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Chapter 17: Ten FAQs about <strong>Wireless</strong> <strong>Home</strong> Networks<br />

except those with certain characteristics that you identify. (These types<br />

<strong>of</strong> data packets can be let through to your gaming server.) We talk a great<br />

deal about this topic in Chapter 11, in the section about dealing with port<br />

forwarding, so be sure to read up on that before tinkering with your router<br />

configuration.<br />

If this process is too complex to pull <strong>of</strong>f with your present router, consider<br />

just setting up a demilitarized zone (DMZ) for your gaming application, where<br />

your gaming console or PC sits fairly open to the Internet. (We discuss setting<br />

up a DMZ in Chapter 11.) This setup isn’t a preferred one, however, for security<br />

reasons, and we recommend that you try to get port forwarding to work.<br />

Our esteemed tech editor has a great suggestion if you’re having issues with<br />

port forwarding: a Web site called www.portforward.com. Check it out!<br />

Q: My videoconferencing application doesn’t work. What do I do?<br />

In some ways, videoconferencing is its own animal in its own world.<br />

Videoconferencing has its own set <strong>of</strong> standards that it follows; typically has<br />

specialized hardware and s<strong>of</strong>tware; and, until recently, has required special<br />

telephone lines to work.<br />

The success <strong>of</strong> the Internet and its related protocols has opened up videoconferencing<br />

to the mass market with IP standards-based Web cameras and<br />

other s<strong>of</strong>tware-based systems becoming popular.<br />

Still, if you have installed a router with the appropriate protection from the<br />

Internet bad guys, videoconferencing can be problematic for all the same reasons<br />

as in gaming, which we mention in the preceding section. You need to<br />

have packets coming into your application just as much as you’re sending<br />

packets out to someone else.<br />

Wait a minute. You may be thinking “Data packets come into my machine all<br />

the time (like when I download Web pages), so what are you saying?” Well,<br />

those packets are requested, and the router in your AP (or your separate<br />

router, if that’s how your network is set up) knows that they’re coming and<br />

lets them through. Videoconferencing packets are <strong>of</strong>ten unrequested, which<br />

makes the whole getting-through-the-router thing a bit tougher.<br />

As such, the answer is the same as with gaming. You need to open ports in<br />

your router (called port forwarding) or set up your video application in a<br />

DMZ. Again, Chapter 11 can be a world <strong>of</strong> help here.<br />

Q: How do I secure my network from hackers?<br />

Nothing is totally secure from anything. The adage “Where there’s a will,<br />

there’s a way” tends to govern most discussions about someone hacking into<br />

your LAN. We tend to fall back on this one instead: Unless you have some<br />

major, supersecret hidden trove <strong>of</strong> something on your LAN that many people<br />

would simply kill to have access to, the chances <strong>of</strong> a hacker spending a great<br />

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