The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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128<br />
perfectly preserved bodies of human women, themselves<br />
as pale as the ice around you. As you observe them,<br />
you realise that they are not corpses after all. <strong>The</strong>y are<br />
moving in the ice, swimming slowly as if it were water.<br />
At each point marked 7a there are two whiteladies<br />
present, one on each side of the passage. If the Player<br />
Characters are lower than 15 th level on average, the<br />
Games Master should have one of the whiteladies stay<br />
out of the fight until later.<br />
<strong>The</strong> whiteladies are curious to see what is happening<br />
above. <strong>The</strong>y are responding either to the Player<br />
Characters’ presence or to that of the skitterjinxes,<br />
who were poking around down here before the Player<br />
Characters arrived. <strong>The</strong>y swim through the ice and into<br />
the passageway, then begin to drift through the cellars.<br />
If the whiteladies have reason to believe that the Player<br />
Characters are hostile, they remain in the ice and watch<br />
fearfully. If the Player Characters try to dig them out,<br />
one of them swims off to alert the Grun.<br />
<strong>The</strong> whiteladies use the ice walls to move about and<br />
watch the Player Characters while remaining safe (or so<br />
they think). <strong>The</strong> Player Characters should feel almost<br />
as though they are in an aquarium, with sinister white<br />
figures staring at them from behind the glassy surfaces.<br />
7b. Guardian of the Brood<br />
This chamber seems to be the heart of the ice labyrinth.<br />
Steps lead down from all sides into a sea of freezing<br />
fog. <strong>The</strong> mists are thick in the air here, rippling out<br />
from the centre of the room like water from a fountain.<br />
You cannot tell what lies under the cloudy layer but it is<br />
clearly the source of all this mist.<br />
<strong>The</strong> steps lead down into an amphitheatre-like area,<br />
currently full of mist from the Grun’s mist shroud. <strong>The</strong><br />
Grun is hunched, silent, under the mists. Nearby, a tenfoot-square<br />
shaft drops down to the queen’s chamber<br />
(Room 8). <strong>The</strong> Grun uses its mist shroud to keep this<br />
hidden.<br />
If the Player Characters threaten the whiteladies, the<br />
Grun lumbers off to attack them. <strong>The</strong> whiteladies do not<br />
attack alongside it, which should make the encounter<br />
more survivable. If the Grun falls, however, one of the<br />
whiteladies attempts to finish the Player Characters off,<br />
trusting that the icy detonation has crippled them.<br />
7c. Shaft<br />
This shaft is coated with ice. It drops down and slopes<br />
gently, so that the bottom is out of sight.<br />
<strong>The</strong> shaft is 30 feet deep, with slick slippery walls. It<br />
leads down into the whitelady queen’s egg chamber<br />
(see below).<br />
8. <strong>The</strong> Monstrous Mother<br />
You cannot tell what use this cavern was put to when the<br />
giants lived here. Its purpose now is all too clear. This<br />
is an egg chamber. Pearly-white eggs three feet high<br />
stand in clutches against the walls. Nearby, coiling<br />
upon itself, is a grotesque creature, woman from the<br />
waist up and a centipede-like travesty from the waist<br />
down. Its bloated lower body means that there are<br />
surely more eggs to come.<br />
This is the whitelady queen. She viciously attacks the<br />
Player Characters if they threaten her eggs. So long<br />
as they refrain from damaging the eggs and do not<br />
attack her, she holds back and parleys. If the Player<br />
Characters think to communicate with her, they may<br />
learn the following:<br />
• Grommen’s bag is down here, with its interesting<br />
contents. He must have flung it down here before<br />
the band of giants left for good. <strong>The</strong> queen is willing<br />
to trade it to the Player Characters in exchange for<br />
something of similar value. She is, in fact, willing<br />
to give it up in return for being left undisturbed, but<br />
the Player Characters should not know this at first.<br />
Ibon Presno Gonzalez (order #73006) 8