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The Drow War Book Two. The Dying Of - RoseRed

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114<br />

Non-Player Character Group: <strong>The</strong> High<br />

Council of Xoth Sarandi<br />

<strong>The</strong> High Council is a group of nine elders, led by a<br />

silver-haired spokesman garbed in a white robe with<br />

blue silk edging and wearing a golden laurel crown of<br />

authority. This is Ashellus of the Tree.<br />

All the Council members are titled after images from<br />

ancient, almost forgotten elven tales. Other members<br />

are Vandil of the Seven Stars, Maradith of the Pool,<br />

Luceni of the Scroll, Tamberlin of the High Peak,<br />

Scarulan of the First Flint, Jaspel of the Lute, Haveranti<br />

of the Laughing Sun and Corcoram of the Ashes.<br />

<strong>The</strong> meeting place of the Council is in the centre of the<br />

dome, on simple wooden benches under the shade of a<br />

single silver tree.<br />

Plot Event: Meet the Council<br />

Nimian Archimandrus urges the Player Characters to<br />

meet with the Council as soon as they have had a chance<br />

to rest from their journey. It is up to them when they<br />

choose to do this. So long as they are in his company<br />

or Azbeth’s, the sentries in the Inner City allow them to<br />

pass and enter the Council dome. <strong>The</strong> Games Master<br />

should read or paraphrase the following when the Player<br />

Characters encounter the Council:<br />

<strong>The</strong> air within the dome is still and silent. <strong>The</strong> nine<br />

figures seated before you, beneath the shade of a tree<br />

that seems to be wrought from fine silver, do not move<br />

at all. <strong>The</strong>ir gaze is fixed upon you as you approach.<br />

Although you have never been here before, the place<br />

feels weirdly familiar, as if you had seen it in a dream<br />

or when you were very young.<br />

‘We bid you welcome, Starborn,’ says the aged elf at<br />

the centre. ‘Sit and rest in this place of sanctuary. No<br />

doubt you have many questions.’<br />

<strong>The</strong> Player Characters are now free to ask the Council<br />

any questions they see fit. <strong>The</strong> following are their<br />

responses to likely subjects:<br />

Who are the Starborn? Why were they created?<br />

<strong>The</strong> events you see unfolding before you now, the conflict<br />

men are calling the <strong>Drow</strong> <strong>War</strong>, is no mere bid for power.<br />

It is the most recent stage in a cycle many thousands<br />

of years old. <strong>The</strong>re is a power that we call the Dark, a<br />

terrible, devouring force that has been excluded from<br />

the balanced universe since the Creation. It works<br />

through agents… it favours the drow and their hideous<br />

goddess, and her sorcerous counsellor.<br />

<strong>The</strong> machinery of the cosmos tilts the balance now to<br />

this side, now to that. At certain times, which we call<br />

the Equinoxes, the forces of life and the forces of the<br />

Dark come into conflict. <strong>The</strong> Dark becomes able to<br />

manifest itself within the world. At these times, it sets<br />

about destroying all variety, all semblance of liberty…<br />

everything that is different from itself. We do not truly<br />

understand what it wants, but our greatest sages believe<br />

that we cause it agony simply by being alive. Our<br />

existence disrupts the continuity of the Dark, like stars<br />

in the night.<br />

<strong>The</strong> first time when we were able to prepare for the rising<br />

Dark was three thousand years ago, as men reckon<br />

time. <strong>The</strong> Dark had champions, avatars infused with<br />

its power, who could not be slain by ordinary means.<br />

We petitioned the goddess Nuith, Our Lady of the Stars,<br />

to aid us in creating champions of our own, who would<br />

lead the fight against the Dark and its agents. <strong>The</strong> souls<br />

of the stars were channelled into mortal bodies. Thus<br />

were the Starborn created. That is who you are.<br />

Are we reincarnations of former heroes?<br />

Yes and no. Your hearts and minds are as lanterns,<br />

within which an undying flame burns. <strong>The</strong> flame is<br />

continual. <strong>The</strong> lantern breaks and is replaced.<br />

Do we have no choice in this? Why should we fight<br />

this war? What about free will?<br />

You have a choice. You will always have a choice.<br />

Remember this: although you have powers that others<br />

do not and they were given to you for a reason, we<br />

cannot make you use them. You are champions, not<br />

mere tools in the hands of the gods. It is not for the<br />

powers above to write your lives for you. To you alone<br />

belongs the responsibility – and the glory.<br />

What help can you give us?<br />

We are no longer a part of this war. Our influence is<br />

gone from the world. We cannot involve ourselves in the<br />

battles of younger races. It is enough that we caused<br />

you to be created, as champions against the Dark. We<br />

forged unique artefacts of power, which you bear now<br />

and which your predecessors bore before you. And you<br />

ask more of us than this?<br />

If Nimian Archimandrus is with the Player Characters at<br />

this point, a Sense Motive check (DC 15) reveals that he<br />

is furious but doing his best to keep it from showing.<br />

So long as the Player Characters remain courteous, they<br />

can continue to talk to the High Council. If they lose<br />

their tempers, the Council glares, makes comments<br />

about the folly of youth and has them thrown out of the<br />

Council chamber.<br />

Ibon Presno Gonzalez (order #73006) 8

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