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The Drow War Book Two. The Dying Of - RoseRed

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116<br />

Non-Player Character Group: <strong>The</strong><br />

Conclave<br />

<strong>The</strong> Conclave is Nimian Archimandrus’ band of wizards,<br />

working without the Council’s approval or knowledge.<br />

Its objective is to oppose the drow, gather intelligence<br />

on their actions and come up with ways to weaken and,<br />

where possible, cripple their war effort.<br />

<strong>The</strong> Conclave meets in a top-floor suite in the Black<br />

Cygnet Hotel in the civic sector, where the members<br />

can cast spells and perform divinations without being<br />

disturbed. It has four members, all of them elven<br />

wizards: Archimandrus, Azbeth, Cadrivaine (Wiz 12)<br />

and Cadfannan (Wiz 9/Lor 3). Cadrivaine is intense<br />

and studious, peering continually through half-moon<br />

glasses at magical texts. Cadfannan is his opposite,<br />

tousled and unshaven, resembling a pirate more than a<br />

wizard.<br />

Archimandrus tells the rest of the Conclave what has<br />

happened, asks the Player Characters to fill in any<br />

information he may have left out and then hands the<br />

meeting over to Cadrivaine, who goes over what needs<br />

to be done next. See ‘<strong>The</strong> Quest Continues’ below.<br />

<strong>The</strong> Conclave asks the Player Characters to keep them<br />

informed of what happens as regularly as possible so<br />

that they can keep updating their strategy. In game<br />

terms, the Conclave will be the plot device for pointing<br />

the Player Characters to the next adventure. This<br />

prompting can take place while the Player Characters<br />

are also making their own arrangements in the Halls of<br />

Concord, forming alliances and mustering armies.<br />

Plot Event: <strong>The</strong> Quest Continues<br />

Cadrivaine, speaking for the Conclave of mages led by<br />

Archimandrus, sets several projects before the Player<br />

Characters, all equally important:<br />

• <strong>The</strong> darkness-emitting crystals in the drow spires<br />

are critical parts of their battle plan. While the<br />

cities of Jehannum remain bathed in continual<br />

darkness, the drow have a massive advantage over<br />

the humans and the elves, who are dependent on<br />

light to see properly. <strong>The</strong> Conclave has heard of<br />

such crystals before. <strong>The</strong>y seem to be a substance<br />

called tenebrium, a darkness-emitting substance<br />

as hard as iron and with none of the brittleness<br />

of crystal, which has only been heard of on a few<br />

occasions. Its origin is undoubtedly off-plane.<br />

In order to find out more about it, the Conclave<br />

needs a sample of tenebrium. <strong>The</strong> wizard known<br />

as Bastirak of the Cold Waste is rumoured to be<br />

working with tenebrium; the only hope of finding<br />

a sample is to venture north into the wastelands<br />

and investigate Bastirak’s fortress. If the Player<br />

Characters can find a suitably sized sample, the<br />

Conclave may be able to engineer a magical weapon<br />

to counter or destroy it. This adventure is covered<br />

in Chapter 5, <strong>The</strong> <strong>War</strong>riors of Winter.<br />

• Following a private discussion with the Conclave,<br />

the Sun King of the Topaz Dominions has pledged<br />

complete support for Jehannum – the only<br />

ruler to do so before the Player Characters even<br />

become involved. He has amassed an army of<br />

his Phoenix Legions on the border of the Desert<br />

of Sharn. However, Ata Huara, the ambassador<br />

of the Topaz Dominions, has a request to make.<br />

Tales have reached his ruler’s ears of a demon of<br />

the sands, who has created a monstrous citadel<br />

in the desert’s heart. <strong>The</strong> oases are parched and<br />

the life that was growing there has withered.<br />

Without the oases, there will be no way for the<br />

troops and their mounts to cross the desert and<br />

reach Jehannum. Even if another way around<br />

can be found, the drow may learn of this evil<br />

and ally themselves with it. <strong>The</strong> risk is too<br />

great; the demon needs to be found and slain.<br />

Ata Huara’s men are not cowards but they know<br />

that this is a task for heroes, not for soldiers. <strong>The</strong><br />

Topaz Dominions request the assistance of the<br />

Starborn to investigate this threat and eliminate it,<br />

so that the Phoenix Legions can cross the desert and<br />

smite the walkers-in-darkness. If they do this, then<br />

the Topaz Dominions will be their firm friends and<br />

allies. This adventure is detailed in Chapter 6, <strong>The</strong><br />

Tyrant of Brass.<br />

• Cadfannan has news that could change the whole<br />

course of the war. Word has come in from agents in<br />

deep cover that one of the drow generals is willing to<br />

defect. He knows secrets that could win the war for the<br />

allied forces and is prepared to hand them over. <strong>The</strong><br />

difficulty, of course, is that he is currently at his post,<br />

surrounded by his own warriors and unable to leave.<br />

<strong>The</strong> Player Characters will have to venture into<br />

part of the cavern network below Svarth and get<br />

the drow general out alive. This will mean evading<br />

the most disciplined and lethal soldiers that the<br />

drow can muster, confronting the full horror of the<br />

drow treatment of prisoners and taking the massive<br />

gamble of walking into what may well prove to be<br />

a trap. This adventure can be found in Chapter 7,<br />

Traitor’s Gambit.<br />

Ibon Presno Gonzalez (order #73006) 8

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