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LONG FRUSTUM � Screen space culling is not always sufficient – Create a frustum from max and min depth values – Edge of objects – Captures a lot of unnecessary lights 8 | A 2.5D culling for Forward+ | Takahiro Harada

LONG FRUSTUM � Screen space culling is not always sufficient – Create a frustum from max and min depth values – Edge of objects – Captures a lot of unnecessary lights 9 | A 2.5D culling for Forward+ | Takahiro Harada ��0 lights ��25 lights � 50 lights

LONG FRUSTUM<br />

� Screen space culling is not always sufficient<br />

– Create a frustum from max and min depth values<br />

– Edge of objects<br />

– Captures a lot of unnecessary lights<br />

9 | A 2.5D culling for Forward+ | Takahiro Harada<br />

��0 lights<br />

��25 lights<br />

� 50 lights

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