Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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The birthing of the spider instantly reduces the victim<br />
to -10 hit points.<br />
Monstrous spiders created by this spell can be no larger<br />
than the size category of the victim when he died,<br />
regardless of the victim’s level or Hit Die. However,<br />
should a victim’s level or Hit Die indicate that a spider<br />
larger than his body can support be created, the magic of<br />
the spell instead creates multiple spiders of the largest<br />
attainable size, with each step of difference between the<br />
size categories of the victim and the spider to be created<br />
doubling the number of spiders. So, for example, a 20 th<br />
level character’s body would normally birth a spider<br />
of colossal size. If the victim were medium sized,<br />
however, the spell would instead create 16 Medium<br />
monstrous spiders.<br />
This spell can only be cast upon living creatures, and<br />
only if they are above 0 hit points. The eggs implanted<br />
by the spider mother are destroyed by the application of<br />
any cure spell, remove disease or other, similar spells<br />
and spell-like effects.<br />
Material Components: A spider’s egg sac, which must<br />
be torn open and hurled towards the intended victims<br />
as the spell is cast.<br />
Spider Totem<br />
Transmutation<br />
Level: Clr 5, DW 5<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Target: Being touched<br />
Duration: 1 round per level<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
The caster, or the target chosen, take on some of the<br />
characteristics of the spider, becoming faster, stronger<br />
and more deadly in combat. In essence, you become<br />
the spider, a transcendent experience for any drow.<br />
The recipient gains a +2 inherent bonus to Strength,<br />
a +6 inherent bonus to Dexterity and a +2 natural<br />
armour bonus. In addition, he becomes completely<br />
immune to non-magical poisons, gain a +4 inherent<br />
bonus to resist magical poisons, gain a +4 bonus to<br />
Initiative checks and the ability to climb along walls<br />
and horizontal surfaces as though under the effects of a<br />
spider climb spell. Clerics who cast this spell lose the<br />
use of most of their spells, but retain the use of their<br />
domain spells if they are priests of the Dark Mother.<br />
Dark weavers likewise lose the use of all but their<br />
favoured path spells.<br />
41<br />
For the duration<br />
of the spell, the<br />
recipient takes<br />
on the hideous<br />
a p p e a r a n c e o f<br />
a spider, with<br />
m u l t i p l e ey e s ,<br />
c h i t i n o u s s k i n<br />
w h i c h b r i s t l e s<br />
with coarse hair<br />
and clawed fingers<br />
and toes. This<br />
appearance is so<br />
revolting that the<br />
recipient suffers<br />
a -6 penalty to<br />
all Non-Player<br />
Character reaction<br />
checks which do<br />
not involve drow<br />
or other spider<br />
w o r s h i p p i n g ,<br />
or spider-like<br />
beings.<br />
M a t e r i a l<br />
Components:<br />
A live, Tiny<br />
spider, which<br />
is absorbed<br />
i n t o t h e<br />
recipient’s<br />
body at<br />
the time<br />
of casting.<br />
DROW SPELLS