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Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

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DROW SPELLS<br />

Black wind of mourning has no effect on drow, nor<br />

does it effect plants, constructs, vermin or other<br />

mindless beings, such as non-intelligent undead. It<br />

does, however, affect undead with Intelligence scores.<br />

Non-drow elves suffer a -2 penalty to their initial Will<br />

save to resist the damage caused by this spell, and suffer<br />

the full -2 penalty from the secondary effect, even if<br />

they succeed at their initial save.<br />

Black wind of mourning can only be cast at night, when<br />

underground or when beneath a sunless sky, such as<br />

when clouds completely obscure the morning light.<br />

<strong>Magic</strong>al sunlight, such as that created by the sunbeam<br />

spell, or by properties of certain magical weapons and<br />

armour, dispels the secondary morale penalty effect<br />

of black wind, but only if it is cast within its radius<br />

of effect.<br />

Material Components: A scrap of burial shroud and a<br />

vial of tears collected from drow. Both components<br />

are consumed at the moment of casting.<br />

Corruption’s Kiss<br />

Transmutation<br />

Level: Clr 3, DW 2<br />

Components: V, S, M<br />

Casting Time: 1 standard action<br />

Range: Touch<br />

Target: One person touched<br />

Duration: Permanent<br />

Saving Throw: Will negates<br />

Spell Resistance: Yes<br />

The drow understand the seductive power of corruption<br />

all too well. Through the means of this spell, you impart<br />

the same understanding on another, forever marking<br />

them as impure.<br />

A victim who fails to save radiates an aura of sickly<br />

sweet corruption which is palpable and so strong that<br />

even the most debauched and evil are put off. All Non-<br />

Player Character reaction checks involving creatures<br />

of average human Intelligence are considered to begin<br />

as hostile.<br />

The effects of corruption’s kiss can only be reversed<br />

by break enchantment, remove curse, limited wish,<br />

miracle or wish.<br />

Material Components: A woodcarving of scandalous<br />

(even by drow standards) images prominently featuring<br />

the victim.<br />

32<br />

Dark Baubles<br />

Evocation (Darkness)<br />

Level: DW 0<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Touch<br />

Target: Object touched<br />

Duration: 10 min./level<br />

Saving Throw: None<br />

Spell Resistance: No<br />

This spell causes an object to throw deep shadows in a<br />

20 foot radius. The shadow is equivalent to that seen in<br />

a moonless night, and grants a +2 circumstance bonus<br />

to all Hide checks. The effect is immobile, but can be<br />

cast on a movable object. Shadow taken into an area<br />

of magical light will not function.<br />

A dark baubles spell is sufficient to counter and dispel<br />

the effects of a light spell, or another spell with the light<br />

descriptor, of equal level.<br />

Material Component: A small, black spider.<br />

Devour the Shadow<br />

Necromancy<br />

Level: DW 9, Sor/Wiz 9<br />

Components: V, S, M<br />

Casting Time: See text<br />

Range: Touch<br />

Target: One target touched<br />

Duration: Permanent<br />

Saving Throw: Will partial<br />

Spell Resistance: Yes<br />

The drow believe that one's shadow is the gateway to<br />

his soul and the only true anchor to the mortal world.<br />

By destroying the shadow, the drow believe they can<br />

destroy the victim’s vitality and his will to live. With<br />

the casting of this spell, the caster can tear away the<br />

victim’s shadow like tissue paper, absorbing his essence<br />

into themselves and liquidating his personality.<br />

The moment this spell is cast, the victim must attempt<br />

a Will save. If the save succeeds, the victim suffers<br />

1d4 points of temporary Intelligence, Wisdom and<br />

Charisma damage. If the save is failed, the victim<br />

suffers 1d4 points of permanent Intelligence, Wisdom<br />

and Charisma drain, and his shadow is completely<br />

obliterated.<br />

A being whose shadow has been obliterated immediately<br />

ages one age category, with his body ageing to the exact<br />

midpoint of the next category. He suffers penalties to

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