The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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114<br />
Non-Player Character Group: <strong>The</strong> High<br />
Council of Xoth Sarandi<br />
<strong>The</strong> High Council is a group of nine elders, led by a<br />
silver-haired spokesman garbed in a white robe with<br />
blue silk edging and wearing a golden laurel crown of<br />
authority. This is Ashellus of the Tree.<br />
All the Council members are titled after images from<br />
ancient, almost forgotten elven tales. Other members<br />
are Vandil of the Seven Stars, Maradith of the Pool,<br />
Luceni of the Scroll, Tamberlin of the High Peak,<br />
Scarulan of the First Flint, Jaspel of the Lute, Haveranti<br />
of the Laughing Sun and Corcoram of the Ashes.<br />
<strong>The</strong> meeting place of the Council is in the centre of the<br />
dome, on simple wooden benches under the shade of a<br />
single silver tree.<br />
Plot Event: Meet the Council<br />
Nimian Archimandrus urges the Player Characters to<br />
meet with the Council as soon as they have had a chance<br />
to rest from their journey. It is up to them when they<br />
choose to do this. So long as they are in his company<br />
or Azbeth’s, the sentries in the Inner City allow them to<br />
pass and enter the Council dome. <strong>The</strong> Games Master<br />
should read or paraphrase the following when the Player<br />
Characters encounter the Council:<br />
<strong>The</strong> air within the dome is still and silent. <strong>The</strong> nine<br />
figures seated before you, beneath the shade of a tree<br />
that seems to be wrought from fine silver, do not move<br />
at all. <strong>The</strong>ir gaze is fixed upon you as you approach.<br />
Although you have never been here before, the place<br />
feels weirdly familiar, as if you had seen it in a dream<br />
or when you were very young.<br />
‘We bid you welcome, Starborn,’ says the aged elf at<br />
the centre. ‘Sit and rest in this place of sanctuary. No<br />
doubt you have many questions.’<br />
<strong>The</strong> Player Characters are now free to ask the Council<br />
any questions they see fit. <strong>The</strong> following are their<br />
responses to likely subjects:<br />
Who are the Starborn? Why were they created?<br />
<strong>The</strong> events you see unfolding before you now, the conflict<br />
men are calling the <strong>Drow</strong> <strong>War</strong>, is no mere bid for power.<br />
It is the most recent stage in a cycle many thousands<br />
of years old. <strong>The</strong>re is a power that we call the Dark, a<br />
terrible, devouring force that has been excluded from<br />
the balanced universe since the Creation. It works<br />
through agents… it favours the drow and their hideous<br />
goddess, and her sorcerous counsellor.<br />
<strong>The</strong> machinery of the cosmos tilts the balance now to<br />
this side, now to that. At certain times, which we call<br />
the Equinoxes, the forces of life and the forces of the<br />
Dark come into conflict. <strong>The</strong> Dark becomes able to<br />
manifest itself within the world. At these times, it sets<br />
about destroying all variety, all semblance of liberty…<br />
everything that is different from itself. We do not truly<br />
understand what it wants, but our greatest sages believe<br />
that we cause it agony simply by being alive. Our<br />
existence disrupts the continuity of the Dark, like stars<br />
in the night.<br />
<strong>The</strong> first time when we were able to prepare for the rising<br />
Dark was three thousand years ago, as men reckon<br />
time. <strong>The</strong> Dark had champions, avatars infused with<br />
its power, who could not be slain by ordinary means.<br />
We petitioned the goddess Nuith, Our Lady of the Stars,<br />
to aid us in creating champions of our own, who would<br />
lead the fight against the Dark and its agents. <strong>The</strong> souls<br />
of the stars were channelled into mortal bodies. Thus<br />
were the Starborn created. That is who you are.<br />
Are we reincarnations of former heroes?<br />
Yes and no. Your hearts and minds are as lanterns,<br />
within which an undying flame burns. <strong>The</strong> flame is<br />
continual. <strong>The</strong> lantern breaks and is replaced.<br />
Do we have no choice in this? Why should we fight<br />
this war? What about free will?<br />
You have a choice. You will always have a choice.<br />
Remember this: although you have powers that others<br />
do not and they were given to you for a reason, we<br />
cannot make you use them. You are champions, not<br />
mere tools in the hands of the gods. It is not for the<br />
powers above to write your lives for you. To you alone<br />
belongs the responsibility – and the glory.<br />
What help can you give us?<br />
We are no longer a part of this war. Our influence is<br />
gone from the world. We cannot involve ourselves in the<br />
battles of younger races. It is enough that we caused<br />
you to be created, as champions against the Dark. We<br />
forged unique artefacts of power, which you bear now<br />
and which your predecessors bore before you. And you<br />
ask more of us than this?<br />
If Nimian Archimandrus is with the Player Characters at<br />
this point, a Sense Motive check (DC 15) reveals that he<br />
is furious but doing his best to keep it from showing.<br />
So long as the Player Characters remain courteous, they<br />
can continue to talk to the High Council. If they lose<br />
their tempers, the Council glares, makes comments<br />
about the folly of youth and has them thrown out of the<br />
Council chamber.<br />
Ibon Presno Gonzalez (order #73006) 8