15.01.2013 Views

Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

PRESTIGE CLASSES<br />

Awaken Path: The focus of the path master’s journey<br />

is the awakening of new favoured paths. As the path<br />

master gains power and experience,<br />

he gains the opportunity to add new<br />

favoured paths several times. At 2 nd<br />

level and again at 6 th and 10 th level, the<br />

path master can select a new favoured<br />

path from the list of available favoured<br />

paths (see The <strong>Drow</strong> Dark Weaver, pg.<br />

13).<br />

Once a favoured path is selected,<br />

the path master instantly gains<br />

knowledge of all the spells<br />

on that path, so long as they<br />

are of a spell level he can<br />

cast. The path master does not,<br />

however, gain access to the path’s<br />

granted power. In all respects, these<br />

favoured paths function exactly as<br />

those the path master already possesses.<br />

This means that the path master may burn a<br />

prepared spell slot to spontaneously cast a spell<br />

from his new favoured paths exactly as he would<br />

with his original favoured paths.<br />

Hone Path: As the path master gains proficiency with<br />

his favoured paths, he learns how to weave his spells<br />

so that they are not so easily thwarted,<br />

even by those beings who are naturally<br />

resistant to spell energy. At 3 rd level and<br />

again at 6 th , he selects a favoured path to benefit from<br />

a +2 bonus to all caster level checks to penetrate spell<br />

resistance. This bonus applies to all spells of the<br />

favoured path, but does not apply to non-path spells<br />

which are of the same school. The bonuses gained from<br />

this ability stack with those granted by the feat Spell<br />

Penetration, meaning he gains a total of a +4 bonus to<br />

pierce spell resistance when casting spells which are<br />

both of a school to which Spell Penetration has been<br />

applied and of a path to which the Hone Path ability<br />

has been applied.<br />

Hone Path can only be applied to a favoured path once,<br />

meaning the path master must select a new favoured<br />

path each time he receives this ability.<br />

The Mind Spider<br />

For all that it is infested with ancient hatred, modern<br />

jealousy and bitter infighting, drow society is very<br />

dependant on close knit bonds of family and obligation.<br />

Loyalty is a currency in the drow nation, bought and<br />

sold with money, promises of lust and ambition fulfilled<br />

22<br />

or simply for the chance to live another day. The most<br />

successful drow are those who learn to navigate the<br />

tides of shifting loyalties, to look beyond the veneer of<br />

polite society and see through to the truth beneath.<br />

The mind spider is an arcane spellcaster<br />

who has transcended the simple cut<br />

and thrust of political gamesmanship<br />

practised by drow slaves and<br />

great matrons alike, to<br />

practice his craft at a<br />

higher level. Thanks to<br />

his innate understanding<br />

of both magic and, more<br />

importantly, the minds of<br />

his fellow drow, he has<br />

learned to dominate them without<br />

effort and without the use of spells. The<br />

mind spider is the ultimate slave master,<br />

one who needs no whip to control those<br />

who serve him.<br />

The majority of mind spiders<br />

are focussed dark weavers who<br />

have chosen the favoured paths<br />

of the matron or the whip, as the powers of<br />

the mind spider well suit their temperaments.<br />

Multi-facetted dark weaver wizards and<br />

dark weaver clerics are also fairly common<br />

among the ranks of the mind spiders, as the<br />

idea of commanding fellow drow as one might<br />

command a familiar is an appealing one.<br />

Hit Die: d4.<br />

Requirements<br />

In order to become a member of the mind spider<br />

prestige class, the character must meet all the following<br />

requirements.<br />

Race: <strong>Drow</strong> only.<br />

Alignment: Neutral only.<br />

Skills: Bluff 10 ranks, Intimidate 5 ranks, Spellcraft<br />

10 ranks.<br />

Feats: Leadership, Persuasive.<br />

Spells: Must be able to cast 3 rd level arcane spells.<br />

Class Skills<br />

The mind spider’s class skills (and the relevant<br />

ability modifier for each score) are Bluff (Cha),<br />

Concentration (Con), Craft (Int), Diplomacy (Cha),<br />

Gather Information (Cha), Hide (Dex), Intimidate<br />

(Cha), Knowledge (arcana) (Int), Knowledge (nobility

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!