The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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100<br />
<strong>The</strong> bearer of such an orb can use any of the portals at<br />
will.<br />
Prices for Portal Keys<br />
Price Price (black<br />
Item<br />
(offi cial) market)<br />
Lesser portal<br />
key (two charges<br />
only, nonrechargeable)<br />
400 gp 950 gp<br />
Portal key (can<br />
be recharged)*<br />
1,500 gp 4,500 gp<br />
Charge for portal<br />
key<br />
200 gp 600 gp<br />
Key of the fi rst<br />
portal*<br />
Not available 35,000 gp<br />
Orb of Free Not available 500,000 gp<br />
Travel<br />
(must be stolen<br />
to order)<br />
*When they are fi rst bought, these items have four free<br />
charges.<br />
Event: Arrival at Xoth Sarandi<br />
<strong>The</strong> description below assumes the Player Characters<br />
arrive by sea-portal. <strong>The</strong> Games Master should omit<br />
the first paragraph if they come some other way.<br />
Your vessel sails through the pillars of the gate. <strong>The</strong><br />
vast stone lintel passes high overhead and for a second<br />
the whole ship seems to shimmer; you feel a lurch as if<br />
you had missed a step, then with a crash and a spray of<br />
water you are through.<br />
Ahead you can see an island so overbuilt that it seems<br />
more like a floating city surrounded by sea. According<br />
to the tales, this is a place of wonder, the strongest seat of<br />
magic in the world. From here it looks like a collection<br />
of slums spilling into the water, with a suggestion of<br />
cleaner buildings somewhere further inland. This is no<br />
sylvan paradise; this is a termite mound. One thing is<br />
certain, however. From the stone sea-gates far off in the<br />
distance to the haze of energy simmering over the city,<br />
Xoth Sarandi is clearly soaked in magic.<br />
Information: Magic Use in Xoth Sarandi<br />
This island was not chosen at random. <strong>The</strong> elves who<br />
founded Xoth Sarandi chose it for its strong background<br />
energy. <strong>The</strong> sea-portal system would probably not<br />
have lasted so well without it. All spells and spell-like<br />
abilities cast within five miles of Xoth Sarandi have<br />
an effective caster level of +1. Creatures with these<br />
abilities can sense the subtle boost to their powers when<br />
they come within the area of effect.<br />
Event: Vipers in the Shadows<br />
Soon after the Player Characters arrive, the Shadow<br />
Troupe (see below) attacks them on Brexel’s orders.<br />
<strong>The</strong> Troupe will wait until night has fallen before<br />
mounting its attack and will try to observe the Player<br />
Characters from a hiding place, so that its members can<br />
use their death attacks. If they have a chance to pick off<br />
a solitary Player Character, they will take it.<br />
If the Player Characters delay coming to Xoth Sarandi<br />
in order to head to Lost Athul (or for any other reason),<br />
then the Shadow Troupe’s information network is set<br />
up when they arrive. <strong>The</strong> Shadow Troupe attacks them<br />
on their first night in the city, wherever they are staying,<br />
while they rest. Assume that the Troupe’s contacts<br />
notice the Player Characters arrive, no matter where<br />
they go first. If the Player Characters take exceptional<br />
care to protect themselves, such as by teleporting to<br />
some safe haven off the island or retreating off-plane,<br />
then the Troupe is of course unable to reach them; but<br />
the slightest lack of attention to overnight security<br />
should warrant an attack.<br />
If, however, the Player Characters choose to head<br />
straight to Xoth Sarandi instead of chasing after the<br />
Sea Harriers, then the Shadow Troupe has less time to<br />
prepare. Without their information network in place,<br />
the Troupe is not able to locate and attack the Player<br />
Characters as efficiently as it had wished. With no idea<br />
where they are staying, the Troupe is forced to attack<br />
them in the street, opportunistically.<br />
Ibon Presno Gonzalez (order #73006) 8