Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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THE DROW DARK WEAVER<br />
0 th – Retch; 1 st – Death Watch; 2 nd – Death Knell; 3 rd<br />
– Halt Undead; 4 th – Phantasmal Killer; 5 th – Slay<br />
Living; 6 th – Undeath to Death; 7 th – Finger of Death;<br />
8 th – Trap the Soul; 9 th – Power Word Kill<br />
Matron<br />
Granted Power: You have the spell-like ability to<br />
inspire allies, giving them a +2 morale bonus on saving<br />
throws, attack rolls, ability checks, skill checks and<br />
weapon damage rolls. Allies must be able to hear your<br />
voice for one round. Using this ability is a standard<br />
action and lasts a number of rounds equal to your<br />
Charisma bonus and can only be used once per day.<br />
0 th – Guidance; 1 st – Remove Fear; 2 nd – Enthral; 3 rd<br />
– Glibness; 4 th – Charm Monster; 5 th – Sending; 6 th<br />
– Heroism; 7 th – Mage’s Magnificent Mansion; 8 th<br />
– Hero’s Feast; 9 th – Embrace of the Dark Mother<br />
Mourning<br />
Granted Power: You may use death knell once per<br />
day as a spell-like ability.<br />
0 th – Ghost Sound; 1st – Doom; 2 nd – Silence; 3 rd – Speak<br />
With Dead; 4 th – Shriek of Abject Hatred; 5 th – Black<br />
Wind of Mourning; 6 th – Legend Lore; 7 th – Song of<br />
Discord; 8 th – Symbol of Grief; 9 th – Soul Bind<br />
14<br />
Poison and Disease<br />
Granted Power: You gain the divine health special<br />
ability, exactly as a 3 rd level paladin.<br />
0 th – Virulence; 1 st – Speed Poison; 2 nd – Ghoul<br />
Touch; 3 rd – Stinking Cloud; 4 th – Red Hourglass; 5 th<br />
– Cloudkill; 6 th – Wall of Spiders; 7 th – Pestilence; 8 th<br />
– Horrid Wilting; 9 th – Plague<br />
Predator<br />
Granted Power: You gain a favoured enemy, exactly<br />
as a 1 st level ranger.<br />
0 th – Guidance; 1 st – True Strike; 2 nd – Razor the Vein;<br />
3 rd – Keen Edge; 4 th – Greater Invisibility; 5 th – Shadow<br />
Fangs; 6 th – Legs of the Spider; 7 th – Heroism, Greater;<br />
8 th – Void of the Wolf Spider; 9 th – Foresight<br />
The Spider<br />
Granted Power: Rebuke or command spiders as an<br />
evil cleric rebukes or commands undead. Use this<br />
ability a total number of times per day equal to 3 +<br />
your Charisma modifier.<br />
0 th – Spider Eyes; 1 st – Web Whip; 2 nd – Summon<br />
Swarm; 3 rd – Spider Gorge; 4 th – Spider Mother; 5 th<br />
– Spider Totem; 6 th – Wall of Spiders; 7 th – Summon<br />
Monster VII (drider); 8 th – Eyes of the Retriever; 9 th<br />
– Summon Monster IX (bebelith or fiendish monstrous<br />
spider, colossal)<br />
Webs<br />
Granted Power: You may use spider climb<br />
once per day as a spell-like ability.<br />
0 th – Mending 1 st – Web Bind; 2 nd – Web; 3 rd<br />
– Animated Web; 4 th – Black Tentacles; 5 th –<br />
Hold Monster; 6 th – Planar Binding; 7 th – Hold<br />
Person, Mass; 8 th – Maze; 9 th – Imprisonment<br />
Whip<br />
Granted Power: Free Exotic Weapon<br />
Proficiency (whip) and Weapon Focus (whip)<br />
feats. If the character already has the Weapon<br />
Focus (whip) feat they gain access to the<br />
Weapon Specialisation (whip) feat instead.<br />
0 th – Touch of Fatigue; 1 st – Web Whip; 2 nd<br />
– Enthral; 3 rd – Fear; 4 th – Charm Monster;<br />
5 th – Dominate Person; 6 th – Geas; 7 th – Hold<br />
Person, Mass; 8 th – Demand; 9 th – Dominate<br />
Monster