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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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people say that they have been at war with Jehannum<br />

since their settlements were destroyed, so Kandang<br />

regards their occupation as part of the progress of that<br />

war, not an unprovoked assault. <strong>The</strong> length of time<br />

between the massacre of the drow non-combatants and<br />

the invasion of Crom Calamar is irrelevant. No treaties<br />

were ever signed, so the war is still in effect.<br />

<strong>The</strong> private reason is less high-minded. Brexel has met<br />

with Fangthane Barbiculus in private and proposed a<br />

deal. <strong>The</strong> drow are willing to help Kandang invade<br />

Valjinn and Qual at some future date in exchange for<br />

support against Jehannum now. If successful, this<br />

would re-establish almost all of the old territory of the<br />

Dragon-Kings of Kandang. Brexel has also provided<br />

a ‘sweetener’ – a dozen caskets of drow poison for the<br />

nobles of Kandang to use against their enemies, with<br />

the promise of more to come. Impressed by this gesture<br />

and pleased to have a possible edge against Valjinn at<br />

last, the monarchs of Kandang have agreed to a private<br />

alliance.<br />

Murduk Râm<br />

Delegate: Master Zu (Ftr 2/Mnk 10) is a half-orc who<br />

looks rather like a mahogany wardrobe crammed into a<br />

yellow tunic. He is fearsome to look at (favouring his<br />

orcish side in features) but speaks in clear, gentle tones.<br />

Originally from Visk, he made the journey to Murduk<br />

Râm after a vision he had during a hangover warned<br />

him to turn from savage ways and seek enlightenment.<br />

Political Leanings: King Kallimon is deeply saddened<br />

by the loss of life in Jehannum. He does not believe<br />

that any good can come from this war. <strong>The</strong> enemy is<br />

not the drow or the humans, but discord and senseless<br />

destruction. To stand against this, he offers two<br />

proposals.<br />

Firstly, Murduk Râm will give sanctuary and political<br />

asylum to anyone who comes to seek it, no matter<br />

which side they fight on. Secondly, the monks intend<br />

to establish field hospitals and soup kitchens so that<br />

the refugees will have at least a little humanitarian aid.<br />

<strong>The</strong>re are already refugees from the cities of Jehannum<br />

massing on the fringes of the Desert of Sharn, trapped<br />

between murderous drow on one side and merciless<br />

heat on the other. Has nobody thought of them?<br />

Shumil<br />

Delegate: Muftah Freyne (Rog 3/Wiz 2) is a grave<br />

man with olive skin, a thick moustache and heavy<br />

white garments. He interprets everything in terms<br />

of profit and loss. Widely considered the archetypal<br />

boring politician, he is nonetheless a great benefit to his<br />

country, because he always takes the trouble to prepare<br />

the most comprehensive treaties and trade agreements.<br />

He is completely out of his depth now that war has<br />

broken out and yearns to get back to haggling over the<br />

price of barley.<br />

Political Leanings: Shumil uses the excuse of being<br />

‘nowhere near the events in Jehannum’ to bow out of<br />

the side-taking. Muftah Freyne reminds everybody that<br />

the Halls of Concord were originally supposed to be<br />

for trade discussions, not for taking sides in a global<br />

game of war. Shumil declares itself neutral and expects<br />

others to respect that neutrality.<br />

Svarth<br />

Delegate: Tammas Brandobast (Ftr 15/ Ddf 5) is still a<br />

dwarf, just about. He has a steel plate covering half of his<br />

head, one eye, one arm and no legs. Metal replacements<br />

clank in place of his missing limbs. Constant fighting<br />

as a mercenary against monstrous humanoids in the<br />

Eagle Nations made him into a steel-nerved warrior,<br />

but when vengeful trolls captured and butchered him,<br />

his days in the field were over. <strong>The</strong> craftsmen of Vella<br />

were able to build prosthetic limbs for him; they are far<br />

inferior to his original arm and legs, but they allow him<br />

to move about.<br />

Tammas is hard as adamantine, utterly stubborn and<br />

totally inflexible. When he speaks (which is infrequent),<br />

people listen. <strong>The</strong> High Council respect him, and even<br />

<strong>War</strong>wolf Visk is secretly scared of him.<br />

Political Leanings: <strong>The</strong> dwarves of Svarth do not<br />

abandon their friends in a time of need. <strong>The</strong>y will not<br />

rest until every drow in Jehannum is driven back under<br />

the ground; and even then they had better keep running,<br />

because the dwarves will pursue them into the deepest<br />

crevasses of the earth. To force the humans to fight in<br />

darkness was a cowardly trick. Dwarves who took their<br />

first breath in darkness, grew up in darkness and fought<br />

throughout their lives in darkness will not be daunted<br />

by it.<br />

<strong>The</strong> Topaz Dominions<br />

Delegate: <strong>The</strong> delegate for this country is Ata Huara<br />

(Exp 11), an immensely fat gentleman with an aquiline<br />

nose. He wears robes of brilliant rainbow-coloured silk<br />

and an amber necklace of authority worth some 4,500<br />

gold pieces. He likes to embroider his speeches with<br />

rhetoric, even when he is saying something simple; in<br />

this he is the very opposite of Lembi Tapel, the delegate<br />

for Kahoor.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

107

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