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Wireless Home Networking - Index of

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210<br />

Part IV: Using a <strong>Wireless</strong> Network<br />

There’s more to it, though: The SMCWEBT-G can be configured to work as an<br />

access point all on its own (so that you can plug it into a stand-alone router<br />

to provide wireless access) and even as a WDS repeater that can extend the<br />

range <strong>of</strong> your network if your primary router is one <strong>of</strong> the SMC wireless<br />

routers. For only $79.99, it’s a relative bargain and well worth checking out.<br />

As we write, no manufacturers <strong>of</strong>fer 802.11n versions <strong>of</strong> these adapters. We<br />

expect that such adapters will hit the market by mid- to late-2008. If you’re<br />

installing an 802.11n network and if all your other network clients use<br />

802.11n, you might consider holding <strong>of</strong>f on buying an 802.11g bridge until<br />

the 802.11n models arrive — simply because having 802.11g clients on your<br />

802.11n network will slow down the overall speed <strong>of</strong> the network. If you can’t<br />

wait (and we don’t blame you — who wants to wait), you might consider<br />

searching online classifieds and auctions for a used 802.11g bridge as a stopgap<br />

measure.<br />

Console online gaming services<br />

Having the hardware to bring your console online is only half the battle —<br />

you also need to sign up for an online gaming service. Each <strong>of</strong> the big console<br />

manufacturers <strong>of</strong>fers an online gaming service, providing head-to-head network<br />

game play as well as fun stuff like game downloads (both demos and<br />

full-blown games), text and voice chat, shopping, and Web browsing.<br />

Not all console games are designed for online play. Each service has dozens<br />

(if not hundreds) <strong>of</strong> online-capable games, but just as many games are not<br />

network-enabled.<br />

In this chapter, we’re talking about the network gaming services <strong>of</strong>fered by<br />

the three major console manufacturers. For the most part, these services are<br />

the way you will access most online games for each <strong>of</strong> the consoles. Some<br />

games, however, might use their own network, or are accessed via the console<br />

manufacturer’s network but require an additional subscription to use.<br />

Living large with Xbox Live<br />

The Micros<strong>of</strong>t online gaming service Xbox Live (www.xboxlive.com; in the<br />

U.S., this URL will take you directly to the home page: www.xbox.com/en-US/<br />

live/?WT.svl=nav) is the longest running <strong>of</strong> the three console online gaming<br />

networks, launched right after the original Xbox was put on market in late<br />

2001–early 2002. Xbox Live has over 8 million subscribers worldwide, as we<br />

write in late 2007, so it should always be easy to find someone to play with!<br />

Xbox Live isn’t just about playing against someone else; it’s almost a new<br />

lifestyle. With Xbox Live, you can

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