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The Drow War Book Two. The Dying Of - RoseRed

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100<br />

<strong>The</strong> bearer of such an orb can use any of the portals at<br />

will.<br />

Prices for Portal Keys<br />

Price Price (black<br />

Item<br />

(offi cial) market)<br />

Lesser portal<br />

key (two charges<br />

only, nonrechargeable)<br />

400 gp 950 gp<br />

Portal key (can<br />

be recharged)*<br />

1,500 gp 4,500 gp<br />

Charge for portal<br />

key<br />

200 gp 600 gp<br />

Key of the fi rst<br />

portal*<br />

Not available 35,000 gp<br />

Orb of Free Not available 500,000 gp<br />

Travel<br />

(must be stolen<br />

to order)<br />

*When they are fi rst bought, these items have four free<br />

charges.<br />

Event: Arrival at Xoth Sarandi<br />

<strong>The</strong> description below assumes the Player Characters<br />

arrive by sea-portal. <strong>The</strong> Games Master should omit<br />

the first paragraph if they come some other way.<br />

Your vessel sails through the pillars of the gate. <strong>The</strong><br />

vast stone lintel passes high overhead and for a second<br />

the whole ship seems to shimmer; you feel a lurch as if<br />

you had missed a step, then with a crash and a spray of<br />

water you are through.<br />

Ahead you can see an island so overbuilt that it seems<br />

more like a floating city surrounded by sea. According<br />

to the tales, this is a place of wonder, the strongest seat of<br />

magic in the world. From here it looks like a collection<br />

of slums spilling into the water, with a suggestion of<br />

cleaner buildings somewhere further inland. This is no<br />

sylvan paradise; this is a termite mound. One thing is<br />

certain, however. From the stone sea-gates far off in the<br />

distance to the haze of energy simmering over the city,<br />

Xoth Sarandi is clearly soaked in magic.<br />

Information: Magic Use in Xoth Sarandi<br />

This island was not chosen at random. <strong>The</strong> elves who<br />

founded Xoth Sarandi chose it for its strong background<br />

energy. <strong>The</strong> sea-portal system would probably not<br />

have lasted so well without it. All spells and spell-like<br />

abilities cast within five miles of Xoth Sarandi have<br />

an effective caster level of +1. Creatures with these<br />

abilities can sense the subtle boost to their powers when<br />

they come within the area of effect.<br />

Event: Vipers in the Shadows<br />

Soon after the Player Characters arrive, the Shadow<br />

Troupe (see below) attacks them on Brexel’s orders.<br />

<strong>The</strong> Troupe will wait until night has fallen before<br />

mounting its attack and will try to observe the Player<br />

Characters from a hiding place, so that its members can<br />

use their death attacks. If they have a chance to pick off<br />

a solitary Player Character, they will take it.<br />

If the Player Characters delay coming to Xoth Sarandi<br />

in order to head to Lost Athul (or for any other reason),<br />

then the Shadow Troupe’s information network is set<br />

up when they arrive. <strong>The</strong> Shadow Troupe attacks them<br />

on their first night in the city, wherever they are staying,<br />

while they rest. Assume that the Troupe’s contacts<br />

notice the Player Characters arrive, no matter where<br />

they go first. If the Player Characters take exceptional<br />

care to protect themselves, such as by teleporting to<br />

some safe haven off the island or retreating off-plane,<br />

then the Troupe is of course unable to reach them; but<br />

the slightest lack of attention to overnight security<br />

should warrant an attack.<br />

If, however, the Player Characters choose to head<br />

straight to Xoth Sarandi instead of chasing after the<br />

Sea Harriers, then the Shadow Troupe has less time to<br />

prepare. Without their information network in place,<br />

the Troupe is not able to locate and attack the Player<br />

Characters as efficiently as it had wished. With no idea<br />

where they are staying, the Troupe is forced to attack<br />

them in the street, opportunistically.<br />

Ibon Presno Gonzalez (order #73006) 8

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