The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Non-Player Character Group: <strong>The</strong><br />
Conclave<br />
<strong>The</strong> Conclave is Nimian Archimandrus’ band of wizards,<br />
working without the Council’s approval or knowledge.<br />
Its objective is to oppose the drow, gather intelligence<br />
on their actions and come up with ways to weaken and,<br />
where possible, cripple their war effort.<br />
<strong>The</strong> Conclave meets in a top-floor suite in the Black<br />
Cygnet Hotel in the civic sector, where the members<br />
can cast spells and perform divinations without being<br />
disturbed. It has four members, all of them elven<br />
wizards: Archimandrus, Azbeth, Cadrivaine (Wiz 12)<br />
and Cadfannan (Wiz 9/Lor 3). Cadrivaine is intense<br />
and studious, peering continually through half-moon<br />
glasses at magical texts. Cadfannan is his opposite,<br />
tousled and unshaven, resembling a pirate more than a<br />
wizard.<br />
Archimandrus tells the rest of the Conclave what has<br />
happened, asks the Player Characters to fill in any<br />
information he may have left out and then hands the<br />
meeting over to Cadrivaine, who goes over what needs<br />
to be done next. See ‘<strong>The</strong> Quest Continues’ below.<br />
<strong>The</strong> Conclave asks the Player Characters to keep them<br />
informed of what happens as regularly as possible so<br />
that they can keep updating their strategy. In game<br />
terms, the Conclave will be the plot device for pointing<br />
the Player Characters to the next adventure. This<br />
prompting can take place while the Player Characters<br />
are also making their own arrangements in the Halls of<br />
Concord, forming alliances and mustering armies.<br />
Plot Event: <strong>The</strong> Quest Continues<br />
Cadrivaine, speaking for the Conclave of mages led by<br />
Archimandrus, sets several projects before the Player<br />
Characters, all equally important:<br />
• <strong>The</strong> darkness-emitting crystals in the drow spires<br />
are critical parts of their battle plan. While the<br />
cities of Jehannum remain bathed in continual<br />
darkness, the drow have a massive advantage over<br />
the humans and the elves, who are dependent on<br />
light to see properly. <strong>The</strong> Conclave has heard of<br />
such crystals before. <strong>The</strong>y seem to be a substance<br />
called tenebrium, a darkness-emitting substance<br />
as hard as iron and with none of the brittleness<br />
of crystal, which has only been heard of on a few<br />
occasions. Its origin is undoubtedly off-plane.<br />
In order to find out more about it, the Conclave<br />
needs a sample of tenebrium. <strong>The</strong> wizard known<br />
as Bastirak of the Cold Waste is rumoured to be<br />
working with tenebrium; the only hope of finding<br />
a sample is to venture north into the wastelands<br />
and investigate Bastirak’s fortress. If the Player<br />
Characters can find a suitably sized sample, the<br />
Conclave may be able to engineer a magical weapon<br />
to counter or destroy it. This adventure is covered<br />
in Chapter 5, <strong>The</strong> <strong>War</strong>riors of Winter.<br />
• Following a private discussion with the Conclave,<br />
the Sun King of the Topaz Dominions has pledged<br />
complete support for Jehannum – the only<br />
ruler to do so before the Player Characters even<br />
become involved. He has amassed an army of<br />
his Phoenix Legions on the border of the Desert<br />
of Sharn. However, Ata Huara, the ambassador<br />
of the Topaz Dominions, has a request to make.<br />
Tales have reached his ruler’s ears of a demon of<br />
the sands, who has created a monstrous citadel<br />
in the desert’s heart. <strong>The</strong> oases are parched and<br />
the life that was growing there has withered.<br />
Without the oases, there will be no way for the<br />
troops and their mounts to cross the desert and<br />
reach Jehannum. Even if another way around<br />
can be found, the drow may learn of this evil<br />
and ally themselves with it. <strong>The</strong> risk is too<br />
great; the demon needs to be found and slain.<br />
Ata Huara’s men are not cowards but they know<br />
that this is a task for heroes, not for soldiers. <strong>The</strong><br />
Topaz Dominions request the assistance of the<br />
Starborn to investigate this threat and eliminate it,<br />
so that the Phoenix Legions can cross the desert and<br />
smite the walkers-in-darkness. If they do this, then<br />
the Topaz Dominions will be their firm friends and<br />
allies. This adventure is detailed in Chapter 6, <strong>The</strong><br />
Tyrant of Brass.<br />
• Cadfannan has news that could change the whole<br />
course of the war. Word has come in from agents in<br />
deep cover that one of the drow generals is willing to<br />
defect. He knows secrets that could win the war for the<br />
allied forces and is prepared to hand them over. <strong>The</strong><br />
difficulty, of course, is that he is currently at his post,<br />
surrounded by his own warriors and unable to leave.<br />
<strong>The</strong> Player Characters will have to venture into<br />
part of the cavern network below Svarth and get<br />
the drow general out alive. This will mean evading<br />
the most disciplined and lethal soldiers that the<br />
drow can muster, confronting the full horror of the<br />
drow treatment of prisoners and taking the massive<br />
gamble of walking into what may well prove to be<br />
a trap. This adventure can be found in Chapter 7,<br />
Traitor’s Gambit.<br />
Ibon Presno Gonzalez (order #73006) 8