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Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

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DROW SPELLS<br />

immediately exposed to one or more virulent diseases<br />

each round. Roll 1d12 and consult the proceeding<br />

chart.<br />

The exact effects and base save DCs of the above<br />

diseases can be found in the appendix of Core Rulebook<br />

II. The bolstering power of magic makes these diseases<br />

much more lethal; add the spell’s level to the disease’s<br />

base save to determine the actual save DC.<br />

For the purposes of transmission, the diseases carried by<br />

pestilence are considered to be inhaled, meaning those<br />

who do not breathe or can successfully hold their breath<br />

for the spell’s duration do not risk infection. Likewise,<br />

there is no incubation period for diseases transmitted<br />

via the spell, so all effects are instantaneous.<br />

Beings which are immune to magical diseases are<br />

likewise immune to this spell, and pestilence has no<br />

effect on undead, constructs or on plant creatures.<br />

Material Components: A vial of stagnant water.<br />

Plague<br />

Necromancy<br />

Level: DW 9<br />

Components: V, S, M<br />

Casting Time: 1 standard action<br />

Range: 50 ft.<br />

Area of Effect: Cloud spreads in a 50 ft. radius, 50 ft.<br />

high, centred on you<br />

Duration: 1 round/2 levels<br />

Saving Throw: See text<br />

Spell Resistance: Yes<br />

A more virulent form of the pestilence spell, plague<br />

inflicts its victims with multiple, exquisitely deadly<br />

diseases. Each round any living being remains within<br />

the area of effect, he must roll twice on the following<br />

table.<br />

The exact effects and base save DCs of the above<br />

diseases can be found in the appendix of Core Rulebook<br />

II. The bolstering power of magic makes these diseases<br />

much more lethal; add the spell’s level to the disease’s<br />

base save to determine the actual save DC.<br />

The plague spell is far more insidious than pestilence.<br />

For the length of the spell’s duration, and for 1d4 rounds<br />

after, any being who comes within 5 feet of a being who<br />

spent at least one round within the spell’s radius must<br />

also save against disease, as though he himself had<br />

entered the spell’s area of effect; saves are attempted<br />

against the disease’s normal DC (meaning the spell’s<br />

36<br />

1d12 Disease<br />

1 Blinding Sickness<br />

2 Cackle Fever<br />

3 Demon Fever<br />

4 Devil Chills<br />

5 Filth Fever<br />

6 Mindfire<br />

7 Mummy Rot<br />

8 Red Ache<br />

9 Shakes<br />

10 Slimy Doom<br />

11 Roll twice on this chart, ignoring rolls<br />

of 11 or 12<br />

12 Roll three times on this chart, ignoring<br />

rolls of 11 or 12<br />

level is not added to the DC), and a failed save means<br />

the victim contracts the specific disease, or diseases,<br />

the carrier was exposed to.<br />

For the purposes of transmission, the diseases carried<br />

by plague are considered to be inhaled, meaning those<br />

who do not breathe or can successfully hold their breath<br />

for the spell’s duration do not risk infection. Likewise,<br />

there is no incubation period for diseases transmitted<br />

via the spell, so all effects are instantaneous.<br />

Beings which are immune to magical diseases are<br />

likewise immune to this spell, and pestilence has no<br />

effect on undead, on constructs or on plant creatures.<br />

Material Components: A piece of rotting flesh and a<br />

vial of pus.<br />

Razor the Vein<br />

Transmutation<br />

Level: DW 2, Sor/Wiz 2<br />

Components: V, M<br />

Casting Time: 1 standard action<br />

Range: Personal<br />

Duration: 1 round per caster level<br />

Saving Throw: See below<br />

The caster’s weapon is sharpened to a cruel edge by the<br />

means of this spell and the wounds it inflicts continue<br />

to bleed long after the injury is inflicted. Each time he<br />

successfully strikes with a piercing or slashing weapon,<br />

the wound continues to bleed at the rate of 1 hit point<br />

per round, until either the spell’s duration ends, or the

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