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Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

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Awaken the Dark Mother<br />

Black ceremony<br />

Effect: Summoning (DC 120)<br />

Materials: 100 participants (DC -30), extremely<br />

complex materials (DC -30), female only (DC -5),<br />

DC 40 Knowledge (religion) sub-check (DC -20), DC<br />

30 Perform (dance) sub-check (DC -10)<br />

Completion Time: 1 week (DC -10), exacting<br />

commitment (DC -15)<br />

Range: Universal (DC +75)<br />

Target: Single target (DC +/-0)<br />

Duration: A single day (DC -15)<br />

Final DC Check: 63<br />

The black ceremony awaken the Dark Mother is<br />

perhaps the most holy of all black ceremonies, closely<br />

and jealously guarded by the priestess queens of the<br />

church of the Dark Mother of Spiders. The immense<br />

power of awaken the Dark Mother is the only way to<br />

shatter the veil between dimensions and reach into the<br />

depths of the Cocoon of <strong>Endless</strong> Hunger, where the<br />

Dark Mother herself waits, crouching in the centre of<br />

the black web which hangs, glittering, in the heart of<br />

the multi-verse.<br />

The week long ceremony to summon the avatar of the<br />

Dark Mother is a feverish celebration of all it means<br />

to be a drow; murder, rape, betrayal and other, darker<br />

acts, all are offered up to the Dark Mother in the hopes<br />

of bringing her forth to rend and slay the enemies of<br />

the drow people. At the conclusion of the ceremony,<br />

a score of priestesses must tear their own throats open<br />

with their bare hands and then fling themselves onto<br />

an enormous bonfire. If the final ceremony check is<br />

successful, a void between worlds opens and an avatar<br />

of the Dark Mother heaves herself through the gap, to<br />

feast on the flesh and spirit of the surviving ceremony<br />

participants.<br />

Kanathanx, Avatar of the Dark<br />

Mother of Spiders<br />

Large Outsider (Lawful, Extraplanar, Evil)<br />

Hit Dice: 12d8+96 (150 hp)<br />

Initiative: +7 (+4 Improved Initiative, +3 Dexterity)<br />

Speed: 60 ft. (12 squares), climb 60 ft.<br />

Armour Class: 25 (-1 Size, +3 Dexterity, +13 Natural<br />

Armour), 12 touch, 22 flat-footed<br />

Base Attack/Grapple: +12/+21<br />

Attack: Bite +16 melee (1d8+5 plus poison) or four<br />

claws +14 melee (1d6+2)<br />

Full Attack: Primary scimitar +14/+9/+4 melee (1d8+5<br />

plus optional poison) and 3 scimitars +10 melee (1d8+2<br />

plus optional poison) and bite +14 melee (1d8+2 plus<br />

55<br />

BLACK CEREMONIES<br />

poison) and web spitter +12 ranged (entanglement);<br />

or bite + 14 melee (1d8+5 plus poison) and 4 claws<br />

+14 melee (1d6+2) and web spitter +12 ranged<br />

(entanglement)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: Acid venom, command spiders, spelllike<br />

abilities, vengeful strike, webspiter<br />

Special Qualities: Damage reduction 15/good, fast<br />

healing 1, spell resistance 22<br />

Saves: Fort +13, Ref +11, Will +9<br />

Abilities: Str 21, Dex 17, Con 20, Int 12, Wis 11,<br />

Cha 13<br />

Skills: Balance +10, Bluff +6, Diplomacy +10,<br />

Intimidate +10, Hide +10, Jump +12, Knowledge<br />

(religion) +12, Listen +8, Move Silently +10, Search<br />

+12, Sense Motive +6, Spot +12<br />

Feats: Improved Initiative, Leadership, Multiattack,<br />

Multiweapon Fighting<br />

Environment: The Cocoon of <strong>Endless</strong> Hunger<br />

Organisation: 12<br />

Treasure: Standard<br />

Alignment: Always Lawful Evil<br />

Advancement: None<br />

Level Adjustment: -<br />

Believed to be formed from the flesh sacrificed in<br />

the Dark Mother’s name, Kanathax appears as a<br />

terrible hybrid of a spider and something resembling<br />

a dire ape and a spider. Ebony skin drawn tight over<br />

powerful muscles and thick coarse hairs cover his broad<br />

shoulders and the backs of his four arms. Each arm<br />

ends in a fistful of vicious claws, which perpetually drip<br />

with gore, and more often than not weild four scimitars<br />

crafted from pure obsidian and handled with flayed elf<br />

skin. His head is comprised solely of a maw of fangs<br />

and an array of eight eyes, which reach up to the top<br />

of his forehead.<br />

Combat<br />

A powerful opponent, Kanathax, is keen to engage in<br />

slaughter in his master’s name, charging into battle<br />

with his four obsidian scimitars weaving a web of<br />

death before him and many an elven warrior has fallen<br />

before realising they have been struck. He will often<br />

expectorate poison onto the blades of his weapons<br />

should the tide of battle turn against him.<br />

Spell-like Abilities: At will – magic fang, greater, jump,<br />

spider climb, speed poison, virulence; 3/day – become<br />

swarm, swarm boil, spider gorge, soul poison.<br />

Acid Venom (Ex): The venom of Kanathax is a highly<br />

potent acid. Any victim bitten by Kanathax must make<br />

an immediate Fortitude save (DC 18) or be completely

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