Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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PRESTIGE CLASSES<br />
Awaken Path: The focus of the path master’s journey<br />
is the awakening of new favoured paths. As the path<br />
master gains power and experience,<br />
he gains the opportunity to add new<br />
favoured paths several times. At 2 nd<br />
level and again at 6 th and 10 th level, the<br />
path master can select a new favoured<br />
path from the list of available favoured<br />
paths (see The <strong>Drow</strong> Dark Weaver, pg.<br />
13).<br />
Once a favoured path is selected,<br />
the path master instantly gains<br />
knowledge of all the spells<br />
on that path, so long as they<br />
are of a spell level he can<br />
cast. The path master does not,<br />
however, gain access to the path’s<br />
granted power. In all respects, these<br />
favoured paths function exactly as<br />
those the path master already possesses.<br />
This means that the path master may burn a<br />
prepared spell slot to spontaneously cast a spell<br />
from his new favoured paths exactly as he would<br />
with his original favoured paths.<br />
Hone Path: As the path master gains proficiency with<br />
his favoured paths, he learns how to weave his spells<br />
so that they are not so easily thwarted,<br />
even by those beings who are naturally<br />
resistant to spell energy. At 3 rd level and<br />
again at 6 th , he selects a favoured path to benefit from<br />
a +2 bonus to all caster level checks to penetrate spell<br />
resistance. This bonus applies to all spells of the<br />
favoured path, but does not apply to non-path spells<br />
which are of the same school. The bonuses gained from<br />
this ability stack with those granted by the feat Spell<br />
Penetration, meaning he gains a total of a +4 bonus to<br />
pierce spell resistance when casting spells which are<br />
both of a school to which Spell Penetration has been<br />
applied and of a path to which the Hone Path ability<br />
has been applied.<br />
Hone Path can only be applied to a favoured path once,<br />
meaning the path master must select a new favoured<br />
path each time he receives this ability.<br />
The Mind Spider<br />
For all that it is infested with ancient hatred, modern<br />
jealousy and bitter infighting, drow society is very<br />
dependant on close knit bonds of family and obligation.<br />
Loyalty is a currency in the drow nation, bought and<br />
sold with money, promises of lust and ambition fulfilled<br />
22<br />
or simply for the chance to live another day. The most<br />
successful drow are those who learn to navigate the<br />
tides of shifting loyalties, to look beyond the veneer of<br />
polite society and see through to the truth beneath.<br />
The mind spider is an arcane spellcaster<br />
who has transcended the simple cut<br />
and thrust of political gamesmanship<br />
practised by drow slaves and<br />
great matrons alike, to<br />
practice his craft at a<br />
higher level. Thanks to<br />
his innate understanding<br />
of both magic and, more<br />
importantly, the minds of<br />
his fellow drow, he has<br />
learned to dominate them without<br />
effort and without the use of spells. The<br />
mind spider is the ultimate slave master,<br />
one who needs no whip to control those<br />
who serve him.<br />
The majority of mind spiders<br />
are focussed dark weavers who<br />
have chosen the favoured paths<br />
of the matron or the whip, as the powers of<br />
the mind spider well suit their temperaments.<br />
Multi-facetted dark weaver wizards and<br />
dark weaver clerics are also fairly common<br />
among the ranks of the mind spiders, as the<br />
idea of commanding fellow drow as one might<br />
command a familiar is an appealing one.<br />
Hit Die: d4.<br />
Requirements<br />
In order to become a member of the mind spider<br />
prestige class, the character must meet all the following<br />
requirements.<br />
Race: <strong>Drow</strong> only.<br />
Alignment: Neutral only.<br />
Skills: Bluff 10 ranks, Intimidate 5 ranks, Spellcraft<br />
10 ranks.<br />
Feats: Leadership, Persuasive.<br />
Spells: Must be able to cast 3 rd level arcane spells.<br />
Class Skills<br />
The mind spider’s class skills (and the relevant<br />
ability modifier for each score) are Bluff (Cha),<br />
Concentration (Con), Craft (Int), Diplomacy (Cha),<br />
Gather Information (Cha), Hide (Dex), Intimidate<br />
(Cha), Knowledge (arcana) (Int), Knowledge (nobility