Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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his physical and mental abilities as appropriate, but<br />
does not gain the commensurate benefits, if any. At<br />
the same moment, the caster is filled with a surge of<br />
energy and youthful vitality; the length of his current<br />
age category is extended by the number of years the<br />
victim aged. The caster can never more than quadruple<br />
the length of any age category by means of this spell,<br />
meaning that while the victim ages as normal, he will<br />
no longer benefit from the casting.<br />
In order to cast this spell, the caster must first gather a<br />
score of objects which are considered important to the<br />
prospective victim. Appropriate objects might include<br />
a dagger which the victim always carries, a favourite<br />
piece of art or clothing or a love letter from an old<br />
paramour. Once these objects are gathered, they must<br />
be systematically destroyed, their essences burned away<br />
on a pyre of white hot flame. Afterwards, the ashes<br />
from the pyre must be gathered and mixed with precious<br />
oils, rare herbs and the fresh blood of a doppleganger<br />
or other being capable of natural shape shifting. This<br />
mixture costs 200 gold pieces per character level or<br />
Hit Dice of the victim, and must be stored in a cool<br />
environment for one full week, in order to ‘ripen’ into<br />
potency.<br />
The actual casting of the spell, once the preparations are<br />
complete, is done in two stages. The first requires an<br />
hour of concentrated, undisturbed work, during which<br />
the caster must perform an elaborate series of chants<br />
and calculations. Once this first stage is complete,<br />
the spell is primed for final casting. From this point,<br />
the spell can be cast with a standard action, so long as<br />
the caster is within 100 feet + 10 feet per level of the<br />
intended target.<br />
Devour shadow is one of, if not the, most feared<br />
spells the drow have developed. It is used frequently<br />
by dark weavers to crush the ambitions of those drow<br />
who hunger for power but lack the capability to use<br />
it wisely in the advancement of the race as a whole.<br />
Devour shadow is a more powerful, though less<br />
versatile version of one of the infamous drow black<br />
ceremonies.<br />
Material Components: See text, plus a small, lit candle,<br />
which is snuffed at the moment of casting.<br />
Embrace of the Dark Mother<br />
Abjuration (Evil)<br />
Level: DW 9<br />
Components: V, S, M<br />
Casting Time: 1 full round<br />
33<br />
DROW SPELLS<br />
Range: Medium (100 ft. + 10 ft./level)<br />
Targets: One creature/level in a 10 ft. + 10 ft./level<br />
spread centred on you; see text<br />
Duration: 1 round per level<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
Casting this spell calls out to the Dark Mother of<br />
Spiders, who responds by gifting her children with a<br />
tiny mote of her malevolent essence, shielding them<br />
from harm and bolstering their power. This aura of<br />
black divinity provides several benefits, as outlined<br />
below.<br />
First, each protected being gains a profane bonus to<br />
Armour Class and to all saving throws against attacks<br />
from good creatures equal to 1 + one half caster’s<br />
Intelligence modifier.<br />
Second, each warded being gains spell resistance equal<br />
to the caster's level + Intelligence modifier against all<br />
spells cast by good aligned beings.<br />
Finally, anytime a good aligned being successfully<br />
strikes a warded being, he suffers 1d6 points of<br />
temporary Constitution damage (Fortitude save negates,<br />
and immunity to magical poisons negates the need for<br />
a save).<br />
Embrace of the Dark Mother can only affect drow,<br />
spiders of all sorts, evil creatures with spider<br />
characteristics (such as certain demons) or evil beings<br />
who are worshipers of the Dark Mother of Spiders.<br />
Other beings, even other evil beings, can receive no<br />
benefit from this spell.<br />
While under the influence of this spell, affected beings<br />
radiate a black aura which is in the rough shape of a<br />
rearing spider.<br />
Material Component: A scroll or book of the Dark<br />
Mother’s holy scriptures, written on vellum using a<br />
mixture of spider’s blood and gold leaf. The book is<br />
consumed at the moment of casting, in a sudden flare<br />
of dark, hissing energy.<br />
Eyes of the Retriever<br />
Transmutation<br />
Level: DW 8, Sor/Wiz 9<br />
Components: V, S, M<br />
Casting Time: 1 full round<br />
Range: Close (25 ft. + 5 ft. per level)<br />
Effect: Ray<br />
Duration: 1 round/four caster levels