C.o. Journey #2 by Joanna bailie & Christoph ragg - Mokum
C.o. Journey #2 by Joanna bailie & Christoph ragg - Mokum
C.o. Journey #2 by Joanna bailie & Christoph ragg - Mokum
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Timmerhoutkaai 7<br />
B-1080 Brussels, Belgium<br />
info@mokum.be<br />
www.mokum.be<br />
C.o. <strong>Journey</strong> <strong>#2</strong><br />
<strong>by</strong> <strong>Joanna</strong> <strong>bailie</strong> &<br />
<strong>Christoph</strong> <strong>ragg</strong><br />
(C.o. = Camera oBsCura)<br />
© Luc Depreitere<br />
C.O. <strong>Journey</strong> <strong>#2</strong> invites you to take your seat in a cinema-sized camera obscura. A<br />
camera obscura is an optical device whose properties have been known for centuries:<br />
when a light source shines through a tiny hole into a dark interior, an inverted image<br />
of the outside world appears on the opposite wall. According to art historian Jonathan<br />
Crary, however, the camera obscura is more than just an optical instrument, it is as it<br />
were “a philosophical metaphor for the ambiguous relationship between man as an<br />
observer and the world.”<br />
Throughout history various qualities have been ascribed to the camera obscura.<br />
Because of the typically deep colours and the sharpness of the image, the projection<br />
was considered an adequate or even more authentic rendition of reality. Conversely,<br />
the inverted image also has an undeniably mysterious and mystical nature. The instrument<br />
was applied to both scientific and artistic practice (Vermeer’s interiors are said<br />
to have been painted with the aid of a camera obscura), as well as finding its way into<br />
popular culture as a fairground attraction.<br />
Over the last few decades computer graphic techniques have had a large impact on<br />
the culturally established meaning of the terms observer and representation, according<br />
to Crary. They produce visual ‘spaces’ that are radically different from the mimetic<br />
abilities of film, photography and television. With these analogue techniques the<br />
<strong>Joanna</strong><br />
Bailie<br />
<strong>Christoph</strong><br />
<strong>ragg</strong>
Timmerhoutkaai 7<br />
B-1080 Brussels, Belgium<br />
info@mokum.be<br />
www.mokum.be<br />
source of the image can always be traced back to a real space. By means of these<br />
new technologies, the act of looking is radically withdrawn from the human observer<br />
and virtual spaces come into existence. <strong>Christoph</strong> Ragg and <strong>Joanna</strong> Bailie have a<br />
shared interest in the simplicity of analogue techniques and the specific texture they<br />
produce.<br />
In C.O. <strong>Journey</strong> <strong>#2</strong> the spectator is placed inside the image while at the same time<br />
experiencing the odd realization that the performance is taking place outside the box<br />
and more specifically behind him or her. The central subject of the performance in<br />
question is a staging of The Arnolfini Portrait <strong>by</strong> Jan Van Eyck. This tableau vivant,<br />
the visual distortion to which it is subjected and the far-fetched historical account<br />
that accompanies the piece all contribute to an atmosphere of unease. In this way<br />
an ambiguous relationship arises between the images and information that reach the<br />
darkened box and ourselves, explicitly throwing us back on our own subjective points<br />
of view.<br />
In C.O. <strong>Journey</strong> <strong>#2</strong> the spectator is anything but a passive viewer; he or she participates<br />
in the complexity of an image. Using simple means, Bailie and Ragg offer resistance<br />
to the superficial ‘gaze of the consumer’, to the constant stream of images we<br />
have to digest on a daily basis.<br />
a fiCtional spaCe<br />
The camera obscura itself creates what might be called a fictional space. Operating in<br />
real time and projected from a place adjacent to the screening room, it is in fact a projected<br />
image and a live performance at the same time. The image has no “frame” and<br />
spills across the ceiling and walls of the space. It also possesses a certain “tactile”<br />
quality that is quite unlike video and more akin to a painting (a painting that is in fact in<br />
motion). In a way it occupies an ambiguous position halfway between a real thing and<br />
a film.<br />
With enough light, they are able to create some element of depth to the image. Perspective<br />
is heightened and a small space almost appears to get bigger due to the<br />
contrast in brightness between objects nearer the hole and those far away from it. Figures<br />
moving into the lit space also seem to have been conjured up out of the darkness<br />
due to this same contrast in brightness. This semi-illusionary effect adds to the idea of<br />
a strange constructed fictional space and allows them to make smooth transitions between<br />
scenes equivalent to some kind of cross-dissolve but purely analogue in nature.<br />
The scenery used in the performance space is one of the most important elements of<br />
the piece. It is not just a minor consideration — with it they are able to continuously<br />
make, break down and recreate different fictional spaces. The process of the performers<br />
carrying out this work also constitutes an important component of the performance<br />
itself. The adjacency of the two spaces is also a factor here — their working<br />
area is next to the screening room. It is important that the audience is not only able to<br />
see, but hear and sense their presence on the other side — even though they are sitting<br />
in a box they should not feel isolated from the outside world.
Timmerhoutkaai 7<br />
B-1080 Brussels, Belgium<br />
info@mokum.be<br />
www.mokum.be<br />
the Camera oBsCura and the Content of the<br />
pieCe<br />
Since the camera obscura (in its role as a scenographic element, means of image<br />
transmission and container for the audience) takes such a central role in the piece,<br />
it seems important that the actual content to be screened in this “projection room”<br />
should be connected to it both explicitly and implicitly.<br />
A history of image-making technology:<br />
One subtext of the piece is that it forms, in a way, a short survey of the camera obscura<br />
and subsequent related technologies. From paintings allegedly constructed using<br />
the camera obscura, through to the phenomenon itself and onto photographs and<br />
movies, a whole history of image-making is present. We are never allowed to forget in<br />
fact, that what we are sitting in is itself an over-sized camera and that its basic optical<br />
operations are at once counter-intuitive and yet essential to all modern photographic<br />
devices (even digital ones). The conceptual and technological gap between the capturing<br />
of a still image and the impossibility of recording genuinely continuous motion is<br />
also present in the work with reference to the philosophy of Henri Bergson.<br />
© Reinout Hiel<br />
Parallel processes:<br />
Bailie & Ragg concentrate on building up ways of connecting the audio and visual<br />
without relying on obvious strategies. The idea of a certain parallelism and equality<br />
between these two elements is central to the construction of the piece – from the use<br />
of canonical works of both visual and musical art (The Arnolfini Portrait <strong>by</strong> Van Eyck<br />
and the third movement of Beethoven’s Tempest Sonata) to the range of different types<br />
of “processing” that this basic material undergoes. The audio and visual processes are<br />
sometimes synchronous and sometimes not — the aim is to produce a set of relatable<br />
co-ordinates between what we hear and what we see.
Timmerhoutkaai 7<br />
B-1080 Brussels, Belgium<br />
info@mokum.be<br />
www.mokum.be<br />
Working together<br />
With this project <strong>Joanna</strong> Bailie and <strong>Christoph</strong> Ragg join forces at the intersection of<br />
different disciplines. As a composer <strong>Joanna</strong> Bailie is fascinated <strong>by</strong> grid structures,<br />
which impose a restriction on the composition, but exactly in doing so they allow a<br />
large degree of freedom and intuition; as the French writer Georges Pérec once said<br />
“Formal constraint produces movement.” In his capacity as a scenographer <strong>Christoph</strong><br />
Ragg possesses a strong visual power of imagination which he manages to<br />
translate into performative spaces. He has created several installations that take the<br />
“point of view of the spectator” as their point of departure.<br />
Bailie & Ragg have discovered through collaborating over the past couple of years<br />
that they bring complimentary, rather than competing, skills to their work. Their collective<br />
interest in the camera obscura phenomenon itself, and a desire to tell a story<br />
within this context is what they have in common. This symbiotic partnership also<br />
facilitates the exploration of the relationship between sound/time and image/space.<br />
They continue to ask themselves whether these elements can be prised apart, processed<br />
separately and then presented as being of equal importance. They feel collaborating<br />
on the camera obscura project allows them the opportunity of studying the<br />
possibilities and limitations of the multidisciplinary work.<br />
press “... <strong>Christoph</strong> Ragg and <strong>Joanna</strong> Bailie trace the genesis of film technique<br />
(...). The spectator enters a pristine white cube, the inversion of the darkroom. When<br />
the lights go out, the whole room serves as a camera obscura. (...) We see film being<br />
created in real time. The actors are midwives, who bring the wonder to life using<br />
the most basic resources: a box, a lamp and a hole. C.O. <strong>Journey</strong>s demolishes the<br />
detached character of the technique. As a spectator you are placed inside the camera<br />
obscura, which functions as both camera and projector, and there this rudimentary<br />
technology transforms itself into to a tactile experience. The empty box gets a soul...”<br />
(From: ‘Kan theater de film redden’ <strong>by</strong> David Verdeure in rekto:verso, nr. 45, Jan-Feb 2011)<br />
Credits<br />
Concept & Realization <strong>Joanna</strong> Bailie & <strong>Christoph</strong> Ragg<br />
Dramaturg Helga Baert<br />
Movement coach Mette Edvardsen<br />
Technical assistant Caroline Daish<br />
Production <strong>Mokum</strong> vzw<br />
Co-production Buda (Kortrijk), Vooruit (Gent), Workspace<br />
(Brussels)<br />
Realization camera obscura Lucas Coeman & Jan Vandenbussche<br />
Realization costumes Gilberte Voorspoels<br />
In collaboration with Netwerk (Aalst)<br />
With the support of De Pianofabriek Werkplaats (Brussels)<br />
Thanks to Rosas, Bains Connective, Nadine<br />
Supported <strong>by</strong> the Flemish Community
Timmerhoutkaai 7<br />
B-1080 Brussels, Belgium<br />
info@mokum.be<br />
www.mokum.be<br />
performanCes<br />
17.06.11 19:00 & 21:05 Working Title Platform <strong>#2</strong> | les Brigittines, Brussels<br />
18.06.11 19:00 & 22:00 Working Title Platform <strong>#2</strong> | les Brigittines, Brussels<br />
19.06.11 19:45 Working Title Platform <strong>#2</strong> | les Brigittines, Brussels<br />
13.10.10 19:00 & 22:00 Almost Cinema | Vooruit Gent<br />
14.10.10 19:00 & 22:00 Almost Cinema | Vooruit Gent<br />
15.10.10 19:00 & 22:00 Almost Cinema | Vooruit Gent<br />
16.10.10 19:00 & 22:00 Almost Cinema | Vooruit Gent<br />
<strong>Christoph</strong> <strong>ragg</strong> has been living in Brussels since 2004 and has worked<br />
as a freelance scenographer for Ivo van Hove, A.T. de Keersmaeker, Kirsten De-<br />
brock and Claudio Bernardo. For three years he was the house scenographer at the<br />
multidisciplinary workspace ‘nadine’. Together with Heike Langsdorf and <strong>Christoph</strong>e<br />
Meierhans he founded the collective ‘C&H’, a group that focuses on conceptual<br />
performances. C&H’s projects have been presented at the Playground festival in<br />
Leuven, the Courtisane festival in Ghent, the opening festival of the Centre Pompidou<br />
in Metz, The Game is Up festival in Ghent and the KunstenFESTIVALdesArts<br />
in Brussels. C&H is currently working on an edition of Postcards from the future in<br />
Brussels, co-produced <strong>by</strong> KVS, Workspace Brussels and in partnership with Kfda,<br />
Spoken Word festival, Kanal festival, Flagey, Pianofabriek and Zinnema.<br />
<strong>Joanna</strong> Bailie was born in London in 1973 and has been living in Brussels<br />
since 2001. Her music has been performed <strong>by</strong> groups such as Ensemble<br />
Musikfabrik, The Nieuw Ensemble, Apartment House, The London Sinfonietta and<br />
the Ives Ensemble. She has been broadcast <strong>by</strong> BBC Radio 3 on many occasions<br />
and programmed at events such as the Venice Biennale, Huddersfield, the Borealis<br />
and Ultima festivals in Norway and the Transit festival in Belgium. She has become<br />
increasingly involved in collaborative pieces, working with choreographer Brice<br />
Leroux on his Quantum Quintet at the KunstenFESTIVALdesArts and with scenographer<br />
<strong>Christoph</strong> Ragg on a series of projects for camera obscura. Together with<br />
composer Matthew Shlomowitz, she is the founder and artistic director of Ensemble<br />
Plus-Minus. In May 2010 she was the guest curator at the SPOR Festival in Aarhus,<br />
Denmark.<br />
(c) Reinout HIel
Timmerhoutkaai 7<br />
B-1080 Brussels, Belgium<br />
info@mokum.be<br />
www.mokum.be<br />
praCtiCal<br />
At the beginning of the performance the public is invited to take a seat inside the<br />
camera obscura which is a room inside a room (6m wide, 7m long and 3.50m high).<br />
The public (max. 25 people) sit on three levels of raked seating with their backs against<br />
a wall with a small hole in it and watch the opposite wall which functions as a screen.<br />
Behind the wall with the hole is the ‘performance space’ where the action takes place<br />
and the sound and light are operated. The light is directed towards the performance<br />
space and using only this light, an image is projected into the dark room. The inside of<br />
the camera obscura is white so that we can see as much of the projection as possible<br />
and lenses of different strengths are used to make this image sharper according to the<br />
distance between the point of focus and the wall. The camera obscura is not bound to<br />
a specific space. As long as it is possible to provide the room with enough light (power<br />
sources) and enough space behind the camera obscura (for the performance space) it<br />
is possible to show the piece in a theatre, a gallery or a hut.<br />
© Reinout Hiel<br />
ContaCt<br />
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