Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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experience points, though he need not provide any raw<br />
materials. The dark weaver does not need to be present<br />
during the scribing process, though he may create only<br />
one magical web at a time – there is, however, no limit<br />
to the number of magical webs he may possess at any<br />
one time.<br />
Once a magical web has been created, its power can<br />
only be unleashed by a dark weaver, though it need<br />
not be the dark weaver who first created it. <strong>Magic</strong>al<br />
webs are no more fragile than scrolls, but cannot be<br />
carried in scroll cases; instead, they are generally<br />
carried between forked wand-like devices and hung<br />
from belts or robe sashes. Alternately, a dark weaver<br />
can direct a magical web to be woven anywhere that<br />
spider’s webs can normally be found, giving him the<br />
ability to place hidden spells with which to surprise<br />
unwelcome guests.<br />
Once the spell stored within the magical web is released,<br />
the web is destroyed. The web can be dispelled exactly<br />
as a magical scroll can.<br />
Black Ceremony: The dark weaver is the undisputed<br />
master of drow black ceremony magic (see Black<br />
Ceremonies pg. 46). Beginning at 5 th level,<br />
he gains a competence bonus whenever<br />
attempting to successfully conduct a black<br />
ceremony of any sort. At 5 th level, the<br />
bonus is +2, increasing by +2<br />
for every five class levels, to a<br />
maximum to total bonus of +8 at<br />
20 th level.<br />
Spider Friend: As a dark weaver<br />
grows in power, so to does his<br />
affinity with spiders. Beginning at<br />
8 th level, the dark weaver is<br />
considered to be an<br />
ally and friend to<br />
all spiders. Spiders,<br />
whether they are<br />
intelligent or not, will not attack him<br />
and are considered to be friendly unless<br />
he should attack them first. He also gains<br />
a +4 bonus to reaction checks involving<br />
all other monsters or beings which have<br />
the characteristics of spiders (such as<br />
drider, ettercaps, phase spiders and<br />
some demons).<br />
11<br />
THE DROW DARK WEAVER<br />
This affinity with spiders carries over to the dark<br />
weaver’s dealings with other Dark Mother worshipping<br />
drow, at least to a limited degree. The dark weaver<br />
gains a +2 bonus to all Non-Player Character reaction<br />
checks involving drow, or those few other beings that<br />
revere the Dark Mother.<br />
Spider Symbology (Su): The dark weaver’s mastery of<br />
both spiders and magic is such that, once he reaches 12 th<br />
level, he can command spiders to perform the somatic<br />
portions of his spells. In order to use this ability, the<br />
dark weaver must be within 10 feet + 5 feet per caster<br />
level of one or more spiders, monstrous or otherwise. If<br />
he is within that radius, he may cast any spell he knows<br />
without need of performing the somatic component, as<br />
the spiders do it for him. They do this by going through<br />
a complex dance, in a rough approximation of how the<br />
weaver moves his fingers; in essence, the dark weaver<br />
casts his spell as though by the Still Spell feat, though<br />
the level of the spell is not changed in any way.<br />
It is extraordinarily difficult to recognise the spider’s<br />
actions for spellcasting motions, so even if the spider<br />
performing the somatic components is seen, its<br />
movements can only be identified with a Spellcraft<br />
check against a DC equal to<br />
20 + the level of the<br />
spell being cast.<br />
Spider symbology<br />
can only be used<br />
to command nonintelligent<br />
spiders to perform<br />
the gestures required for a<br />
spell’s casting, as untrained conscious<br />
minds rebel against the unnatural motions<br />
of spellcasting. Spider familiars are an<br />
exception to this; should a dark weaver have<br />
a spider familiar, it can use spider symbology<br />
without difficulty.<br />
Since the spider is responsible for<br />
performing all the delicate hand gestures<br />
required for casting spells, the dark weaver<br />
does not suffer normal arcane spell failure<br />
penalties when casting spells using spider<br />
symbology. Spells cast without the aid of<br />
spider symbology still suffer spell failure<br />
as normal.