Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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DROW SPELLS<br />
† Flurry of Blows as a monk of caster’s level and may<br />
use unarmed attacks to inflict either bludgeoning<br />
or slashing damage. These attacks are considered<br />
to be both magical and evil for the purposes of<br />
defeating damage reduction.<br />
† Base movement is increased by 30 feet.<br />
† +2 inherent bonus to Jump checks and can move<br />
along walls and ceilings as though under the effects<br />
of a spider climb spell, the recipient may move at<br />
their full movement rate, however.<br />
† +4 inherent bonus to all saves to resist spells or<br />
spell-like abilities which restrict movement in<br />
any way, for example hold person, web or flesh to<br />
stone.<br />
These powerful benefits are not gained without cost.<br />
The recipient loses all access to spellcasting, save<br />
those spells gained from a favoured path and suffers a<br />
-4 penalty to their Intelligence score for the duration<br />
of the spell.<br />
Wall of Spiders<br />
Conjuration (Creation)<br />
Level: DW 6<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Range: Medium (100 ft. + 10 ft./level)<br />
Effect: Wall of spiders whose area is up to one 5 ft.<br />
cube/level, see text<br />
Duration: Instantaneous<br />
Saving Throw: See text<br />
Spell Resistance: No<br />
The caster causes a writhing mass of tiny poisonous<br />
spiders to appear, which instantaneously coalesces<br />
into the shape of an impenetrable wall. This wall can<br />
be used to close a passage, to channel opponents or<br />
protect from the elements. The wall cannot, however,<br />
be conjured so that it occupies the same space as a<br />
creature or another object.<br />
Unlike a wall of iron, a wall of spiders can be formed<br />
into almost any shape desired. It need not be vertical,<br />
nor must it rest upon a firm foundation, it can even be<br />
laid horizontally. A wall of spiders is pliant and moves<br />
at a touch, but is firm enough to walk upon, should<br />
someone desire to do so.<br />
Any creature which touches the wall suffers 25<br />
– their Armour Class points of damage. Dexterity<br />
and dodge bonuses to Armour Class do not count for<br />
this calculation. Creatures with an Armour Class of<br />
25 or higher, without considering Dexterity or dodge<br />
bonuses, suffer no damage. In addition, the virulent<br />
44<br />
contact poison which covers the wall and fills the<br />
fangs of the spiders which compose it is deadly in<br />
the extreme; those who touch the wall must attempt a<br />
Fortitude save to avoid suffering 1d6 points of initial<br />
and secondary Constitution damage. Those who are<br />
immune to poison need not attempt to save.<br />
Living beings can attempt to force themselves through<br />
a wall of spiders, but they suffer a -2 circumstance to<br />
their saves to resist the wall’s poison when doing so.<br />
To push through the wall, the being must attempt a<br />
Strength check as a full round action. The DC of the<br />
check is 20 and a successful check allows the being to<br />
move 5 feet for every full 5 points by which the check<br />
succeeds, the being can move an additional 5 feet.<br />
A creature trapped in the wall can choose to remain<br />
absolutely still and does not suffer damage, and need<br />
not attempt to save versus poison, when doing so. It is<br />
not possible to simply breach a section of wall with a<br />
Strength check, as the wall is simply too pliable.<br />
Like any other wall, a wall of spiders can be destroyed<br />
by means of a disintegrate spell or by attacking the wall<br />
with weapons. Each 5 foot section of wall has 50 hit<br />
points and a hardness of 5.<br />
Though the wall of spiders is entirely composed of<br />
spiders, it cannot be destroyed or controlled by spells<br />
which affect vermin, nor is it subject to the effects of<br />
spells like harm. The spiders which make up the wall<br />
are entirely magical in nature and are not living in any<br />
real sense.<br />
Material Components: A petrified spider’s egg sack.<br />
Web Bind<br />
Conjuration (Creation)<br />
Level: DW 1<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Range: Close (25 ft. + 5 ft. per level)<br />
Target: One creature<br />
Duration: 1 round/2 levels<br />
Saving Throw: Reflex partial<br />
Spell Resistance: Yes<br />
With a quick gesture and a few skittering, guttural<br />
words, the dark weaver causes a jet of webbing to<br />
erupt from his hand, wrapping an unlucky target in<br />
thick, rope-like strands of sticky silk. A victim who is<br />
enveloped is rendered immobile and may take no action<br />
other than attempting to struggle free of the binding<br />
– breaking loose requires a successful Strength check<br />
against a DC equal to the spell’s save DC. The sticky