The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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110<br />
Brexel commands the Shadow Troupe, his gang of<br />
assassins. <strong>The</strong>y have taken up residence in the outer<br />
city (see below).<br />
Brexel, Male Human Rog10/Shd6: CR 16; Medium<br />
humanoid; HD 10d6 plus 6d8; hp 62; Init +3; Spd 30<br />
ft.; AC 20, touch 13, flat-footed 20; Base Atk +11; Grp<br />
+13; Atk +15 melee (1d6+4/18–20, +2 rapier) or +14<br />
melee (1d4+3/19–20, +1 dagger) or +15 ranged (1d10,<br />
masterwork heavy crossbow); Full Atk +13/+8/+3<br />
melee (1d6+4/18–20, +2 rapier) and +12/+7 melee<br />
(1d4+2/19–20, +1 dagger); or +15 ranged (1d10,<br />
masterwork heavy crossbow); SA crippling strike,<br />
shadow illusion, sneak attack +5d6, summon shadow;<br />
SQ darkvision 60 ft., defensive roll, evasion, hide in<br />
plain sight, improved uncanny dodge, shadow jump,<br />
trapfinding, trap sense +3; AL LE; SV Fort +5, Ref +15,<br />
Will +7; Str 14, Dex 16, Con 10, Int 8, Wis 14, Cha 14.<br />
Skills & Feats: Bluff +15, Craft (trapmaking) +3,<br />
Disable Device +2, Disguise +14, Escape Artist +5,<br />
Gather Information +9, Hide +16, Intimidate +9,<br />
Knowledge (local) +7, Listen +12, Move Silently +16,<br />
Open Lock +11, Perform (dance) +6, Search +4, Sleight<br />
of Hand +7, Spot +11, Use Rope +7; Combat Reflexes,<br />
Dodge, Improved <strong>Two</strong>-Weapon Fighting, Mobility,<br />
<strong>Two</strong>-Weapon Fighting.<br />
Hide in Plain Sight (Su): Brexel can use the Hide skill<br />
even while being observed. As long as he is within<br />
ten feet of some sort of shadow, he can hide himself<br />
from view in the open without anything to actually hide<br />
behind. He cannot, however, hide in his own shadow.<br />
Shadow Illusion (Sp): Brexel can create visual illusions.<br />
This ability’s effect is identical to that of the arcane spell<br />
silent image and may be employed once per day.<br />
Involving Other Countries<br />
<strong>The</strong> adventures here assume that the Player Characters<br />
will only be dealing with countries represented in<br />
the Halls of Concord. What if they try to approach<br />
other countries for assistance? A Player Character<br />
might, for example, remember Jamie MacReith of<br />
Ghael, and ask him if his clan would be willing to<br />
pitch in to the fight.<br />
<strong>The</strong> Games Master should allow the Player<br />
Characters to do this as much as possible, given the<br />
limited information provided here. However, the<br />
help that uncivilised or anarchic countries can give<br />
is extremely limited. At best, they will be able to<br />
provide up to 5,000 troops, who will then need to be<br />
brought to Jehannum somehow. <strong>The</strong>y are also highly<br />
unlikely to help the Player Characters on moral<br />
grounds, so the troops must be paid for. Assume a<br />
rate of five silver pieces per man per day.<br />
Summon Shadow (Su): Brexel can summon a shadow,<br />
an undead shade. Unlike a normal shadow, this shadow<br />
cannot create spawn and is lawful evil. <strong>The</strong> summoned<br />
shadow cannot be turned, rebuked or commanded by<br />
any third party. This shadow serves as a companion<br />
to Brexel and can communicate intelligibly with him.<br />
<strong>The</strong> shadow’s statistics are given below. If the shadow<br />
is destroyed or dismissed, Brexel cannot replace it for<br />
30 days.<br />
Shadow Jump (Su): Brexel has the ability to travel<br />
between shadows as if by means of a dimension door<br />
spell. <strong>The</strong> limitation is that the magical transport must<br />
begin and end in areas with at least some shadow.<br />
Brexel can jump up to a total of 40 feet each day in<br />
Summary of Initial Political Standings<br />
Country Delegate Allies Enemies Position<br />
Caldraza Sir Cavallin None None Depends on the Player<br />
Characters<br />
Chillhame Lady Arigane Zakawe None None Against the drow<br />
Kahoor Her Serenity Lembi Tapel Shumil None Neutral<br />
Kandang Honoured Fangthane Barbiculus Visk Valjinn For the drow<br />
Murduk Râm Master Zu None None Neutral<br />
Shumil Muftah Freyne Shumil None Neutral<br />
Svarth Tammas Brandobast Jehannum Visk Against the drow<br />
Topaz Dominions Ata Huara None None Against the drow<br />
Valjinn Ambassador Wantano None Kandang, Visk Neutral<br />
Vella Grole of Aspen Water None None Neutral<br />
Visk <strong>War</strong>wolf Ral Hakk Kandang Valjinn For the drow<br />
Ibon Presno Gonzalez (order #73006) 8