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Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

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experience points, though he need not provide any raw<br />

materials. The dark weaver does not need to be present<br />

during the scribing process, though he may create only<br />

one magical web at a time – there is, however, no limit<br />

to the number of magical webs he may possess at any<br />

one time.<br />

Once a magical web has been created, its power can<br />

only be unleashed by a dark weaver, though it need<br />

not be the dark weaver who first created it. <strong>Magic</strong>al<br />

webs are no more fragile than scrolls, but cannot be<br />

carried in scroll cases; instead, they are generally<br />

carried between forked wand-like devices and hung<br />

from belts or robe sashes. Alternately, a dark weaver<br />

can direct a magical web to be woven anywhere that<br />

spider’s webs can normally be found, giving him the<br />

ability to place hidden spells with which to surprise<br />

unwelcome guests.<br />

Once the spell stored within the magical web is released,<br />

the web is destroyed. The web can be dispelled exactly<br />

as a magical scroll can.<br />

Black Ceremony: The dark weaver is the undisputed<br />

master of drow black ceremony magic (see Black<br />

Ceremonies pg. 46). Beginning at 5 th level,<br />

he gains a competence bonus whenever<br />

attempting to successfully conduct a black<br />

ceremony of any sort. At 5 th level, the<br />

bonus is +2, increasing by +2<br />

for every five class levels, to a<br />

maximum to total bonus of +8 at<br />

20 th level.<br />

Spider Friend: As a dark weaver<br />

grows in power, so to does his<br />

affinity with spiders. Beginning at<br />

8 th level, the dark weaver is<br />

considered to be an<br />

ally and friend to<br />

all spiders. Spiders,<br />

whether they are<br />

intelligent or not, will not attack him<br />

and are considered to be friendly unless<br />

he should attack them first. He also gains<br />

a +4 bonus to reaction checks involving<br />

all other monsters or beings which have<br />

the characteristics of spiders (such as<br />

drider, ettercaps, phase spiders and<br />

some demons).<br />

11<br />

THE DROW DARK WEAVER<br />

This affinity with spiders carries over to the dark<br />

weaver’s dealings with other Dark Mother worshipping<br />

drow, at least to a limited degree. The dark weaver<br />

gains a +2 bonus to all Non-Player Character reaction<br />

checks involving drow, or those few other beings that<br />

revere the Dark Mother.<br />

Spider Symbology (Su): The dark weaver’s mastery of<br />

both spiders and magic is such that, once he reaches 12 th<br />

level, he can command spiders to perform the somatic<br />

portions of his spells. In order to use this ability, the<br />

dark weaver must be within 10 feet + 5 feet per caster<br />

level of one or more spiders, monstrous or otherwise. If<br />

he is within that radius, he may cast any spell he knows<br />

without need of performing the somatic component, as<br />

the spiders do it for him. They do this by going through<br />

a complex dance, in a rough approximation of how the<br />

weaver moves his fingers; in essence, the dark weaver<br />

casts his spell as though by the Still Spell feat, though<br />

the level of the spell is not changed in any way.<br />

It is extraordinarily difficult to recognise the spider’s<br />

actions for spellcasting motions, so even if the spider<br />

performing the somatic components is seen, its<br />

movements can only be identified with a Spellcraft<br />

check against a DC equal to<br />

20 + the level of the<br />

spell being cast.<br />

Spider symbology<br />

can only be used<br />

to command nonintelligent<br />

spiders to perform<br />

the gestures required for a<br />

spell’s casting, as untrained conscious<br />

minds rebel against the unnatural motions<br />

of spellcasting. Spider familiars are an<br />

exception to this; should a dark weaver have<br />

a spider familiar, it can use spider symbology<br />

without difficulty.<br />

Since the spider is responsible for<br />

performing all the delicate hand gestures<br />

required for casting spells, the dark weaver<br />

does not suffer normal arcane spell failure<br />

penalties when casting spells using spider<br />

symbology. Spells cast without the aid of<br />

spider symbology still suffer spell failure<br />

as normal.

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