15.01.2013 Views

Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

Drow Magic. Sorcery Of Endless Night.pdf - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

THE DROW DARK WEAVER<br />

finds himself within the circle of even a candle’s light,<br />

he loses the benefits of this ability.<br />

Favoured Paths: Dark weavers are touched by the<br />

bleak spirit of their cruel goddess and by her will alone<br />

do they gain access to the most powerful enchantments.<br />

At 1 st level, the character selects two favoured paths,<br />

which represent his ties to his dark goddess.<br />

Each path represents a specific aspect of the Dark<br />

Mother of Spiders and consists of a related set of arcane<br />

spells and a granted ability which the dark weaver gains<br />

immediately. The spells which are included in each<br />

path are gained automatically when the weaver gains<br />

the appropriate caster level. These spells do not count<br />

against the number of spells which he automatically<br />

learns at each level.<br />

When preparing spells each day, the dark weaver<br />

can choose to prepare favoured path spells exactly<br />

as he prepares his standard spells, with the favoured<br />

spell occupying a spell slot of the appropriate level.<br />

Alternately, the dark weaver can sacrifice a prepared<br />

spell slot to spontaneously cast a favoured path spell<br />

of the same or lower level instead.<br />

As shown in the chart above, the dark weaver’s only<br />

access to spells of 7 th , 8 th or 9 th level is through his<br />

favoured paths. The dark weaver need not prepare<br />

spells of these levels ahead of time and may cast them<br />

spontaneously as he sees fit – he can, in fact, use higher<br />

level favoured spell slots to cast favoured spells of lower<br />

level, on a one for one basis.<br />

Familiar: A dark weaver can obtain a familiar at 2 nd<br />

level, if he so chooses. In order to do so, he must purify<br />

himself with a simple ritual of agony. His familiar is a<br />

magical beast which takes the form of an animal sacred<br />

Dark Weaver Familiars<br />

While the dark weaver has access to several of the standard familiar species, the granted abilities he gains from<br />

them are sometimes substantially different<br />

Familiar Special<br />

Bat Master gains a +2 bonus to Listen and Spot checks<br />

Cat Master gains a +2 bonus to Move Silently checks and to torment ceremony checks<br />

Lizard Master gains a +2 bonus to Climb checks and to saves against Fear<br />

Spider, tiny* Master gains a +2 bonus to saves against poison and to poison ceremony checks<br />

Snake Master gains a +2 bonus to Bluff checks and to feast ceremony checks<br />

* as Core Rulebook III’s tiny monstrous spider, though the tiny spider familiar has an Intelligence score as other<br />

familiars do.<br />

10<br />

to the Dark Mother of Spiders, and is unusually tough<br />

and intelligent.<br />

The dark weaver selects his familiar from the choices<br />

below. As the dark weaver gains both power and<br />

experience, so to does his familiar (as detailed in Core<br />

Rulebook I).<br />

If the familiar dies or is dismissed by the dark weaver,<br />

the weaver must immediately attempt a Fortitude<br />

save against a DC of 15. Failure means he loses 200<br />

experience points per class level, with success reducing<br />

that amount by half. The dark weaver’s experience<br />

point total can never drop below 0 in this fashion. A<br />

slain or dismissed familiar cannot be replaced for a year<br />

and a day, though a familiar can be raised from the dead<br />

just as a character can be, and does not lose a level or<br />

Constitution point should this come to pass.<br />

Web Scribe: The spider is the holiest of living things,<br />

at least in the eyes of the drow. The dark weaver, as a<br />

servant of the Dark Mother of Spiders, understands the<br />

way of spiders and can influence them to assist in his<br />

spell preparation, at least to a limited degree. Beginning<br />

at 3 rd level, the dark weaver can direct spiders to craft<br />

magical webs on which to store his arcane spells.<br />

These magical webs are filled with arcane symbols,<br />

which only dark weavers may read – in essence, the<br />

dark weaver gains the ability to create scrolls from<br />

webbing.<br />

Web scribe works much as the Scribe Scroll feat does.<br />

Directing spiders to create the scroll takes one hour<br />

per level of the spell to be woven into the web, and<br />

the actual scribing process requires one day per 1,000<br />

gold pieces of the base price. The base price of a web<br />

is equal to the level of the spell to be cast x its caster<br />

level x 25 gold pieces. To successfully scribe a web,<br />

the dark weaver must expend 1/25 th of the base price in

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!