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Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

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THE DROW DARK WEAVER<br />

0 th – Retch; 1 st – Death Watch; 2 nd – Death Knell; 3 rd<br />

– Halt Undead; 4 th – Phantasmal Killer; 5 th – Slay<br />

Living; 6 th – Undeath to Death; 7 th – Finger of Death;<br />

8 th – Trap the Soul; 9 th – Power Word Kill<br />

Matron<br />

Granted Power: You have the spell-like ability to<br />

inspire allies, giving them a +2 morale bonus on saving<br />

throws, attack rolls, ability checks, skill checks and<br />

weapon damage rolls. Allies must be able to hear your<br />

voice for one round. Using this ability is a standard<br />

action and lasts a number of rounds equal to your<br />

Charisma bonus and can only be used once per day.<br />

0 th – Guidance; 1 st – Remove Fear; 2 nd – Enthral; 3 rd<br />

– Glibness; 4 th – Charm Monster; 5 th – Sending; 6 th<br />

– Heroism; 7 th – Mage’s Magnificent Mansion; 8 th<br />

– Hero’s Feast; 9 th – Embrace of the Dark Mother<br />

Mourning<br />

Granted Power: You may use death knell once per<br />

day as a spell-like ability.<br />

0 th – Ghost Sound; 1st – Doom; 2 nd – Silence; 3 rd – Speak<br />

With Dead; 4 th – Shriek of Abject Hatred; 5 th – Black<br />

Wind of Mourning; 6 th – Legend Lore; 7 th – Song of<br />

Discord; 8 th – Symbol of Grief; 9 th – Soul Bind<br />

14<br />

Poison and Disease<br />

Granted Power: You gain the divine health special<br />

ability, exactly as a 3 rd level paladin.<br />

0 th – Virulence; 1 st – Speed Poison; 2 nd – Ghoul<br />

Touch; 3 rd – Stinking Cloud; 4 th – Red Hourglass; 5 th<br />

– Cloudkill; 6 th – Wall of Spiders; 7 th – Pestilence; 8 th<br />

– Horrid Wilting; 9 th – Plague<br />

Predator<br />

Granted Power: You gain a favoured enemy, exactly<br />

as a 1 st level ranger.<br />

0 th – Guidance; 1 st – True Strike; 2 nd – Razor the Vein;<br />

3 rd – Keen Edge; 4 th – Greater Invisibility; 5 th – Shadow<br />

Fangs; 6 th – Legs of the Spider; 7 th – Heroism, Greater;<br />

8 th – Void of the Wolf Spider; 9 th – Foresight<br />

The Spider<br />

Granted Power: Rebuke or command spiders as an<br />

evil cleric rebukes or commands undead. Use this<br />

ability a total number of times per day equal to 3 +<br />

your Charisma modifier.<br />

0 th – Spider Eyes; 1 st – Web Whip; 2 nd – Summon<br />

Swarm; 3 rd – Spider Gorge; 4 th – Spider Mother; 5 th<br />

– Spider Totem; 6 th – Wall of Spiders; 7 th – Summon<br />

Monster VII (drider); 8 th – Eyes of the Retriever; 9 th<br />

– Summon Monster IX (bebelith or fiendish monstrous<br />

spider, colossal)<br />

Webs<br />

Granted Power: You may use spider climb<br />

once per day as a spell-like ability.<br />

0 th – Mending 1 st – Web Bind; 2 nd – Web; 3 rd<br />

– Animated Web; 4 th – Black Tentacles; 5 th –<br />

Hold Monster; 6 th – Planar Binding; 7 th – Hold<br />

Person, Mass; 8 th – Maze; 9 th – Imprisonment<br />

Whip<br />

Granted Power: Free Exotic Weapon<br />

Proficiency (whip) and Weapon Focus (whip)<br />

feats. If the character already has the Weapon<br />

Focus (whip) feat they gain access to the<br />

Weapon Specialisation (whip) feat instead.<br />

0 th – Touch of Fatigue; 1 st – Web Whip; 2 nd<br />

– Enthral; 3 rd – Fear; 4 th – Charm Monster;<br />

5 th – Dominate Person; 6 th – Geas; 7 th – Hold<br />

Person, Mass; 8 th – Demand; 9 th – Dominate<br />

Monster

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