15.01.2013 Views

Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

BLACK CEREMONIES<br />

and the skill associated with the final DC check. For<br />

example, a dwarven ceremony which strengthens the<br />

clan’s armour before battle would be based off the<br />

skill Craft (armoursmith) and might involve dozens<br />

of participants smashing hammer against anvil and<br />

intoning ancient chants.<br />

The black ceremony black sunrise, which turns the<br />

sun dark and cold as obsidian, is based off Knowledge<br />

(religion), requires the presence of hundreds of<br />

participants and mandates the sacrifice of an avatar of<br />

the Dark Mother of Spiders. Thus, the ceremony is an<br />

orgy of blood and ecstatic worship, which can only be<br />

conducted in areas of absolute darkness.<br />

Once the format of the ceremony has been decided, all<br />

that remains is to calculate the final check DC of the<br />

ceremony and make the appropriate skill check. To<br />

calculate the final check DC, simply add up the DC cost<br />

of all the components (effect, materials, range, target,<br />

duration); the total is the DC of the check.<br />

The Key Participant<br />

Each ceremony must have a key participant, the<br />

character or Non-Player Character whose skill ranks<br />

will actually serve as the base for the final skill check.<br />

Typically, the key participant will be the ceremony<br />

participant with the highest rank in the appropriate skill<br />

(or the character with the highest ranks in Spellcraft).<br />

For the drow and their black ceremonies, the key<br />

participant is almost always a dark weaver (particularly<br />

if the dark weaver has taken levels in the ceremony<br />

master prestige class).<br />

Though the key participant’s skill ranks will be used<br />

as the base for rolling the final skill check to see if the<br />

ceremony is performed successfully, there will be many<br />

times when the DC is so prohibitively high that there<br />

is no way that one individual, no matter how skilled,<br />

can succeed at the check. To overcome this, the key<br />

participant can designate a number of assistants equal to<br />

his Intelligence, Wisdom or Charisma modifier. With a<br />

successful skill check against a DC of 20, each assistant<br />

can add a circumstance bonus to the key participant’s<br />

skill check equal to 5 + his relevant ability bonus (see<br />

Advanced Aid Another).<br />

Sub-checks: While the key participant can perform<br />

any sub-checks which are associated with the magical<br />

ceremony, he need not do so. Nor must his assistants<br />

perform the checks. Instead, any participant involved<br />

54<br />

Advanced Aid Another<br />

The aid another option presented in Core Rulebook<br />

I is very useful for allowing low level characters to<br />

assist one another in the successful use of their skills.<br />

It does, not however, provide enough of a bonus to<br />

make it useful at higher levels. Using this option,<br />

when a character makes a successful DC 20 skill<br />

check (for which he cannot take 20), he can add a<br />

total circumstance bonus equal to 5 + his relevant<br />

ability bonus to another character’s check with the<br />

same skill.<br />

in the ceremony can be called upon to use the relevant<br />

skill – it is for this reason that skilled dancers are called<br />

upon to participate in the black ceremony of feasting.<br />

Successful Final Skill Check<br />

If the final skill check is successful, the ceremony is<br />

carried through to completion without incident and its<br />

effects, whatever they may be, occur immediately.<br />

Failed Final Skill<br />

If the final skill check to complete the ceremony fails,<br />

then all the preparations and effort were for naught.<br />

The ceremony’s effects do not occur and all materials<br />

involved in the conducting of the ceremony are lost.<br />

There may be other negative consequences associated<br />

with the failed execution of a magical ceremony, but<br />

these are left up to the Games Master’s discretion.<br />

Sample Black<br />

Ceremonies<br />

The drow are the undisputed masters of ceremony<br />

magic, having perfected literally hundreds of<br />

ceremonies over the long ages of their imprisonment.<br />

Their ceremonies are uniformly bloody, sinister affairs,<br />

presided over by grim priestesses and dark weavers,<br />

who lead their followers in the performance of acts<br />

which devils would find repugnant.<br />

The following black ceremonies are but a small<br />

sampling of many. Use them as a guideline in the<br />

creation of your own black ceremonies.<br />

The following ceremonies are presented in a format<br />

similar to spells, first listing the effect component, then<br />

the material component, then range, target and duration.<br />

Each entry closes with a description of the ceremony’s<br />

effects and rituals involved in its conducting.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!