12.01.2013 Views

DesignCon 2002

DesignCon 2002

DesignCon 2002

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Discrete<br />

Time<br />

1.5<br />

1<br />

0.5<br />

0<br />

-0.5<br />

-1<br />

Input<br />

Output (Equalized)<br />

-1.5<br />

-1 -0.8 -0.6 -0.4 -0.2 0 0.2 0.4 0.6 0.8 1<br />

Output<br />

Waveform<br />

Feedback<br />

Taps<br />

K<br />

T T<br />

ff1 ff2 ff3 ffn<br />

fbm fb2<br />

fb1<br />

T<br />

SUM<br />

T<br />

T<br />

T<br />

Decision<br />

Forward<br />

Taps<br />

1<br />

0.8<br />

0.6<br />

0.4<br />

0.2<br />

0<br />

-0.2<br />

-0.4<br />

-0.6<br />

-0.8<br />

-1<br />

20 40 60 80 100 120 140 160<br />

Output<br />

Bits<br />

Figure 9: FFE/DFE Architecture implemented within QuickEye and VerifEye.<br />

The new statistical simulation tools allow the user to determine the number of taps<br />

required for equalizing the channel based on the architecture shown above. The tap<br />

weights may be entered manually or calculated by the software. The input of the<br />

equalizer quantizes the waveform in UI-spaced time slots and passes the voltage<br />

amplitudes through the FFE delays and taps. Currently a zero forcing function has been<br />

implemented to determine the optimum sampling point for the bits along with the tap<br />

weights. At each unit interval (UI) a decision is made between a binary 1 or 0 or (1 and<br />

-1) and that decision is fed back through the feedback delays and taps. The current output<br />

of the equalizer is the sum of both the forward and reverse weighted amplitudes stored in<br />

the UI-spaced taps.<br />

Figure 10: Graphical user interface used for setting up equalization within QuickEye and VerifEye.<br />

Pre-Layout Analysis<br />

Prior to the task of designing and laying out high-speed channels, simulation analysis is<br />

required and performed to determine an acceptable system level performance which is<br />

typically defined by many standards to be a BER = 1x10 -12 at a minimum. Simulation

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!