The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Bone. This was as far as his expedition got before they<br />
succumbed to the blue devils. <strong>The</strong>y had already lost<br />
two members on the mountain ridge and were down to<br />
three.<br />
Gustave himself was the blue devils’ key victim. He<br />
became obsessed with the idea of killing and eating<br />
the other expedition members, believing that by doing<br />
this he could carry their souls safely into the citadel.<br />
<strong>The</strong>y would get new bodies later on, though he was<br />
not sure how. As leader, it was his job to make sure<br />
that everyone reached the final destination. Believing<br />
that he was fulfilling his responsibility, he killed and<br />
partially devoured the other two men.<br />
He came to his senses suddenly, with blood on his<br />
hands and a dreadful taste in his mouth. In a moment of<br />
lucidity, he saw and killed the blue devil who had driven<br />
him mad. <strong>The</strong>n, surrounded by carnage and alone in the<br />
wilderness, he promptly went mad again. <strong>The</strong> rescue<br />
party found him wandering the ice sheets singing to<br />
himself; in his madness he had somehow climbed back<br />
across the mountains, following a memory of home.<br />
Characters investigating the ruined camp can find the<br />
following items, each one requiring a separate Search<br />
check (DC 20) to find:<br />
• <strong>The</strong> frozen, partly eaten remains of two explorers.<br />
• A compass that points towards the citadel instead<br />
of pointing north. On examination, all compasses<br />
are found to be pointing this way. This is because<br />
of the lodestone golem.<br />
• A dead blue devil with a +2 axiomatic dagger<br />
driven through it.<br />
• One or more living blue devils, disguised as useful<br />
pieces of camping equipment such as a mallet, a<br />
water bottle and a piton (climbing spike).<br />
• A cast-aside jerkin. In the pocket is a page torn from a<br />
diary, partly spoiled by the damp. <strong>The</strong> following can<br />
be made out with a Decipher Script check (DC 20):<br />
‘<strong>The</strong> jungle witch-men of Kandang are right. <strong>The</strong><br />
body is inconsequential. <strong>The</strong> soul is all. As leader,<br />
I must carry the souls to our final destination.<br />
(Here a passage is obliterated by water damage.)<br />
<strong>The</strong> men are beginning to fear me; were I to explain<br />
what I must do, they would fear me even more. It<br />
must be done quickly. <strong>The</strong>y shall thank me when<br />
we have the Circlet and they are in new bodies.<br />
<strong>The</strong>ir souls can stand to dwell in my body for a<br />
little while. I shall eat Cerdin first, I think, for he is<br />
the more eager to reach the Citadel. Jerg I shall eat<br />
as I walk, a little at a time.’<br />
<strong>The</strong> Blue Devils: <strong>The</strong>re are still blue devils (see page<br />
162) lurking near the ruin of the camp. <strong>The</strong>y attempt to<br />
weasel their way into the Player Characters’ equipment,<br />
either by disguising themselves as objects that are then<br />
picked up and stowed, or by jumping on board any<br />
vehicles or mounts that the Player Characters have. If<br />
there seems to be no other way to do it, then they use<br />
suggestion to make a Player Character pick them up.<br />
Once they are hiding in the equipment, the blue devils<br />
try to give the Player Characters the same delusions that<br />
Gustave Colombe suffered from, picking on the target<br />
who seems most susceptible (usually a fighter type).<br />
<strong>The</strong>y avoid wizards, clerics and sorcerers.<br />
<strong>The</strong> Citadel on the Cusp<br />
Bastirak’s stronghold is built on a point of planar<br />
weakness where the fabric of the universe folds worlds<br />
closer together. He chose the site for this reason, finding<br />
it easier to bridge the planes from here.<br />
Using powerful magic, he was able to force open a<br />
planar rift, making access to other planes easy. He no<br />
longer needs to cast spells to open up the gateways. <strong>The</strong><br />
citadel’s doors and passageways open onto different<br />
planes. <strong>The</strong> problem is not how to open them but how<br />
to keep them closed.<br />
<strong>The</strong> citadel is now a more hazardous place than ever.<br />
Along with the monsters that Bastirak commands,<br />
uninvited visitors from other planes roam the corridors<br />
and lurk in the shadows. Too busy to ward the<br />
problematic planes off, Bastirak instead isolates himself<br />
in his sanctum sanctorum and has his overworked<br />
minions deal with any incursion.<br />
First View of the Citadel<br />
From here, you can see that the mountainous barrier<br />
you have now crossed was part of a great circle of<br />
peaks, mile upon mile of mountains screening the inner<br />
region from view. This cannot have arisen naturally<br />
and you wonder what event raised these mountains – or<br />
flattened the region in the centre.<br />
In the middle of the plain of ice stands a structure that<br />
looks like the bald head of a buried colossus, wearing<br />
a crown of tall thin spikes. This must be the citadel of<br />
Bastirak. You have reached your destination at last!<br />
As you watch, it fades from view like a ghost vanishing<br />
into the ether; then, in an eyeblink, it is back. It stands<br />
so solid and firm that you wonder if what just happened<br />
was an illusion of the snow and ice. <strong>The</strong>n it flickers<br />
out of existence again and snowflakes wheel through<br />
the space where it stood. Once more, it returns after<br />
half a second.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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