The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed The Drow War Book Two. The Dying Of - RoseRed
Skills & Feats: Climb +13, Craft (armoursmithing) +6, Intimidate +6, Jump +17, Spot +12; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack. 3. Sleeping Cave The smell in here is strong enough to overpower the bitter cold that usually numbs your senses. It is the reek of unwashed skins and rancid sweat. A pile of sodden furs lies in the centre of the cave and is the obvious source of the stench. Grommen and his concubine of the moment, Sneg, are sprawled under the covers. If the Player Characters have taken pains to be quiet they are both asleep, but any noise wakes them. Sneg cowers rather than fights. If Grommen hears fighting in the nearby chamber, he comes roaring out to slaughter those who dare interfere with what is his. If he only hears the sounds of small creatures moving, he hides behind the cave opening, ready to ambush anyone who steps through. The Games Master should use the weremammoth statistics given on page 122 for Grommen. He fights with an adamantine greataxe, an heirloom of his lycanthropic lineage. It is engraved with scenes of mammoths trampling hundreds of tiny humans underfoot. Grommen’s Hoard: Grommen’s only wealth is carried on his person. He wears a platinum torc (worth 4,500 gp) and carries a ceremonial shortspear, useless in combat, carved from a mammoth tusk (worth 500 gp). A skull like that of a wolf with little horns forms a clasp for his fur cape. It is made from a pearl-like substance; a Knowledge (the planes) check (DC 20) identifies it as extraplanar in origin. This is the mother-ofpearl skull of a skitterjinx (see Unusual Creatures of the Cold Waste, page 157), worth 1,300 gold pieces. Grommen carries a pouch in which are several tiny, dried fungi. A Knowledge (nature) check (DC 20) identifies these as a rare toadstool, the berserker fungus, used by the barbarian warriors of Boskenland. Consumption of one of the berserker fungi allows a barbarian to extend his rage period by five rounds. If a non-barbarian consumes one of the fungi, he temporarily enters rage as if he were a 1 st level barbarian; however, at the end of the rage, he must make a Fortitude saving throw (DC 20) or be nauseated for 1d4 rounds. There are eight dried toadstools in the pouch. Non-Player Character Group: The Wreckers The wreckers of Ommersdale are a band of especially savage and degenerate frost giants led by a pair of weremammoths, who have moved south away from their original home because the land is being overrun by unfamiliar monsters. They are tired of being eaten by glacial oozes and soul-drained by whiteladies. The region around Ommersdale is not as cold as they would like but it will suffice for now. Grommen, the leader of the troupe, and his son Gurt are the weremammoths. The other frost giants are females, considered inferior and reduced to the status of cooks and concubines. Grommen wishes to extend the line of giant weremammoths, though none of his brood but Gurt has shown the signs of inherited lycanthropy yet, which is why Grommen killed his other children before they grew any older. The female giants have accepted their lives of servitude but would welcome freedom. If the Player Characters kill one or both of their overlords they beg to be spared, promising to help the Player Characters on their quest. They offer themselves, in all seriousness, as cooks and companions. They will accompany the party for as long as it suits them, offering to tend to animals and guard the camp. However, they will refuse to fight enemies and Ibon Presno Gonzalez (order #73006) 8 121
122 Weremammoths (Frost Giant Lycanthropes) Giant Form Hybrid Form Mammoth Form Large Giant (Cold, Huge Giant (Cold, Huge Giant (Cold, Shapechanger) Shapechanger) Shapechanger) Hit Dice: 14d8+70 plus 11d8+110 (292 14d8+70 plus 11d8+110 (292 14d8+70 plus 11d8+110 (292 hp) hp) hp) Initiative: –1 –1 +0 Speed: 40 ft. (8 squares) 40 ft. (8 squares) 40 ft. (8 squares) Armour Class: 23 (–1 size, –1 Dex, +11 16 (–2 size, –1 Dex, +11 17 (–2 size, +9 natural), touch natural, +4 chain shirt) touch natural), touch 7, fl at-footed 8, fl at-footed 17 8, fl at-footed 23 16 Base Attack/ Grapple: +18/+31 +18/+45 +18/+45 Attack: Greataxe +26 melee (3d6+13/ Large greataxe +35 melee Gore +35 melee (2d8+28) x3) or slam +26 melee (3d6+28/x3) or slam +35 (1d4+9) or rock +17 ranged melee (1d6+19) or gore +35 (2d6+9) melee (2d8+19) or rock +17 ranged (2d8+19) Full Attack: Greataxe +26/+21/+16/+11 Large greataxe +35/+30/+25 Slam +35 melee (2d6+19) and melee (3d6+13/x3) or 2 slams /+20 melee (3d6+28/x3) and 2 stamps +30 melee (2d6+9); +26 melee (1d4+9) or rock gore +30 melee (2d8+9); or 2 or gore +35 melee (2d8+28) +17 ranged (2d6+9) slams +35 melee (1d6+9) and gore +30 melee (2d8+9); or rock +17 ranged (2d8+19) Space/Reach: 10 ft./10 ft. 15 ft./15 ft. 15 ft./10 ft. Special Attacks: Rock throwing Curse of lycanthropy, rock throwing Curse of lycanthropy Special Qualities: Alternate form, immunity Alternate form, damage Alternate form, damage to cold, low-light vision, reduction 10/silver, immunity reduction 10/silver, immunity mammoth empathy, rock to cold, low-light vision, to cold, low-light vision, catching, scent, vulnerability mammoth empathy, rock mammoth empathy, rock to fi re catching, scent, vulnerability catching, scent, vulnerability to fi re to fi re Saves: Fort +21, Ref +10, Will +12 Fort +26, Ref +10, Will +12 Fort +26, Ref +10, Will +12 Abilities: Str 29, Dex 9, Con 21, Int 10, Str 49, Dex 9, Con 31, Int 10, Str 49, Dex 9, Con 31, Int 10, Wis 16, Cha 11 Wis 16, Cha 11 Wis 16, Cha 11 Skills: Climb +13, Craft Climb +25, Craft Climb +25, Craft (armoursmithing) +6, (armoursmithing) +6, (armoursmithing) +6, Intimidate +17, Jump +17, Intimidate +17, Jump +29, Intimidate +17, Jump +29, Listen +15, Spot +18 Listen +15, Spot +18 Listen +15, Spot +18 Feats: Alertness, Cleave, Great Alertness, Cleave, Great Alertness, Cleave, Great Cleave, Endurance, Improved Cleave, Endurance, Improved Cleave, Endurance, Improved Overrun, Improved Sunder, Overrun, Improved Sunder, Overrun, Improved Sunder, Iron Will, Power Attack, Skill Iron Will, Power Attack, Skill Iron Will, Power Attack, Skill Focus (Listen) Focus (Listen) Focus (Listen) Challenge Rating: 14 14 14 Treasure: Standard Standard Standard Alignment: Always chaotic evil Always chaotic evil Always chaotic evil Advancement: By character class By character class By character class Level Adjustment: +7 +7 +7 Ibon Presno Gonzalez (order #73006) 8
- Page 71 and 72: 70 It is possible to shut the mangl
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- Page 77 and 78: 76 3. Desalinator Coils The air in
- Page 79 and 80: 78 +15, Knowledge (nature) +13, Lis
- Page 81 and 82: 80 opportunity. If it wins the grap
- Page 83 and 84: 82 If they decide to chase the Sea
- Page 85 and 86: 84 Special Qualities: Amphibious, c
- Page 87 and 88: 86 At Sunspite’s signal the crew
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- Page 91 and 92: 90 The rays are grouped in sets of
- Page 93 and 94: 92 Possessed By a Myrrik It is quit
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- Page 97 and 98: 96 Crossroads of the World In this
- Page 99 and 100: 98 Non-Player Character Group: The
- Page 101 and 102: 100 The bearer of such an orb can u
- Page 103 and 104: 102 SA death attack, ki strike (mag
- Page 105 and 106: 104 Deathblade Poison: Injury DC 20
- Page 107 and 108: 106 Note for the Games Master: In g
- Page 109 and 110: 108 Ibon Presno Gonzalez (order #73
- Page 111 and 112: 110 Brexel commands the Shadow Trou
- Page 113 and 114: 112 from Svarth and 10,000 from Cal
- Page 115 and 116: 114 Non-Player Character Group: The
- Page 117 and 118: 116 Non-Player Character Group: The
- Page 119 and 120: 118 Warriors of Winter Following ma
- Page 121: 120 Player Characters will understa
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- Page 129 and 130: 128 perfectly preserved bodies of h
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- Page 133 and 134: 132 Location: The Glacial Peaks If
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- Page 145 and 146: 144 ways to create one. A dagger to
- Page 147 and 148: 146 Fellraven: +4 keen scythe; AL N
- Page 149 and 150: 148 The Letter On the wooden writin
- Page 151 and 152: 150 The books in the cases are almo
- Page 153 and 154: 152 The Family Azarak, Zamelak and
- Page 155 and 156: 154 Ibon Presno Gonzalez (order #73
- Page 157 and 158: 156 ‘The dark ones, little dark o
- Page 159 and 160: 158 Skills: Bluff +22, Diplomacy +3
- Page 161 and 162: 160 These dreadful creatures are th
- Page 163 and 164: 162 Special Qualities: All-around v
- Page 165 and 166: 164 Special Qualities: Construct tr
- Page 167 and 168: 166 Misdirection (Sp): To put hunte
- Page 169 and 170: 168 These misanthropic, pensive imm
- Page 171 and 172: 170 Tyrant of Brass This adventure
122<br />
Weremammoths (Frost Giant Lycanthropes)<br />
Giant Form Hybrid Form Mammoth Form<br />
Large Giant (Cold,<br />
Huge Giant (Cold,<br />
Huge Giant (Cold,<br />
Shapechanger)<br />
Shapechanger)<br />
Shapechanger)<br />
Hit Dice: 14d8+70 plus 11d8+110 (292 14d8+70 plus 11d8+110 (292 14d8+70 plus 11d8+110 (292<br />
hp)<br />
hp)<br />
hp)<br />
Initiative: –1 –1 +0<br />
Speed: 40 ft. (8 squares) 40 ft. (8 squares) 40 ft. (8 squares)<br />
Armour Class: 23 (–1 size, –1 Dex, +11 16 (–2 size, –1 Dex, +11 17 (–2 size, +9 natural), touch<br />
natural, +4 chain shirt) touch natural), touch 7, fl at-footed 8, fl at-footed 17<br />
8, fl at-footed 23<br />
16<br />
Base Attack/<br />
Grapple:<br />
+18/+31 +18/+45 +18/+45<br />
Attack: Greataxe +26 melee (3d6+13/ Large greataxe +35 melee Gore +35 melee (2d8+28)<br />
x3) or slam +26 melee (3d6+28/x3) or slam +35<br />
(1d4+9) or rock +17 ranged melee (1d6+19) or gore +35<br />
(2d6+9)<br />
melee (2d8+19) or rock +17<br />
ranged (2d8+19)<br />
Full Attack: Greataxe +26/+21/+16/+11 Large greataxe +35/+30/+25 Slam +35 melee (2d6+19) and<br />
melee (3d6+13/x3) or 2 slams /+20 melee (3d6+28/x3) and 2 stamps +30 melee (2d6+9);<br />
+26 melee (1d4+9) or rock gore +30 melee (2d8+9); or 2 or gore +35 melee (2d8+28)<br />
+17 ranged (2d6+9) slams +35 melee (1d6+9) and<br />
gore +30 melee (2d8+9); or<br />
rock +17 ranged (2d8+19)<br />
Space/Reach: 10 ft./10 ft. 15 ft./15 ft. 15 ft./10 ft.<br />
Special Attacks: Rock throwing Curse of lycanthropy, rock<br />
throwing<br />
Curse of lycanthropy<br />
Special Qualities: Alternate form, immunity Alternate form, damage Alternate form, damage<br />
to cold, low-light vision, reduction 10/silver, immunity reduction 10/silver, immunity<br />
mammoth empathy, rock to cold, low-light vision, to cold, low-light vision,<br />
catching, scent, vulnerability mammoth empathy, rock mammoth empathy, rock<br />
to fi re<br />
catching, scent, vulnerability catching, scent, vulnerability<br />
to fi re<br />
to fi re<br />
Saves: Fort +21, Ref +10, Will +12 Fort +26, Ref +10, Will +12 Fort +26, Ref +10, Will +12<br />
Abilities: Str 29, Dex 9, Con 21, Int 10, Str 49, Dex 9, Con 31, Int 10, Str 49, Dex 9, Con 31, Int 10,<br />
Wis 16, Cha 11<br />
Wis 16, Cha 11<br />
Wis 16, Cha 11<br />
Skills: Climb +13, Craft<br />
Climb +25, Craft<br />
Climb +25, Craft<br />
(armoursmithing) +6, (armoursmithing) +6, (armoursmithing) +6,<br />
Intimidate +17, Jump +17, Intimidate +17, Jump +29, Intimidate +17, Jump +29,<br />
Listen +15, Spot +18 Listen +15, Spot +18 Listen +15, Spot +18<br />
Feats: Alertness, Cleave, Great Alertness, Cleave, Great Alertness, Cleave, Great<br />
Cleave, Endurance, Improved Cleave, Endurance, Improved Cleave, Endurance, Improved<br />
Overrun, Improved Sunder, Overrun, Improved Sunder, Overrun, Improved Sunder,<br />
Iron Will, Power Attack, Skill Iron Will, Power Attack, Skill Iron Will, Power Attack, Skill<br />
Focus (Listen)<br />
Focus (Listen)<br />
Focus (Listen)<br />
Challenge Rating: 14 14 14<br />
Treasure: Standard Standard Standard<br />
Alignment: Always chaotic evil Always chaotic evil Always chaotic evil<br />
Advancement: By character class By character class By character class<br />
Level<br />
Adjustment:<br />
+7 +7 +7<br />
Ibon Presno Gonzalez (order #73006) 8