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The Drow War Book Two. The Dying Of - RoseRed

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7. Caverns of the Whiteladies<br />

Your breath steams in the freezing air. <strong>The</strong> region<br />

under the fortress is all ice – the walls, floor and roof<br />

are encased in it. <strong>The</strong> tunnels leading through it look<br />

smooth, as if they had been shaped by hands rather than<br />

worked with tools. Presumably there is rock and earth<br />

somewhere under all this ice.<br />

On entering the caverns for the first time, all characters<br />

should make Knowledge (dungeoneering) skill checks.<br />

Any result of 20 or more means that the character<br />

notices that the ceiling is extremely loose. <strong>The</strong> glassy<br />

bulk of the ice is all that holds it up. <strong>The</strong> whiteladies<br />

have clearly chosen their lair carefully. Anyone trying<br />

to dig them out risks being buried alive!<br />

<strong>The</strong> average height of the rooms in this section is 15 feet.<br />

<strong>The</strong> frost giants built it to their scale, so the passages are<br />

much larger than an ordinary cellar would be.<br />

Slippery Floors: <strong>The</strong> floor underfoot is slippery with<br />

ice. It costs two squares of movement to enter icecovered<br />

squares and the DCs of Balance and Tumble<br />

checks made there are increased by five. Characters<br />

who attempt to run or charge across an ice sheet must<br />

make Balance checks (DC 10) to do so.<br />

Causing Cave-ins: <strong>The</strong> Player Characters may attempt<br />

to smash or melt through the ice to reach the fleeing<br />

whiteladies. However, melting large amounts of ice in<br />

these caves is asking for trouble. <strong>The</strong> ceiling is unstable,<br />

and only the ice prevents it from crashing down.<br />

Whenever two or more adjacent squares are cleared<br />

of ice, the Games Master should make a percentile<br />

dice roll to see if a cave-in occurs. <strong>The</strong> base chance is<br />

10% plus 10% for each additional adjacent ice square<br />

cleared. Cave-ins are dealt with in the DMG.<br />

If the Grun (see below) makes a stunning stomp attack<br />

or explodes in an icy detonation, the Games Master<br />

should make a check to see if a cave-in occurs, as these<br />

events forcibly shake the caverns.<br />

7a. Maidens in the Ice<br />

<strong>The</strong> mist is thicker down here, swirling around your<br />

feet like a layer of grey-white fluid. On either side of<br />

the passageway, immobile shapes hang in the ice – the<br />

Ibon Presno Gonzalez (order #73006) 8<br />

127

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