Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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DROW SPELLS<br />
Shadow Fangs<br />
Conjuration (Teleportation)<br />
Level: Clr 5, DW 5<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: 10 ft. + 5ft./2 levels<br />
Area of Effect: Sphere, centred on caster, with a radius<br />
of 10 ft. + 5 ft./2 levels<br />
Duration: 1 round/two levels<br />
Spell Resistance: Yes<br />
For the duration of the spell, the caster’s melee attacks<br />
issue forth from any shadow or area of darkness which<br />
is within the spell’s radius; he quite literally reaches<br />
out of any shadow within the area of effect at will, to<br />
strike with impunity.<br />
Each round, the caster can attack any target with the<br />
radius of effect as though he were within melee range.<br />
He makes all attack rolls as normal, deals damage as<br />
appropriate to his weapon (including magical effects,<br />
if applicable), and can use any applicable melee feats<br />
or special abilities. The caster can use disarm or trip<br />
manoeuvres when attacking as well; his opponent<br />
can attempt to disarm should the caster fail a disarm<br />
check, but he is not subject to retaliatory trip attempts.<br />
Likewise, you can strike with unarmed attacks should he<br />
so choose, but may not attempt to initiate a grapple.<br />
Since the caster’s attacks can literally come from<br />
anywhere, his opponents are considered to be flatfooted<br />
whenever he makes a melee attack with shadow<br />
fangs.<br />
38<br />
For the purposes of attacks of opportunity, the caster<br />
does not threaten areas within the spell’s radius of<br />
effect, save those which he normally threatens.<br />
Shriek of Abject Hatred<br />
Evocation (Sonic)<br />
Level: DW 4, Sor/Wiz 4<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: Medium (100 ft. + 10 ft./level)<br />
Area of Effect: 20 ft. radius burst<br />
Duration: Instantaneous<br />
Saving Throw: Fortitude half<br />
Spell Resistance: Yes<br />
With a bloodcurdling shriek of absolute rage, the<br />
caster unleashes his hatred as an explosion of pure<br />
sonic energy, so powerful that it can liquefy flesh.<br />
The blast deals 1d6 points of sonic damage per caster<br />
level (10d6 maximum) to everyone within its radius of<br />
effect (Fortitude save for half).<br />
The caster determines the location (distance and height)<br />
of the blast by sheer force of will. A small, compressed<br />
ball of sonic energy erupts from his throat and streaks<br />
to the target and, unless it impacts on a material body<br />
or solid barrier before reaching the desired target,<br />
detonates at that point. If the caster wishes to direct<br />
the ball through a narrow point, he must successfully<br />
thread the opening with a ranged touch attack.<br />
In addition to dealing damage, the shriek renders all<br />
who fail to save stunned for one round, and renders<br />
them deafened for one hour, meaning they suffer a -4<br />
penalty to Initiative checks, automatically fail Listen<br />
checks and have a 20% chance of spell failure when<br />
casting spells with a verbal component. Those who<br />
succeed at their save are affected as though staggered<br />
for one round.<br />
Skittering Darkness<br />
Illusion (Shadow)<br />
Level: Clr 5, DW 5, Sor/Wiz 6<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Range: 10 ft. + 5ft./2 levels<br />
Area of Effect: Sphere, centred on caster, with a radius<br />
of 10 ft. + 5 ft./2 levels<br />
Duration: 1 round/two caster levels<br />
Saving Throw: Will partial<br />
Spell Resistance: Yes