Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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victim succeeds at a Fortitude save against a DC of<br />
10 + one half the caster’s level. Multiple strikes have<br />
a cumulative effect, with each requiring its own save<br />
to staunch.<br />
The application of any form of cure spell, the quaffing<br />
of a cure potion or the successful application of a Heal<br />
check (DC 10 + one half caster level), will immediately<br />
staunch all bleeding.<br />
Material Component: A strip of bloody flesh, which<br />
must be sliced in half at the time of casting.<br />
Red Hourglass<br />
Necromancy<br />
Level: DW 4<br />
Components: S, M<br />
Casting Time: 1 standard action<br />
Range: Close (25 ft. + 5 ft./level)<br />
Target: One target<br />
Duration: Discharge<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
By the casting of this spell, an unwitting victim is<br />
infused with a deadly poison that is transmitted by<br />
touch. On a failed save, the victim is suffused with a<br />
potentially deadly poison which is nearly undetectable,<br />
and which cannot harm them in any fashion. Upon<br />
command by the caster, the poison in their veins<br />
quickens and begins to ooze imperceptibly from their<br />
pores; the next person they touch is immediately<br />
affected by the poison.<br />
The victim of the poison suffers 1d10 points of initial<br />
Constitution damage, and another 1d10 points of<br />
Constitution damage one minute later. Each instance<br />
of damage can be resisted with a successful Fortitude<br />
save against a DC equal to 10 + one half the caster’s<br />
level + the caster's Intelligence bonus.<br />
After the poison is delivered, a red hourglass, much<br />
like that on the thorax of a black widow, appears on<br />
the poison carrier’s palm, announcing to all that he was<br />
the carrier. This hourglass stain is permanent, and can<br />
only be removed with a remove curse, limited wish,<br />
miracle or wish spell.<br />
Once successfully cast upon a victim, the red hourglass<br />
spell remains dormant until the caster chooses to activate<br />
it with a silent mental command. This command takes<br />
effect regardless of considerations of distance, and can<br />
be given years or even centuries after the spell is cast,<br />
37<br />
DROW SPELLS<br />
making red hourglass an extremely effective method<br />
of subtle assassination and terror.<br />
Material Component: A live black widow spider, which<br />
is slain in the casting.<br />
Retch<br />
Necromancy (Death)<br />
Level: DW 0, Sor/Wiz 0<br />
Components: S, M<br />
Casting Time: 1 standard action<br />
Range: Close (25 ft. + 5 ft./level)<br />
Target: One target<br />
Duration: 1 round<br />
Saving Throw: Fortitude negates<br />
Spell Resistance: Yes<br />
By pulping a piece of necrotic flesh between his teeth<br />
and spitting the juices, the caster sickens his target,<br />
forcing him to retch and heave for a few seconds. A<br />
target who fails his Fortitude save to resist the effects<br />
of this spell is rendered nauseous for one round.<br />
Nauseated characters cannot attack, cast spells,<br />
concentrate on spells or do anything else requiring<br />
attention. They may only take a move action during<br />
the round of effect.<br />
Material Component: A piece of rotting flesh.<br />
Secret Desires<br />
Divination<br />
Level: DW 1, Sor/Wiz 1<br />
Components: V, M<br />
Casting Time: 1 standard action<br />
Range: Touch<br />
Targets: One being touched<br />
Duration: 1 round per level<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
The drow are masters of manipulation and the dark<br />
weavers, masters among masters. With but a touch<br />
and a few moments concentration, this spell grants<br />
understanding of the victim’s subconscious desires and<br />
fears. For the duration of the spell, the caster gains a<br />
+1 per caster level insight bonus to all Charisma based<br />
skill checks involving the victim. When the spell ends,<br />
the victim has no idea he has been manipulated in any<br />
fashion.<br />
Material Component: A single page of a diary or<br />
journal. At the moment of casting, the page burns<br />
to ash.