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Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

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DROW SPELLS<br />

Shadow Fangs<br />

Conjuration (Teleportation)<br />

Level: Clr 5, DW 5<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: 10 ft. + 5ft./2 levels<br />

Area of Effect: Sphere, centred on caster, with a radius<br />

of 10 ft. + 5 ft./2 levels<br />

Duration: 1 round/two levels<br />

Spell Resistance: Yes<br />

For the duration of the spell, the caster’s melee attacks<br />

issue forth from any shadow or area of darkness which<br />

is within the spell’s radius; he quite literally reaches<br />

out of any shadow within the area of effect at will, to<br />

strike with impunity.<br />

Each round, the caster can attack any target with the<br />

radius of effect as though he were within melee range.<br />

He makes all attack rolls as normal, deals damage as<br />

appropriate to his weapon (including magical effects,<br />

if applicable), and can use any applicable melee feats<br />

or special abilities. The caster can use disarm or trip<br />

manoeuvres when attacking as well; his opponent<br />

can attempt to disarm should the caster fail a disarm<br />

check, but he is not subject to retaliatory trip attempts.<br />

Likewise, you can strike with unarmed attacks should he<br />

so choose, but may not attempt to initiate a grapple.<br />

Since the caster’s attacks can literally come from<br />

anywhere, his opponents are considered to be flatfooted<br />

whenever he makes a melee attack with shadow<br />

fangs.<br />

38<br />

For the purposes of attacks of opportunity, the caster<br />

does not threaten areas within the spell’s radius of<br />

effect, save those which he normally threatens.<br />

Shriek of Abject Hatred<br />

Evocation (Sonic)<br />

Level: DW 4, Sor/Wiz 4<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Medium (100 ft. + 10 ft./level)<br />

Area of Effect: 20 ft. radius burst<br />

Duration: Instantaneous<br />

Saving Throw: Fortitude half<br />

Spell Resistance: Yes<br />

With a bloodcurdling shriek of absolute rage, the<br />

caster unleashes his hatred as an explosion of pure<br />

sonic energy, so powerful that it can liquefy flesh.<br />

The blast deals 1d6 points of sonic damage per caster<br />

level (10d6 maximum) to everyone within its radius of<br />

effect (Fortitude save for half).<br />

The caster determines the location (distance and height)<br />

of the blast by sheer force of will. A small, compressed<br />

ball of sonic energy erupts from his throat and streaks<br />

to the target and, unless it impacts on a material body<br />

or solid barrier before reaching the desired target,<br />

detonates at that point. If the caster wishes to direct<br />

the ball through a narrow point, he must successfully<br />

thread the opening with a ranged touch attack.<br />

In addition to dealing damage, the shriek renders all<br />

who fail to save stunned for one round, and renders<br />

them deafened for one hour, meaning they suffer a -4<br />

penalty to Initiative checks, automatically fail Listen<br />

checks and have a 20% chance of spell failure when<br />

casting spells with a verbal component. Those who<br />

succeed at their save are affected as though staggered<br />

for one round.<br />

Skittering Darkness<br />

Illusion (Shadow)<br />

Level: Clr 5, DW 5, Sor/Wiz 6<br />

Components: V, S, M<br />

Casting Time: 1 standard action<br />

Range: 10 ft. + 5ft./2 levels<br />

Area of Effect: Sphere, centred on caster, with a radius<br />

of 10 ft. + 5 ft./2 levels<br />

Duration: 1 round/two caster levels<br />

Saving Throw: Will partial<br />

Spell Resistance: Yes

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