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The Drow War Book Two. The Dying Of - RoseRed

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138<br />

6. <strong>The</strong> Tropical Garden<br />

As you enter this ice chamber you feel unexpected<br />

warmth in the air. <strong>The</strong>re is a strong light source in the<br />

ceiling which radiates heat like a small interior sun.<br />

<strong>The</strong>re is a smell of plant life, rich and earthy.<br />

<strong>The</strong> room is filled with plants growing from ceramic<br />

troughs laid along the room’s length. <strong>The</strong>re are roses,<br />

lilies, daffodils and even blackberries, completely out of<br />

place in this frigid realm.<br />

Bastirak has created a garden of plants in the middle<br />

of an ice palace. <strong>The</strong> warm air is kept confined to this<br />

room and does not melt the walls. <strong>The</strong> secret of the<br />

room is the light source, which is a magical sunlamp.<br />

<strong>The</strong> Gardens: <strong>The</strong> plant beds are each within the area<br />

of effect of a permanent alarm spell, shaped so as to<br />

sound an alarm if anything falls or stumbles into them.<br />

<strong>The</strong> alarm sounds in the ice devil barracks (Room 11)<br />

and brings the ice devils in that room running down to<br />

investigate.<br />

Guardians: <strong>The</strong>se laboriously cultivated plants cannot<br />

be left unsupervised or some denizen of the citadel might<br />

blunder into them. <strong>The</strong> ice devils are uncomfortable<br />

about spending time in this room as it is too hot for<br />

them, so Bastirak has assigned two barbed devils to<br />

watch over the garden. <strong>The</strong>y are bored, irritable and<br />

spoiling for a fight.<br />

Granyang and Sconk, Barbed Devils: CR 11; Medium<br />

outsider (evil, extraplanar, lawful); HD 12d8+72; hp<br />

126; Init +6; Spd 30 ft.; AC 29, touch 16, flat-footed<br />

23; Base Atk +12; Grp +22; Atk +18 melee (2d8+6<br />

plus fear, claw); Full Atk +18 melee (2d8+6 plus<br />

fear, 2 claws); SA fear, impale 3d8+9, improved grab,<br />

summon devil; SQ barbed defence, damage reduction<br />

10/good, darkvision 60 ft., immunity to fire and poison,<br />

resistance to acid 10 and cold 10, see in darkness, spell<br />

resistance 23, spell-like abilities, telepathy 100 ft.; AL<br />

LE; SV Fort +14, Ref +14, Will +12; Str 23, Dex 23,<br />

Con 23, Int 12, Wis 14, Cha 18.<br />

Skills & Feats: Concentration +21, Diplomacy +6, Hide<br />

+21, Intimidate +19, Knowledge (arcana) +16, Listen<br />

Ibon Presno Gonzalez (order #73006) 8

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