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bachelor of design computing & master of interaction design and ...

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Toby Reid<br />

The constructive narrative <strong>of</strong> technology<br />

over time has produced many physical <strong>and</strong><br />

behavioural legacies within an extremely broad<br />

timeframe. Products <strong>and</strong> devices created for<br />

practical use can be developed in a relatively<br />

short amount <strong>of</strong> time when compared to<br />

our overall technological underst<strong>and</strong>ing <strong>and</strong><br />

behaviours, which have developed organically<br />

over the last century.<br />

My work considers the application <strong>of</strong> the<br />

Internet’s capabilities to aect <strong>and</strong> progress<br />

environments. Once a method or system has been<br />

developed it can have additional applications; this<br />

is true for technology <strong>and</strong> <strong>design</strong>.<br />

27<br />

I believe my field <strong>of</strong> study <strong>and</strong> learning<br />

experiences have encompassed both elements;<br />

long, enduring analysis <strong>and</strong> quick, real-time<br />

project development. I have worked in an English<br />

prep school, an eco store <strong>and</strong> a stadium bar.<br />

I have done work experience with a marine<br />

engineer, <strong>and</strong> I’ve managed a fair bit <strong>of</strong><br />

gaming too. I have developed a <strong>design</strong> thought<br />

process throughout this, learning how <strong>and</strong><br />

why things are done in pr<strong>of</strong>essional <strong>and</strong> casual<br />

environments <strong>and</strong> then using this underst<strong>and</strong>ing<br />

to improve or simply acknowledge objects <strong>and</strong><br />

systems.<br />

Human-Computer<br />

Experience Studio:<br />

Lightwriting,<br />

Arduino.

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