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The Drow War Book Two. The Dying Of - RoseRed

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118<br />

<strong>War</strong>riors of Winter<br />

Following maps given to them by Cadrivaine, the<br />

Player Characters travel into the cold waste in<br />

the north-eastern corner of the Eagle Nations,<br />

in search of the frost citadel of Bastirak the Ice Mage.<br />

<strong>The</strong>ir maps show a large trading town, Ommersdale,<br />

before the cold waste begins; but upon arriving there<br />

they discover only the snow-covered remains of what<br />

was once a human settlement.<br />

<strong>The</strong> boundary of the cold waste has expanded by more<br />

than 20 miles since it was last mapped. If the Player<br />

Characters had been expecting to find supplies at<br />

Ommersdale, they are out of luck. As they progress<br />

further in, they encounter monstrous humanoids fleeing<br />

the region and signs of bizarre extraplanar creatures<br />

making their homes in the waste. Clearly, there is<br />

something afoot at the citadel of Bastirak.<br />

<strong>The</strong> Player Characters must reach and confront the ice<br />

mage to learn the truth about his newfound power. He<br />

has indeed been working with tenebrium, gathering<br />

huge amounts of it on his travels off-plane and trading<br />

it with emissaries from the drow. Bastirak has made a<br />

pact with them, pledging to supply them with the largest<br />

tenebrium crystals he can. In return he has received<br />

the direct assistance of a group of drow wizards, who<br />

are now resident in his citadel, helping him with his<br />

magical experiments and fortifying the building with<br />

their spells.<br />

Journey to the Waste<br />

Nobody in the Conclave is entirely sure where the citadel<br />

of Bastirak is. <strong>The</strong> wizard does not welcome visitors,<br />

nor is it possible to scry on the place, so accounts of its<br />

whereabouts are impossible to find. Those who have<br />

found the frost citadel tend to have stumbled upon it<br />

by accident. <strong>The</strong>re is no other option than to travel to<br />

the nearest settlement, Ommersdale, and ask questions<br />

there. <strong>The</strong> townsfolk will undoubtedly have heard of<br />

Bastirak and may be able to point the Player Characters<br />

in the right direction.<br />

<strong>The</strong> Player Characters have two options for travelling<br />

to the Waste. <strong>The</strong>y can either travel by ship all the way,<br />

using the closest sea-portal to cut down on travel time<br />

or they can allow Cadrivaine to teleport them there.<br />

Cadrivaine has been to Ommersdale once before and<br />

offers a good chance of arriving on-site accurately. This<br />

method would also avoid any unpleasant encounters with<br />

sea monsters. If anyone thinks to scry Ommersdale first<br />

in order to improve the chances of hitting the target,<br />

they can see that it has been devastated and have more<br />

warning.<br />

If the Player Characters opt for teleportation, then<br />

the Games Master may assume for narrative purposes<br />

that Cadrivaine misses the mark slightly and arrives<br />

a mile to the south of Ommersdale, thus allowing the<br />

Player Characters to discover it in its wrecked state.<br />

Alternatively, the Games Master may have the Player<br />

Characters teleport into the ruins of Ommersdale and<br />

have Cadrivaine panic that he has sent them to the<br />

wrong place.<br />

Location: <strong>The</strong> Ruins of Ommersdale<br />

<strong>The</strong> devastation around you makes it hard to believe<br />

that for a determined group of people, this place was<br />

once a home. Walls and roofs that must have taken<br />

hours of hard work to build are now reduced to a jumble<br />

of timbers again.<br />

In the empty roads lies the debris of people’s lives:<br />

copper kettles, smashed plates, sodden blanket and<br />

even a woven wicker cradle. <strong>The</strong>se are all simple items<br />

but valuable out here on the frontier, and it is strange to<br />

see them scattered like rubbish. <strong>The</strong>re seems no sense<br />

or purpose to the destruction. It is as if something huge<br />

had smashed in cabin after cabin, flung the contents out<br />

into the snow and then moved on.<br />

Whatever it was that struck here, the people tried to fight<br />

it. Broken weapons lie half-buried in the snow, close to<br />

the stiffened remains of those who wielded them. It is<br />

hard to see details because of the gentle white covering<br />

of snow, but it looks as though the bodies are crushed<br />

and broken, flung about like toys. <strong>The</strong>y were killed<br />

quickly – perhaps even playfully.<br />

Characters who search around the ruins can find the<br />

following:<br />

Tracks: <strong>The</strong> tracks that lead into and out of Ommersdale<br />

are relatively easy for a tracker to follow. <strong>The</strong> raid took<br />

place three days ago and although snow has fallen since<br />

Ibon Presno Gonzalez (order #73006) 8

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