Explorative Learning Conference Theme - Physics Department ...
Explorative Learning Conference Theme - Physics Department ...
Explorative Learning Conference Theme - Physics Department ...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Proocedings Proocedings of<br />
of<br />
I. I. International International Dynamic, Dynamic,<br />
Dynamic,<br />
<strong>Explorative</strong> <strong>Explorative</strong> and<br />
and<br />
Active Active <strong>Learning</strong> <strong>Learning</strong> <strong>Learning</strong> <strong>Conference</strong><br />
<strong>Conference</strong><br />
<strong>Conference</strong><br />
Editors Editors<br />
Editors<br />
Assist. Assist. Prof. Prof. Dr. Dr. Zekeriya KARADA KARADAG<br />
KARADA<br />
Assist. Assist. Prof. Prof. Dr. Dr. Yasemin Yasemin DEVECIOGLU<br />
DEVECIOGLU-KAYMAKCI<br />
DEVECIOGLU KAYMAKCI<br />
July 2-5, 2012<br />
Bayburt, Turkey
IDEAL IDEAL <strong>Conference</strong><br />
<strong>Conference</strong><br />
<strong>Conference</strong> <strong>Conference</strong> <strong>Theme</strong>: <strong>Theme</strong>: <strong>Explorative</strong> <strong>Explorative</strong> <strong>Learning</strong><br />
<strong>Learning</strong><br />
Hosted by<br />
Bayburt University, 2012
INDEX<br />
IDEAL Technologies for Mathematics <strong>Learning</strong>: Opportunities and Challenges ................................. 1<br />
John Olive<br />
Seeking Mathematical Understanding Through DynAmic Modeling and <strong>Explorative</strong> <strong>Learning</strong> ........ 22<br />
Lingguo BU<br />
<strong>Learning</strong> in the Networked Society ...................................................................................................... 23<br />
Piet KOMMERS<br />
Visual information and epistemic objects in scientific practices: The missing link and the role of new<br />
technologies in meeting the learning challenge .................................................................................... 24<br />
Sibel ERDURAN<br />
The Examinatıon of The Gifted Students’ Mathematical Thinking Skills in Computer-Assisted<br />
Environment ......................................................................................................................................... 25<br />
Adnan Baki, Avni Yıldız, Serdal Baltacı<br />
Heating Up The Discussion: Promoting And Investigating Argumentation In The Context Of<br />
Chemistry Stories ................................................................................................................................. 43<br />
Aybüke PABUCCU, Sibel ERDURAN, Jon JAMES<br />
The Net Generation <strong>Learning</strong> Science: Anywhere & Anytime ............................................................ 59<br />
Ayşe Gül ÖZBĐLEN, Osman GÜLNAZ<br />
Dıssectıng Scıence In Medıa: Analysıng Interactıons In A Postgraduate Course ................................ 63<br />
Canan BLAKE, Eileen SCANLON<br />
Learner Centerıng Desıgn Concept In E-Learnıng ............................................................................... 72<br />
Erhan AKYAZI, Hülya SOYDAŞ ÇAKIR<br />
The Opinions of The Students Of Vocational Hıgh School Related To Computer-Aided <strong>Learning</strong><br />
Environment Which is Created By Using Derive Software On Limit-Continuity Subject .................. 83<br />
Elif ERTEM, Gül KALELĐ YILMAZ, Adnan BAKĐ, Nuri Can AKSOY
The Effect Of Computer- Asisted Materials Designed For Prizm Subject On Pre-Service Primary<br />
School Teachers’ Achievement .......................................................................................................... 100<br />
Gül KALELI-YILMAZ, Nuri Can AKSOY, Bülent GÜVEN, Elif ERTEM<br />
Approaches To Teachıng Of Prerequisite Mathematics Concept via Computer Algebra System’s In<br />
Mathematical Analysis ....................................................................................................................... 115<br />
Güler TULUK<br />
Student Teachers’ Views on Using BIT ............................................................................................. 123<br />
Hakan Şevki AYVACI, Yasemin DEVECĐOĞLU<br />
Educational Climate in Lessons of Mathematics Presented in a Foreign Language in Dynamic and<br />
Interactive Environment ..................................................................................................................... 131<br />
Helena Binterová<br />
A Journey Of Socialization Process In Socio-Virtualization Context ................................................ 149<br />
Đbrahim KURT, Aziz YILDIRIM<br />
Digital Games in Science Education: Developing Students’ 21 st Century <strong>Learning</strong> Skills ............... 159<br />
Isha DeCoito, Maurice DiGiuseppe<br />
The Planck Visualization Project:<br />
Immersive and Interactive Software for Astronomy and Cosmology Education ............................... 173<br />
Jatila van der Veen, Ryan McGee, John Moreland<br />
vBlocks: An Đpad App Used To Teach Patterns And Combinatorics In Early Childhood Education 189<br />
Kevin R. MERGES, Anoop AHLUWALIA<br />
Introducing the intTT Project and Evaluating the Master CD of the intTT Project ........................... 203<br />
Nevzat YĐĞĐT, Nedim ALEV<br />
Preservice Teachers’ Opinions Regarding Use Of Excel In Mathematics Teaching ......................... 213<br />
Nejla ÇALIK, Nuri Can AKSOY, Cengiz ÇĐNAR<br />
Use Of Information Technologies In The Education Of Individuals With Special Needs ................ 229<br />
Özlem ASLAN BAĞCI, Hakkı BAĞCI
The Dynamic Process Of <strong>Learning</strong>: The Influence Of Intellectual Social Teaching Environment,<br />
Previous Achievement, And Pedagogic Content Knowledge On Solving Scientific Problems ......... 234<br />
Safa A. Zaid-ELKILANI, Husein F. RAMZOUN<br />
Exploring Elementary Mathematics Pre-Service Teachers' Perception To Use Multiple<br />
Representations In Problem Solving .................................................................................................. 241<br />
Ozdemir, Ş., Ayvaz Reis Z., Karadağ, Z.<br />
Sınıf Öğretmeni Adaylarının Öğrenme Nesnesi Kullanımına Đlişkin Görüşleri: Sosyal Bilgiler Dersi<br />
ÖrneğĐ ................................................................................................................................................. 282<br />
Seher YARAR KAPTAN, Sema YARAR<br />
Effect Of Geogebra Software On Seventh Grade Students’ Success Of Transformation Geometry . 292<br />
Ümit Emre OÇAK, Bülent GÜVEN, Gül KALELĐ-YILMAZ<br />
Breaking Barriers and Borders: Impetus for an International Virtual Science Fair Pilot Program .... 303<br />
Whitney C. ELMORE, Gabriela JONAS-AHREND<br />
Computer-Assisted Applications In Geometry Teaching: Examples For Usage Of Dynamic Geometry<br />
Software Cabri .................................................................................................................................... 316<br />
Yasemin DEVECĐOĞLU, Gül KALELĐ-YILMAZ, Bahadır YILMAZ, Özge ERDEM, Murat<br />
ABDĐOĞLU, Recayi KAYMAKCI<br />
The Effect Of Peer Instruction Method In Teaching <strong>Physics</strong> Concepts To The 6th Grade Science And<br />
Technology Course On Students’ Achievement Cabri ....................................................................... 327<br />
Özgür Yeşiloğlu Önder Şimşek<br />
Teaching Presence in a Virtual Language <strong>Learning</strong> Environment ..................................................... 331<br />
Mahbubeh Taghizade FahimehTajabadi<br />
Sınıf Öğretmeni Adaylarının Bilgisayar Destekli Eğitim Yapmaya Đlişkin Tutumlarının Đncelenmesi<br />
(Bayburt Üniversitesi Örneği) ............................................................................................................ 343<br />
Ceren Çevik, Betül Küçük, Hülya Kodan, Tuğba Aydın
The Planck Visualization Project:<br />
Immersive and Interactive Software for Astronomy and Cosmology Education<br />
Jatila van der Veen*, University of California Santa Barbara<br />
Ryan McGee, University of California Santa Barbara<br />
John Moreland, Purdue University Calumet<br />
* Corresponding Author<br />
We describe two simulations for teaching astronomy and cosmology which we have developed as part of the<br />
education and public outreach program of the international Planck Mission. The first is an interactive, Virtual<br />
Reality simulation of the Planck Mission, which supports learning of basic concepts in Solar System astronomy.<br />
The second is an interactive visualization and sonification of the Cosmic Microwave Background, the oldest<br />
radiation of the universe, which supports learning of basic concepts in contemporary cosmology. The<br />
simulations, as well as our accompanying curricula and publications, are available on our website:<br />
http://planck.caltech.edu.<br />
Keywords: Virtual Reality for Science Education, Dynamic and Interactive Science <strong>Learning</strong> Environments,<br />
<strong>Explorative</strong> <strong>Learning</strong>; Visual <strong>Learning</strong><br />
Planck Görselleştirme Projesi:<br />
Astronomi ve Kozmoloji Eğitimi Đçin Üç Boyutlu ve Etkileşimli Yazılım<br />
Bu çalışmada, The International Planck Mission Programı kapsamındaki eğitim ve sosyal yardım programının<br />
bir parçası olarak astronomi ve kozmoloji öğretimine yönelik geliştirdiğimiz iki simülasyonu tanıtmaktayız.<br />
Bunlardan birincisi, Güneş Sistemi astronomisi temel kavramlarının öğrenilmesini destekleyen Planck Mission<br />
etkileşimli Sanal Gerçeklik simülasyonu. Đkincisi ise, çağdaş kozmolojinin temel kavramlarının öğrenilmesini<br />
destekleyen, Evrenin en eski ışıması Kozmik Mikrodalga Arkaplanının etkileşimli canlandırılması ve<br />
seslendirmesi. Bu simülasyonlar, bunlara ait eğitim programları ve yayınlar, web sitemizde mevcuttur:<br />
http://planck.caltech.edu.<br />
Anahtar Kelimeler: Fen Eğitimi için Sanal Gerçeklik; Dinamik ve Đnteraktif Fen Öğrenme Ortamları,<br />
Açınsayarak Öğrenme, Görsel Öğrenme.<br />
Introduction:<br />
It is estimated that each year more than 250,000 undergraduates take introductory astronomy<br />
in the United States and Canada (Partridge & Greenstein, 2004), yet in spite of the popularity<br />
of college astronomy courses, surveys suggest that a large segment of the American public<br />
has a rather limited understanding of the Earth’s place in space (Fraknoi, 1998; 2004).<br />
Numerous studies suggest that many college students hold misconceptions about the Solar<br />
173
System and the Earth’s place within the cosmos (Shapiro, Whitney, Sadler, & Schneps, 1987;<br />
Barnett, Keating, Barab, & Hay, 2000; Bakas & Mikropoulos, 2003), including the notion that<br />
the Sun goes around the Earth (Yair, Mintz, & Litvak, 2001), and other “folk concepts”<br />
(Zeilik, Schau, & Mattern, 1998). Such naïve viewpoints may not be corrected by traditional<br />
lecture-based instruction, in which students are passive recipients of knowledge (Wallace,<br />
Prather, & Duncan, 2012). Cosmology is one of the most popular topics in introductory<br />
college astronomy, yet also one of the most difficult to convey (Wallace, Prather, & Duncan,<br />
2011). Concepts such as the Big Bang, expansion and evolution of the universe, evidence for<br />
dark matter, and the idea that the actual universe extends more than three times farther than<br />
the observable universe are problematic for students to grasp (Wallace et al., 2012; Davis &<br />
Lineweaver, 2004).<br />
In this paper we discuss previous studies that have demonstrated how the use of virtual<br />
environments and game-like simulations have improved students’ conceptual reasoning in<br />
introductory astronomy. We then discuss two new simulations that we have developed for<br />
undergraduate astronomy and cosmology, and suggest teaching strategies for incorporating<br />
our simulations into the teaching and learning of introductory astronomy and cosmology.<br />
Interactive Simulations and Virtual Immersive Environments in Astronomy Education<br />
The U.S. National Research Council recommends computer simulations in science education<br />
because they<br />
… enable learners to see and interact with representations of natural<br />
phenomena that would otherwise be impossible to observe—a process that<br />
helps them to formulate scientifically correct explanations for these<br />
phenomena.<br />
(National Research Council Report, 2011)<br />
Indeed, within the last decade a number of studies using interactive simulations and virtual<br />
immersive environments in introductory astronomy report improvement in students’<br />
understanding of basic concepts over traditional lecture-based methods (Yu, Sahami, & Denn,<br />
2010; Gazit, Yair, & Chen, 2005; Bakas & Mikropoulos, 2003; Yair, Mintz, & Litvak, 2001;<br />
Barnett, Keating, Barab, & Hay, 2000). Savage, McGrath, McIntyre, & Wegener (2010)<br />
obtained substantial gains in first-year physics students’ conceptual understanding of Special<br />
Relativity when they combined virtual reality simulations with traditional instructional<br />
methods. These authors emphasize that it is the immersive, interactive, first-person, and<br />
game-like nature of such simulations that has the potential to facilitate students’ discovery<br />
174
learning. Barab and Dede (2007) cite several studies which illustrate how game-like virtual<br />
learning experiences provide a strong sense of engagement with science content for all<br />
learners. Other studies suggest that a combination of learning in virtual environments and real<br />
world experiences may provide the optimal pedagogical strategy in science education (Winn<br />
et al., 2006).<br />
We present two new simulations for astronomy and cosmology education. Originally<br />
developed as outreach tools in support of the international Planck Mission, these simulations<br />
directly support learning goals for introductory college astronomy (as suggested by Partridge<br />
& Greenstein, 2004, e.g.) and basic cosmology (as suggested by Wallace, et al., 2012, e.g.).<br />
Our Planck Mission in Virtual Reality (PMVR) simulation runs in a virtual solar system, and<br />
offers a non-competitive game-like, immersive experience in which the user can interact with<br />
the satellite as it leaves the Earth, arrives at its orbital location around the second Lagrange<br />
Point (L2), and scans the sky. The user can explore the solar system, navigate or use hot keys<br />
to jump from planet to planet, while the satellite ‘paints’ the image of the Cosmic Microwave<br />
Background on the sky. Time in the simulation begins on May 14 th , 2009 with the launch of<br />
Planck from French Guiana. Even after the mission ends, the user can fast-forward time to<br />
observe alignments of the planets into the future.<br />
Our Visualization and Sonification of the Cosmic Microwave Background (CMB), or Sounds<br />
of the CMB, utilizes the technique of sonification to explore hypothetical universes derived<br />
from different cosmological models in sound space. This simulation supports learning<br />
objectives in cosmology, the origin of the universe, and the origin and meaning of the CMB.<br />
In addition, it can appeal to art and music students because it utilizes the physics of music to<br />
teach about the physics of the early universe. In the next section we present a brief overview<br />
of the CMB and the Planck Mission, followed by a brief discussion of each simulation. The<br />
technical details and theoretical background of our simulations are described in Moreland,<br />
Dekker, & van der Veen. (2011), McGee, van der Veen, Wright, Kuchera-Morin, Alper, &<br />
Lubin (2011), and van der Veen (2010).<br />
About the Cosmic Microwave Background and the Planck Mission<br />
Formation of the CMB. According to our current understanding, the universe began some<br />
13.7 billion years ago in an unimaginably hot, dense, compact state, from which it suddenly<br />
expanded after an unknown period of dormancy. As the universe expanded and cooled, it<br />
became a fluid of tightly coupled matter and radiation. Dark matter, which does not interact<br />
electromagnetically, condensed first, driving oscillations which then propagated through the<br />
175
expanding universe as extremely long wavelength sound waves in the matter-radiation fluid.<br />
At approximately 380,000 years after the so-called Big Bang, the universe became cool<br />
enough for matter and radiation to decouple, and light could travel freely for the first time.<br />
The pattern of those primordial sound waves was imprinted in the light that last scattered off<br />
their surface as red and blue shifts, seen today as microKelvin fluctuations in the CMB (Fig.<br />
1a). The power spectrum of the CMB (Fig. 1b) encodes the physical parameters of the<br />
universe such as the relative proportions of normal matter, dark matter and dark energy,<br />
ionization history, expansion rate and possible primordial anisotropy. Thus it has been a<br />
major goal of experimental cosmology over the past two decades to derive the power<br />
spectrum of the CMB fluctuations from increasingly high-precision maps (Efstathiou, et al.,<br />
2005).<br />
About the Planck Mission. Planck is an international mission, led by the European Space<br />
Agency with significant contribution by NASA, designed to improve our understanding of the<br />
origin and evolution of the universe. Launched on May 14, 2009, Planck has been mapping<br />
the microwave sky in nine frequency channels (30 to 857 GHz), with a temperature sensitivity<br />
of a few microKelvin, and spatial resolution as fine as 5 arc minutes. The main scientific<br />
objective of Planck is to measure the spatial anisotropy of the CMB with an accuracy set by<br />
fundamental astrophysical limits. Planck will extract essentially all the information contained<br />
in the CMB and its power spectrum, with which to constrain models of how the universe<br />
originated and evolved (Efstathiou et al., 2005 and http://sci.esa.int/science-<br />
e/www/area/index.cfm?fareaid=17 ). Planck is considered a decadal or legacy mission, and is<br />
the third satellite (after CoBE and WMAP) to map the entire sky in microwave frequencies.<br />
Figure 1. 1a (left): Map of the microKelvin fluctuations in the Cosmic Microwave<br />
Background (CMB), WMAP Satellite. 1b (right): Power spectrum of the CMB, WMAP<br />
Satellite, 7-year data release.<br />
176
The Planck Mission in Virtual Reality<br />
The Planck Mission in Virtual Reality (PMVR) is designed for use in a variety of<br />
environments, from a multi-user virtual immersive space in which the instructor ‘drives,’ and<br />
the students wear special glasses which create the 3D effect, to a single-user virtual world<br />
available on a PC, in 2D or 3D modes, in which the individual user is the driver. The PMVR<br />
embodies the three key features of a successful VR environment of autonomy, presence, and<br />
interaction described by Zeltzer (1992).<br />
There are two scenes from which to choose: Planck in Space, and Planck Instruments (Fig.<br />
2). Planck in Space is especially useful for teaching basic Solar System astronomy, in addition<br />
to illustrating the trajectory and orbit of the Planck satellite. In the current version of the<br />
software, the user can change the background from a composite image of the Milky Way to a<br />
view of the constellations. With the orbits toggled on, the background includes the Celestial<br />
Equator and the Ecliptic. The Earth’s orbit is colored red, so as to provide a constant<br />
reference point. Students can see how the planets’ orbits lie on the Ecliptic, while the Moon’s<br />
orbit is tilted relative to the Ecliptic (useful for explaining why a lunar eclipse does not occur<br />
every month), and how the Celestial Equator, Ecliptic, and plane of the galaxy are inclined<br />
relative to each other. With a little practice, students can learn to fly through the Solar System<br />
and search for each planet by following the path of its orbit. The small sizes of objects in the<br />
Solar System relative to their distances very quickly become apparent!<br />
The Instruments scene allows the user to virtually fly inside the satellite and explore it. There<br />
are twelve hot zones where information about the satellite appears, presenting a game-like<br />
Figure 2. Left: Initial screen, Planck in Space. Right: Planck Instruments screen.<br />
challenge to the student to find them all. ‘Flying’ on a PC is accomplished by a combination<br />
of arrow keys and mouse strokes, while in a 3D theater the simulation works with a 6-df<br />
wand. A user can explore the inside of the satellite, such as flying into one of the feed horns<br />
177
which collect microwaves of a particular frequency, and flying along the waveguides,<br />
approximating the path a photon would take down to the detectors (Fig. 3). Before running<br />
the simulation, the instructor can edit the configuration file so as to select the features s/he<br />
wishes to be available to the students.<br />
Figure 3. 3a (left): Close-up of Planck’s instrument panel. 3b (right): ‘Flying’ inside one<br />
of th 44-GHz feedhorns.<br />
Sounds of the CMB: Visualization and Sonification of the Cosmic Microwave<br />
Background<br />
Our Sounds of the CMB is designed to help students develop an understanding of the main<br />
science goal of the Planck Mission: to extract essentially all the information contained in the<br />
CMB temperature anisotropies, with which to constrain models of the universe (Efstatiou, et<br />
al. 2005). The simulation consists of two parts: visualization and sonification, which can be<br />
run together or separately. The visualization consists of the map of simulated temperature<br />
anomalies of the CMB and their angular power spectrum, which have been computed using<br />
the public domain Code for Anisotropies in the Microwave Background (CAMB) - the same<br />
modeling software used by the international cosmology community (Lewis, Challinor, &<br />
Lasenby, 2000). The current reference model is based on the WMAP 2009 published values;<br />
however, as soon as the new Planck CMB data are released, we will replace the WMAP<br />
reference model with the new Planck values.<br />
The graphic interface has two sliders which allow the user to choose between model universes<br />
with different proportions of normal (baryonic) matter, dark matter, and dark energy (Fig. 4).<br />
Both the map and the power spectrum change in response to the changing model parameters,<br />
as does the sound. A third slider allows the user to adjust the color-temperature mapping<br />
scheme, shown on the temperature bar at the top of the screen (Fig. 4). Other features of the<br />
178
visualization include zooming in and out, rotating the sphere in any direction, or rotating the<br />
user’s viewpoint horizontally or vertically.<br />
Figure 4. Visualization and sonification of the CMB. Shown here is an unphysical<br />
model with the correct proportion of dark matter (70%), but 5 times too much baryonic<br />
matter and less than half as much dark matter as has been assumed from previous CMB<br />
measurements.<br />
Each model universe produces a different sound, with different harmonic content (Fig. 4,<br />
lower right insert). The user can vary the peak width to change the timbre of the sound, as<br />
well as total band width to listen to individual harmonics, thus effectively exploring the<br />
features of the CMB power spectrum in sound space. It is interesting to note that small<br />
changes in the density parameters of the universe produce clearly audible changes in the<br />
sound, while the corresponding features in the visual map are much less apparent.<br />
Pedagogical applications of the Planck Mission Simulation in Virtual Reality<br />
The PMVR supports learning objectives for introductory astronomy (Partridge & Greenstein,<br />
2003, e.g.). Because of its ‘back story’ of an actual satellite which is orbiting the second<br />
Lagrange point in the Earth-Sun system, the PMVR provides a real-world example with<br />
which to discuss launching space probes, gravitational fields, and why different orbits are<br />
chosen for different missions. The immersive nature of the simulation provides an opportunity<br />
to help students develop their cognitive spatial reasoning, while the dynamic nature of the<br />
179
simulation gives a ‘gut-level’ understanding that the Earth and all the planets are in constant<br />
relative motion.<br />
Kepler’s Laws. It is fairly straight forward to demonstrate shapes of planetary orbits using the<br />
PMVR by navigating above the plane of the orbits and then turning around and looking down,<br />
as shown in Figure 5, for example. A popular misconception among students is that, because<br />
Kepler’s Laws state that the planets orbit the Sun in elliptical orbits, the orbits are highly<br />
elliptical, as often portrayed in text books. It is quite apparent in the simulation that the orbits<br />
are only slightly elliptical, with Mercury’s orbit having the greatest ellipticity.<br />
Figure 5. View from ‘above’ showing the orbits of Mercury, Venus,<br />
Earth (colored red), and Mars; Jupiter’s orbit is barely visible, cutting<br />
across the upper corners in the image.<br />
Supporting observations. It is also possible to demonstrate the reasons for certain terrestrial<br />
observations by being in the immersive environment of the virtual Solar System and<br />
observing from different perspectives which are not possible on Earth. For example: The<br />
question of why the Moon always keeps the same face towards the Earth can be answered in<br />
the virtual environment by following the Moon around its orbit from a perspective fixed on<br />
the Earth (Fig. 6), and then ‘flying’ above the plane of the Moon’s orbit and following it on its<br />
path around the Earth from an external perspective (Fig. 7).<br />
An instructor can use the immersive environment to explain why we see the various planets in<br />
different directions, looking toward or away from the Sun. For example, this winter (2012)<br />
there has been a spectacular view of the planets Venus and Jupiter in the Northern<br />
Hemisphere as they approached each other and then appeared to trade places. By fast-<br />
forwarding the simulation to the desired date, the instructor can demonstrate how it is possible<br />
to see Venus, an inferior planet, and Jupiter, a superior planet, in the same direction of the sky<br />
180
(looking toward the Sun just after sunset), and illustrate why these two planets appeared to<br />
change places from our perspective. An example of this alignment is shown in Figure 8 for<br />
the evening of March 2, 2012, for the actual sky (8a) and the simulation, (8b).<br />
Figure 6. View of the Moon, from inside its orbit. The Earth is ‘behind’ the camera.<br />
From this perspective the user can follow the Moon as it orbits the Earth, always keeping<br />
the same face to the ‘camera.’<br />
Figure 7. View from outside the Moon’s orbit. Object scale is 25x. Mars is visible in<br />
the background on the left, and Planck is seen heading for L2, beyond the Moon to the<br />
right.<br />
181
An ideal implementation of the PMVR would be for an instructor to first take the class as a<br />
whole on a guided virtual tour of the solar system and investigation of the Planck satellite in<br />
an immersive 3D environment, and then assign students to work through independent<br />
explorations in either 3D or 2D mode on a PC. Many campuses now have virtual immersive<br />
spaces or 3D theater capability, but even without such technology, a 3D experience can be<br />
achieved inexpensively by projecting the simulation onto a screen using the anaglyph mode,<br />
and giving students red-cyan glasses, which can be purchased in bulk for around 10 cents<br />
each.<br />
Figure 8. 8a, Left: View from Ireland of Mercury, Venus, and Jupiter in the evening<br />
sky, March 2, 2012. (Image credit: Mary Bulman, Armagh Planetarium. Used with<br />
permission from http://www.armaghplanet.com/blog/wonders-of-the-march-night-sky.htm,<br />
retrieved 22-04-2012.<br />
8b, Right: View from above the ecliptic within the PMVR for the same date, showing<br />
alignments of Earth, Venus, and Mercury. Object scale set to 40x; planets were enhanced with<br />
Photoshop for the purposes of this image, but actually appear much smaller in the simulation.<br />
Jupiter is off the screen, in the direction of the arrow, but would be visible if projected in an<br />
immersive VR environment.<br />
In addition to a virtual Solar System, the PMVR contains the actual trajectory of the Planck<br />
Satellite, from its launch site in French Guiana to its insertion into a Lissajous orbit around<br />
the second Lagrange point (L2) in the Earth-Sun system, and two years of orbital data. One<br />
can clearly observe Planck executing its orbit, approximately perpendicular to the ecliptic,<br />
especially if one speeds up time in the simulation. Figure 9 is a snapshot taken in the<br />
simulation on August 9, 2009, when Planck had just reached its orbit around L2. The idea<br />
182
that a satellite can orbit about an empty location in space is not intuitive, as most students<br />
imagine satellites to orbit the Earth or other body in the Solar System, yet Lagrangian orbits<br />
have been used for more than a decade (WMAP was placed in an L2 orbit in 2000; the<br />
Herschel Infrared Telescope was launched into an L2 orbit with Planck, and the James Webb<br />
Space Telescope is planned for launch in 2014 also in an L2 orbit.) Thus, this feature is useful<br />
for explaining something about the actual data collection process that lies behind the<br />
published maps and images.<br />
Assessment. The PMVR also has the capability of recording movies. With a little practice,<br />
students can record their own explorations and demonstrations, including their own<br />
narrations. Instructors can use this feature to design both formative and summative<br />
assessments of students’ understanding. Partridge and Greenstein (2003) report that there is a<br />
“a crying need [in astronomy education] for tests and other assessment methods that get at<br />
deep understanding, not quickly learned and quickly forgotten facts” (p. 12). Having students<br />
record movies using the PMVR offers an alternative form of assessment that instructors can<br />
use to probe students’ deep understanding.<br />
Figure 9. Planck entering its Lissajous orbit around L2. Earth-Moon distance is<br />
approximately 350,000 km; Earth-L2 distance is approximately 1.5 million km; radius of<br />
Planck’s orbit around L2 is approximately 400,000 km, approximately perpendicular to<br />
the ecliptic.<br />
183
We suggest that the Planck Mission Simulation, when combined with night-time<br />
observations, provides a powerful means of giving students a real sense of our place in space<br />
by connecting observations in the virtual world with observations in the real world. We will<br />
begin testing the simulation with introductory astronomy students in the Center for Innovation<br />
through Visualization and Simulation (CIVS) at Purdue University Calumet<br />
(http://webs.purduecal.edu/civs/) and with test subjects in the Research Center for Virtual<br />
Environments and Behavior (RecVeb) at the University of California Santa Barbara<br />
(http://www.recveb.ucsb.edu/) during 2012-2013. Results will be reported in a forthcoming<br />
paper.<br />
Pedagogical applications of the Sounds of the CMB<br />
Cosmology is a popular topic in introductory astronomy courses, yet also one of the most<br />
challenging. Students enrolled in introductory astronomy arrive with pre-existing naive ideas<br />
about the nature of the Big Bang and expansion of the universe which are not easily corrected,<br />
unless instructors take into account students’ prior knowledge (Wallace, Prather, & Duncan,<br />
2012, p.1). Our Sounds of the CMB simulation and accompanying curricula build upon<br />
students’ presumed familiarity with sound and pitch to guide them to an intuitive<br />
understanding of how we derive the physical properties of the universe from the spatial<br />
variations in the oldest light we can observe.<br />
The notion of the “sounds of the universe” has a great deal of popular appeal from both the<br />
artistic and ‘mystical’ perspectives, yet it is also a valid scientific model. For the first 380,000<br />
years of its life, the universe was comprised of a tightly-coupled plasma of charged particles<br />
and photons through which acoustic waves were propagating. Soon after the 3 0 background<br />
radiation was discovered by Arno Penzias and Robert Wilson in 1965, the anisotropy due to<br />
primordial acoustic waves was predicted. The fact that this predicted anisotropy has been<br />
measured with increasing precision by the CoBE, WMAP, and now Planck missions, as well<br />
as a host of balloon-born observations, is one of the most important and successful unions of<br />
theory and experiment in contemporary physics, for which two Nobel Prizes have been<br />
awarded. 1<br />
1 In 1978 Arno Penzias and Robert Wilson received the Nobel Prize for their discovery of the CMB, and in 2006<br />
George Smoot and John Mather received the Nobel Prize for their discovery of the anisotropy of the CMB using<br />
the Cosmic Background Explorer (CoBE) satellite.<br />
184
The Education and Public Outreach group of the Planck Mission in the US has developed a<br />
series of curricular materials that support the teaching of cosmology for introductory<br />
astronomy, and provide the necessary background for understanding the Sounds of the CMB<br />
simulation. Preliminary results of simply giving the simulation to an instructor to use with an<br />
introductory class have indicated that without offering the Sounds of the CMB simulation<br />
within a correct pedagogical framework, there is the potential for instructors who do not<br />
understand it to lead students to an incorrect mental model. We therefore offer the simulation<br />
along with cosmology curricula and modeling exercises written by US Planck team members<br />
on our website (http://planck.caltech.edu/epo), and are planning a series of workshops for<br />
college instructors for the summer of 2013.<br />
The simulation itself can be used in as a demonstration tool by the instructor, or as an<br />
exploration for students to compare the sounds of the universe as we currently understand it<br />
with hypothetical universes with different ratios of baryons, dark matter, and dark energy.<br />
One feature that is dramatically apparent through the sonification is that, for any fraction of<br />
dark energy that is selected, increasing the ratio of baryons to dark matter dramatically<br />
increases both the pitch and the volume of the fundamental. This is due to the tighter coupling<br />
of matter to radiation when the baryon fraction is increased. Why this should be so provides<br />
an interesting exploration, and opportunity to model sound propagation with fluids of<br />
different densities and mass-spring systems. We provide a database of 45 model universes (15<br />
each of flat, open, and closed models), in which we vary the proportions of baryons, dark<br />
matter, and dark energy.<br />
In addition to using the models we provide, students can create their own model universes<br />
using interactive software available from NASA, at the CAMB web interface,<br />
lambda.gsfc.nasa.gov/toolbox/tb_camb_form.cfm. For more advanced students we would<br />
encourage instructors to have students create their own model universes in which they vary<br />
some of the other cosmological parameters (such as the Hubble Constant, helium fraction, and<br />
reionization time) and compare the sounds of such models with the current best estimates.<br />
Our sonification software can be used independently of the CMB visualization, and thus<br />
presents an intriguing means of finding harmonic content in any time series or ordered data<br />
set. For example: if a class is observing variable stars, after deriving their light curves<br />
photometrically, students could input their light curves as a two-column data array (amplitude<br />
as a function of time) into the sonification software and compare the ‘sounds’ of different<br />
types of variable stars. Sonification thus applied to variable astronomical phenomena provides<br />
185
a powerful means of allowing blind students to ‘visualize’ concepts in astronomy that rely<br />
heavily on visual data.<br />
Preliminary results with a pilot group of Astro 1 students at an American university suggest<br />
that with some refinement of the software, additional curriculum development, and training<br />
for instructors, the Sounds of the CMB will be useful in teaching about the importance of the<br />
Cosmic Microwave Background in our understanding of the origin and composition of the<br />
universe. In the words of one professor who has tested it with two classes of Astro 1 students:<br />
We teach lots of artists/musicians who totally understand harmonics, and the<br />
sonification/visualization speaks to them. We are finding that students are<br />
tuning out lectures and the earlier we get them working on the information and<br />
visualizing the concepts, the better (Professor A.L., personal communication,<br />
31.01.2012).<br />
Plans for continued development and future research: The software currently runs under<br />
Mac-OS 10.0 or higher (Snow Leopard and later versions), and runs clumsily on<br />
Linux/ubuntu-64. Our goal for the coming year is to convert the code to HTML-5 for<br />
maximum distribution via our website. In summer of 2013 we plan to hold workshops for<br />
educators as part of the Cosmos in the Classroom symposium of the Astronomical Society of<br />
the Pacific.<br />
In Conclusion:<br />
In 2013 the Planck Mission will release detailed maps of the CMB in nine frequency bands,<br />
from microwave to near-infrared, as well as polarization maps of the CMB, and the best-<br />
constrained power spectrum to date. When the new data become available, we will<br />
incorporate them into both our simulations. Our simulations, publications, and curricula are<br />
continually updated, and are available via the Planck main U.S. website,<br />
http://planck.caltech.edu/epo. Future results of testing our simulations with students and<br />
instructors will be presented in forthcoming publications.<br />
Acknowledgements: This work was supported by a grant from the Planck Mission<br />
and the Jet Propulsion Laboratory in Pasadena, California. The authors wish to thank the<br />
Center for Visualization and Simulation at Purdue University Calumet where the Planck<br />
Mission Simulation was developed, and Gerald Dekker, lead programmer. The authors wish<br />
to thank Basak Alper and Wesley Smith of the AlloSphere Research Group at the University<br />
of California Santa Barbara for their seminal roles in programming the Visualization and<br />
186
Sonification of the CMB. We also wish to thank Professor JoAnn Kuchera-Morin, AlloSphere<br />
Director and Dr. Matthew Wright, AlloSphere Project Manager for their contributions to the<br />
CMB simulation. We wish to also acknowledge Dr. Charles Lawrence, Chief Scientist for<br />
Planck in the US, Professor Philip Lubin, of the University of California Santa Barbara, and<br />
Dr. Graca Rocha of the Planck Mission for their contributions to the science content of the<br />
simulations.<br />
References:<br />
Bakas, C. & Mikropoulos, T. (2003): Design of virtual environments for the comprehension<br />
of planetary phenomena based on students' ideas, International Journal of Science<br />
Education, 25:8, 949-967<br />
Barab, S. & Dede, C. (2007). Games and Immersive Participatory Simulations for Science<br />
Education: An Emerging Type of Curricula, Journal of Science Education and<br />
Technology, 16 (1), 1-3 February 2007. DOI: 10.1007/s10956-007-9043-9.<br />
Barnett, M., Keating, T., Barab, S.A., & Hay, K.E. (2000). Conceptual Change Through<br />
Building Three-Dimensional Virtual Models. In B. Fishman & S. O'Connor-Divelbiss<br />
(Eds.), Fourth International <strong>Conference</strong> of the <strong>Learning</strong> Sciences (pp. 134-141).<br />
Mahwah, NJ: Erlbaum.<br />
Davis, T.M. & Lineweaver, C.H. (2004). Expanding Confusion: Common Misconceptions of<br />
Cosmological Horizons and the Superluminal Expansion of the Universe, Publications<br />
of the Astronomical Society of Australia, 21(1), 97-109.<br />
Dekker, G., Moreland, J., and van der Veen, J. (2011). Developing the Planck Mission<br />
Simulation as a multi-platform immersive application, Proceedings of the ASME 2011<br />
World <strong>Conference</strong> on Innovative Virtual Reality, WINVR2011, June 27-29, 2011,<br />
Milan, Italy, paper # WINVR2011-5575.<br />
Efstathiou, G., Lawrence, C., Tauber, J., & the International Planck Collaboration (2005).<br />
Planck: The Scientific Programme. Avaliable on line at<br />
http://www.rssd.esa.int/SA/PLANCK/docs/Bluebook-ESA-<br />
SCI%282005%291_V2.pdf.<br />
Fraknoi, A. (1998). Astronomy Education in the United States, downloaded on 29/02/2012<br />
from http://www.astrosociety.org/education/resources/useducprint.html.<br />
Fraknoi, A. (2004). Insights from a Survey of Astronomy Instructors in Community and Other<br />
Teaching-Oriented Colleges in the United States, The Astronomy Education Review,<br />
3(1), 7-16.<br />
Furness, T.A., Winn, W., & Yu, R. (1998). Global change, VR and learning, A report for the<br />
NSF of workshops, The impact of three dimensional immersive VE on modern<br />
pedagogy, [Online]. Available: http://www.hitl.washington.edu/publications/r-97-32/<br />
retrieved 02-13-2012.<br />
Gazanit, E., Yair, Y., & Chen, D. (2005). Emerging Conceptual Understanding of Complex<br />
Astronomical Phenomena by Using a Virtual Solar System, Journal of Science<br />
Education and Technology, Vol. 14, Nos. 5/6, December 2005. DOI: 10.1007/s10956-<br />
005-0221-3, 459-470.<br />
Lewis, A., Challinor, A., and Lasenby, A. (2000). Efficient Computation of CMB anisotropies<br />
in closed FRW models, Astrophys. J., v. 538, 2000, p. 473-476. Previously appeared<br />
as astro-ph/9911177. Available from http://camb.info; web interface available at<br />
http://lambda.gsfc.nasa.gov/toolbox/tb_camb_form.cfm.<br />
187
McGee, R., van der Veen, J., Wright, M., Kuchera-Morin, J., Alper, B., and Lubin, P. (2011).<br />
Sonifying the Cosmic Microwave Background, in Proc.17th Int. Conf. on Auditory<br />
Display (ICAD-2011) June 20-24, 2011, Budapest, Hungary. ISBN 978-963-8241-<br />
72-6, OPAKFI Egyesület.<br />
National Research Council. (2011). <strong>Learning</strong> Science Through Computer Games and<br />
Simulations. Committee on Science <strong>Learning</strong>: Computer Games, Simulations, and<br />
Education, Margaret A. Honey and Margaret L. Hilton, Eds. Board on Science<br />
Education, Division of Behavioral and Social Sciences and Education.Washington,<br />
DC: The National Academies Press.<br />
Partridge, B. & Greenstein, G. (2004). Goals for "Astro 101": Report on Workshops for<br />
<strong>Department</strong> Leaders, Astronomy Education Review 2(2), 46-89. Downloaded from<br />
http://aer.aas.org/resource/1/aerscz/v2/i2 on 29/02/2012.<br />
Savage, C., McGrath, D., McIntyre, T., & Wegener, M. (2010). Teaching physics using<br />
virtual reality (CG7-454): Final report to the Australian <strong>Learning</strong> and Teaching<br />
Council. Available from http://www.olt.gov.au/resource-teaching-physics-virtualreality-anu-2010<br />
Shapiro, I., Whitney, C., Sadler, P., & Schneps, M. (1987). A Private Universe, documentary<br />
produced by the Harvard-Smithsonian Center for Astrophysics, Science Education<br />
<strong>Department</strong>, Science Media Group. ISBN: 1-57680-404-6.<br />
Smith, W., & Wakefield, G. (2007-2011). LuaAV: Real-time audiovisual scripting<br />
environment using Lua. Software coordinated by the AlloSphere Research Group,<br />
University of California, Santa Barbara. Available from http://lua-av.mat.ucsb.edu .<br />
van der Veen, J. (2010). The Planck Visualization Project: Seeing and Hearing the Cosmic<br />
Microwave Background, in Science Education and Outreach: Forging a Path to the<br />
Future ASP <strong>Conference</strong> Series, Vol. 431, 2010, Eds. Jonathan Barnes, James G.<br />
Manning, Michal G. Gibbs, and Denise A. Smith, p. 295-306.<br />
Wallace, C.S., Prather, E.E., & Duncan, D.K. (2011). A Study of General Education<br />
Astronomy Students’ Understandings of Cosmology. Part I. Development and<br />
Validation of Four Conceptual Cosmology Surveys, AER, 10, 010106-1,<br />
10.3847/AER2011029.<br />
Wallace, C.S., Prather, E.E., & Duncan, D.K. (2012). A Study of General Education<br />
Astronomy Students’ Understandings of Cosmology. Part IV. Common Difficulties<br />
Students Experience with Cosmology, 2012, AER, 11, 010104-1,<br />
10.3847/AER2011032<br />
Winn, W., Stahr, F., Sarason, C., Fruland, R., Oppenheimer, P., & Lee, Y-L (2006). <strong>Learning</strong><br />
oceanography from a computer simulation compared with direct experience at sea,<br />
Journal of Research In Science Teaching, 43(1), 25–42.<br />
Yair, Y., Mintz, R., & Litvak, S. (2001). 3D-virtual reality in science education: An<br />
implication for astronomy teaching. Journal of Computers in Mathematics and Science<br />
Teaching, 20(3), 293–306.<br />
Yu, K.C., Sahami, K., & Denn, G. (2010). Student Ideas about Kepler’s Laws and Planetary<br />
Orbital Motions, Astronomy Education Review 9 010108-1, 10.3847/AER2009069<br />
Zeilik, M., Schau, C., & Mattern, N. (1998). Misconceptions and their change in universitylevel<br />
astronomy courses. The <strong>Physics</strong> Teacher 36(2), 104-108.<br />
188