The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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but it is considered very dishonourable to slaughter an<br />
opponent who is much weaker than you are.<br />
Event: A Sceptical Reception<br />
To speak to the Iron Dukes, the Player Characters must<br />
try to talk their way past the guards at the gatehouse<br />
on top of the Shadrill Stair. If the Player Characters<br />
have not given the Iron Dukes any advance notice of<br />
their arrival or do not have one of the dukes with them,<br />
the guards adamantly refuse to let them in. <strong>The</strong> upper<br />
city is for the commanders of Jehannum’s armies, their<br />
families and the nobility. Nobody else is allowed in<br />
without an official letter from the dukes, sealed with<br />
their personal mark.<br />
<strong>The</strong> Player Characters can attempt Bluff and Diplomacy<br />
checks to their hearts’ content but the guards will not let<br />
them past. What they will do, if they end up believing<br />
the Player Characters’ stories and the Player Characters<br />
are persistent, is send for their superior officer, Captain<br />
Chalham. He has heard of the Player Characters’<br />
activities in Caldraza and, if he is given proof of their<br />
identities, will escort them to the Iron Dukes’ presence<br />
right away.<br />
Captain Chalham, Male Human Ftr10: CR 10;<br />
Medium humanoid; HD 10d10+20; hp 75; Init +0; Spd<br />
20 ft.; AC 20, touch 10, flat-footed 20; Base Atk +10;<br />
Grp +13; Atk +15 melee (1d8+5/19–20/x3, masterwork<br />
battleaxe) or +11 ranged (1d10/17–20, masterwork<br />
repeating heavy crossbow); Full Atk +15/+10 melee<br />
(1d8+5/19–20/x3, masterwork battleaxe) or +11/+6<br />
ranged (1d10/17–20, masterwork repeating heavy<br />
crossbow); AL LN; SV: Fort +9, Ref +3, Will +4; Str<br />
16, Dex 10, Con 14, Int 14, Wis 12, Cha 8.<br />
Skills & Feats: Climb +4, Craft (blacksmithing) +5,<br />
Handle Animal +5, Intimidate +9, Jump +2, Ride +5,<br />
Sense Motive +6; Cleave, Combat Expertise, Exotic<br />
Weapon Proficiency (repeating heavy crossbow), Great<br />
Cleave, Improved Critical (battleaxe), Improved Critical<br />
(repeating heavy crossbow), Improved Disarm, Point<br />
Blank Shot, Power Attack, Weapon Focus (battleaxe),<br />
Weapon Specialisation (battleaxe).<br />
Equipment & Treasure: Full plate armour, heavy steel<br />
shield, masterwork battleaxe, masterwork repeating<br />
heavy crossbow.<br />
<strong>The</strong> Iron Dukes who are present laugh politely at the<br />
Player Characters’ concern for their country. Jehannum<br />
has been armed and armoured by the nearby dwarves<br />
for centuries. Duke Carom is the most sneering and<br />
dismissive of all; however, Duke Gormick (if he is<br />
present) seems concerned enough to investigate in case<br />
there is a threat of some kind, however exaggerated.<br />
<strong>The</strong> Iron Dukes dismiss the Player Characters’ comments<br />
with lines such as the following:<br />
Duke Carom: ‘Even if they did suddenly burst up<br />
through the paving stones, the drow simply do not<br />
have weapons that can prevail against the iron walls<br />
of Burgenstoch Castle. One can understand the<br />
Caldrazans being frightened of a bunch of degenerate<br />
elves, but you must understand that the Caldrazan<br />
kingdoms are decadent and weak. In Jehannum, we are<br />
men and women of iron.’<br />
Duke Frederick: ‘We had heard that the drow were<br />
stirring once again. That much we do not question.<br />
Why, though, would they be so insane as to strike here,<br />
where we are strongest of all? It is rather a pity that<br />
they are not coming, as I would have liked to see them<br />
try!’<br />
Duke Ambar Lone: ‘<strong>The</strong> legends of the drow are<br />
clearly exaggerated, in the manner of all legends. Why,<br />
we have heard that the drow even had trouble routing<br />
the peasants of Chillhame. What could we possibly have<br />
to fear from them? If our city is to be assaulted, I would<br />
prefer a real challenge. Let the men of Visk take to the<br />
seas again and attack us, or let the Sun King unleash<br />
the Phoenix Legions on us. Now they are warriors to<br />
be respected.<br />
Duke Morgenstern: ‘This talk of an invasion from<br />
below is absurd. Your sources are clearly wrong. Every<br />
inch of every tunnel beneath Crom Calamar is mapped.<br />
<strong>The</strong> cartographers saw to that long ago. This is not<br />
Chillhame. <strong>The</strong>re are no drow tunnels here.’<br />
If the Player Characters have found out about the<br />
massacres of drow that took place in the past, the Iron<br />
Dukes grudgingly concede the point. Morgenstern<br />
explains:<br />
‘Ancient history! Pah! It is true that the drow once<br />
held land in our country and that there was a misguided<br />
pact to leave them undisturbed. It is also true that the<br />
humans declared that pact invalid and all but wiped<br />
the drow out. It is therefore understandable that the<br />
drow would have a grudge. However, what you do not<br />
know is that the drow broke the pact long before we<br />
did. <strong>The</strong>y stole human children, they desecrated our<br />
burial grounds and they seduced our women. <strong>The</strong>y took<br />
money from the tyrant of Visk, Uzbal Jin, to sabotage<br />
our bridges, cripple our horses and poison our soldiery.<br />
Ibon Presno Gonzalez (order #73006) 8