Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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Awaken the Dark Mother<br />
Black ceremony<br />
Effect: Summoning (DC 120)<br />
Materials: 100 participants (DC -30), extremely<br />
complex materials (DC -30), female only (DC -5),<br />
DC 40 Knowledge (religion) sub-check (DC -20), DC<br />
30 Perform (dance) sub-check (DC -10)<br />
Completion Time: 1 week (DC -10), exacting<br />
commitment (DC -15)<br />
Range: Universal (DC +75)<br />
Target: Single target (DC +/-0)<br />
Duration: A single day (DC -15)<br />
Final DC Check: 63<br />
The black ceremony awaken the Dark Mother is<br />
perhaps the most holy of all black ceremonies, closely<br />
and jealously guarded by the priestess queens of the<br />
church of the Dark Mother of Spiders. The immense<br />
power of awaken the Dark Mother is the only way to<br />
shatter the veil between dimensions and reach into the<br />
depths of the Cocoon of <strong>Endless</strong> Hunger, where the<br />
Dark Mother herself waits, crouching in the centre of<br />
the black web which hangs, glittering, in the heart of<br />
the multi-verse.<br />
The week long ceremony to summon the avatar of the<br />
Dark Mother is a feverish celebration of all it means<br />
to be a drow; murder, rape, betrayal and other, darker<br />
acts, all are offered up to the Dark Mother in the hopes<br />
of bringing her forth to rend and slay the enemies of<br />
the drow people. At the conclusion of the ceremony,<br />
a score of priestesses must tear their own throats open<br />
with their bare hands and then fling themselves onto<br />
an enormous bonfire. If the final ceremony check is<br />
successful, a void between worlds opens and an avatar<br />
of the Dark Mother heaves herself through the gap, to<br />
feast on the flesh and spirit of the surviving ceremony<br />
participants.<br />
Kanathanx, Avatar of the Dark<br />
Mother of Spiders<br />
Large Outsider (Lawful, Extraplanar, Evil)<br />
Hit Dice: 12d8+96 (150 hp)<br />
Initiative: +7 (+4 Improved Initiative, +3 Dexterity)<br />
Speed: 60 ft. (12 squares), climb 60 ft.<br />
Armour Class: 25 (-1 Size, +3 Dexterity, +13 Natural<br />
Armour), 12 touch, 22 flat-footed<br />
Base Attack/Grapple: +12/+21<br />
Attack: Bite +16 melee (1d8+5 plus poison) or four<br />
claws +14 melee (1d6+2)<br />
Full Attack: Primary scimitar +14/+9/+4 melee (1d8+5<br />
plus optional poison) and 3 scimitars +10 melee (1d8+2<br />
plus optional poison) and bite +14 melee (1d8+2 plus<br />
55<br />
BLACK CEREMONIES<br />
poison) and web spitter +12 ranged (entanglement);<br />
or bite + 14 melee (1d8+5 plus poison) and 4 claws<br />
+14 melee (1d6+2) and web spitter +12 ranged<br />
(entanglement)<br />
Space/Reach: 10 ft./10 ft.<br />
Special Attacks: Acid venom, command spiders, spelllike<br />
abilities, vengeful strike, webspiter<br />
Special Qualities: Damage reduction 15/good, fast<br />
healing 1, spell resistance 22<br />
Saves: Fort +13, Ref +11, Will +9<br />
Abilities: Str 21, Dex 17, Con 20, Int 12, Wis 11,<br />
Cha 13<br />
Skills: Balance +10, Bluff +6, Diplomacy +10,<br />
Intimidate +10, Hide +10, Jump +12, Knowledge<br />
(religion) +12, Listen +8, Move Silently +10, Search<br />
+12, Sense Motive +6, Spot +12<br />
Feats: Improved Initiative, Leadership, Multiattack,<br />
Multiweapon Fighting<br />
Environment: The Cocoon of <strong>Endless</strong> Hunger<br />
Organisation: 12<br />
Treasure: Standard<br />
Alignment: Always Lawful Evil<br />
Advancement: None<br />
Level Adjustment: -<br />
Believed to be formed from the flesh sacrificed in<br />
the Dark Mother’s name, Kanathax appears as a<br />
terrible hybrid of a spider and something resembling<br />
a dire ape and a spider. Ebony skin drawn tight over<br />
powerful muscles and thick coarse hairs cover his broad<br />
shoulders and the backs of his four arms. Each arm<br />
ends in a fistful of vicious claws, which perpetually drip<br />
with gore, and more often than not weild four scimitars<br />
crafted from pure obsidian and handled with flayed elf<br />
skin. His head is comprised solely of a maw of fangs<br />
and an array of eight eyes, which reach up to the top<br />
of his forehead.<br />
Combat<br />
A powerful opponent, Kanathax, is keen to engage in<br />
slaughter in his master’s name, charging into battle<br />
with his four obsidian scimitars weaving a web of<br />
death before him and many an elven warrior has fallen<br />
before realising they have been struck. He will often<br />
expectorate poison onto the blades of his weapons<br />
should the tide of battle turn against him.<br />
Spell-like Abilities: At will – magic fang, greater, jump,<br />
spider climb, speed poison, virulence; 3/day – become<br />
swarm, swarm boil, spider gorge, soul poison.<br />
Acid Venom (Ex): The venom of Kanathax is a highly<br />
potent acid. Any victim bitten by Kanathax must make<br />
an immediate Fortitude save (DC 18) or be completely