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Wireless Home Networking - Index of

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Chapter 12: <strong>Networking</strong> Your Entertainment Center<br />

Here are the two predominant ways that audio and video files are handled<br />

with your entertainment/PC combo:<br />

� Streaming: The file is accessed from your PC’s hard drive (or over the<br />

Internet) and sent via a continuous signal to your entertainment hardware<br />

for live playback. This is the way most media content is handled<br />

in home networks today.<br />

� File transfer: The file is sent from your PC to your stereo system components,<br />

where it’s stored for later playback.<br />

These two applications have different effects on your wireless home network.<br />

Streaming applications are real-time applications (meaning that what you are<br />

hearing or seeing, or both, is what’s being streamed over the network right<br />

now), and any problems with the network, such as not having enough bandwidth<br />

to support the media you’re playing, has a noticeable effect in your<br />

playback experience (for example, dropped audio or blocky video). File transfers,<br />

on the other hand, can pretty much work over any network connection.<br />

With file transfer, lots <strong>of</strong> transmissions take place in the background. For<br />

example, many audio programs allow for automatic synchronization between<br />

file repositories, which can be scheduled during <strong>of</strong>f hours to minimize the<br />

effect on your network traffic when you’re using your home network. And, in<br />

these cases, you’re not as concerned with how long it takes as you would be<br />

if you were watching or listening to it live while it plays.<br />

A streaming application is sensitive to network delays and lost data packets.<br />

You tend to notice a bad picture pretty quickly. Also, with a file transfer, any<br />

lost data can be retransmitted when its loss is detected. But with streaming<br />

video and audio, you need to get the packets right the first time because most<br />

<strong>of</strong> the transmission protocols don’t even allow for retransmission, even if you<br />

want to. You just get clipped and delayed sound, which sounds bad.<br />

A good-quality 802.11g signal is fine in most instances for audio or video file<br />

transfers and is also more than adequate for audio streaming. Whether it’s<br />

okay for video streaming depends a great deal on how the video was encoded<br />

and the size <strong>of</strong> the file. The larger the file size for the same amount <strong>of</strong> running<br />

time, the larger the bandwidth that’s required to transmit it for steady video<br />

performance. Video is a bandwidth hog; whereas audio streaming might<br />

require a few hundred Kbps <strong>of</strong> bandwidth (or maybe one or two Mbps for<br />

uncompressed audio), video can require much more. Low-resolution Internet<br />

video (for example, YouTube videos) doesn’t require a lot <strong>of</strong> bandwidth; it<br />

also doesn’t look all that great on your TV. If you want to send DVD-quality<br />

video across your wireless network, you need several Mbps’s worth <strong>of</strong> wireless<br />

bandwidth to do so — HDTV can require as much as 20 Mbps.<br />

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