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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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Skills & Feats: Climb +13, Craft (armoursmithing)<br />

+6, Intimidate +6, Jump +17, Spot +12; Cleave, Great<br />

Cleave, Improved Overrun, Improved Sunder, Power<br />

Attack.<br />

3. Sleeping Cave<br />

<strong>The</strong> smell in here is strong enough to overpower the<br />

bitter cold that usually numbs your senses. It is the reek<br />

of unwashed skins and rancid sweat. A pile of sodden<br />

furs lies in the centre of the cave and is the obvious<br />

source of the stench.<br />

Grommen and his concubine of the moment, Sneg, are<br />

sprawled under the covers. If the Player Characters<br />

have taken pains to be quiet they are both asleep, but<br />

any noise wakes them. Sneg cowers rather than fights.<br />

If Grommen hears fighting in the nearby chamber, he<br />

comes roaring out to slaughter those who dare interfere<br />

with what is his. If he only hears the sounds of small<br />

creatures moving, he hides behind the cave opening,<br />

ready to ambush anyone who steps through.<br />

<strong>The</strong> Games Master should use the weremammoth<br />

statistics given on page 122 for Grommen. He fights with<br />

an adamantine greataxe, an heirloom of his lycanthropic<br />

lineage. It is engraved with scenes of mammoths<br />

trampling hundreds of tiny humans underfoot.<br />

Grommen’s Hoard: Grommen’s only wealth<br />

is carried on his person. He wears a platinum<br />

torc (worth 4,500 gp) and carries a ceremonial<br />

shortspear, useless in combat, carved from a<br />

mammoth tusk (worth 500 gp). A skull like that<br />

of a wolf with little horns forms a clasp for his<br />

fur cape. It is made from a pearl-like substance; a<br />

Knowledge (the planes) check (DC 20) identifies<br />

it as extraplanar in origin. This is the mother-ofpearl<br />

skull of a skitterjinx (see Unusual Creatures<br />

of the Cold Waste, page 157), worth 1,300 gold<br />

pieces.<br />

Grommen carries a pouch in which are several<br />

tiny, dried fungi. A Knowledge (nature) check<br />

(DC 20) identifies these as a rare toadstool, the<br />

berserker fungus, used by the barbarian warriors of<br />

Boskenland. Consumption of one of the berserker<br />

fungi allows a barbarian to extend his rage period<br />

by five rounds. If a non-barbarian consumes one<br />

of the fungi, he temporarily enters rage as if he<br />

were a 1 st level barbarian; however, at the end of<br />

the rage, he must make a Fortitude saving throw<br />

(DC 20) or be nauseated for 1d4 rounds. <strong>The</strong>re are<br />

eight dried toadstools in the pouch.<br />

Non-Player Character Group: <strong>The</strong><br />

Wreckers<br />

<strong>The</strong> wreckers of Ommersdale are a band of especially<br />

savage and degenerate frost giants led by a pair of<br />

weremammoths, who have moved south away from<br />

their original home because the land is being overrun<br />

by unfamiliar monsters. <strong>The</strong>y are tired of being eaten<br />

by glacial oozes and soul-drained by whiteladies. <strong>The</strong><br />

region around Ommersdale is not as cold as they would<br />

like but it will suffice for now.<br />

Grommen, the leader of the troupe, and his son Gurt are<br />

the weremammoths. <strong>The</strong> other frost giants are females,<br />

considered inferior and reduced to the status of cooks<br />

and concubines. Grommen wishes to extend the line<br />

of giant weremammoths, though none of his brood but<br />

Gurt has shown the signs of inherited lycanthropy yet,<br />

which is why Grommen killed his other children before<br />

they grew any older.<br />

<strong>The</strong> female giants have accepted their lives of servitude<br />

but would welcome freedom. If the Player Characters<br />

kill one or both of their overlords they beg to be spared,<br />

promising to help the Player Characters on their quest.<br />

<strong>The</strong>y offer themselves, in all seriousness, as cooks and<br />

companions. <strong>The</strong>y will accompany the party for as long<br />

as it suits them, offering to tend to animals and guard the<br />

camp. However, they will refuse to fight enemies and<br />

Ibon Presno Gonzalez (order #73006) 8<br />

121

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