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Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

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DROW SPELLS<br />

Strength or Escape Artist check against a DC of 25 (if<br />

fully entangled) or 10 (if only partially entangled, as<br />

above) he can hold his position successfully, causing<br />

the strands to tear around him and allowing him to<br />

move either 5 feet or 5 feet per full 5 points above the<br />

check DC, respectively.<br />

As with a standard web spell, a creature with at least<br />

5 feet of webbing between itself and an opponent<br />

is considered to be under cover. Likewise, a being<br />

protected by 20 feet of webbing gains total cover (see<br />

Core Rulebook I).<br />

The strands of an animated web spell are flammable,<br />

meaning a flaming sword can part them as a hand parts<br />

cobwebs. Any fire, whether it be from a torch or from a<br />

fireball, sets the webbing alight and burns away a 5 foot<br />

section each round. Those caught within the burning<br />

area suffer 2d4 points of fire damage.<br />

Unlike the strands of a normal web, an animated web<br />

cannot be made permanent, save by means of a spell<br />

comparable in power to a miracle or wish.<br />

Material Component: A piece of spider web and a<br />

living spider.<br />

Become Swarm<br />

Transmutation<br />

Level: DW 4<br />

Components: V, S, M<br />

Casting Time: 1 standard action<br />

Range: Personal<br />

Target: Caster<br />

Duration: 1 round/level<br />

The caster assumes the form of a writhing mass of Tiny<br />

spiders, the better to swarm over his foes, effect a quick<br />

escape or pick your way through cracks and crevasses.<br />

The swarm occupies the same space as the caster, a 5<br />

foot square if Medium, 10 foot if Large and so on.<br />

The caster’s body is composed of 100 Tiny spiders per<br />

caster level, to a maximum of 2,000 Tiny spiders at 20 th<br />

level. They cannot reduce the size of their swarm body,<br />

though they can scurry through cracks or holes large<br />

enough for the component spiders. In swarm form,<br />

the caster can move through enemy occupied squares<br />

without impediment, though you suffer an attack of<br />

opportunity as normal when doing so.<br />

While in swarm form, the caster cannot be grappled,<br />

cannot cast spells with verbal or material components<br />

and cannot wield equipment of any sort. They gain<br />

30<br />

damage reduction equal to your caster level, though it is<br />

bypassed by blunt magical attacks (so a 10 th level caster<br />

gains damage reduction 10/magic and bludgeoning).<br />

As a swarm, the caster cannot make standard melee<br />

attacks. Instead, they attack by moving into enemy<br />

occupied squares, provoking attacks of opportunity as<br />

normal when doing so. They deal automatic damage<br />

to any creature whose space they occupy at the end of<br />

the caster’s move, with no attack roll needed. Their<br />

attacks are not subject to miss chances for cover or<br />

concealment. The amount of damage the caster’s<br />

swarm attack deals is dependent on their caster level,<br />

as outlined below:<br />

Caster Level Swarm Damage<br />

1-5 1d6<br />

6-10 2d6<br />

11-15 3d6<br />

16-20 4d6<br />

As a swarm, the caster does not threaten those within<br />

his square, and cannot make attacks of opportunity<br />

with his swarm attack. However, he does distract<br />

any creature who occupies his square, so long as he is<br />

normally capable of damaging them (meaning they are<br />

not incorporeal or the like). Each round they remain<br />

within the swarm, they must attempt a Fortitude save<br />

against a DC equal to 10 + one half the caster’s level<br />

+ caster’s Constitution modifier; if they fail, they are<br />

nauseated for the round. Spellcasters within the swarm<br />

body must succeed at a Concentration check (DC 20 +<br />

spell level) to successfully cast their spells. Likewise,<br />

skills which require patience and concentration require<br />

Concentration checks against DC 20 + spell level.<br />

In swarm form, the caster does not have a discernible<br />

front or back and no discernible anatomy, so is not<br />

subject to either flanking or critical hits. The caster<br />

takes half damage from slashing and piercing weapons,<br />

but suffers a -4 save to all spells or effects which affect<br />

an area, such as splash weapons and many evocation<br />

spells.<br />

As the caster suffers damage, his swarm body begins to<br />

thin, though it does not shrink in size. When the spell’s<br />

duration ends, or when he is reduced to 0 or fewer hit<br />

points, he reverts to his normal form. If the caster is<br />

slain in swarm form, however, he does not return to<br />

his normal body; instead, he is reduced to a heap of<br />

squashed spider husks.

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