The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
118<br />
<strong>War</strong>riors of Winter<br />
Following maps given to them by Cadrivaine, the<br />
Player Characters travel into the cold waste in<br />
the north-eastern corner of the Eagle Nations,<br />
in search of the frost citadel of Bastirak the Ice Mage.<br />
<strong>The</strong>ir maps show a large trading town, Ommersdale,<br />
before the cold waste begins; but upon arriving there<br />
they discover only the snow-covered remains of what<br />
was once a human settlement.<br />
<strong>The</strong> boundary of the cold waste has expanded by more<br />
than 20 miles since it was last mapped. If the Player<br />
Characters had been expecting to find supplies at<br />
Ommersdale, they are out of luck. As they progress<br />
further in, they encounter monstrous humanoids fleeing<br />
the region and signs of bizarre extraplanar creatures<br />
making their homes in the waste. Clearly, there is<br />
something afoot at the citadel of Bastirak.<br />
<strong>The</strong> Player Characters must reach and confront the ice<br />
mage to learn the truth about his newfound power. He<br />
has indeed been working with tenebrium, gathering<br />
huge amounts of it on his travels off-plane and trading<br />
it with emissaries from the drow. Bastirak has made a<br />
pact with them, pledging to supply them with the largest<br />
tenebrium crystals he can. In return he has received<br />
the direct assistance of a group of drow wizards, who<br />
are now resident in his citadel, helping him with his<br />
magical experiments and fortifying the building with<br />
their spells.<br />
Journey to the Waste<br />
Nobody in the Conclave is entirely sure where the citadel<br />
of Bastirak is. <strong>The</strong> wizard does not welcome visitors,<br />
nor is it possible to scry on the place, so accounts of its<br />
whereabouts are impossible to find. Those who have<br />
found the frost citadel tend to have stumbled upon it<br />
by accident. <strong>The</strong>re is no other option than to travel to<br />
the nearest settlement, Ommersdale, and ask questions<br />
there. <strong>The</strong> townsfolk will undoubtedly have heard of<br />
Bastirak and may be able to point the Player Characters<br />
in the right direction.<br />
<strong>The</strong> Player Characters have two options for travelling<br />
to the Waste. <strong>The</strong>y can either travel by ship all the way,<br />
using the closest sea-portal to cut down on travel time<br />
or they can allow Cadrivaine to teleport them there.<br />
Cadrivaine has been to Ommersdale once before and<br />
offers a good chance of arriving on-site accurately. This<br />
method would also avoid any unpleasant encounters with<br />
sea monsters. If anyone thinks to scry Ommersdale first<br />
in order to improve the chances of hitting the target,<br />
they can see that it has been devastated and have more<br />
warning.<br />
If the Player Characters opt for teleportation, then<br />
the Games Master may assume for narrative purposes<br />
that Cadrivaine misses the mark slightly and arrives<br />
a mile to the south of Ommersdale, thus allowing the<br />
Player Characters to discover it in its wrecked state.<br />
Alternatively, the Games Master may have the Player<br />
Characters teleport into the ruins of Ommersdale and<br />
have Cadrivaine panic that he has sent them to the<br />
wrong place.<br />
Location: <strong>The</strong> Ruins of Ommersdale<br />
<strong>The</strong> devastation around you makes it hard to believe<br />
that for a determined group of people, this place was<br />
once a home. Walls and roofs that must have taken<br />
hours of hard work to build are now reduced to a jumble<br />
of timbers again.<br />
In the empty roads lies the debris of people’s lives:<br />
copper kettles, smashed plates, sodden blanket and<br />
even a woven wicker cradle. <strong>The</strong>se are all simple items<br />
but valuable out here on the frontier, and it is strange to<br />
see them scattered like rubbish. <strong>The</strong>re seems no sense<br />
or purpose to the destruction. It is as if something huge<br />
had smashed in cabin after cabin, flung the contents out<br />
into the snow and then moved on.<br />
Whatever it was that struck here, the people tried to fight<br />
it. Broken weapons lie half-buried in the snow, close to<br />
the stiffened remains of those who wielded them. It is<br />
hard to see details because of the gentle white covering<br />
of snow, but it looks as though the bodies are crushed<br />
and broken, flung about like toys. <strong>The</strong>y were killed<br />
quickly – perhaps even playfully.<br />
Characters who search around the ruins can find the<br />
following:<br />
Tracks: <strong>The</strong> tracks that lead into and out of Ommersdale<br />
are relatively easy for a tracker to follow. <strong>The</strong> raid took<br />
place three days ago and although snow has fallen since<br />
Ibon Presno Gonzalez (order #73006) 8