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208<br />

Part IV: Using a <strong>Wireless</strong> Network<br />

Console wireless networking equipment<br />

As we mention earlier, the current consoles all have inherent Wi-Fi networking<br />

capabilities (though this is optional with the Xbox 360). For older Ethernet<br />

consoles, you simply need to add an inexpensive Wi-Fi Ethernet bridge. The<br />

deeper you get into the networking world, the more likely you are to run into<br />

the concept <strong>of</strong> a bridge, which is simply a device that connects two segments<br />

<strong>of</strong> a network. Unlike hubs or switches or routers or most other network<br />

equipment (we talk about much <strong>of</strong> this stuff in Chapters 2 and 5), a bridge<br />

doesn’t do anything with the data flowing through it. A bridge basically passes<br />

the data straight through without manipulating it, rerouting it, or even caring<br />

what it is. A wireless Ethernet bridge’s sole purpose is to send data back and<br />

forth between two points. (It’s not too tough to see where the name came<br />

from, huh?)<br />

While we’re discussing these wireless Ethernet bridges in terms <strong>of</strong> game console<br />

networks in this chapter, they’re handy devices that can be used for lots<br />

<strong>of</strong> different applications in your wireless LAN. Basically, any device that has<br />

an Ethernet port — such as a personal video recorder (PVR), an MP3 server<br />

(such as the AudioReQuest), and even an Internet refrigerator (such as the<br />

Samsung Internet Refrigerator) — can hook into your wireless home network<br />

by using a wireless Ethernet bridge.<br />

The great thing about wireless Ethernet bridges, besides the fact that they<br />

solve the problem <strong>of</strong> getting noncomputer devices onto the wireless network,<br />

is that they’re the essence <strong>of</strong> plug and play. You may have to spend three or<br />

four minutes setting up the bridge itself (to get it connected to your wireless<br />

network), but you don’t need to do anything special to your game console<br />

other than plug in the bridge. All the game consoles we discuss in this chapter<br />

(at least when equipped with the appropriate network adapters and s<strong>of</strong>tware)<br />

“see” your wireless Ethernet bridge as just a regular Ethernet cable.<br />

You don’t need any drivers or other special s<strong>of</strong>tware on the console. The<br />

console doesn’t know (nor does it care in its not-so-little console brain) that<br />

there’s a wireless link in the middle <strong>of</strong> the connection. It just works!<br />

If you have encryption (such as WPA) set up on the network, you need to<br />

complete one step before plugging your wireless bridge into your gaming<br />

console’s Ethernet port. Plug the bridge into one <strong>of</strong> the wired Ethernet ports<br />

on your router and access the bridge’s built-in Web configuration screens;<br />

there, you enter your WPA passphrase (or WEP key if you’re using WEP) and<br />

network name (or ESSID). After you’ve made these settings, you’re ready to<br />

plug the bridge into your console and get online. It’s that simple!<br />

Not all the wireless Ethernet bridges support the (much more secure) WPA<br />

encryption technology that we discuss in Chapter 9 (and which we highly<br />

recommend you use on your wireless network). If you’re using WPA, make<br />

sure that you choose a wireless Ethernet bridge that supports this encryption

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