Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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BLACK CEREMONIES<br />
and the skill associated with the final DC check. For<br />
example, a dwarven ceremony which strengthens the<br />
clan’s armour before battle would be based off the<br />
skill Craft (armoursmith) and might involve dozens<br />
of participants smashing hammer against anvil and<br />
intoning ancient chants.<br />
The black ceremony black sunrise, which turns the<br />
sun dark and cold as obsidian, is based off Knowledge<br />
(religion), requires the presence of hundreds of<br />
participants and mandates the sacrifice of an avatar of<br />
the Dark Mother of Spiders. Thus, the ceremony is an<br />
orgy of blood and ecstatic worship, which can only be<br />
conducted in areas of absolute darkness.<br />
Once the format of the ceremony has been decided, all<br />
that remains is to calculate the final check DC of the<br />
ceremony and make the appropriate skill check. To<br />
calculate the final check DC, simply add up the DC cost<br />
of all the components (effect, materials, range, target,<br />
duration); the total is the DC of the check.<br />
The Key Participant<br />
Each ceremony must have a key participant, the<br />
character or Non-Player Character whose skill ranks<br />
will actually serve as the base for the final skill check.<br />
Typically, the key participant will be the ceremony<br />
participant with the highest rank in the appropriate skill<br />
(or the character with the highest ranks in Spellcraft).<br />
For the drow and their black ceremonies, the key<br />
participant is almost always a dark weaver (particularly<br />
if the dark weaver has taken levels in the ceremony<br />
master prestige class).<br />
Though the key participant’s skill ranks will be used<br />
as the base for rolling the final skill check to see if the<br />
ceremony is performed successfully, there will be many<br />
times when the DC is so prohibitively high that there<br />
is no way that one individual, no matter how skilled,<br />
can succeed at the check. To overcome this, the key<br />
participant can designate a number of assistants equal to<br />
his Intelligence, Wisdom or Charisma modifier. With a<br />
successful skill check against a DC of 20, each assistant<br />
can add a circumstance bonus to the key participant’s<br />
skill check equal to 5 + his relevant ability bonus (see<br />
Advanced Aid Another).<br />
Sub-checks: While the key participant can perform<br />
any sub-checks which are associated with the magical<br />
ceremony, he need not do so. Nor must his assistants<br />
perform the checks. Instead, any participant involved<br />
54<br />
Advanced Aid Another<br />
The aid another option presented in Core Rulebook<br />
I is very useful for allowing low level characters to<br />
assist one another in the successful use of their skills.<br />
It does, not however, provide enough of a bonus to<br />
make it useful at higher levels. Using this option,<br />
when a character makes a successful DC 20 skill<br />
check (for which he cannot take 20), he can add a<br />
total circumstance bonus equal to 5 + his relevant<br />
ability bonus to another character’s check with the<br />
same skill.<br />
in the ceremony can be called upon to use the relevant<br />
skill – it is for this reason that skilled dancers are called<br />
upon to participate in the black ceremony of feasting.<br />
Successful Final Skill Check<br />
If the final skill check is successful, the ceremony is<br />
carried through to completion without incident and its<br />
effects, whatever they may be, occur immediately.<br />
Failed Final Skill<br />
If the final skill check to complete the ceremony fails,<br />
then all the preparations and effort were for naught.<br />
The ceremony’s effects do not occur and all materials<br />
involved in the conducting of the ceremony are lost.<br />
There may be other negative consequences associated<br />
with the failed execution of a magical ceremony, but<br />
these are left up to the Games Master’s discretion.<br />
Sample Black<br />
Ceremonies<br />
The drow are the undisputed masters of ceremony<br />
magic, having perfected literally hundreds of<br />
ceremonies over the long ages of their imprisonment.<br />
Their ceremonies are uniformly bloody, sinister affairs,<br />
presided over by grim priestesses and dark weavers,<br />
who lead their followers in the performance of acts<br />
which devils would find repugnant.<br />
The following black ceremonies are but a small<br />
sampling of many. Use them as a guideline in the<br />
creation of your own black ceremonies.<br />
The following ceremonies are presented in a format<br />
similar to spells, first listing the effect component, then<br />
the material component, then range, target and duration.<br />
Each entry closes with a description of the ceremony’s<br />
effects and rituals involved in its conducting.