The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Political Leanings: <strong>The</strong> Sun King of the Topaz<br />
Dominions is driven by religious fervour. He sees the<br />
drow as nothing less than demons, incarnations of the<br />
darkness that his ‘lord and father, the sun’ wishes to<br />
destroy. <strong>The</strong>ir vile and unnatural act, denying the light<br />
of the sun to the people of Jehannum, is an unforgivable<br />
blasphemy in his eyes. He wants the drow wiped out<br />
altogether but his views are so totalitarian that he may<br />
be a problematic ally.<br />
Valjinn<br />
Delegate: Ambassador Wantano (Exp 5) is young and<br />
earnest, dressed in a formal silk tunic and breeches.<br />
<strong>The</strong> son of one of Valjinn’s ruling council members, he<br />
is convinced that conflict is never the best way to solve<br />
a problem and always wants to talk his way through<br />
differences. He admires Grole of Aspen Water very<br />
much. Some of the older members of Valjinn’s council<br />
doubt that the boy has what it takes; he is too trusting,<br />
too soft.<br />
Political Leanings: Valjinn feels that rushing to take<br />
sides would be hasty. <strong>The</strong>re is no need for the whole<br />
world to descend into war and chaos over what is<br />
essentially a private conflict. This unpleasantness is<br />
between the humans of Jehannum and the drow who<br />
were expelled from that country many years ago. Let<br />
them settle it between themselves.<br />
Vella<br />
Delegate: Dressed in dark yellow velvet and bearing an<br />
ebony cane, Grole of Aspen Water (Brd 13) is clearly<br />
a gnome of means. He is the best speechmaker in<br />
the Halls and is frequently able to reconcile opposing<br />
views by the power of his words. His bardic training is<br />
undoubtedly responsible for this. He is more concerned<br />
with making the Halls work as they should than with<br />
gaining anything for himself or his country, since Vella’s<br />
status as cultural capital of the world is undisputed.<br />
Political Leanings: <strong>The</strong> rulers of Vella are protesting<br />
neutrality on the grounds that they are not a warlike<br />
people. <strong>The</strong>ir cities are places of beauty and ingenuity,<br />
not warlords’ fortresses. In truth, they can see the<br />
invasion taking place close by and are terrified that<br />
they will be next. Grole is furious about his superiors’<br />
decision but has no choice in the matter.<br />
Visk<br />
Delegate: Visk’s representative is <strong>War</strong>wolf Ral Hakk<br />
(Bar 15), a huge bewhiskered barbarian who insists<br />
on bringing a jar of metheglin with him into council<br />
meetings. He sneers at the other delegates, puts his<br />
feet on the table and acts with contempt for the whole<br />
idea of the Halls. As far as he is concerned, if Visk<br />
wishes to strike, it will need no permission, nor will it<br />
give any warning. However, he is under instruction to<br />
convey a message from the Emperor, so he is slightly<br />
more subdued than usual when the Player Characters<br />
encounter him.<br />
Political Leanings: Emperor Caranacus sees the drow<br />
invasion as a golden opportunity to rub Jehannum’s nose<br />
in the dirt after several centuries of rivalry. Following his<br />
lead, the empire of Visk views the drow as courageous<br />
underdogs fighting back against those who have<br />
oppressed them in the past. Moral judgements are less<br />
important than warrior pride. <strong>The</strong> drow have captured<br />
a whole country overnight. That is a deed for a warrior<br />
to be proud of. Visk offers the hand of brotherhood to<br />
the drow. Emperor Caranacus would sooner have such<br />
people as friends than enemies.<br />
Brexel, Delegate for Jehannum<br />
Brexel (see below) is bald, with sagging jowls and<br />
twinkling eyes. He dresses in soft black leather that,<br />
strangely, has no shine to it at all and looks like black<br />
velvet from a distance. He seems perpetually amused<br />
by what happens around him and never seems to take<br />
matters entirely seriously, even when he discusses the<br />
deaths of thousands of people. Player Characters with<br />
good memories will remember that Brexel was in Crom<br />
Calamar very recently working as the Amazing Brexel,<br />
putting on a shadow puppet show.<br />
Brexel is himself a shadowy puppet of the drow, a<br />
human disciple of the Dark who has chosen to side<br />
with the enemy. He was only in Crom Calamar to meet<br />
with his masters, help with the invasion and receive his<br />
instructions for the next phase of the war. <strong>The</strong> drow<br />
have sent him to Xoth Sarandi as their representative<br />
because the presence of actual drow on the island would<br />
almost certainly rile the Council out of its detached<br />
neutrality.<br />
<strong>The</strong> former ambassador was Karil Sturvin, the nephew<br />
of Duke Ashforth, one of the Iron Dukes of Jehannum.<br />
If Brexel is questioned about this, he will explain that<br />
‘the former ambassador for Jehannum has been recalled’<br />
and give a merry wink. Karil is, in fact, dead. <strong>The</strong><br />
Shadow Troupe slew him shortly after they and Brexel<br />
arrived in town.<br />
Brexel is not so affable if the Player Characters try to<br />
confront him alone. He evades them if he can, ducking<br />
into dark doorways and shadow jumping to safety. If<br />
they make a concerted attempt to attack, he turns on<br />
them, snarling, and tries to kill them all.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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