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LIGHT CULLING 24 | A 2.5D culling for Forward+ | Takahiro Harada
LIGHT CULLING + 2.5D CULLING 25 | A 2.5D culling for Forward+ | Takahiro Harada
- Page 1 and 2: A 2.5D CULLING FOR FORWARD+ AMD Tak
- Page 3 and 4: 3 | A 2.5D culling for Forward+ | T
- Page 5 and 6: FORWARD RENDERING PIPELINE � Dept
- Page 7 and 8: CREATING A FRUSTUM FOR A TILE � A
- Page 9 and 10: LONG FRUSTUM � Screen space culli
- Page 11 and 12: QUESTION � Want to reduce false p
- Page 13 and 14: 2.5D CULLING � Additional memory
- Page 15 and 16: FRUSTUM CONSTRUCTION � Calculate
- Page 17 and 18: LIGHT CULLING � If a light overla
- Page 19 and 20: CODE Original With 2.5D culling 19
- Page 21 and 22: LIGHT CULLING 21 | A 2.5D culling f
- Page 23: COMPARISON Number'of'*les' 10000" 1
- Page 27 and 28: PERFORMANCE !me$(ms)$ 6" 5" 4" 3" 2
LIGHT CULLING + 2.5D CULLING<br />
25 | A 2.5D culling for Forward+ | Takahiro Harada