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Proocedings Proocedings of<br />

of<br />

I. I. International International Dynamic, Dynamic,<br />

Dynamic,<br />

<strong>Explorative</strong> <strong>Explorative</strong> and<br />

and<br />

Active Active <strong>Learning</strong> <strong>Learning</strong> <strong>Learning</strong> <strong>Conference</strong><br />

<strong>Conference</strong><br />

<strong>Conference</strong><br />

Editors Editors<br />

Editors<br />

Assist. Assist. Prof. Prof. Dr. Dr. Zekeriya KARADA KARADAG<br />

KARADA<br />

Assist. Assist. Prof. Prof. Dr. Dr. Yasemin Yasemin DEVECIOGLU<br />

DEVECIOGLU-KAYMAKCI<br />

DEVECIOGLU KAYMAKCI<br />

July 2-5, 2012<br />

Bayburt, Turkey


IDEAL IDEAL <strong>Conference</strong><br />

<strong>Conference</strong><br />

<strong>Conference</strong> <strong>Conference</strong> <strong>Theme</strong>: <strong>Theme</strong>: <strong>Explorative</strong> <strong>Explorative</strong> <strong>Learning</strong><br />

<strong>Learning</strong><br />

Hosted by<br />

Bayburt University, 2012


INDEX<br />

IDEAL Technologies for Mathematics <strong>Learning</strong>: Opportunities and Challenges ................................. 1<br />

John Olive<br />

Seeking Mathematical Understanding Through DynAmic Modeling and <strong>Explorative</strong> <strong>Learning</strong> ........ 22<br />

Lingguo BU<br />

<strong>Learning</strong> in the Networked Society ...................................................................................................... 23<br />

Piet KOMMERS<br />

Visual information and epistemic objects in scientific practices: The missing link and the role of new<br />

technologies in meeting the learning challenge .................................................................................... 24<br />

Sibel ERDURAN<br />

The Examinatıon of The Gifted Students’ Mathematical Thinking Skills in Computer-Assisted<br />

Environment ......................................................................................................................................... 25<br />

Adnan Baki, Avni Yıldız, Serdal Baltacı<br />

Heating Up The Discussion: Promoting And Investigating Argumentation In The Context Of<br />

Chemistry Stories ................................................................................................................................. 43<br />

Aybüke PABUCCU, Sibel ERDURAN, Jon JAMES<br />

The Net Generation <strong>Learning</strong> Science: Anywhere & Anytime ............................................................ 59<br />

Ayşe Gül ÖZBĐLEN, Osman GÜLNAZ<br />

Dıssectıng Scıence In Medıa: Analysıng Interactıons In A Postgraduate Course ................................ 63<br />

Canan BLAKE, Eileen SCANLON<br />

Learner Centerıng Desıgn Concept In E-Learnıng ............................................................................... 72<br />

Erhan AKYAZI, Hülya SOYDAŞ ÇAKIR<br />

The Opinions of The Students Of Vocational Hıgh School Related To Computer-Aided <strong>Learning</strong><br />

Environment Which is Created By Using Derive Software On Limit-Continuity Subject .................. 83<br />

Elif ERTEM, Gül KALELĐ YILMAZ, Adnan BAKĐ, Nuri Can AKSOY


The Effect Of Computer- Asisted Materials Designed For Prizm Subject On Pre-Service Primary<br />

School Teachers’ Achievement .......................................................................................................... 100<br />

Gül KALELI-YILMAZ, Nuri Can AKSOY, Bülent GÜVEN, Elif ERTEM<br />

Approaches To Teachıng Of Prerequisite Mathematics Concept via Computer Algebra System’s In<br />

Mathematical Analysis ....................................................................................................................... 115<br />

Güler TULUK<br />

Student Teachers’ Views on Using BIT ............................................................................................. 123<br />

Hakan Şevki AYVACI, Yasemin DEVECĐOĞLU<br />

Educational Climate in Lessons of Mathematics Presented in a Foreign Language in Dynamic and<br />

Interactive Environment ..................................................................................................................... 131<br />

Helena Binterová<br />

A Journey Of Socialization Process In Socio-Virtualization Context ................................................ 149<br />

Đbrahim KURT, Aziz YILDIRIM<br />

Digital Games in Science Education: Developing Students’ 21 st Century <strong>Learning</strong> Skills ............... 159<br />

Isha DeCoito, Maurice DiGiuseppe<br />

The Planck Visualization Project:<br />

Immersive and Interactive Software for Astronomy and Cosmology Education ............................... 173<br />

Jatila van der Veen, Ryan McGee, John Moreland<br />

vBlocks: An Đpad App Used To Teach Patterns And Combinatorics In Early Childhood Education 189<br />

Kevin R. MERGES, Anoop AHLUWALIA<br />

Introducing the intTT Project and Evaluating the Master CD of the intTT Project ........................... 203<br />

Nevzat YĐĞĐT, Nedim ALEV<br />

Preservice Teachers’ Opinions Regarding Use Of Excel In Mathematics Teaching ......................... 213<br />

Nejla ÇALIK, Nuri Can AKSOY, Cengiz ÇĐNAR<br />

Use Of Information Technologies In The Education Of Individuals With Special Needs ................ 229<br />

Özlem ASLAN BAĞCI, Hakkı BAĞCI


The Dynamic Process Of <strong>Learning</strong>: The Influence Of Intellectual Social Teaching Environment,<br />

Previous Achievement, And Pedagogic Content Knowledge On Solving Scientific Problems ......... 234<br />

Safa A. Zaid-ELKILANI, Husein F. RAMZOUN<br />

Exploring Elementary Mathematics Pre-Service Teachers' Perception To Use Multiple<br />

Representations In Problem Solving .................................................................................................. 241<br />

Ozdemir, Ş., Ayvaz Reis Z., Karadağ, Z.<br />

Sınıf Öğretmeni Adaylarının Öğrenme Nesnesi Kullanımına Đlişkin Görüşleri: Sosyal Bilgiler Dersi<br />

ÖrneğĐ ................................................................................................................................................. 282<br />

Seher YARAR KAPTAN, Sema YARAR<br />

Effect Of Geogebra Software On Seventh Grade Students’ Success Of Transformation Geometry . 292<br />

Ümit Emre OÇAK, Bülent GÜVEN, Gül KALELĐ-YILMAZ<br />

Breaking Barriers and Borders: Impetus for an International Virtual Science Fair Pilot Program .... 303<br />

Whitney C. ELMORE, Gabriela JONAS-AHREND<br />

Computer-Assisted Applications In Geometry Teaching: Examples For Usage Of Dynamic Geometry<br />

Software Cabri .................................................................................................................................... 316<br />

Yasemin DEVECĐOĞLU, Gül KALELĐ-YILMAZ, Bahadır YILMAZ, Özge ERDEM, Murat<br />

ABDĐOĞLU, Recayi KAYMAKCI<br />

The Effect Of Peer Instruction Method In Teaching <strong>Physics</strong> Concepts To The 6th Grade Science And<br />

Technology Course On Students’ Achievement Cabri ....................................................................... 327<br />

Özgür Yeşiloğlu Önder Şimşek<br />

Teaching Presence in a Virtual Language <strong>Learning</strong> Environment ..................................................... 331<br />

Mahbubeh Taghizade FahimehTajabadi<br />

Sınıf Öğretmeni Adaylarının Bilgisayar Destekli Eğitim Yapmaya Đlişkin Tutumlarının Đncelenmesi<br />

(Bayburt Üniversitesi Örneği) ............................................................................................................ 343<br />

Ceren Çevik, Betül Küçük, Hülya Kodan, Tuğba Aydın


The Planck Visualization Project:<br />

Immersive and Interactive Software for Astronomy and Cosmology Education<br />

Jatila van der Veen*, University of California Santa Barbara<br />

Ryan McGee, University of California Santa Barbara<br />

John Moreland, Purdue University Calumet<br />

* Corresponding Author<br />

We describe two simulations for teaching astronomy and cosmology which we have developed as part of the<br />

education and public outreach program of the international Planck Mission. The first is an interactive, Virtual<br />

Reality simulation of the Planck Mission, which supports learning of basic concepts in Solar System astronomy.<br />

The second is an interactive visualization and sonification of the Cosmic Microwave Background, the oldest<br />

radiation of the universe, which supports learning of basic concepts in contemporary cosmology. The<br />

simulations, as well as our accompanying curricula and publications, are available on our website:<br />

http://planck.caltech.edu.<br />

Keywords: Virtual Reality for Science Education, Dynamic and Interactive Science <strong>Learning</strong> Environments,<br />

<strong>Explorative</strong> <strong>Learning</strong>; Visual <strong>Learning</strong><br />

Planck Görselleştirme Projesi:<br />

Astronomi ve Kozmoloji Eğitimi Đçin Üç Boyutlu ve Etkileşimli Yazılım<br />

Bu çalışmada, The International Planck Mission Programı kapsamındaki eğitim ve sosyal yardım programının<br />

bir parçası olarak astronomi ve kozmoloji öğretimine yönelik geliştirdiğimiz iki simülasyonu tanıtmaktayız.<br />

Bunlardan birincisi, Güneş Sistemi astronomisi temel kavramlarının öğrenilmesini destekleyen Planck Mission<br />

etkileşimli Sanal Gerçeklik simülasyonu. Đkincisi ise, çağdaş kozmolojinin temel kavramlarının öğrenilmesini<br />

destekleyen, Evrenin en eski ışıması Kozmik Mikrodalga Arkaplanının etkileşimli canlandırılması ve<br />

seslendirmesi. Bu simülasyonlar, bunlara ait eğitim programları ve yayınlar, web sitemizde mevcuttur:<br />

http://planck.caltech.edu.<br />

Anahtar Kelimeler: Fen Eğitimi için Sanal Gerçeklik; Dinamik ve Đnteraktif Fen Öğrenme Ortamları,<br />

Açınsayarak Öğrenme, Görsel Öğrenme.<br />

Introduction:<br />

It is estimated that each year more than 250,000 undergraduates take introductory astronomy<br />

in the United States and Canada (Partridge & Greenstein, 2004), yet in spite of the popularity<br />

of college astronomy courses, surveys suggest that a large segment of the American public<br />

has a rather limited understanding of the Earth’s place in space (Fraknoi, 1998; 2004).<br />

Numerous studies suggest that many college students hold misconceptions about the Solar<br />

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System and the Earth’s place within the cosmos (Shapiro, Whitney, Sadler, & Schneps, 1987;<br />

Barnett, Keating, Barab, & Hay, 2000; Bakas & Mikropoulos, 2003), including the notion that<br />

the Sun goes around the Earth (Yair, Mintz, & Litvak, 2001), and other “folk concepts”<br />

(Zeilik, Schau, & Mattern, 1998). Such naïve viewpoints may not be corrected by traditional<br />

lecture-based instruction, in which students are passive recipients of knowledge (Wallace,<br />

Prather, & Duncan, 2012). Cosmology is one of the most popular topics in introductory<br />

college astronomy, yet also one of the most difficult to convey (Wallace, Prather, & Duncan,<br />

2011). Concepts such as the Big Bang, expansion and evolution of the universe, evidence for<br />

dark matter, and the idea that the actual universe extends more than three times farther than<br />

the observable universe are problematic for students to grasp (Wallace et al., 2012; Davis &<br />

Lineweaver, 2004).<br />

In this paper we discuss previous studies that have demonstrated how the use of virtual<br />

environments and game-like simulations have improved students’ conceptual reasoning in<br />

introductory astronomy. We then discuss two new simulations that we have developed for<br />

undergraduate astronomy and cosmology, and suggest teaching strategies for incorporating<br />

our simulations into the teaching and learning of introductory astronomy and cosmology.<br />

Interactive Simulations and Virtual Immersive Environments in Astronomy Education<br />

The U.S. National Research Council recommends computer simulations in science education<br />

because they<br />

… enable learners to see and interact with representations of natural<br />

phenomena that would otherwise be impossible to observe—a process that<br />

helps them to formulate scientifically correct explanations for these<br />

phenomena.<br />

(National Research Council Report, 2011)<br />

Indeed, within the last decade a number of studies using interactive simulations and virtual<br />

immersive environments in introductory astronomy report improvement in students’<br />

understanding of basic concepts over traditional lecture-based methods (Yu, Sahami, & Denn,<br />

2010; Gazit, Yair, & Chen, 2005; Bakas & Mikropoulos, 2003; Yair, Mintz, & Litvak, 2001;<br />

Barnett, Keating, Barab, & Hay, 2000). Savage, McGrath, McIntyre, & Wegener (2010)<br />

obtained substantial gains in first-year physics students’ conceptual understanding of Special<br />

Relativity when they combined virtual reality simulations with traditional instructional<br />

methods. These authors emphasize that it is the immersive, interactive, first-person, and<br />

game-like nature of such simulations that has the potential to facilitate students’ discovery<br />

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learning. Barab and Dede (2007) cite several studies which illustrate how game-like virtual<br />

learning experiences provide a strong sense of engagement with science content for all<br />

learners. Other studies suggest that a combination of learning in virtual environments and real<br />

world experiences may provide the optimal pedagogical strategy in science education (Winn<br />

et al., 2006).<br />

We present two new simulations for astronomy and cosmology education. Originally<br />

developed as outreach tools in support of the international Planck Mission, these simulations<br />

directly support learning goals for introductory college astronomy (as suggested by Partridge<br />

& Greenstein, 2004, e.g.) and basic cosmology (as suggested by Wallace, et al., 2012, e.g.).<br />

Our Planck Mission in Virtual Reality (PMVR) simulation runs in a virtual solar system, and<br />

offers a non-competitive game-like, immersive experience in which the user can interact with<br />

the satellite as it leaves the Earth, arrives at its orbital location around the second Lagrange<br />

Point (L2), and scans the sky. The user can explore the solar system, navigate or use hot keys<br />

to jump from planet to planet, while the satellite ‘paints’ the image of the Cosmic Microwave<br />

Background on the sky. Time in the simulation begins on May 14 th , 2009 with the launch of<br />

Planck from French Guiana. Even after the mission ends, the user can fast-forward time to<br />

observe alignments of the planets into the future.<br />

Our Visualization and Sonification of the Cosmic Microwave Background (CMB), or Sounds<br />

of the CMB, utilizes the technique of sonification to explore hypothetical universes derived<br />

from different cosmological models in sound space. This simulation supports learning<br />

objectives in cosmology, the origin of the universe, and the origin and meaning of the CMB.<br />

In addition, it can appeal to art and music students because it utilizes the physics of music to<br />

teach about the physics of the early universe. In the next section we present a brief overview<br />

of the CMB and the Planck Mission, followed by a brief discussion of each simulation. The<br />

technical details and theoretical background of our simulations are described in Moreland,<br />

Dekker, & van der Veen. (2011), McGee, van der Veen, Wright, Kuchera-Morin, Alper, &<br />

Lubin (2011), and van der Veen (2010).<br />

About the Cosmic Microwave Background and the Planck Mission<br />

Formation of the CMB. According to our current understanding, the universe began some<br />

13.7 billion years ago in an unimaginably hot, dense, compact state, from which it suddenly<br />

expanded after an unknown period of dormancy. As the universe expanded and cooled, it<br />

became a fluid of tightly coupled matter and radiation. Dark matter, which does not interact<br />

electromagnetically, condensed first, driving oscillations which then propagated through the<br />

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expanding universe as extremely long wavelength sound waves in the matter-radiation fluid.<br />

At approximately 380,000 years after the so-called Big Bang, the universe became cool<br />

enough for matter and radiation to decouple, and light could travel freely for the first time.<br />

The pattern of those primordial sound waves was imprinted in the light that last scattered off<br />

their surface as red and blue shifts, seen today as microKelvin fluctuations in the CMB (Fig.<br />

1a). The power spectrum of the CMB (Fig. 1b) encodes the physical parameters of the<br />

universe such as the relative proportions of normal matter, dark matter and dark energy,<br />

ionization history, expansion rate and possible primordial anisotropy. Thus it has been a<br />

major goal of experimental cosmology over the past two decades to derive the power<br />

spectrum of the CMB fluctuations from increasingly high-precision maps (Efstathiou, et al.,<br />

2005).<br />

About the Planck Mission. Planck is an international mission, led by the European Space<br />

Agency with significant contribution by NASA, designed to improve our understanding of the<br />

origin and evolution of the universe. Launched on May 14, 2009, Planck has been mapping<br />

the microwave sky in nine frequency channels (30 to 857 GHz), with a temperature sensitivity<br />

of a few microKelvin, and spatial resolution as fine as 5 arc minutes. The main scientific<br />

objective of Planck is to measure the spatial anisotropy of the CMB with an accuracy set by<br />

fundamental astrophysical limits. Planck will extract essentially all the information contained<br />

in the CMB and its power spectrum, with which to constrain models of how the universe<br />

originated and evolved (Efstathiou et al., 2005 and http://sci.esa.int/science-<br />

e/www/area/index.cfm?fareaid=17 ). Planck is considered a decadal or legacy mission, and is<br />

the third satellite (after CoBE and WMAP) to map the entire sky in microwave frequencies.<br />

Figure 1. 1a (left): Map of the microKelvin fluctuations in the Cosmic Microwave<br />

Background (CMB), WMAP Satellite. 1b (right): Power spectrum of the CMB, WMAP<br />

Satellite, 7-year data release.<br />

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The Planck Mission in Virtual Reality<br />

The Planck Mission in Virtual Reality (PMVR) is designed for use in a variety of<br />

environments, from a multi-user virtual immersive space in which the instructor ‘drives,’ and<br />

the students wear special glasses which create the 3D effect, to a single-user virtual world<br />

available on a PC, in 2D or 3D modes, in which the individual user is the driver. The PMVR<br />

embodies the three key features of a successful VR environment of autonomy, presence, and<br />

interaction described by Zeltzer (1992).<br />

There are two scenes from which to choose: Planck in Space, and Planck Instruments (Fig.<br />

2). Planck in Space is especially useful for teaching basic Solar System astronomy, in addition<br />

to illustrating the trajectory and orbit of the Planck satellite. In the current version of the<br />

software, the user can change the background from a composite image of the Milky Way to a<br />

view of the constellations. With the orbits toggled on, the background includes the Celestial<br />

Equator and the Ecliptic. The Earth’s orbit is colored red, so as to provide a constant<br />

reference point. Students can see how the planets’ orbits lie on the Ecliptic, while the Moon’s<br />

orbit is tilted relative to the Ecliptic (useful for explaining why a lunar eclipse does not occur<br />

every month), and how the Celestial Equator, Ecliptic, and plane of the galaxy are inclined<br />

relative to each other. With a little practice, students can learn to fly through the Solar System<br />

and search for each planet by following the path of its orbit. The small sizes of objects in the<br />

Solar System relative to their distances very quickly become apparent!<br />

The Instruments scene allows the user to virtually fly inside the satellite and explore it. There<br />

are twelve hot zones where information about the satellite appears, presenting a game-like<br />

Figure 2. Left: Initial screen, Planck in Space. Right: Planck Instruments screen.<br />

challenge to the student to find them all. ‘Flying’ on a PC is accomplished by a combination<br />

of arrow keys and mouse strokes, while in a 3D theater the simulation works with a 6-df<br />

wand. A user can explore the inside of the satellite, such as flying into one of the feed horns<br />

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which collect microwaves of a particular frequency, and flying along the waveguides,<br />

approximating the path a photon would take down to the detectors (Fig. 3). Before running<br />

the simulation, the instructor can edit the configuration file so as to select the features s/he<br />

wishes to be available to the students.<br />

Figure 3. 3a (left): Close-up of Planck’s instrument panel. 3b (right): ‘Flying’ inside one<br />

of th 44-GHz feedhorns.<br />

Sounds of the CMB: Visualization and Sonification of the Cosmic Microwave<br />

Background<br />

Our Sounds of the CMB is designed to help students develop an understanding of the main<br />

science goal of the Planck Mission: to extract essentially all the information contained in the<br />

CMB temperature anisotropies, with which to constrain models of the universe (Efstatiou, et<br />

al. 2005). The simulation consists of two parts: visualization and sonification, which can be<br />

run together or separately. The visualization consists of the map of simulated temperature<br />

anomalies of the CMB and their angular power spectrum, which have been computed using<br />

the public domain Code for Anisotropies in the Microwave Background (CAMB) - the same<br />

modeling software used by the international cosmology community (Lewis, Challinor, &<br />

Lasenby, 2000). The current reference model is based on the WMAP 2009 published values;<br />

however, as soon as the new Planck CMB data are released, we will replace the WMAP<br />

reference model with the new Planck values.<br />

The graphic interface has two sliders which allow the user to choose between model universes<br />

with different proportions of normal (baryonic) matter, dark matter, and dark energy (Fig. 4).<br />

Both the map and the power spectrum change in response to the changing model parameters,<br />

as does the sound. A third slider allows the user to adjust the color-temperature mapping<br />

scheme, shown on the temperature bar at the top of the screen (Fig. 4). Other features of the<br />

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visualization include zooming in and out, rotating the sphere in any direction, or rotating the<br />

user’s viewpoint horizontally or vertically.<br />

Figure 4. Visualization and sonification of the CMB. Shown here is an unphysical<br />

model with the correct proportion of dark matter (70%), but 5 times too much baryonic<br />

matter and less than half as much dark matter as has been assumed from previous CMB<br />

measurements.<br />

Each model universe produces a different sound, with different harmonic content (Fig. 4,<br />

lower right insert). The user can vary the peak width to change the timbre of the sound, as<br />

well as total band width to listen to individual harmonics, thus effectively exploring the<br />

features of the CMB power spectrum in sound space. It is interesting to note that small<br />

changes in the density parameters of the universe produce clearly audible changes in the<br />

sound, while the corresponding features in the visual map are much less apparent.<br />

Pedagogical applications of the Planck Mission Simulation in Virtual Reality<br />

The PMVR supports learning objectives for introductory astronomy (Partridge & Greenstein,<br />

2003, e.g.). Because of its ‘back story’ of an actual satellite which is orbiting the second<br />

Lagrange point in the Earth-Sun system, the PMVR provides a real-world example with<br />

which to discuss launching space probes, gravitational fields, and why different orbits are<br />

chosen for different missions. The immersive nature of the simulation provides an opportunity<br />

to help students develop their cognitive spatial reasoning, while the dynamic nature of the<br />

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simulation gives a ‘gut-level’ understanding that the Earth and all the planets are in constant<br />

relative motion.<br />

Kepler’s Laws. It is fairly straight forward to demonstrate shapes of planetary orbits using the<br />

PMVR by navigating above the plane of the orbits and then turning around and looking down,<br />

as shown in Figure 5, for example. A popular misconception among students is that, because<br />

Kepler’s Laws state that the planets orbit the Sun in elliptical orbits, the orbits are highly<br />

elliptical, as often portrayed in text books. It is quite apparent in the simulation that the orbits<br />

are only slightly elliptical, with Mercury’s orbit having the greatest ellipticity.<br />

Figure 5. View from ‘above’ showing the orbits of Mercury, Venus,<br />

Earth (colored red), and Mars; Jupiter’s orbit is barely visible, cutting<br />

across the upper corners in the image.<br />

Supporting observations. It is also possible to demonstrate the reasons for certain terrestrial<br />

observations by being in the immersive environment of the virtual Solar System and<br />

observing from different perspectives which are not possible on Earth. For example: The<br />

question of why the Moon always keeps the same face towards the Earth can be answered in<br />

the virtual environment by following the Moon around its orbit from a perspective fixed on<br />

the Earth (Fig. 6), and then ‘flying’ above the plane of the Moon’s orbit and following it on its<br />

path around the Earth from an external perspective (Fig. 7).<br />

An instructor can use the immersive environment to explain why we see the various planets in<br />

different directions, looking toward or away from the Sun. For example, this winter (2012)<br />

there has been a spectacular view of the planets Venus and Jupiter in the Northern<br />

Hemisphere as they approached each other and then appeared to trade places. By fast-<br />

forwarding the simulation to the desired date, the instructor can demonstrate how it is possible<br />

to see Venus, an inferior planet, and Jupiter, a superior planet, in the same direction of the sky<br />

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(looking toward the Sun just after sunset), and illustrate why these two planets appeared to<br />

change places from our perspective. An example of this alignment is shown in Figure 8 for<br />

the evening of March 2, 2012, for the actual sky (8a) and the simulation, (8b).<br />

Figure 6. View of the Moon, from inside its orbit. The Earth is ‘behind’ the camera.<br />

From this perspective the user can follow the Moon as it orbits the Earth, always keeping<br />

the same face to the ‘camera.’<br />

Figure 7. View from outside the Moon’s orbit. Object scale is 25x. Mars is visible in<br />

the background on the left, and Planck is seen heading for L2, beyond the Moon to the<br />

right.<br />

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An ideal implementation of the PMVR would be for an instructor to first take the class as a<br />

whole on a guided virtual tour of the solar system and investigation of the Planck satellite in<br />

an immersive 3D environment, and then assign students to work through independent<br />

explorations in either 3D or 2D mode on a PC. Many campuses now have virtual immersive<br />

spaces or 3D theater capability, but even without such technology, a 3D experience can be<br />

achieved inexpensively by projecting the simulation onto a screen using the anaglyph mode,<br />

and giving students red-cyan glasses, which can be purchased in bulk for around 10 cents<br />

each.<br />

Figure 8. 8a, Left: View from Ireland of Mercury, Venus, and Jupiter in the evening<br />

sky, March 2, 2012. (Image credit: Mary Bulman, Armagh Planetarium. Used with<br />

permission from http://www.armaghplanet.com/blog/wonders-of-the-march-night-sky.htm,<br />

retrieved 22-04-2012.<br />

8b, Right: View from above the ecliptic within the PMVR for the same date, showing<br />

alignments of Earth, Venus, and Mercury. Object scale set to 40x; planets were enhanced with<br />

Photoshop for the purposes of this image, but actually appear much smaller in the simulation.<br />

Jupiter is off the screen, in the direction of the arrow, but would be visible if projected in an<br />

immersive VR environment.<br />

In addition to a virtual Solar System, the PMVR contains the actual trajectory of the Planck<br />

Satellite, from its launch site in French Guiana to its insertion into a Lissajous orbit around<br />

the second Lagrange point (L2) in the Earth-Sun system, and two years of orbital data. One<br />

can clearly observe Planck executing its orbit, approximately perpendicular to the ecliptic,<br />

especially if one speeds up time in the simulation. Figure 9 is a snapshot taken in the<br />

simulation on August 9, 2009, when Planck had just reached its orbit around L2. The idea<br />

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that a satellite can orbit about an empty location in space is not intuitive, as most students<br />

imagine satellites to orbit the Earth or other body in the Solar System, yet Lagrangian orbits<br />

have been used for more than a decade (WMAP was placed in an L2 orbit in 2000; the<br />

Herschel Infrared Telescope was launched into an L2 orbit with Planck, and the James Webb<br />

Space Telescope is planned for launch in 2014 also in an L2 orbit.) Thus, this feature is useful<br />

for explaining something about the actual data collection process that lies behind the<br />

published maps and images.<br />

Assessment. The PMVR also has the capability of recording movies. With a little practice,<br />

students can record their own explorations and demonstrations, including their own<br />

narrations. Instructors can use this feature to design both formative and summative<br />

assessments of students’ understanding. Partridge and Greenstein (2003) report that there is a<br />

“a crying need [in astronomy education] for tests and other assessment methods that get at<br />

deep understanding, not quickly learned and quickly forgotten facts” (p. 12). Having students<br />

record movies using the PMVR offers an alternative form of assessment that instructors can<br />

use to probe students’ deep understanding.<br />

Figure 9. Planck entering its Lissajous orbit around L2. Earth-Moon distance is<br />

approximately 350,000 km; Earth-L2 distance is approximately 1.5 million km; radius of<br />

Planck’s orbit around L2 is approximately 400,000 km, approximately perpendicular to<br />

the ecliptic.<br />

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We suggest that the Planck Mission Simulation, when combined with night-time<br />

observations, provides a powerful means of giving students a real sense of our place in space<br />

by connecting observations in the virtual world with observations in the real world. We will<br />

begin testing the simulation with introductory astronomy students in the Center for Innovation<br />

through Visualization and Simulation (CIVS) at Purdue University Calumet<br />

(http://webs.purduecal.edu/civs/) and with test subjects in the Research Center for Virtual<br />

Environments and Behavior (RecVeb) at the University of California Santa Barbara<br />

(http://www.recveb.ucsb.edu/) during 2012-2013. Results will be reported in a forthcoming<br />

paper.<br />

Pedagogical applications of the Sounds of the CMB<br />

Cosmology is a popular topic in introductory astronomy courses, yet also one of the most<br />

challenging. Students enrolled in introductory astronomy arrive with pre-existing naive ideas<br />

about the nature of the Big Bang and expansion of the universe which are not easily corrected,<br />

unless instructors take into account students’ prior knowledge (Wallace, Prather, & Duncan,<br />

2012, p.1). Our Sounds of the CMB simulation and accompanying curricula build upon<br />

students’ presumed familiarity with sound and pitch to guide them to an intuitive<br />

understanding of how we derive the physical properties of the universe from the spatial<br />

variations in the oldest light we can observe.<br />

The notion of the “sounds of the universe” has a great deal of popular appeal from both the<br />

artistic and ‘mystical’ perspectives, yet it is also a valid scientific model. For the first 380,000<br />

years of its life, the universe was comprised of a tightly-coupled plasma of charged particles<br />

and photons through which acoustic waves were propagating. Soon after the 3 0 background<br />

radiation was discovered by Arno Penzias and Robert Wilson in 1965, the anisotropy due to<br />

primordial acoustic waves was predicted. The fact that this predicted anisotropy has been<br />

measured with increasing precision by the CoBE, WMAP, and now Planck missions, as well<br />

as a host of balloon-born observations, is one of the most important and successful unions of<br />

theory and experiment in contemporary physics, for which two Nobel Prizes have been<br />

awarded. 1<br />

1 In 1978 Arno Penzias and Robert Wilson received the Nobel Prize for their discovery of the CMB, and in 2006<br />

George Smoot and John Mather received the Nobel Prize for their discovery of the anisotropy of the CMB using<br />

the Cosmic Background Explorer (CoBE) satellite.<br />

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The Education and Public Outreach group of the Planck Mission in the US has developed a<br />

series of curricular materials that support the teaching of cosmology for introductory<br />

astronomy, and provide the necessary background for understanding the Sounds of the CMB<br />

simulation. Preliminary results of simply giving the simulation to an instructor to use with an<br />

introductory class have indicated that without offering the Sounds of the CMB simulation<br />

within a correct pedagogical framework, there is the potential for instructors who do not<br />

understand it to lead students to an incorrect mental model. We therefore offer the simulation<br />

along with cosmology curricula and modeling exercises written by US Planck team members<br />

on our website (http://planck.caltech.edu/epo), and are planning a series of workshops for<br />

college instructors for the summer of 2013.<br />

The simulation itself can be used in as a demonstration tool by the instructor, or as an<br />

exploration for students to compare the sounds of the universe as we currently understand it<br />

with hypothetical universes with different ratios of baryons, dark matter, and dark energy.<br />

One feature that is dramatically apparent through the sonification is that, for any fraction of<br />

dark energy that is selected, increasing the ratio of baryons to dark matter dramatically<br />

increases both the pitch and the volume of the fundamental. This is due to the tighter coupling<br />

of matter to radiation when the baryon fraction is increased. Why this should be so provides<br />

an interesting exploration, and opportunity to model sound propagation with fluids of<br />

different densities and mass-spring systems. We provide a database of 45 model universes (15<br />

each of flat, open, and closed models), in which we vary the proportions of baryons, dark<br />

matter, and dark energy.<br />

In addition to using the models we provide, students can create their own model universes<br />

using interactive software available from NASA, at the CAMB web interface,<br />

lambda.gsfc.nasa.gov/toolbox/tb_camb_form.cfm. For more advanced students we would<br />

encourage instructors to have students create their own model universes in which they vary<br />

some of the other cosmological parameters (such as the Hubble Constant, helium fraction, and<br />

reionization time) and compare the sounds of such models with the current best estimates.<br />

Our sonification software can be used independently of the CMB visualization, and thus<br />

presents an intriguing means of finding harmonic content in any time series or ordered data<br />

set. For example: if a class is observing variable stars, after deriving their light curves<br />

photometrically, students could input their light curves as a two-column data array (amplitude<br />

as a function of time) into the sonification software and compare the ‘sounds’ of different<br />

types of variable stars. Sonification thus applied to variable astronomical phenomena provides<br />

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a powerful means of allowing blind students to ‘visualize’ concepts in astronomy that rely<br />

heavily on visual data.<br />

Preliminary results with a pilot group of Astro 1 students at an American university suggest<br />

that with some refinement of the software, additional curriculum development, and training<br />

for instructors, the Sounds of the CMB will be useful in teaching about the importance of the<br />

Cosmic Microwave Background in our understanding of the origin and composition of the<br />

universe. In the words of one professor who has tested it with two classes of Astro 1 students:<br />

We teach lots of artists/musicians who totally understand harmonics, and the<br />

sonification/visualization speaks to them. We are finding that students are<br />

tuning out lectures and the earlier we get them working on the information and<br />

visualizing the concepts, the better (Professor A.L., personal communication,<br />

31.01.2012).<br />

Plans for continued development and future research: The software currently runs under<br />

Mac-OS 10.0 or higher (Snow Leopard and later versions), and runs clumsily on<br />

Linux/ubuntu-64. Our goal for the coming year is to convert the code to HTML-5 for<br />

maximum distribution via our website. In summer of 2013 we plan to hold workshops for<br />

educators as part of the Cosmos in the Classroom symposium of the Astronomical Society of<br />

the Pacific.<br />

In Conclusion:<br />

In 2013 the Planck Mission will release detailed maps of the CMB in nine frequency bands,<br />

from microwave to near-infrared, as well as polarization maps of the CMB, and the best-<br />

constrained power spectrum to date. When the new data become available, we will<br />

incorporate them into both our simulations. Our simulations, publications, and curricula are<br />

continually updated, and are available via the Planck main U.S. website,<br />

http://planck.caltech.edu/epo. Future results of testing our simulations with students and<br />

instructors will be presented in forthcoming publications.<br />

Acknowledgements: This work was supported by a grant from the Planck Mission<br />

and the Jet Propulsion Laboratory in Pasadena, California. The authors wish to thank the<br />

Center for Visualization and Simulation at Purdue University Calumet where the Planck<br />

Mission Simulation was developed, and Gerald Dekker, lead programmer. The authors wish<br />

to thank Basak Alper and Wesley Smith of the AlloSphere Research Group at the University<br />

of California Santa Barbara for their seminal roles in programming the Visualization and<br />

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Sonification of the CMB. We also wish to thank Professor JoAnn Kuchera-Morin, AlloSphere<br />

Director and Dr. Matthew Wright, AlloSphere Project Manager for their contributions to the<br />

CMB simulation. We wish to also acknowledge Dr. Charles Lawrence, Chief Scientist for<br />

Planck in the US, Professor Philip Lubin, of the University of California Santa Barbara, and<br />

Dr. Graca Rocha of the Planck Mission for their contributions to the science content of the<br />

simulations.<br />

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