bachelor of design computing & master of interaction design and ...
bachelor of design computing & master of interaction design and ...
bachelor of design computing & master of interaction design and ...
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Master <strong>of</strong> Interaction Design<br />
<strong>and</strong> Electronic Art<br />
The MIDEA (pronounced “emm-idea”) program<br />
started with a rather simple premise: provide<br />
students an opportunity to produce creative<br />
<strong>and</strong> innovative interactive multimedia <strong>and</strong><br />
applications using high-end electronic media not<br />
yet normally found in industry. In other words,<br />
prepare our graduates to become the future <strong>of</strong><br />
this industry, not what it is currently doing.<br />
If you have never heard <strong>of</strong> mobile augmented<br />
reality, reacTIVision, Arduino, Fritzing, or<br />
SmartSlab, then this catalogue shows you some<br />
<strong>of</strong> what you’re missing out on. See in particular<br />
the MIDEA student works for their Installation<br />
Studio <strong>and</strong> Device Studio.<br />
The MIDEA degree is for students who dem<strong>and</strong><br />
to be challenged by the integration <strong>of</strong> the<br />
newest <strong>computing</strong> technologies <strong>and</strong> creative<br />
<strong>design</strong> thinking, <strong>and</strong> who are ready for a<br />
cutting-edge future in <strong>interaction</strong> <strong>design</strong> <strong>and</strong><br />
electronic arts. Most <strong>of</strong> our students come<br />
from a first degree in industrial <strong>design</strong>, visual<br />
communication, digital media, IT, <strong>and</strong> the arts.<br />
They all share an interest in how humans behave<br />
<strong>and</strong> will interact with computers, <strong>and</strong> how art,<br />
technology <strong>and</strong> culture have merged in inspiring<br />
forms <strong>of</strong> media <strong>and</strong> interactive systems.<br />
The course is both technically dem<strong>and</strong>ing <strong>and</strong><br />
intellectually challenging, where the creative <strong>and</strong><br />
aesthetic ambitions <strong>of</strong> <strong>design</strong> drive technology<br />
without the loss <strong>of</strong> rigour in any aspect.<br />
7<br />
The course teaches four distinct studios, with<br />
each emphasizing the <strong>design</strong> <strong>and</strong> technological<br />
challenges associated with dierent aspects<br />
<strong>of</strong> <strong>interaction</strong> <strong>design</strong> <strong>and</strong> electronic arts:<br />
Virtual Studio – computer-mediated reality<br />
<strong>and</strong> virtuality<br />
Screen Studio – time-based <strong>and</strong> tangible media<br />
Installation Studio – experimental, responsive<br />
environments for performance <strong>and</strong> direct<br />
engagement<br />
Devices – smart artefacts <strong>and</strong> everyday objects.<br />
Already, our students have gone on to exciting<br />
careers in this industry including <strong>interaction</strong><br />
<strong>design</strong> firms, game <strong>design</strong> companies, <strong>and</strong><br />
product <strong>design</strong> firms, or they have made lateral<br />
moves within their existing jobs. During the<br />
degree, many have taken on internships<br />
with companies including Spinifex <strong>and</strong><br />
Amnesia Razorfish.<br />
The course duration is 1.5 years full-time study.<br />
Although the course is available part-time,<br />
full-time study is timetabled to run for half <strong>of</strong><br />
Thursday <strong>and</strong> all day Friday each week to enable<br />
students to make suitable arrangements with<br />
their employers (<strong>and</strong> to be fresh enough to be<br />
creative!). For further information on the course<br />
<strong>and</strong> admissions, please see:<br />
sydney.edu.au/architecture/programs_<strong>of</strong>_study/<br />
postgraduate/IDEA.shtml.