15.01.2013 Views

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

110<br />

Brexel commands the Shadow Troupe, his gang of<br />

assassins. <strong>The</strong>y have taken up residence in the outer<br />

city (see below).<br />

Brexel, Male Human Rog10/Shd6: CR 16; Medium<br />

humanoid; HD 10d6 plus 6d8; hp 62; Init +3; Spd 30<br />

ft.; AC 20, touch 13, flat-footed 20; Base Atk +11; Grp<br />

+13; Atk +15 melee (1d6+4/18–20, +2 rapier) or +14<br />

melee (1d4+3/19–20, +1 dagger) or +15 ranged (1d10,<br />

masterwork heavy crossbow); Full Atk +13/+8/+3<br />

melee (1d6+4/18–20, +2 rapier) and +12/+7 melee<br />

(1d4+2/19–20, +1 dagger); or +15 ranged (1d10,<br />

masterwork heavy crossbow); SA crippling strike,<br />

shadow illusion, sneak attack +5d6, summon shadow;<br />

SQ darkvision 60 ft., defensive roll, evasion, hide in<br />

plain sight, improved uncanny dodge, shadow jump,<br />

trapfinding, trap sense +3; AL LE; SV Fort +5, Ref +15,<br />

Will +7; Str 14, Dex 16, Con 10, Int 8, Wis 14, Cha 14.<br />

Skills & Feats: Bluff +15, Craft (trapmaking) +3,<br />

Disable Device +2, Disguise +14, Escape Artist +5,<br />

Gather Information +9, Hide +16, Intimidate +9,<br />

Knowledge (local) +7, Listen +12, Move Silently +16,<br />

Open Lock +11, Perform (dance) +6, Search +4, Sleight<br />

of Hand +7, Spot +11, Use Rope +7; Combat Reflexes,<br />

Dodge, Improved <strong>Two</strong>-Weapon Fighting, Mobility,<br />

<strong>Two</strong>-Weapon Fighting.<br />

Hide in Plain Sight (Su): Brexel can use the Hide skill<br />

even while being observed. As long as he is within<br />

ten feet of some sort of shadow, he can hide himself<br />

from view in the open without anything to actually hide<br />

behind. He cannot, however, hide in his own shadow.<br />

Shadow Illusion (Sp): Brexel can create visual illusions.<br />

This ability’s effect is identical to that of the arcane spell<br />

silent image and may be employed once per day.<br />

Involving Other Countries<br />

<strong>The</strong> adventures here assume that the Player Characters<br />

will only be dealing with countries represented in<br />

the Halls of Concord. What if they try to approach<br />

other countries for assistance? A Player Character<br />

might, for example, remember Jamie MacReith of<br />

Ghael, and ask him if his clan would be willing to<br />

pitch in to the fight.<br />

<strong>The</strong> Games Master should allow the Player<br />

Characters to do this as much as possible, given the<br />

limited information provided here. However, the<br />

help that uncivilised or anarchic countries can give<br />

is extremely limited. At best, they will be able to<br />

provide up to 5,000 troops, who will then need to be<br />

brought to Jehannum somehow. <strong>The</strong>y are also highly<br />

unlikely to help the Player Characters on moral<br />

grounds, so the troops must be paid for. Assume a<br />

rate of five silver pieces per man per day.<br />

Summon Shadow (Su): Brexel can summon a shadow,<br />

an undead shade. Unlike a normal shadow, this shadow<br />

cannot create spawn and is lawful evil. <strong>The</strong> summoned<br />

shadow cannot be turned, rebuked or commanded by<br />

any third party. This shadow serves as a companion<br />

to Brexel and can communicate intelligibly with him.<br />

<strong>The</strong> shadow’s statistics are given below. If the shadow<br />

is destroyed or dismissed, Brexel cannot replace it for<br />

30 days.<br />

Shadow Jump (Su): Brexel has the ability to travel<br />

between shadows as if by means of a dimension door<br />

spell. <strong>The</strong> limitation is that the magical transport must<br />

begin and end in areas with at least some shadow.<br />

Brexel can jump up to a total of 40 feet each day in<br />

Summary of Initial Political Standings<br />

Country Delegate Allies Enemies Position<br />

Caldraza Sir Cavallin None None Depends on the Player<br />

Characters<br />

Chillhame Lady Arigane Zakawe None None Against the drow<br />

Kahoor Her Serenity Lembi Tapel Shumil None Neutral<br />

Kandang Honoured Fangthane Barbiculus Visk Valjinn For the drow<br />

Murduk Râm Master Zu None None Neutral<br />

Shumil Muftah Freyne Shumil None Neutral<br />

Svarth Tammas Brandobast Jehannum Visk Against the drow<br />

Topaz Dominions Ata Huara None None Against the drow<br />

Valjinn Ambassador Wantano None Kandang, Visk Neutral<br />

Vella Grole of Aspen Water None None Neutral<br />

Visk <strong>War</strong>wolf Ral Hakk Kandang Valjinn For the drow<br />

Ibon Presno Gonzalez (order #73006) 8

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!