The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed The Drow War Book Two. The Dying Of - RoseRed
The Player Characters can choose the order in which they tackle these missions. They can also choose to skip them if they wish, though they will miss out on opportunities for experience and treasure. In game terms, they all have encounters with ELs ranging from 14 to 16, so no single adventure should be too easy or too hard. Information: The Abyssal Altar Before the Player Characters depart to continue their quest, the Conclave advises them to be on the lookout for any information they can acquire concerning the Abyssal Altar. Archimandrus sums up this artefact as follows: None of us has seen it in person but we know it exists, from visions and such reports as have reached us from former agents in Bahl-I-Shabran, the city of the drow. You may have seen it in visions yourselves. The Starborn of former aeons occasionally glimpsed it in their dreams. We do not know if the Host intended these dreams as intimidation or the Lady of the Stars sent them as a warning. The Abyssal Altar is a piece of black stone, kept in continual darkness. It is the focus of worship for the Ennead, the leaders of the nine houses of the drow. They perform rituals around it that we do not recognise. Although we do not know exactly what the Altar is, we know something of its history. It dates from the very first Equinox of the Heroes, 3,000 years ago, when the Dark manifested itself in this world in the form of a colossus. It was called the Black Titan and marched on the city of Shallenoi, bringing with it ‘a cloak of 100,000 darknesses’, as the records recount; that is, an enormous army of drow warriors. The Titan was destroyed and its body broken but the champions of the drow were able to remove its heart and bear it away underground. Although the connection has never been proven, it seems that the Titan’s black stone heart became the Abyssal Altar. The Altar is not merely a religious object. It is somehow important to the work of the Host on this world. We are not sure how or why it is important but we do know that high-ranking members of the Host carry shards broken off the Altar, by means of which they are able to corrupt the Nodes. From that, it seems obvious that the Altar concentrates the force of the Dark in the same way that the Nodes concentrate the force of the Stars. A member of the Host, if slain, could be restored to life there. Find out what you can about the Altar, especially from any drow you meet. We believe that it is still kept under guard at Bahl-I-Shabran, but if it does indeed act in a similar way to the Nodes, then logic dictates that the Host would move it to where it would be needed most. They have attacked our places of power, so it would be sweet revenge were we to destroy theirs. Ibon Presno Gonzalez (order #73006) 8 117
118 Warriors of Winter Following maps given to them by Cadrivaine, the Player Characters travel into the cold waste in the north-eastern corner of the Eagle Nations, in search of the frost citadel of Bastirak the Ice Mage. Their maps show a large trading town, Ommersdale, before the cold waste begins; but upon arriving there they discover only the snow-covered remains of what was once a human settlement. The boundary of the cold waste has expanded by more than 20 miles since it was last mapped. If the Player Characters had been expecting to find supplies at Ommersdale, they are out of luck. As they progress further in, they encounter monstrous humanoids fleeing the region and signs of bizarre extraplanar creatures making their homes in the waste. Clearly, there is something afoot at the citadel of Bastirak. The Player Characters must reach and confront the ice mage to learn the truth about his newfound power. He has indeed been working with tenebrium, gathering huge amounts of it on his travels off-plane and trading it with emissaries from the drow. Bastirak has made a pact with them, pledging to supply them with the largest tenebrium crystals he can. In return he has received the direct assistance of a group of drow wizards, who are now resident in his citadel, helping him with his magical experiments and fortifying the building with their spells. Journey to the Waste Nobody in the Conclave is entirely sure where the citadel of Bastirak is. The wizard does not welcome visitors, nor is it possible to scry on the place, so accounts of its whereabouts are impossible to find. Those who have found the frost citadel tend to have stumbled upon it by accident. There is no other option than to travel to the nearest settlement, Ommersdale, and ask questions there. The townsfolk will undoubtedly have heard of Bastirak and may be able to point the Player Characters in the right direction. The Player Characters have two options for travelling to the Waste. They can either travel by ship all the way, using the closest sea-portal to cut down on travel time or they can allow Cadrivaine to teleport them there. Cadrivaine has been to Ommersdale once before and offers a good chance of arriving on-site accurately. This method would also avoid any unpleasant encounters with sea monsters. If anyone thinks to scry Ommersdale first in order to improve the chances of hitting the target, they can see that it has been devastated and have more warning. If the Player Characters opt for teleportation, then the Games Master may assume for narrative purposes that Cadrivaine misses the mark slightly and arrives a mile to the south of Ommersdale, thus allowing the Player Characters to discover it in its wrecked state. Alternatively, the Games Master may have the Player Characters teleport into the ruins of Ommersdale and have Cadrivaine panic that he has sent them to the wrong place. Location: The Ruins of Ommersdale The devastation around you makes it hard to believe that for a determined group of people, this place was once a home. Walls and roofs that must have taken hours of hard work to build are now reduced to a jumble of timbers again. In the empty roads lies the debris of people’s lives: copper kettles, smashed plates, sodden blanket and even a woven wicker cradle. These are all simple items but valuable out here on the frontier, and it is strange to see them scattered like rubbish. There seems no sense or purpose to the destruction. It is as if something huge had smashed in cabin after cabin, flung the contents out into the snow and then moved on. Whatever it was that struck here, the people tried to fight it. Broken weapons lie half-buried in the snow, close to the stiffened remains of those who wielded them. It is hard to see details because of the gentle white covering of snow, but it looks as though the bodies are crushed and broken, flung about like toys. They were killed quickly – perhaps even playfully. Characters who search around the ruins can find the following: Tracks: The tracks that lead into and out of Ommersdale are relatively easy for a tracker to follow. The raid took place three days ago and although snow has fallen since Ibon Presno Gonzalez (order #73006) 8
- Page 67 and 68: 66 faith and treated her with respe
- Page 69 and 70: 68 5. Galekki Lairs These dank, lig
- Page 71 and 72: 70 It is possible to shut the mangl
- Page 73 and 74: 72 Ballast To add additional securi
- Page 75 and 76: 74 and activate or deactivate the f
- Page 77 and 78: 76 3. Desalinator Coils The air in
- Page 79 and 80: 78 +15, Knowledge (nature) +13, Lis
- Page 81 and 82: 80 opportunity. If it wins the grap
- Page 83 and 84: 82 If they decide to chase the Sea
- Page 85 and 86: 84 Special Qualities: Amphibious, c
- Page 87 and 88: 86 At Sunspite’s signal the crew
- Page 89 and 90: 88 creatures, no two of which can b
- Page 91 and 92: 90 The rays are grouped in sets of
- Page 93 and 94: 92 Possessed By a Myrrik It is quit
- Page 95 and 96: 94 until they have been to Xoth Sar
- Page 97 and 98: 96 Crossroads of the World In this
- Page 99 and 100: 98 Non-Player Character Group: The
- Page 101 and 102: 100 The bearer of such an orb can u
- Page 103 and 104: 102 SA death attack, ki strike (mag
- Page 105 and 106: 104 Deathblade Poison: Injury DC 20
- Page 107 and 108: 106 Note for the Games Master: In g
- Page 109 and 110: 108 Ibon Presno Gonzalez (order #73
- Page 111 and 112: 110 Brexel commands the Shadow Trou
- Page 113 and 114: 112 from Svarth and 10,000 from Cal
- Page 115 and 116: 114 Non-Player Character Group: The
- Page 117: 116 Non-Player Character Group: The
- Page 121 and 122: 120 Player Characters will understa
- Page 123 and 124: 122 Weremammoths (Frost Giant Lycan
- Page 125 and 126: 124 If the Player Characters make a
- Page 127 and 128: 126 Foundation Keepers Those who un
- Page 129 and 130: 128 perfectly preserved bodies of h
- Page 131 and 132: 130 Background: Characters who can
- Page 133 and 134: 132 Location: The Glacial Peaks If
- Page 135 and 136: 134 Surrounding the citadel are sta
- Page 137 and 138: 136 These are the ice devils that s
- Page 139 and 140: 138 6. The Tropical Garden As you e
- Page 141 and 142: 140 The spiders are able to open an
- Page 143 and 144: 142 • Her brother has angered the
- Page 145 and 146: 144 ways to create one. A dagger to
- Page 147 and 148: 146 Fellraven: +4 keen scythe; AL N
- Page 149 and 150: 148 The Letter On the wooden writin
- Page 151 and 152: 150 The books in the cases are almo
- Page 153 and 154: 152 The Family Azarak, Zamelak and
- Page 155 and 156: 154 Ibon Presno Gonzalez (order #73
- Page 157 and 158: 156 ‘The dark ones, little dark o
- Page 159 and 160: 158 Skills: Bluff +22, Diplomacy +3
- Page 161 and 162: 160 These dreadful creatures are th
- Page 163 and 164: 162 Special Qualities: All-around v
- Page 165 and 166: 164 Special Qualities: Construct tr
- Page 167 and 168: 166 Misdirection (Sp): To put hunte
<strong>The</strong> Player Characters can choose the order in which<br />
they tackle these missions. <strong>The</strong>y can also choose to<br />
skip them if they wish, though they will miss out on<br />
opportunities for experience and treasure. In game<br />
terms, they all have encounters with ELs ranging from<br />
14 to 16, so no single adventure should be too easy or<br />
too hard.<br />
Information: <strong>The</strong> Abyssal Altar<br />
Before the Player Characters depart to continue their<br />
quest, the Conclave advises them to be on the lookout<br />
for any information they can acquire concerning the<br />
Abyssal Altar. Archimandrus sums up this artefact as<br />
follows:<br />
None of us has seen it in person but we know it exists,<br />
from visions and such reports as have reached us<br />
from former agents in Bahl-I-Shabran, the city of the<br />
drow. You may have seen it in visions yourselves. <strong>The</strong><br />
Starborn of former aeons occasionally glimpsed it in<br />
their dreams. We do not know if the Host intended these<br />
dreams as intimidation or the<br />
Lady of the Stars sent them as<br />
a warning.<br />
<strong>The</strong> Abyssal Altar is a piece of<br />
black stone, kept in continual<br />
darkness. It is the focus of<br />
worship for the Ennead, the<br />
leaders of the nine houses<br />
of the drow. <strong>The</strong>y perform<br />
rituals around it that we do<br />
not recognise.<br />
Although we do not know<br />
exactly what the Altar is, we<br />
know something of its history.<br />
It dates from the very first<br />
Equinox of the Heroes, 3,000<br />
years ago, when the Dark<br />
manifested itself in this world<br />
in the form of a colossus. It<br />
was called the Black Titan<br />
and marched on the city of<br />
Shallenoi, bringing with it ‘a<br />
cloak of 100,000 darknesses’,<br />
as the records recount; that<br />
is, an enormous army of<br />
drow warriors. <strong>The</strong> Titan<br />
was destroyed and its body<br />
broken but the champions of<br />
the drow were able to remove<br />
its heart and bear it away<br />
underground. Although the<br />
connection has never been proven, it seems that the<br />
Titan’s black stone heart became the Abyssal Altar.<br />
<strong>The</strong> Altar is not merely a religious object. It is somehow<br />
important to the work of the Host on this world. We are<br />
not sure how or why it is important but we do know that<br />
high-ranking members of the Host carry shards broken<br />
off the Altar, by means of which they are able to corrupt<br />
the Nodes. From that, it seems obvious that the Altar<br />
concentrates the force of the Dark in the same way that<br />
the Nodes concentrate the force of the Stars. A member<br />
of the Host, if slain, could be restored to life there.<br />
Find out what you can about the Altar, especially from<br />
any drow you meet. We believe that it is still kept under<br />
guard at Bahl-I-Shabran, but if it does indeed act in a<br />
similar way to the Nodes, then logic dictates that the<br />
Host would move it to where it would be needed most.<br />
<strong>The</strong>y have attacked our places of power, so it would be<br />
sweet revenge were we to destroy theirs.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
117