The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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7. Caverns of the Whiteladies<br />
Your breath steams in the freezing air. <strong>The</strong> region<br />
under the fortress is all ice – the walls, floor and roof<br />
are encased in it. <strong>The</strong> tunnels leading through it look<br />
smooth, as if they had been shaped by hands rather than<br />
worked with tools. Presumably there is rock and earth<br />
somewhere under all this ice.<br />
On entering the caverns for the first time, all characters<br />
should make Knowledge (dungeoneering) skill checks.<br />
Any result of 20 or more means that the character<br />
notices that the ceiling is extremely loose. <strong>The</strong> glassy<br />
bulk of the ice is all that holds it up. <strong>The</strong> whiteladies<br />
have clearly chosen their lair carefully. Anyone trying<br />
to dig them out risks being buried alive!<br />
<strong>The</strong> average height of the rooms in this section is 15 feet.<br />
<strong>The</strong> frost giants built it to their scale, so the passages are<br />
much larger than an ordinary cellar would be.<br />
Slippery Floors: <strong>The</strong> floor underfoot is slippery with<br />
ice. It costs two squares of movement to enter icecovered<br />
squares and the DCs of Balance and Tumble<br />
checks made there are increased by five. Characters<br />
who attempt to run or charge across an ice sheet must<br />
make Balance checks (DC 10) to do so.<br />
Causing Cave-ins: <strong>The</strong> Player Characters may attempt<br />
to smash or melt through the ice to reach the fleeing<br />
whiteladies. However, melting large amounts of ice in<br />
these caves is asking for trouble. <strong>The</strong> ceiling is unstable,<br />
and only the ice prevents it from crashing down.<br />
Whenever two or more adjacent squares are cleared<br />
of ice, the Games Master should make a percentile<br />
dice roll to see if a cave-in occurs. <strong>The</strong> base chance is<br />
10% plus 10% for each additional adjacent ice square<br />
cleared. Cave-ins are dealt with in the DMG.<br />
If the Grun (see below) makes a stunning stomp attack<br />
or explodes in an icy detonation, the Games Master<br />
should make a check to see if a cave-in occurs, as these<br />
events forcibly shake the caverns.<br />
7a. Maidens in the Ice<br />
<strong>The</strong> mist is thicker down here, swirling around your<br />
feet like a layer of grey-white fluid. On either side of<br />
the passageway, immobile shapes hang in the ice – the<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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