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Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

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Upon casting this spell, the caster causes shadow and<br />

darkness to writhe and crawl like a wave of spiders,<br />

striking at those who oppose him and gnawing at their<br />

flesh and sanity.<br />

Those who are within the initial area of effect must<br />

immediately attempt a Will save; if they fail, they are<br />

subject to attack from any shadow or area of darkness<br />

they enter, whether it be of natural or magical origin.<br />

At the beginning of each round they remain in darkness,<br />

shadows coalesce and attack, with a base attack bonus<br />

equal to a fighter equal to the caster’s level. On a<br />

successful strike, the claws inflict 1d6 + one half<br />

the caster’s level in damage. This effect follows<br />

each victim for the duration of the spell, so that even<br />

characters who flee the initial area of effect are subject<br />

to attack from creatures of shadow and night.<br />

In addition to suffering physical injury, victims of this<br />

spell are subject to terrifying psychological assault<br />

as well. The shadow shapes which appear to gnaw<br />

at their bodies are universally horrific in appearance,<br />

with lumpy, otherworldly bodies, spade-like claws and<br />

mouths full of jagged teeth. They resemble nothing<br />

so much as visions from a child’s nightmares. For the<br />

duration of the spell effect, all those who were within<br />

the radius of effect of the spell when it was cast are<br />

shaken, suffering a -2 penalty to all attack rolls, skill<br />

checks and ability checks.<br />

Victims of this spell can avoid damage by ensuring<br />

that they remain entirely out of shadow. This can be<br />

difficult to do, as even the victim’s own shadow will<br />

writhe forth to attack him. A character who is the focal<br />

point of a light spell, or other, similar enchantment will<br />

not himself cast a shadow, though the aura he radiates<br />

may well doom his less fortunate companions.<br />

Material Component: A breath of air trapped in an<br />

obsidian box at the stroke of midnight.<br />

Soul Poison<br />

Necromancy<br />

Level: Clr 4, DW 4, Sor/Wiz 5<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Touch<br />

Target: Living creature touched<br />

Duration: Instantaneous; see text<br />

Saving Throw: Will negates; see text<br />

Spell Resistance: Yes<br />

Calling upon the seething hatred which is the legacy of<br />

the drow’s fall from grace, the caster infects his victim<br />

39<br />

DROW SPELLS<br />

with a psychic poison which erodes their very soul. In<br />

order to do this, the caster must touch his victim, as<br />

only the intimacy of skin to skin contact can truly allow<br />

him to express his exquisite loathing.<br />

The victim of the spell suffers 1d10 points of initial<br />

temporary Charisma damage, with another 1d10 points<br />

of Charisma damage occurring one minute later. Each<br />

instance of damage can be negated with a successful<br />

Will save (DC 10 + one half caster level + Charisma<br />

modifier).<br />

Speed Poison<br />

Necromancy<br />

Level: Clr/Drd 3; DW 2, Sor/Wiz 3<br />

Components: S, M<br />

Casting Time: 1 standard action<br />

Range: Close (25 ft. + 5 ft./level)<br />

Area of Effect: 5 ft. radius/level<br />

Duration: 1 round per level<br />

Saving Throw: Fortitude negates<br />

Spell Resistance: Yes<br />

By means of this spell, the caster causes poisons to<br />

become more virulent and more immediately lethal.<br />

For the duration of the spell effect, all beings within<br />

the radius of effect when the spell is cast are weakened

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