bachelor of design computing & master of interaction design and ...
bachelor of design computing & master of interaction design and ...
bachelor of design computing & master of interaction design and ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
BACHELOR OF DESIGN COMPUTING<br />
& MASTER OF INTERACTION<br />
DESIGN AND ELECTRONIC ARTS<br />
GRADUATE CATALOGUE<br />
DESIGN LAB, FACULTY OF ARCHITECTURE,<br />
DESIGN AND PLANNING<br />
UNIVERSITY OF SYDNEY
© 2011 The Faculty <strong>of</strong> Architecture, Design <strong>and</strong> Planning at the University<br />
<strong>of</strong> Sydney. The individual works belong to their respective owners <strong>and</strong> are<br />
published with their approval. No responsibility is accepted by the book’s<br />
creators, printer or the Faculty for any infringements <strong>of</strong> copyright relating<br />
to the work within this publication. Every attempt has been made to ensure<br />
that the works are original <strong>and</strong> that the correct <strong>design</strong>er is attributed to each<br />
<strong>design</strong>. No part <strong>of</strong> this book is to be reproduced without the written consent<br />
<strong>of</strong> the Faculty <strong>and</strong> the student to whom the work belongs.<br />
CRICOS Provider No. 00026A | Cover image © WebDirections 2011
Contents<br />
Introduction<br />
By Associate Pr<strong>of</strong>essor Andy Dong, Head <strong>of</strong> Design Lab 5<br />
Structuring Play<br />
DeCo & M.IDEA 6<br />
On Design Computing<br />
The Undergraduates 8<br />
Self-Directed Play<br />
With Honours 34<br />
M.IDEA: The Age <strong>of</strong> Interaction Design & Electronic Art<br />
The Masters 38
The Moment<br />
Interaction <strong>design</strong> is about the moment.<br />
The moment your body becomes in contact<br />
with a device.<br />
The moment the device responds to your<br />
presence.<br />
The moment an interface is produced between<br />
you <strong>and</strong> the device.<br />
Such are the moments <strong>of</strong> attract, relate <strong>and</strong><br />
sustain.<br />
In an interconnected world, this becomes the<br />
role <strong>of</strong> the <strong>design</strong>er, to articulate <strong>and</strong> construct<br />
moments <strong>of</strong> encounter.<br />
Sometimes you feel the moment <strong>of</strong> encounter.<br />
Sometimes you hear the moment <strong>of</strong> encounter.<br />
Sometimes you are the moment <strong>of</strong> encounter.<br />
Sometimes you only bear witness to moments<br />
<strong>of</strong> <strong>interaction</strong>s between machines.<br />
The <strong>design</strong>er is always there, though, shaping<br />
the moment <strong>of</strong> encounter, even if the framing<br />
<strong>of</strong> the encounter is only implied or suggested.<br />
5<br />
It is commonly held that experience <strong>of</strong> a moment<br />
is the provenance <strong>of</strong> the user, whether the user<br />
is the reader <strong>of</strong> a literary work or the audience<br />
at a play or, here, the user <strong>of</strong> an interactive<br />
system. Reader-response theory, from the<br />
literary arts, theorizes that meaning inheres<br />
not in the text but in the reader or the reading<br />
community. The range <strong>of</strong> actual experiences that<br />
we can experience in any moment seems too<br />
multifarious to be <strong>design</strong>ed a priori. This makes<br />
it important for <strong>design</strong>ers to consider what it is<br />
about moments <strong>of</strong> encounter that can be made<br />
available <strong>and</strong> perceptible to us.<br />
The projects described in this end-<strong>of</strong>-year<br />
catalogue introduce a range <strong>of</strong> moments <strong>of</strong><br />
encounter. At times, you will need to implicate<br />
yourself in the moment, as you are the trigger.<br />
At times, you may deliberately <strong>and</strong> voluntarily<br />
step back <strong>and</strong> allow the moment to just happen.<br />
There are no instructions for how to become<br />
part <strong>of</strong> the moment <strong>of</strong> <strong>interaction</strong>. The <strong>design</strong>ers<br />
have created framings, but who is under<br />
apparent control <strong>of</strong> the moment is up to you<br />
to decide.<br />
Let yourself be attracted, related <strong>and</strong> sustained.<br />
Andy Dong<br />
Head <strong>of</strong> the Design Lab
Structuring Play | DeCo & M.IDEA<br />
Bachelor <strong>of</strong> Design Computing<br />
B Design Computing (UAC course code: 511102)<br />
Known to our students as ‘DeCo’, after the prefix<br />
for the units <strong>of</strong> study we oer, the Bachelor <strong>of</strong><br />
Design Computing is a three-year undergraduate<br />
degree in <strong>design</strong> with electronic media.<br />
Our students go on to become art directors,<br />
creative directors, producers, <strong>and</strong> developers at<br />
<strong>interaction</strong> <strong>design</strong> firms, advertising, marketing<br />
<strong>and</strong> public relations agencies, animation houses,<br />
<strong>and</strong> IT consulting companies. If you have<br />
watched a movie on an inflight entertainment<br />
system, played a video game associated with<br />
a Hollywood movie, or recorded a movie<br />
with FOXTEL Remote Record, you’ve already<br />
used interactive multimedia <strong>and</strong> applications<br />
imagined, <strong>design</strong>ed <strong>and</strong> developed by one <strong>of</strong><br />
our graduates.<br />
This course pushes you to develop your own<br />
<strong>design</strong> concepts, <strong>and</strong> then progress these ideas<br />
into working systems that are functional <strong>and</strong><br />
a pleasure to use. We emphasise the <strong>design</strong><br />
<strong>of</strong> interactive systems that excite, enrich user<br />
experiences, <strong>and</strong> are technically robust. We<br />
teach using a studio model, meaning you work<br />
intensively with your lecturers, tutors, <strong>and</strong> peers<br />
to produce new <strong>design</strong> works. Our flexible<br />
program includes Australia’s widest choice <strong>of</strong><br />
units in <strong>design</strong> related disciplines, as well as IT,<br />
marketing <strong>and</strong> commerce, arts <strong>and</strong> sciences.<br />
This exhibition catalogue shows some <strong>of</strong> our<br />
recent graduates’ <strong>design</strong> work, <strong>and</strong> for more<br />
examples, see sydney.edu.au/architecture/<br />
<strong>design</strong>_lab.<br />
In addition to working with the latest s<strong>of</strong>tware<br />
for <strong>design</strong> including the Adobe Creative Suite,<br />
3D Studio Max, Final Cut Pro, <strong>and</strong> Max/MSP,<br />
we teach a variety <strong>of</strong> programming languages<br />
including HTML5, Javascript, Java, PHP,<br />
<strong>and</strong> Objective C. Our students deploy their<br />
interactive multimedia <strong>and</strong> applications on<br />
various hardware platforms including iPhone,<br />
iPad, Android-based mobile phones, multi-touch<br />
tables, <strong>and</strong> Arduino microelectronics boards.<br />
We invite you to engage with <strong>design</strong> in a<br />
contemporary <strong>and</strong> forward thinking way in<br />
the Bachelor <strong>of</strong> Design Computing course.<br />
Our course lets you explore your passion<br />
for <strong>design</strong> along with the fundamentals <strong>of</strong><br />
<strong>computing</strong> <strong>and</strong> electronic media. Our industry<br />
advisers tell us that they need people who<br />
can develop technologies <strong>and</strong> underst<strong>and</strong> the<br />
relevance <strong>and</strong> appropriateness <strong>of</strong> <strong>design</strong>, <strong>and</strong><br />
this is what we prepare you to do. For students<br />
who do not meet the ATAR entry score cut-o,<br />
we oer a Flexible Entry Scheme for admission<br />
with a portfolio. For further information about<br />
admissions <strong>and</strong> the degree program, please visit<br />
our Web site:<br />
sydney.edu.au/architecture/programs_<strong>of</strong>_study/<br />
undergraduate/<strong>design</strong>_<strong>computing</strong>/index.shtml<br />
6
Master <strong>of</strong> Interaction Design<br />
<strong>and</strong> Electronic Art<br />
The MIDEA (pronounced “emm-idea”) program<br />
started with a rather simple premise: provide<br />
students an opportunity to produce creative<br />
<strong>and</strong> innovative interactive multimedia <strong>and</strong><br />
applications using high-end electronic media not<br />
yet normally found in industry. In other words,<br />
prepare our graduates to become the future <strong>of</strong><br />
this industry, not what it is currently doing.<br />
If you have never heard <strong>of</strong> mobile augmented<br />
reality, reacTIVision, Arduino, Fritzing, or<br />
SmartSlab, then this catalogue shows you some<br />
<strong>of</strong> what you’re missing out on. See in particular<br />
the MIDEA student works for their Installation<br />
Studio <strong>and</strong> Device Studio.<br />
The MIDEA degree is for students who dem<strong>and</strong><br />
to be challenged by the integration <strong>of</strong> the<br />
newest <strong>computing</strong> technologies <strong>and</strong> creative<br />
<strong>design</strong> thinking, <strong>and</strong> who are ready for a<br />
cutting-edge future in <strong>interaction</strong> <strong>design</strong> <strong>and</strong><br />
electronic arts. Most <strong>of</strong> our students come<br />
from a first degree in industrial <strong>design</strong>, visual<br />
communication, digital media, IT, <strong>and</strong> the arts.<br />
They all share an interest in how humans behave<br />
<strong>and</strong> will interact with computers, <strong>and</strong> how art,<br />
technology <strong>and</strong> culture have merged in inspiring<br />
forms <strong>of</strong> media <strong>and</strong> interactive systems.<br />
The course is both technically dem<strong>and</strong>ing <strong>and</strong><br />
intellectually challenging, where the creative <strong>and</strong><br />
aesthetic ambitions <strong>of</strong> <strong>design</strong> drive technology<br />
without the loss <strong>of</strong> rigour in any aspect.<br />
7<br />
The course teaches four distinct studios, with<br />
each emphasizing the <strong>design</strong> <strong>and</strong> technological<br />
challenges associated with dierent aspects<br />
<strong>of</strong> <strong>interaction</strong> <strong>design</strong> <strong>and</strong> electronic arts:<br />
Virtual Studio – computer-mediated reality<br />
<strong>and</strong> virtuality<br />
Screen Studio – time-based <strong>and</strong> tangible media<br />
Installation Studio – experimental, responsive<br />
environments for performance <strong>and</strong> direct<br />
engagement<br />
Devices – smart artefacts <strong>and</strong> everyday objects.<br />
Already, our students have gone on to exciting<br />
careers in this industry including <strong>interaction</strong><br />
<strong>design</strong> firms, game <strong>design</strong> companies, <strong>and</strong><br />
product <strong>design</strong> firms, or they have made lateral<br />
moves within their existing jobs. During the<br />
degree, many have taken on internships<br />
with companies including Spinifex <strong>and</strong><br />
Amnesia Razorfish.<br />
The course duration is 1.5 years full-time study.<br />
Although the course is available part-time,<br />
full-time study is timetabled to run for half <strong>of</strong><br />
Thursday <strong>and</strong> all day Friday each week to enable<br />
students to make suitable arrangements with<br />
their employers (<strong>and</strong> to be fresh enough to be<br />
creative!). For further information on the course<br />
<strong>and</strong> admissions, please see:<br />
sydney.edu.au/architecture/programs_<strong>of</strong>_study/<br />
postgraduate/IDEA.shtml.
On Design<br />
Computing<br />
The Undergraduates<br />
8
Ben Alcantara<br />
Studying <strong>design</strong> allows you to be creative <strong>and</strong><br />
learn how to communicate visual, audio <strong>and</strong><br />
tactile media eectively.<br />
I am completing a major in digital <strong>design</strong>.<br />
Digital Design Studio: Stop motion LEGO, Final Cut Pro.<br />
9<br />
Throughout the course I’ve been able to<br />
work as an individual <strong>and</strong> in groups to create<br />
websites, videos, a touch app <strong>and</strong> other assorted<br />
programming projects. Design Computing is<br />
an interesting field to be studying especially<br />
now that touch technology is becoming more<br />
commonplace.
Benjamin Cha<br />
In this course I have learnt that <strong>design</strong> is not<br />
simply about letting your imagination run wild.<br />
You have to try <strong>and</strong> create something that<br />
not only looks good <strong>and</strong> is impressive but<br />
also manages to communicate clearly what<br />
it achieves.<br />
You will learn that when you are <strong>design</strong>ing for<br />
a client, what you had pictured as the perfect<br />
solution may not turn out to be so. You must<br />
underst<strong>and</strong> the client’s needs or realise that the<br />
problem requires you to approach the job in a<br />
completely dierent way.<br />
Be prepared to have your ideas shot down due<br />
to something as finicky as a misplaced button,<br />
but never give up; always be open to criticism<br />
so that you may improve.<br />
Throughout the course I have had the<br />
opportunity to experience exciting <strong>and</strong><br />
challenging projects such as creating a social<br />
network plug-in for web browsers, multi-touch<br />
table applications, 3D modelling, 2D animation<br />
as well as Life Drawing.<br />
Information Visualisation Design Studio: Infographic <strong>of</strong> USA UFO Sightings, Processing.<br />
10
Nick D’Souza<br />
This degree removes you from your comfort<br />
zone.<br />
This may not sound appealing for some, but<br />
for my peers <strong>and</strong> I, regardless <strong>of</strong> our tears,<br />
would always rise to the challenge.<br />
11<br />
Some very fond memories were made here,<br />
which I will always treasure; <strong>and</strong> the invaluable<br />
skills <strong>and</strong> work ethic that I have developed here<br />
are sure to help me in the future.<br />
3D-Modelling: An Illustration,<br />
Maya.
Nadine DentEn<br />
To me, <strong>design</strong> is the ability to look at a problem<br />
<strong>and</strong> imagine a solution that doesn’t yet exist. It<br />
is the ability to combine thoughts, feelings <strong>and</strong><br />
inspirations into something outst<strong>and</strong>ing.<br />
I believe that, as <strong>design</strong>ers, we not only have the<br />
opportunity to change <strong>and</strong> capture the world<br />
around us; we have the opportunity to code,<br />
assemble, <strong>and</strong> animate our way into the future.<br />
Design Computing is exactly that, with the help<br />
<strong>of</strong> technology. This degree has allowed me to<br />
extend my <strong>design</strong> skills beyond the traditional<br />
screen working with technologies such as<br />
iPhone, Android, touch table interfaces <strong>and</strong><br />
Arduino-based robotics.<br />
Independent Study Elective: InterANTARCTICA, Multi-screen installation.<br />
Additionally throughout this degree I gained<br />
experience in fields such as 3D modelling,<br />
animation, film photography, web <strong>design</strong> <strong>and</strong><br />
video filming, editing <strong>and</strong> post-production.<br />
I was also chosen as one <strong>of</strong> three students<br />
in my year invited to participate in the work<br />
interANTARCTICA exhibited in Canberra <strong>and</strong><br />
Sydney in 2009.<br />
Looking to the future I hope to pursue a career<br />
that will allow me to broaden my <strong>design</strong> skills<br />
<strong>and</strong> have a lasting impact on society.<br />
12
Adriano Di Palma<br />
Our group from Design Computing shared<br />
similar traits in relation to procrastinating <strong>and</strong><br />
leaving assignments to the last milliseconds.<br />
Despite many long <strong>and</strong> stressful nights in Room<br />
313, we were all able to learn a great deal <strong>and</strong><br />
grow closer as a group. Good luck to everyone<br />
in whatever path you choose. Go kill it!<br />
13<br />
Interaction Design Studio:<br />
GroupShare, Mozilla<br />
AddOn.
James Dumesny<br />
I’ll always look back on my time studying<br />
Design Computing as one <strong>of</strong> the most fun <strong>and</strong><br />
interesting times in my life.<br />
Any knowledge I have gained during my time<br />
in Design Computing should be credited to the<br />
group <strong>of</strong> highly skilled <strong>and</strong> experienced lecturers<br />
who taught us. The broad range <strong>of</strong> themes <strong>and</strong><br />
directions covered during these three years<br />
have made it an ideal place to be. My interests<br />
were focused on the theory behind information<br />
visualisation <strong>and</strong> <strong>interaction</strong> <strong>design</strong>.<br />
Practically, I was able to gain skills in a number<br />
<strong>of</strong> programming languages <strong>and</strong> <strong>design</strong><br />
environments. I also benefitted from our position<br />
within the Faculty <strong>of</strong> Architecture, Design<br />
<strong>and</strong> Planning <strong>and</strong> the access we had to their<br />
art workshop electives. However, the most<br />
significant lesson I believe I have learned was<br />
how to work as a group with the talented <strong>and</strong><br />
interesting people studying alongside me.<br />
Information Visualisation Studio: Ambiguous, Processing <strong>and</strong> Multi-Touch Table.<br />
14
Mark Fonacier<br />
This is what <strong>design</strong> means to me: making a<br />
positive eect in the environment around me<br />
through creativity <strong>and</strong> finding that perfect<br />
balance between function <strong>and</strong> form.<br />
Design Computing has been an eye-opening<br />
experience in which I was not only able to learn<br />
about <strong>design</strong> but also experience it. Web <strong>design</strong><br />
<strong>and</strong> development has always been my interest<br />
<strong>and</strong> DeCo taught me many skills that I can use in<br />
this ever-evolving field. I have learnt that great<br />
<strong>design</strong> can come from almost anywhere <strong>and</strong> the<br />
possibilities are endless.<br />
15<br />
This is what inspires me <strong>and</strong> what makes me<br />
excited to be a part <strong>of</strong> the <strong>design</strong> process.<br />
Throughout the three years at DeCo, I have<br />
made projects including two-dimensional <strong>and</strong><br />
three-dimensional works, animation, <strong>and</strong> video.<br />
My aspiration is to have a career in web <strong>design</strong><br />
<strong>and</strong> development, <strong>and</strong> I believe DeCo has given<br />
me the tools <strong>and</strong> skills to help me achieve that.<br />
Design Programming:<br />
Four-Sided Invasion,<br />
Processing.
Renato Gaylican<br />
“I can rage all I want, but in the end, I’m going to finish my challenges to the very end.”<br />
Information Visualisation Studio: The Internet World Explorer, Processing<br />
Real Time Multimedia: Music Visualisation, Processing.<br />
16
Selhan Haksoz<br />
The Design Computing degree is not just a<br />
degree about <strong>design</strong>; it opens a window to a<br />
whole new way <strong>of</strong> viewing the world.<br />
Throughout my degree, I learned the principles<br />
<strong>of</strong> <strong>design</strong> <strong>and</strong> this allowed me to demonstrate<br />
my skills more eectively <strong>and</strong> discover my<br />
creativity in many areas. I really enjoyed the<br />
course structure as a whole since every subject<br />
is directly related to the next new subject.<br />
This enables you to demonstrate your freshly<br />
learned skills in a dierent area.<br />
Independent Study Elective: InterANTARCTICA, Multi-screen installation.<br />
17<br />
I want to thank you all my lecturers, tutors<br />
<strong>and</strong> classmates with a special thanks to Dr.<br />
Martin Tomitsch, Dr. onacloV, Dr. Rob Saunders,<br />
Neil McCann, Melinda Wimborne, <strong>and</strong> James<br />
Dumesny. I also have unforgettable memories<br />
with my classmates, which allows us to make<br />
strong relationships with each other.
Eva Hung<br />
Thinking outside the box, 2011<br />
Creativity is endless <strong>and</strong> has no bounds.<br />
Throughout the three years <strong>of</strong> this degree,<br />
I had the chance to experience creativity at<br />
its prime through <strong>design</strong>s <strong>and</strong> friendships.<br />
These friendships encouraged our creativity<br />
<strong>and</strong> <strong>design</strong> made our three years <strong>of</strong> minimal<br />
sleep worth the time we spent at Uni. We have<br />
been able to <strong>design</strong> <strong>and</strong> share an unforgettable<br />
experience.<br />
Being able to challenge the briefs given to us<br />
from our amazing lecturers <strong>and</strong> trying to outdo<br />
what has been created the year before was a<br />
challenge we all accepted <strong>and</strong> survived.<br />
We have experienced life outside <strong>of</strong> the box;<br />
experienced events <strong>and</strong> people.<br />
Information Visualisation Studio: Broken Data,<br />
Mixed Media.<br />
18
Arthur Jing<br />
3D Modeling is the subject that sparked my<br />
interest in the 3D industry <strong>and</strong> hopefully in the<br />
near future I will be able to work in a blockbuster<br />
movie as a 3D model maker <strong>and</strong> animator.<br />
I’ve really enjoyed the creative side <strong>of</strong> the entire<br />
course in these 3 years. My favourite subject<br />
would definitely be 3D Modeling because at the<br />
end everyone got to make something they like<br />
<strong>and</strong> had a sense <strong>of</strong> achievement.<br />
19<br />
My projects consist <strong>of</strong> r<strong>and</strong>omly generated<br />
programmed graphic images, 3D modeling,<br />
short film, real-time motion-tracking fluid <strong>and</strong><br />
particle system, <strong>and</strong> TUIO multi-touch game.<br />
3D Modelling:<br />
Robot-Shinkiro, Maya.
Stella Kim<br />
“Design is all about creativity. Creative <strong>design</strong><br />
comes from our creative mind.”<br />
What is CREATIVITY? In my opinion, it can be<br />
divided into three categories: ability, attitude<br />
<strong>and</strong> process.<br />
Creativity is the ability to view, imagine <strong>and</strong><br />
invent something novel in dierent ways,<br />
creativity is the ability to adopt alteration,<br />
change <strong>and</strong> newness <strong>and</strong> a willingness to play<br />
with ideas <strong>and</strong> possibilities. Creative people<br />
always need to work hard, keep aware <strong>of</strong> current<br />
trends <strong>and</strong> continually contribute their eort<br />
to improve their ideas <strong>and</strong> solutions, through<br />
making gradual alterations <strong>and</strong> refinements<br />
to their works.<br />
I have studied for the past three years about<br />
“CREATIVITY” with my beloved DECO coworkers<br />
at the University <strong>of</strong> Sydney. In this environment,<br />
I worked with several dierent team members<br />
to <strong>design</strong> <strong>and</strong> create multiple interactive<br />
projects, such as multi-touch information<br />
visualisation <strong>and</strong> a web browser add-on.<br />
Through the projects, I have realized the<br />
value <strong>of</strong> communication in translating a<br />
client’s ideas into visual <strong>and</strong> virtual products.<br />
It is important to produce visual solutions that<br />
“inform, inspire <strong>and</strong> impress.”<br />
Interaction Design Studio: Lexicon,<br />
Mozilla Browser AddOn.<br />
20
Harry Mann<br />
For me <strong>design</strong> is essentially about the ability to<br />
empathise.<br />
A <strong>design</strong>ed object becomes a host to <strong>interaction</strong><br />
<strong>and</strong> as <strong>design</strong>ers we guide this experience in<br />
such a way that it is intuitive <strong>and</strong> exciting.<br />
I have learned that in <strong>design</strong>ing I am always<br />
creating a narrative <strong>and</strong> this directs the very<br />
purposeful selection <strong>and</strong> placement <strong>of</strong> elements,<br />
leading to a <strong>design</strong> outcome that is aesthetically<br />
beautiful <strong>and</strong> eective. Today anything that can<br />
be made digital, will be, <strong>and</strong> through the fusion<br />
<strong>of</strong> <strong>design</strong> <strong>and</strong> <strong>computing</strong> technologies we are<br />
ultimately changing the ways we communicate,<br />
interact <strong>and</strong> collaborate. This is something I’m<br />
very excited to be a part <strong>of</strong>.<br />
Design Computing has given me the knowledge<br />
<strong>and</strong> underst<strong>and</strong>ing to <strong>design</strong> <strong>and</strong> the technical<br />
ability to bring my ideas to fruition. During my<br />
degree I have worked with Mozilla Labs in<br />
creating a cross-cultural social communication<br />
tool, created an interactive game, a virtual space<br />
for collaboration, <strong>and</strong> I’ve also traveled to South<br />
Korea on exchange, where I was able to work<br />
with Hyundai in creating gesture based user<br />
interfaces for future cars.<br />
21<br />
Real-Time Multimedia: Temporal Luminescence,<br />
Processing.
Rory McPherson<br />
The Bachelor <strong>of</strong> Design Computing has taught<br />
me how to innovate <strong>and</strong> think outside the box<br />
within a <strong>design</strong> environment.<br />
While being trained to plan, follow <strong>and</strong><br />
accomplish a strict production schedule,<br />
I have learnt key skills within programming,<br />
sound <strong>design</strong>, Flash animation <strong>and</strong> other<br />
visual mediums.<br />
Interaction Design Studio: SmartWheel, Javascript.<br />
We have experimented with dierent kinds <strong>of</strong><br />
user-<strong>interaction</strong> <strong>and</strong> explored the many dierent<br />
aspects <strong>of</strong> collaboration <strong>and</strong> teamwork <strong>design</strong><br />
can bring.<br />
With my interest in animation, film <strong>and</strong> visual<br />
<strong>design</strong>, I feel that Design Computing has put me<br />
on the proper path to achieving my dream job.<br />
22
Laura Minchella<br />
I am truly inspired by the way that <strong>design</strong> aects<br />
our everyday life, where beautiful, eortless <strong>design</strong><br />
is created from something that is intuitive to<br />
interact with, easy to learn, <strong>and</strong> a pleasure to use.<br />
One <strong>of</strong> the most important things I have<br />
learnt throughout my years studying Design<br />
Computing is that <strong>design</strong> is more than just<br />
having a good idea. It is about bringing everyone<br />
into your project: watching the problem in<br />
action, analysing what <strong>design</strong>ers are doing,<br />
testing, listening, revisiting, <strong>and</strong> sooner or later<br />
you find yourself building beautiful things with<br />
purpose, bringing small scribbles into reality.<br />
23<br />
Design Computing to me is more than just<br />
a degree; it is a community <strong>of</strong> like-minded<br />
<strong>design</strong>ers who are passionate about <strong>design</strong>,<br />
actively creative <strong>and</strong> so willing to help. It is a<br />
real community, <strong>and</strong> I have been truly inspired<br />
by the creative people around me.<br />
The collaboration between technology <strong>and</strong><br />
<strong>design</strong> is exp<strong>and</strong>ing <strong>and</strong> I love how the web is<br />
shifting to accommodate for mobile devices<br />
<strong>and</strong> <strong>design</strong>ed to be more initiative to its users.<br />
I would love to get on board creating mobile<br />
web applications <strong>and</strong> online campaigns for<br />
all businesses <strong>and</strong> projects, great <strong>and</strong> small.<br />
Information Visualisation Studio: Fisher Library’s Research Catalogue, Folded Paper.
Catherine Park<br />
Design is something we cannot avoid.<br />
It’s everywhere.<br />
It evolves to suit the user, their needs, <strong>and</strong><br />
context in use. Design Computing helped me to<br />
use more than just my imagination, to not only<br />
<strong>design</strong> to fit the purpose, but to <strong>design</strong> beyond<br />
that by speculating <strong>and</strong> conceptualizing.<br />
Colours <strong>of</strong> my words, 2011.<br />
Design Programming: Snow, Processing.<br />
24
Roxanne Phan<br />
Design Computing is about the way we interact<br />
with forms <strong>and</strong> functions. We <strong>design</strong> the way<br />
it would appear to the users <strong>and</strong> make it more<br />
intuitive to use, so aesthetics would play an<br />
important part in the production.<br />
I believe that it is crucial that <strong>interaction</strong> <strong>design</strong><br />
be taken into account when creating something<br />
for use by others; to make time spent with it<br />
enjoyable <strong>and</strong> hassle-free. Over this course I<br />
have learnt to pay attention to the details;<br />
that it is worthwhile to explore areas that are<br />
in your own interest <strong>and</strong> to build upon things<br />
happening around you.<br />
3D Modelling: Steam Punk Sculpture, Maya.<br />
25<br />
Working with graphics has been most enjoyable<br />
for me <strong>and</strong> I endeavour to bring out quirkiness<br />
in my <strong>design</strong>s to pique interest. Projects that<br />
I have worked on over the years include film,<br />
2D animations, 3D modelling, a multi-touch<br />
application involving information visualisations<br />
on gambling data, printmaking, life-drawings,<br />
ceramics, web <strong>design</strong> <strong>and</strong> programming<br />
applications for games.
Kathy Qiu<br />
I am a current DeCo [Design Computing]<br />
student in the final countdown <strong>of</strong> the semester.<br />
During these three years I have been introduced<br />
to a broad spectrum <strong>of</strong> the extensive possibilities<br />
in the field <strong>of</strong> Design <strong>and</strong> Computing <strong>and</strong> am<br />
especially glad to be involved in the studio<br />
activities in this course<br />
An Illustration, 2011.<br />
I intended to target my study on graphic <strong>design</strong><br />
when I entered Uni <strong>and</strong> originally thought that<br />
DeCo is just the right degree to take.<br />
It has allowed me to explore my underst<strong>and</strong>ing<br />
<strong>of</strong> art <strong>and</strong> technology in this digital age as well<br />
as opportunities in the field.<br />
I have had a great experience in this course.<br />
26
Toby Reid<br />
The constructive narrative <strong>of</strong> technology<br />
over time has produced many physical <strong>and</strong><br />
behavioural legacies within an extremely broad<br />
timeframe. Products <strong>and</strong> devices created for<br />
practical use can be developed in a relatively<br />
short amount <strong>of</strong> time when compared to<br />
our overall technological underst<strong>and</strong>ing <strong>and</strong><br />
behaviours, which have developed organically<br />
over the last century.<br />
My work considers the application <strong>of</strong> the<br />
Internet’s capabilities to aect <strong>and</strong> progress<br />
environments. Once a method or system has been<br />
developed it can have additional applications; this<br />
is true for technology <strong>and</strong> <strong>design</strong>.<br />
27<br />
I believe my field <strong>of</strong> study <strong>and</strong> learning<br />
experiences have encompassed both elements;<br />
long, enduring analysis <strong>and</strong> quick, real-time<br />
project development. I have worked in an English<br />
prep school, an eco store <strong>and</strong> a stadium bar.<br />
I have done work experience with a marine<br />
engineer, <strong>and</strong> I’ve managed a fair bit <strong>of</strong><br />
gaming too. I have developed a <strong>design</strong> thought<br />
process throughout this, learning how <strong>and</strong><br />
why things are done in pr<strong>of</strong>essional <strong>and</strong> casual<br />
environments <strong>and</strong> then using this underst<strong>and</strong>ing<br />
to improve or simply acknowledge objects <strong>and</strong><br />
systems.<br />
Human-Computer<br />
Experience Studio:<br />
Lightwriting,<br />
Arduino.
Betinho Soares<br />
I believe <strong>design</strong> is about the freedom <strong>of</strong> creative<br />
expression. It is something that I am inspired by<br />
because it gives me the opportunity to create,<br />
but also to manipulate the aesthetics in my<br />
<strong>design</strong>s as well as explore dierent realms in<br />
terms <strong>of</strong> their intended functions <strong>and</strong> the forms<br />
they become.<br />
Design is everywhere. We are immersed in<br />
<strong>design</strong> everyday. It’s what has drawn us to the<br />
cars that we drive around, to the e-commerce<br />
websites that we use to do our shopping online.<br />
I believe that <strong>design</strong> is what drives whole<br />
business cultures in ensuring that their<br />
business environments are easier to navigate.<br />
The beautiful thing about <strong>design</strong> that I have<br />
learnt is that there is no singular approach <strong>and</strong><br />
that it is ever-changing <strong>and</strong> constantly evolving<br />
process which in turns allows for fresh <strong>and</strong><br />
innovative ways <strong>of</strong> going about <strong>design</strong>. This is<br />
what makes <strong>design</strong> exciting, <strong>and</strong> it’s the reason<br />
why I have immersed myself so much in <strong>design</strong>.<br />
Some <strong>of</strong> the projects that I did in this course<br />
consist <strong>of</strong> 3D Modeling, such as my Bath<br />
Sink, as well as Interaction Design Studio, in<br />
which my project partner <strong>and</strong> I <strong>design</strong>ed an<br />
Internet browser application prototype called<br />
FaceGROUPS. The issue during the prototype<br />
was privacy; we wanted to allow users control<br />
over which people can get to view certain<br />
content generated by them on Facebook.<br />
The aim <strong>of</strong> the FaceGROUPS prototype was,<br />
“…to streamline the grouping process so users<br />
are more in control over the information that<br />
they publish”.<br />
3D Model: Bath Sink, Maya.<br />
28
Alan Tran<br />
My dream is to make special eects for movies.<br />
I am a very relaxed person when it comes to<br />
work, but always pull my weight regarding<br />
teamwork. I find theory challenging, so use my<br />
creativity to make up for it. My inspirations <strong>and</strong><br />
ideals come from tutorials; I learn <strong>and</strong> exp<strong>and</strong><br />
from what I am taught rather than produce<br />
what I am told.<br />
3D Modelling: Bionicle, Maya.<br />
29
Hanley Weng<br />
Design. Ecient. Eective. Elegant.<br />
Real-Time Multimedia: Kinect Conducts, Micros<strong>of</strong>t Kinect, Processing, OpenGL.<br />
Internship: Kiosk for Visitor<br />
Exploration, Multi-touch table<br />
<strong>and</strong> C++.<br />
30
Connie Yan<br />
Design allows my creativity to flow. I receive a<br />
strong sense <strong>of</strong> achievement from doing what<br />
I’m expert in. My belief is: work hard, play harder!<br />
I am a third year Design Computing<br />
undergraduate, with an Australian-Chinese<br />
background, <strong>and</strong> I’m passionate about all<br />
facets <strong>of</strong> <strong>design</strong>.<br />
31<br />
I’m seeking a career in the field <strong>of</strong> <strong>design</strong> to<br />
make better use <strong>of</strong> my degree <strong>and</strong> experience<br />
whilst benefitting the client. I’m adaptive to<br />
dierent roles; be it <strong>design</strong>er, photographer,<br />
program coder, s<strong>of</strong>tware technician, or<br />
decision-maker.<br />
Interaction Design<br />
Studio: SharePad,<br />
HTML <strong>and</strong> Javascript.
Adrian Yoong<br />
The core subjects <strong>of</strong> Design Computing opened<br />
my eyes. I underst<strong>and</strong> that this field is not just<br />
about the technical programming, but also<br />
about considering the user <strong>and</strong> <strong>design</strong><br />
elements that make an application, object<br />
or visual simply “work”.<br />
This fueled my interest in the field <strong>of</strong> user-centric<br />
<strong>design</strong> <strong>and</strong> made me aware <strong>of</strong> how much <strong>of</strong> it<br />
aected our lives. Unfortunately, that’s all theory,<br />
so it’s hard to “show”. Nevertheless, I believe<br />
Design Computing has revealed to me the world<br />
<strong>of</strong> visual <strong>design</strong> <strong>and</strong> user-centric <strong>design</strong>.<br />
Human-Computer<br />
Experience Design<br />
Studio, Location-based<br />
iPhone Game, HTML<br />
<strong>and</strong> Javascript.<br />
32
Danielle Yu<br />
I wish to bring passion <strong>and</strong> excitement to<br />
the world.<br />
Design Computing is bringing <strong>design</strong> <strong>and</strong><br />
technology together <strong>and</strong> creating a new<br />
channel to present, communicate <strong>and</strong><br />
interact with the users.<br />
In Design Computing we learn from visual<br />
<strong>design</strong>, web <strong>design</strong> to user experience <strong>design</strong>.<br />
Through these opportunities we gained insight<br />
into a new generation <strong>of</strong> technology within the<br />
<strong>design</strong> industry.<br />
In addition, we developed high communication<br />
level skills as well as creative thinking.<br />
I particularly enjoyed the graphic <strong>design</strong> <strong>of</strong> all<br />
the projects we’ve done as I value aesthetics<br />
<strong>and</strong> believe that visuals are what grab a<br />
users attention <strong>and</strong> is also the best way<br />
to communicate.<br />
33<br />
Interaction Design Studio: SmartWheel,<br />
HTML <strong>and</strong> Javascript.
Self-<br />
Directed<br />
Play<br />
With Honours<br />
34
Tamara Chahine<br />
What the bus, 2011<br />
Mobile application<br />
This project explores ways <strong>of</strong> improving the<br />
experience <strong>of</strong> public transport in Sydney<br />
through commuter-led eorts. Sharing <strong>and</strong><br />
visualising data about the performance <strong>of</strong><br />
transport services can potentially aid <strong>design</strong>ers,<br />
researchers or government bodies in deigning<br />
more informed transport solutions that adapt to<br />
the way services are actually used by commuters<br />
in Sydney.<br />
‘What the bus’ (www.wtbus.net) is a mobile<br />
application <strong>design</strong>ed to allow commuters to<br />
share information about the performance <strong>of</strong><br />
their buses in Sydney. The application allows<br />
users to easily contribute information about the<br />
location, lateness <strong>and</strong> fullness <strong>of</strong> their buses<br />
while they wait.<br />
35<br />
This information is then combined with<br />
existing timetable information <strong>and</strong> fed back to<br />
commuters in a number <strong>of</strong> dierent ways: first,<br />
by enabling users to view real-time reports<br />
about their buses; <strong>and</strong> second, in the form <strong>of</strong><br />
various data visualisations.<br />
The project also explores what the aggregation<br />
<strong>and</strong> visualisation <strong>of</strong> this crowd-sourced data<br />
can reveal about buses in Sydney, but also<br />
commuter’s own travel habits. For every bus<br />
route in Sydney, the application creates a ‘pr<strong>of</strong>ile’<br />
<strong>of</strong> performance, which can help commuters<br />
make more informed travel decisions. As well as<br />
this, the application allows users to reflect on a<br />
history <strong>of</strong> their personal travel habits.<br />
Honours: What the bus,<br />
HTML5 <strong>and</strong> Sencha Touch.
Emma Chee<br />
Enrolling in Design Computing has opened<br />
up many opportunities for me in terms <strong>of</strong><br />
academics <strong>and</strong> work experience. I have been<br />
lucky enough to embark on an International<br />
Exchange, <strong>and</strong> been given the opportunity<br />
to further my interest in research through an<br />
Honours year. It was through this degree that<br />
I was able to develop an interest in wearable<br />
technology, interactive systems, user interface,<br />
<strong>and</strong> <strong>interaction</strong> <strong>design</strong>.<br />
I greatly appreciated the ability to <strong>design</strong> my<br />
own degree <strong>of</strong> study from such broad range<br />
<strong>of</strong> classes, from biological sciences to general<br />
drawing to interactive installations. Even though<br />
not every class was my favourite, *cough* sound<br />
<strong>design</strong> *cough* I can still see the clear benefits<br />
<strong>of</strong> everything we have studied.<br />
In hindsight I am also able to reflect on how<br />
on the pulse this degree is attuned to the<br />
latest emerging technologies <strong>and</strong> techniques. I<br />
remember back in first year having to theorise a<br />
<strong>design</strong> for an application for this new phone that<br />
had not even arrived into the Australian market.<br />
It was a strange device with a touch screen, who<br />
would have thought that was possible? Why<br />
was I being asked to develop an application<br />
for something that did not even exist? Well, it<br />
turns out that phone was an iPhone, <strong>and</strong> only<br />
two short years later I would have the skills<br />
to develop, <strong>design</strong> <strong>and</strong> implement a working<br />
application for it.<br />
Honours: Curious<br />
Whispers 2.0, Arduino.<br />
36
Oliver Dawson<br />
Eective <strong>design</strong> is preceded by a genuine<br />
consideration <strong>of</strong> a range <strong>of</strong> perspectives.<br />
Completing a project as part <strong>of</strong> Design<br />
Computing is the result <strong>of</strong> a thought process<br />
that is both analytical <strong>and</strong> creative.<br />
Honours: Augmentid, Micros<strong>of</strong>t Kinect <strong>and</strong> Processing.<br />
37<br />
My recent Honours work has focused on<br />
augmenting built environments through<br />
projection to enhance the control <strong>of</strong> its<br />
inhabitants over the space. It is the<br />
culmination <strong>of</strong> an arduous, but rewarding,<br />
cycle <strong>of</strong> programming, visual <strong>design</strong> <strong>and</strong><br />
<strong>interaction</strong> <strong>design</strong>.
M.IDEA:<br />
THE AGE OF<br />
INTERACTION<br />
DESIGN &<br />
ELECTRONIC ART<br />
The <strong>master</strong>s<br />
38
George<br />
Bachrach<br />
I am an IT consultant gone haywire.<br />
I am now exploring the <strong>interaction</strong>s between<br />
modern technology, visual art & electronic art<br />
forms working with time-based media.<br />
I grew up in Sweden <strong>and</strong> moved to Sydney in<br />
order to pursue a Masters in Interaction Design<br />
<strong>and</strong> Electronics Arts at University <strong>of</strong> Sydney.<br />
Below is a selection <strong>of</strong> my projects.<br />
MotiBin<br />
My research (2011.idea9202.net/archives/988)<br />
identified a user group with high motivation in<br />
regard to recycling but who still struggle to act<br />
pro-environmental due to practical constraints<br />
such as lack <strong>of</strong> time, lack <strong>of</strong> money <strong>and</strong> lack<br />
<strong>of</strong> information. MotiBin aims to help these<br />
users increase their recycling by addressing<br />
such constraints, primarily allowing its users to<br />
underst<strong>and</strong> how their individual recycling action<br />
is making a dierence.<br />
Motibin – vimeo.com/31559184<br />
WWE – The Rock Scissors Paper Game<br />
WWE – The Rock Scissors Paper Game was<br />
created on the open hardware platform Arduino<br />
as part <strong>of</strong> the MIDEA program at University <strong>of</strong><br />
Sydney. The device is inspired by the WWE<br />
wrestling scene where one could imagine the<br />
wrestlers in the locker rooms before the match<br />
settling who’s going to win through a game<br />
<strong>of</strong> Rock Scissors Paper. This device features<br />
Mario, Domo kun <strong>and</strong> Batman as “wrestlers”.<br />
Two players go head-to-head by selecting one<br />
wrestler each <strong>and</strong> placing them in the “arena”.<br />
Music Rick Derringer - Real American<br />
WWE – vimeo.com/29300830<br />
39<br />
eco defenders – By Mikey Ford, David Montero<br />
& George Bachrach . Urban Playgrounds |<br />
Grid Gallery | Sydney – the grid gallery is a<br />
media-based public art space, it consists <strong>of</strong><br />
a 15x1 metre large-scale display serving as a<br />
engaging street-front located in central Sydney.<br />
Design brief: Transform the space into an urban<br />
playground engaging passers-by into playful<br />
moments <strong>of</strong> <strong>interaction</strong>.<br />
Music: failotron – Tristan<br />
eco defenders – vimeo.com/25181390<br />
Device Studio: WWE – Rock, Paper, Scissors,<br />
Arduino.<br />
Installation Studio: Eco-Defenders, SmartSlab<br />
<strong>and</strong> Processing.
Susanne Chan, Johnny Campos &<br />
Adityo Pratomo<br />
Skin, 2011<br />
“If space junk is the human debris that litters<br />
the universe, Junkspace is the residue mankind<br />
leaves on the planet.” – Architect, Rem Koohlaas<br />
The concept was to exp<strong>and</strong> the Grid Gallery to<br />
encompass the space underneath the Western<br />
Distributor. Instead <strong>of</strong> simply promoting media<br />
screen art/screen <strong>interaction</strong>, there was a need<br />
to provide a space that enabled various artistic<br />
genres to be showcased. The exp<strong>and</strong>ed gallery<br />
space would unify the unnoticed screens <strong>of</strong><br />
the Grid Galley <strong>and</strong> the ugliness <strong>of</strong> the Western<br />
Distributor, hence turning the corner <strong>of</strong> Erskine<br />
<strong>and</strong> Sussex Street into an artistic destination.<br />
The decision to re-use <strong>and</strong> re-purpose plastic<br />
bags was to show how we neglect to consider<br />
the environmental impact <strong>of</strong> plastic bags –<br />
according to Clean Up Australia, there are 3.76<br />
billion plastic bags in l<strong>and</strong>fills. By populating the<br />
plastic bags around the areas <strong>of</strong> the screen <strong>and</strong><br />
highway brings attention to the neglected space.<br />
The plastic bags are metaphors for the neglected<br />
space in our minds – something we just don’t<br />
consider, as it doesn’t impact us directly.<br />
Our group Fy. is an art <strong>and</strong> <strong>design</strong> collaborative<br />
trio comprising <strong>of</strong> Susanne Chan (Artist), Adityo<br />
Pratomo (Programmer), <strong>and</strong> Johnny Campos<br />
(Visualisation/Sound Editing).<br />
Installation Studio: Prototype Sketch for what<br />
became Skin, 2011.<br />
Installation Studio: Skin, SmartSlab <strong>and</strong> Processing.<br />
40
Kevin Chan,<br />
Bella Du &<br />
Jazz Trinos<br />
Making Space, 2011<br />
Interactive Installation<br />
The Making Space universe is concerned with<br />
the cosmos as a reflection <strong>of</strong> our society <strong>and</strong><br />
collective human pursuits. Gravity <strong>of</strong> individual<br />
atoms each exerts influence on the solar system,<br />
as a part <strong>of</strong> something bigger. In human society,<br />
strangers come together in pursuit <strong>of</strong> common<br />
goals. Collective actions ultimately manifests into<br />
advances in the society we live in now. As stars<br />
on a starry night, daily actions <strong>of</strong> single human<br />
beings are important pieces to a functional<br />
society as a whole. Each singularity is in relation<br />
to others as a part <strong>of</strong> something bigger.<br />
Using motion detection, the viewer uses<br />
her presence to engage the universe<br />
while collectively creating it with others.<br />
Each presence in front <strong>of</strong> the installation<br />
draws the universe closer <strong>and</strong> creates a new<br />
star in the cosmic scene, progressively filling the<br />
void. The universe draws close when the viewer<br />
is detected, creating an engaging experience,<br />
while appearing distant <strong>and</strong> vulnerable when the<br />
viewer is far <strong>and</strong> outside detection. The star that<br />
each individual leaves on the cosmic scene are<br />
just like our everyday actions that causes small<br />
changes on society as a whole. Ultimately, on<br />
the screen, each individual influence builds into<br />
a powerful scene for others to appreciate.<br />
41<br />
Installation Studio: Making Space, SmartSlab<br />
<strong>and</strong> Processing.
Stephanie<br />
Fynn, Heather<br />
McKinnon &<br />
Jane Sivieng<br />
A Flâneur’s Trace, 2011<br />
Interactive installation<br />
Installation Studio: A Flâneur’s Trace, SmartSlab<br />
<strong>and</strong> Processing.<br />
We wished to create a curious manifestation<br />
that would spark the interest <strong>of</strong> the pedestrian<br />
waiting on the street corner.<br />
The individual, who, a short time ago was<br />
waiting on the street in a monotonous state,<br />
becomes a Flâneur – a w<strong>and</strong>erer <strong>of</strong> the street<br />
who establishes a temporary relationship<br />
with what he or she sees; engaging in an<br />
unplanned journey through a l<strong>and</strong>scape,<br />
where they encounter an entirely new <strong>and</strong><br />
authentic experience.<br />
This is reflected via a projection that appears<br />
at the foot <strong>of</strong> the pedestrian. It projects an<br />
evocative ‘path’, using vivid imagery that leads<br />
them to the screen where their silhouette is<br />
reflected back at them. We sought to reward<br />
their curiosity by creating an experience that<br />
will immerse them for a period <strong>of</strong> time.<br />
Once they arrive at the screen, the passerby<br />
immediately catches sight <strong>of</strong> their silhouette<br />
reflecting back at them. As they st<strong>and</strong><br />
motionless for a short period <strong>of</strong> time,<br />
colour <strong>and</strong> movement begin to emerge<br />
out <strong>of</strong> their silhouette.<br />
The amount <strong>of</strong> colour they generate is<br />
proportional to the amount <strong>of</strong> time they st<strong>and</strong><br />
in front <strong>of</strong> the screen. They are creating a piece<br />
<strong>of</strong> art that becomes part <strong>of</strong> the space.<br />
As they move away from the screen, their<br />
silhouette <strong>and</strong> their generated colour remains<br />
on the screen as a remnant <strong>of</strong> their experience.<br />
This is left on the screen for others to see.<br />
42
Phillip Gough,<br />
Adityo Pratomo<br />
& Ge Wu (Goldy)<br />
Reefs on the Edge, 2011<br />
Designed by Artist onacloV in collaboration<br />
with Marine Biologist Erika Woolsey <strong>and</strong><br />
Sound Artist Michael Bates.<br />
43<br />
Phillip Gough, Adityo Pratomo <strong>and</strong> Ge Wu<br />
created installation components for their<br />
MIDEA research projects. Presenting the<br />
science <strong>of</strong> global climate change is a challenge,<br />
particularly with the prevalence <strong>of</strong> climate<br />
denialism. Creative methods <strong>of</strong> communicating<br />
environmental science, such as visualisations, are<br />
needed to engage <strong>and</strong> inform the public. Art <strong>and</strong><br />
science collaborations are therefore essential for<br />
climate change education.<br />
One such concept is Reefs on the Edge,<br />
an experimental hybrid between art <strong>and</strong><br />
science that fuses marine biology, environmental<br />
science <strong>and</strong> multiple art forms to explore coral<br />
reef habitats <strong>and</strong> ecosystems threatened by the<br />
eects <strong>of</strong> climate change. There is an urgent<br />
need to increase awareness <strong>of</strong> global climate<br />
change through innovative new partnerships.<br />
Education about climate change can be<br />
improved through science <strong>and</strong> art collaborations.<br />
Reefs on the Edge has a strong educational<br />
focus, <strong>and</strong> aims to enable education about the<br />
GBR <strong>and</strong> the eects <strong>of</strong> climate change. It aims<br />
to foster important partnerships in science <strong>and</strong><br />
art by having exhibitions in Berlin at WerkStad,<br />
<strong>and</strong> in San Francisco at the Exploratorium;<br />
a science museum that encourages learning<br />
<strong>and</strong> discovery.<br />
Project Director <strong>and</strong> Concept Designer:<br />
Dr. onacloV<br />
Three-Channel Video Installation:<br />
Ge Wu (Goldy)<br />
Data Visualisation: Philllip Gough<br />
Tangible User Interface: Adityo Pratomo<br />
Marine Biologist: Erika Woolsey<br />
Sound Artist: Michael Bates
Luke Hespanhol,<br />
Mela Sogono<br />
<strong>and</strong> Ge Wu<br />
(Goldy)<br />
Liquid Light, 2011<br />
Interactive video installation<br />
Installation Studio: Liquid Light, SmartSlab <strong>and</strong><br />
Processing.<br />
Every day, we cross paths with familiar strangers<br />
– the melancholy man who sits on the same<br />
seat in the train, the young woman sharing our<br />
steps to the oce building, the teenager with<br />
the same penchant for our favourite restaurant.<br />
We are aware <strong>of</strong> their existence, but we do not<br />
communicate with them.<br />
...Or do we?<br />
Liquid Light is an interactive video installation<br />
stemming from the concept <strong>of</strong> “familiar<br />
strangers” – people we meet regularly yet fail<br />
or simply avoid reaching through <strong>and</strong> striking a<br />
more direct relationship. It plays with concepts<br />
<strong>of</strong> social responsibility <strong>and</strong> the <strong>of</strong>ten-immaterial<br />
impact each person brings into their surrounding<br />
environment.<br />
The artwork alludes to the fluidity <strong>of</strong> the modern<br />
social fabric, representing people in the audience<br />
being connected by shining energy halos linking<br />
their glowing auras while gliding through ripples<br />
<strong>of</strong> dark water. Every now <strong>and</strong> then, glimpses<br />
<strong>of</strong> enlightenment about their shared condition<br />
are materialised as a fleeting burst <strong>of</strong> blinding<br />
white light, only to fade again, in an endless<br />
continuum.<br />
Human interconnectedness is way stronger than<br />
we realise. The distances between us are not<br />
empty spaces, but entities permeated by the<br />
energies we produce.<br />
We are inescapably bonded.<br />
44
Chris Law<br />
RoverX, 2011<br />
Prototype industrial <strong>design</strong> device<br />
RoverX video – vimeo.com/32142280<br />
45<br />
It is envisaged that a somewhat larger<br />
version <strong>of</strong> this platform will provide healthy<br />
companionship <strong>and</strong> intelligent assistance to<br />
individuals <strong>and</strong> groups, both in the developed<br />
<strong>and</strong> developing world.<br />
The Rover X is an open prototype, exploring the<br />
possibilities for a...<br />
“low-cost-high-payload, tracked mobility<br />
platform…” [otherwise translated as “tank-thing<br />
that carries stu”]<br />
His basic capabilities include:<br />
– Autonomous obstacle detection & avoidance<br />
– Exploration mode (free roam!)<br />
– Infra red human tracking (follow me!)<br />
– Remote program selection / speed control<br />
– Eco-regenerative braking / solar option<br />
– Integrated safety cutout & battery monitoring<br />
– Speech control option.<br />
It is also hoped that by open-sourcing the<br />
plans for the device <strong>and</strong> its embedded<br />
s<strong>of</strong>tware, custom versions <strong>of</strong> the little Rover<br />
may find a home globally <strong>and</strong> even start to<br />
create a community, Wiki, or user-base online,<br />
exp<strong>and</strong>ing the possibilities beyond the individual<br />
imagination.<br />
For starter ideas <strong>and</strong> applications for the<br />
Rover X, go to: 2011.idea9202.net/?p=2401
Ka Yu LI (MeL)<br />
[M]ushion, 2011<br />
Device Studio: Mushion, Arduino <strong>and</strong> Pillow.<br />
Have you ever experienced the hard feelings <strong>and</strong><br />
diculties <strong>of</strong> a long distance relationship?<br />
When I was devising my concept, I thought<br />
from the user’s perspective. I considered what<br />
I wanted to get from this device in order to<br />
overcome the hard feelings <strong>and</strong> diculties from<br />
a long distance relationship as the user. Then I<br />
think <strong>of</strong> my own experiences, a situation where<br />
I really missed my beloved, <strong>and</strong> wanted to hug<br />
him. Unfortunately he is not at my side. I try to<br />
recall the feeling when I hug him – I hear his<br />
heartbeats. Therefore I created [M]ushion, which<br />
st<strong>and</strong>s for [My] cushion – private, unique <strong>and</strong><br />
special. M also st<strong>and</strong>s for [miss].<br />
Where: two dierent locations.<br />
Who: two human beings, one at each location.<br />
What: a pair <strong>of</strong> cushions; when both sides users<br />
hug [M]ushion at the same time, the users will<br />
hear the sound <strong>of</strong> heartbeats coming through<br />
from the cushion.<br />
[M]ushion cannot communicate complex<br />
languages, but the users could express the<br />
feeling <strong>of</strong> miss <strong>and</strong> love to their beloved.<br />
[M]ushion is not a medicine that saves you<br />
from homesickness, but it’s like a vitamin,<br />
that helps provide relief from your symptoms<br />
<strong>of</strong> homesickness.<br />
46
David Monterro<br />
Gillaranz<br />
Ardunie is an animatronic head, which follows<br />
your position with his eyes when he feels<br />
that you have spent time enough with him to<br />
consider you his friend, <strong>and</strong>, if he is in the mood,<br />
he will try to engage you in a small talk. The<br />
head uses motion tracking to keep viewer’s<br />
attention while it attempts to make a phone<br />
call to a r<strong>and</strong>om number which will be who<br />
eventually will be dragged into an unexpected<br />
conversation.<br />
Eco-defenders is an interactive motion-sensing<br />
urban screen installation. The amount <strong>of</strong> invaders<br />
<strong>of</strong> dierent colours respond to real data <strong>of</strong><br />
wasted recyclables in the city, dropping an<br />
item into the right bin will destroy the matching<br />
invader. Recycle, <strong>and</strong> save Sydney from<br />
destruction.<br />
Disturbance is an interactive multi-screen video<br />
installation about the consequences <strong>of</strong> getting<br />
into somebody’s conversation. A pressure pad<br />
in the middle <strong>of</strong> the two screens disturbs the<br />
talking characters <strong>and</strong> triggers their reaction”<br />
Snow Battle is a simple game for two players<br />
using smartphones with TouchOSC as<br />
controllers. Dodge the snow balls thrown by your<br />
adversary using the device’s accelerometer.<br />
Ever had a Doh! moment? This device scans for<br />
your important items before you leave the house.<br />
47<br />
Screen Studio: Disturbance, Final Cut Pro.<br />
Device Studio: Ardunie, Arduino <strong>and</strong> Mixed media.<br />
Device Studio: Doh!, Arduino, RFID <strong>and</strong> Plastic.
Claudia Nunez-<br />
Pacheco<br />
LÚCILA, 2011<br />
Interactive jewellery<br />
Device Studio: LÚCILA, Arduino <strong>and</strong> Jewelry.<br />
“Lúcila” comes from “Lucila”, which is a feminine<br />
Spanish name that means “light” <strong>and</strong> the word<br />
“Lúcida”, that means lucid, clear <strong>and</strong> luminous”<br />
Lúcila is a piece <strong>of</strong> interactive jewellery that by<br />
means <strong>of</strong> sensors, reacts to user’s heartbeat,<br />
providing an experience in a personal level<br />
<strong>and</strong> a pr<strong>of</strong>ound connection with the object.<br />
Based on human’s natural sense <strong>of</strong> belonging,<br />
this installation wants to dialogue with the user<br />
as well as communicates feelings to others.<br />
This device is inspired by the fact that despite<br />
materialism <strong>and</strong> its negative messages, there are<br />
some objects with strong personal significance<br />
<strong>and</strong> meaning. Some <strong>of</strong> them contain a powerful<br />
narrative, dialoguing with us <strong>and</strong> evoking diverse<br />
feelings, remembrances <strong>and</strong> ideas. In that sense,<br />
the aim <strong>of</strong> Lúcila is to represent that the real<br />
<strong>and</strong> precious value is our personal experience,<br />
symbolised by the colour <strong>and</strong> frequency <strong>of</strong><br />
flashing, which is always dierent according<br />
to every person.<br />
The central light shows our instant emotions by<br />
the use <strong>of</strong> colour as a tool <strong>of</strong> communication.<br />
Every colour represents dierent emotional<br />
stages, associated with the user’s levels <strong>of</strong><br />
anxiety <strong>and</strong> calm. This characteristic change<br />
are constantly challenging other’s empathy,<br />
especially when the colour turns an intense<br />
red, mainly because red is a colour that is<br />
conceptually related to a sort <strong>of</strong> alert mode in<br />
our social conventions.<br />
This <strong>design</strong> suggests that from the depth <strong>of</strong> our<br />
inner self, it is possible to manifest something<br />
really inspiring, unique <strong>and</strong> priceless.<br />
48
Ge Wu (Goldy)<br />
Let Go, 2010<br />
Presented by a multiple screen-based platform,<br />
Let Go explores the notion <strong>of</strong> personal feelings<br />
regarding the complexity <strong>and</strong> the boundaries<br />
between western <strong>and</strong> eastern cultures.<br />
Screen Studio: Let Go, Final Cut Pro.<br />
49<br />
The film captures the journey <strong>of</strong> a traditional<br />
Chinese girl struggling to find her originality.<br />
She goes back to the places where she<br />
belonged, trying to discover who she was,<br />
who she is, <strong>and</strong> who she will be.
Yang Zhou<br />
(Alicia)<br />
Interactive Chinese Shadow, 2011<br />
Arduino Uno + Firmata + Firefly + TouchOSC<br />
Interactive Chinese Shadow is one <strong>of</strong> my final<br />
unit projects. It allows a participant to interact<br />
with a Chinese shadow device by using iPhone’s<br />
TouchOSC app.<br />
For this device, I used Touch OSC, an easy <strong>and</strong><br />
accessible independent interface for iPhone<br />
application <strong>design</strong>. This was augmented with<br />
Firmata, Firefly, Arduino uno, four servos, an<br />
RGB Led, a flashlight <strong>and</strong> a Chinese shadow<br />
toy. Firefly is a very easy-to-use s<strong>of</strong>tware that<br />
allow Arduino fans to achieve multiple functions<br />
without time factor <strong>of</strong> coding <strong>and</strong> Processing.<br />
The framework <strong>and</strong> 3D illustrations can help<br />
one more easily underst<strong>and</strong> the basic working<br />
process <strong>and</strong> how these s<strong>of</strong>tware <strong>and</strong> hardware<br />
connect <strong>and</strong> work together. Internal structure<br />
demonstrates what the device itself looks like.<br />
TouchOSC interface shows how the app works<br />
<strong>and</strong> controls the specific functions <strong>of</strong> device.<br />
This TouchOSC interface allows participants<br />
to adjust the device’s background colour,<br />
brightness <strong>and</strong> Chinese Shadow’s actions. Red,<br />
blue <strong>and</strong> green rotary-buttons control the RGB<br />
colour <strong>and</strong> the white rotary-button controls the<br />
normal LED brightness value. Four fader-buttons<br />
play the role <strong>of</strong> adjust Chinese Shadow’s actions.<br />
Device Studio: Interactive Chinese Shadow,<br />
Arduino <strong>and</strong> iPhone.<br />
50
The Design Lab within the Faculty <strong>of</strong> Architecture, Design <strong>and</strong> Planning would like to acknowledge<br />
their community collaboration between their department <strong>and</strong> New Media Curation. Thank you too, to<br />
Amy Common <strong>of</strong> Sai Designs <strong>and</strong> Vanessa Lim for both the inspired A::R::S exhibition <strong>design</strong> layout<br />
<strong>and</strong> the beautiful visual identity <strong>of</strong> this publication.<br />
A special thank you to the Apple University Consortium for providing us with iPod Touch devices,<br />
to Greg Shapley at the Verge Gallery for accommodating us on short notice <strong>and</strong> to John Elliott for<br />
funding the printing <strong>of</strong> this catalogue.<br />
51