Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
Drow Magic. Sorcery Of Endless Night.pdf - RoseRed
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THE DROW DARK WEAVER<br />
finds himself within the circle of even a candle’s light,<br />
he loses the benefits of this ability.<br />
Favoured Paths: Dark weavers are touched by the<br />
bleak spirit of their cruel goddess and by her will alone<br />
do they gain access to the most powerful enchantments.<br />
At 1 st level, the character selects two favoured paths,<br />
which represent his ties to his dark goddess.<br />
Each path represents a specific aspect of the Dark<br />
Mother of Spiders and consists of a related set of arcane<br />
spells and a granted ability which the dark weaver gains<br />
immediately. The spells which are included in each<br />
path are gained automatically when the weaver gains<br />
the appropriate caster level. These spells do not count<br />
against the number of spells which he automatically<br />
learns at each level.<br />
When preparing spells each day, the dark weaver<br />
can choose to prepare favoured path spells exactly<br />
as he prepares his standard spells, with the favoured<br />
spell occupying a spell slot of the appropriate level.<br />
Alternately, the dark weaver can sacrifice a prepared<br />
spell slot to spontaneously cast a favoured path spell<br />
of the same or lower level instead.<br />
As shown in the chart above, the dark weaver’s only<br />
access to spells of 7 th , 8 th or 9 th level is through his<br />
favoured paths. The dark weaver need not prepare<br />
spells of these levels ahead of time and may cast them<br />
spontaneously as he sees fit – he can, in fact, use higher<br />
level favoured spell slots to cast favoured spells of lower<br />
level, on a one for one basis.<br />
Familiar: A dark weaver can obtain a familiar at 2 nd<br />
level, if he so chooses. In order to do so, he must purify<br />
himself with a simple ritual of agony. His familiar is a<br />
magical beast which takes the form of an animal sacred<br />
Dark Weaver Familiars<br />
While the dark weaver has access to several of the standard familiar species, the granted abilities he gains from<br />
them are sometimes substantially different<br />
Familiar Special<br />
Bat Master gains a +2 bonus to Listen and Spot checks<br />
Cat Master gains a +2 bonus to Move Silently checks and to torment ceremony checks<br />
Lizard Master gains a +2 bonus to Climb checks and to saves against Fear<br />
Spider, tiny* Master gains a +2 bonus to saves against poison and to poison ceremony checks<br />
Snake Master gains a +2 bonus to Bluff checks and to feast ceremony checks<br />
* as Core Rulebook III’s tiny monstrous spider, though the tiny spider familiar has an Intelligence score as other<br />
familiars do.<br />
10<br />
to the Dark Mother of Spiders, and is unusually tough<br />
and intelligent.<br />
The dark weaver selects his familiar from the choices<br />
below. As the dark weaver gains both power and<br />
experience, so to does his familiar (as detailed in Core<br />
Rulebook I).<br />
If the familiar dies or is dismissed by the dark weaver,<br />
the weaver must immediately attempt a Fortitude<br />
save against a DC of 15. Failure means he loses 200<br />
experience points per class level, with success reducing<br />
that amount by half. The dark weaver’s experience<br />
point total can never drop below 0 in this fashion. A<br />
slain or dismissed familiar cannot be replaced for a year<br />
and a day, though a familiar can be raised from the dead<br />
just as a character can be, and does not lose a level or<br />
Constitution point should this come to pass.<br />
Web Scribe: The spider is the holiest of living things,<br />
at least in the eyes of the drow. The dark weaver, as a<br />
servant of the Dark Mother of Spiders, understands the<br />
way of spiders and can influence them to assist in his<br />
spell preparation, at least to a limited degree. Beginning<br />
at 3 rd level, the dark weaver can direct spiders to craft<br />
magical webs on which to store his arcane spells.<br />
These magical webs are filled with arcane symbols,<br />
which only dark weavers may read – in essence, the<br />
dark weaver gains the ability to create scrolls from<br />
webbing.<br />
Web scribe works much as the Scribe Scroll feat does.<br />
Directing spiders to create the scroll takes one hour<br />
per level of the spell to be woven into the web, and<br />
the actual scribing process requires one day per 1,000<br />
gold pieces of the base price. The base price of a web<br />
is equal to the level of the spell to be cast x its caster<br />
level x 25 gold pieces. To successfully scribe a web,<br />
the dark weaver must expend 1/25 th of the base price in