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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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When the discussions have ground to a halt or the<br />

Player Characters have been expelled, Archimandrus<br />

apologises for their stubborn refusal to be of any use:<br />

‘I am sorry. I thought that having you there might<br />

change their minds. I should have known better. Those<br />

who have ruled for centuries do not change. Melmoth<br />

forgive me for saying it, but they are blind old fools!<br />

<strong>The</strong>y think they can sit here in splendid isolation while<br />

the rest of the world devolves into chaos around them!<br />

Come – let me take you to people who are not afraid to<br />

fight.’<br />

With that, he attempts to escort them to the Conclave<br />

(see below).<br />

Conclusion: <strong>The</strong> official stance of the High Council is<br />

that the Starborn are the elves’ contribution to the war<br />

effort. <strong>The</strong>y set the magical events in motion that led<br />

to the Player Characters being gifted in the way that<br />

they are, with their signature weapons and power to<br />

return from the dead. Since they have already given<br />

so much, the elves are not under any obligation to do<br />

more. This is not their fight and they will not be joining<br />

any coalition. <strong>The</strong>ir day is done and the humans must<br />

now stand against the darkness without the elves to hold<br />

their hands.<br />

This attitude, as the Player Characters may well notice,<br />

is brazen hypocrisy. <strong>The</strong> elves know very well that they<br />

are responsible for the drow problem. <strong>The</strong>ir own chief<br />

deity created the mother of all drow in a cowardly act<br />

of self-mutilation, by refusing to face his own dark side.<br />

<strong>The</strong> elven race has been in collective denial ever since.<br />

Shaming the Council: <strong>The</strong> Player Characters may be<br />

unwilling to accept this neutral, uninvolved stance. If<br />

they confront the Council and make a speech that, in<br />

the Games Master’s opinion, exposes the Council’s<br />

avoidance tactics for what they are, then the Council<br />

may relent and agree to send troops to help the humans.<br />

A spectacular Diplomacy check (DC 30) is needed to<br />

achieve this, and the Player Characters also have to find<br />

some way to address the Council, which probably means<br />

teleporting into the city hall or some such tactic.<br />

<strong>The</strong> Player Characters may have other ideas, such as a<br />

public rally or mass protest. <strong>The</strong> Games Master should<br />

judge any such approach by the amount of effort and<br />

dedication the Player Characters put into it rather than<br />

by dice rolls. Whatever they do, it must have the effect<br />

of making the Council ashamed of its own neutrality in<br />

order to be effective.<br />

Even if the Council does relent, it should not appear<br />

to at first. A good cinematic way to reward the Player<br />

Characters’ effort is to have the elven troops arrive<br />

to help attack Jehannum just as the assault is about<br />

to begin. This is even more effective if the Player<br />

Characters are about to make the assault with far fewer<br />

troops than they need!<br />

Information: <strong>The</strong> Real History of<br />

Jehannum<br />

All of the members of the High Council know this<br />

information, as do the members of the Conclave. <strong>The</strong>y<br />

are not happy to discuss it, but the Conclave will at least<br />

explain it, if the Player Characters press them.<br />

At the end of the last Equinox of Heroes, the drow were<br />

soundly defeated. Many drow women and children<br />

were left above ground, with their menfolk dead and<br />

no way to return home. In a spirit of compassion,<br />

the people of Jehannum allowed them to have a few<br />

settlements above the ground, on the understanding that<br />

there would be no aggression so long as the humans<br />

were left in peace. <strong>The</strong> drow had originally occupied<br />

the tunnels below Jehannum long before humans had<br />

ever arrived there and many of them viewed the place<br />

as their homeland, so being allowed to stay was a great<br />

comfort.<br />

<strong>The</strong> drow did not adapt well to their surface existence,<br />

but coped with it as best they could. Several generations<br />

passed and the settlements began to prosper, isolated<br />

though they were. Many humans still loathed the drow<br />

and there were many beatings and lynchings. <strong>The</strong><br />

authorities turned a blind eye and the drow endured<br />

their treatment with silent patience.<br />

<strong>The</strong> drow communities in Jehannum were finally<br />

destroyed when the elves of Xoth Sarandi offered the<br />

humans a massive shipment of tribute if they would<br />

withdraw their protection from the drow. <strong>The</strong> humans<br />

not only cancelled the drow’s right to live in their<br />

kingdom but also went hunting and killing them in<br />

return for bounties paid by the elves. Though this ‘scalp<br />

price’ was not part of the official arrangement, so many<br />

elves were willing to offer it (and so many humans were<br />

willing to take it) that the government of Jehannum<br />

took no notice. <strong>The</strong> drow fled the country with what<br />

possessions they could carry, taking to the sea and to the<br />

mountains, promising that one day a reckoning would<br />

come. Evidently, that day has arrived.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

115

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