The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Skills & Feats: Climb +13, Craft (armoursmithing)<br />
+6, Intimidate +6, Jump +17, Spot +12; Cleave, Great<br />
Cleave, Improved Overrun, Improved Sunder, Power<br />
Attack.<br />
3. Sleeping Cave<br />
<strong>The</strong> smell in here is strong enough to overpower the<br />
bitter cold that usually numbs your senses. It is the reek<br />
of unwashed skins and rancid sweat. A pile of sodden<br />
furs lies in the centre of the cave and is the obvious<br />
source of the stench.<br />
Grommen and his concubine of the moment, Sneg, are<br />
sprawled under the covers. If the Player Characters<br />
have taken pains to be quiet they are both asleep, but<br />
any noise wakes them. Sneg cowers rather than fights.<br />
If Grommen hears fighting in the nearby chamber, he<br />
comes roaring out to slaughter those who dare interfere<br />
with what is his. If he only hears the sounds of small<br />
creatures moving, he hides behind the cave opening,<br />
ready to ambush anyone who steps through.<br />
<strong>The</strong> Games Master should use the weremammoth<br />
statistics given on page 122 for Grommen. He fights with<br />
an adamantine greataxe, an heirloom of his lycanthropic<br />
lineage. It is engraved with scenes of mammoths<br />
trampling hundreds of tiny humans underfoot.<br />
Grommen’s Hoard: Grommen’s only wealth<br />
is carried on his person. He wears a platinum<br />
torc (worth 4,500 gp) and carries a ceremonial<br />
shortspear, useless in combat, carved from a<br />
mammoth tusk (worth 500 gp). A skull like that<br />
of a wolf with little horns forms a clasp for his<br />
fur cape. It is made from a pearl-like substance; a<br />
Knowledge (the planes) check (DC 20) identifies<br />
it as extraplanar in origin. This is the mother-ofpearl<br />
skull of a skitterjinx (see Unusual Creatures<br />
of the Cold Waste, page 157), worth 1,300 gold<br />
pieces.<br />
Grommen carries a pouch in which are several<br />
tiny, dried fungi. A Knowledge (nature) check<br />
(DC 20) identifies these as a rare toadstool, the<br />
berserker fungus, used by the barbarian warriors of<br />
Boskenland. Consumption of one of the berserker<br />
fungi allows a barbarian to extend his rage period<br />
by five rounds. If a non-barbarian consumes one<br />
of the fungi, he temporarily enters rage as if he<br />
were a 1 st level barbarian; however, at the end of<br />
the rage, he must make a Fortitude saving throw<br />
(DC 20) or be nauseated for 1d4 rounds. <strong>The</strong>re are<br />
eight dried toadstools in the pouch.<br />
Non-Player Character Group: <strong>The</strong><br />
Wreckers<br />
<strong>The</strong> wreckers of Ommersdale are a band of especially<br />
savage and degenerate frost giants led by a pair of<br />
weremammoths, who have moved south away from<br />
their original home because the land is being overrun<br />
by unfamiliar monsters. <strong>The</strong>y are tired of being eaten<br />
by glacial oozes and soul-drained by whiteladies. <strong>The</strong><br />
region around Ommersdale is not as cold as they would<br />
like but it will suffice for now.<br />
Grommen, the leader of the troupe, and his son Gurt are<br />
the weremammoths. <strong>The</strong> other frost giants are females,<br />
considered inferior and reduced to the status of cooks<br />
and concubines. Grommen wishes to extend the line<br />
of giant weremammoths, though none of his brood but<br />
Gurt has shown the signs of inherited lycanthropy yet,<br />
which is why Grommen killed his other children before<br />
they grew any older.<br />
<strong>The</strong> female giants have accepted their lives of servitude<br />
but would welcome freedom. If the Player Characters<br />
kill one or both of their overlords they beg to be spared,<br />
promising to help the Player Characters on their quest.<br />
<strong>The</strong>y offer themselves, in all seriousness, as cooks and<br />
companions. <strong>The</strong>y will accompany the party for as long<br />
as it suits them, offering to tend to animals and guard the<br />
camp. However, they will refuse to fight enemies and<br />
Ibon Presno Gonzalez (order #73006) 8<br />
121