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Nitto 1320 Legends: Game Guide - Free Online Drag ... - Cie Games

Nitto 1320 Legends: Game Guide - Free Online Drag ... - Cie Games

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Knowing your way around<br />

You have to know the game if you plan to become a legend. This section will help you familiarize yourself with all<br />

the important aspects of this game. Mastering them will be up to you.<br />

Tools<br />

Find out about the tools designed to help you navigate, socialize, and communicate. Visit this section to learn<br />

more about how to use these items and how they can help you.<br />

Map<br />

Learn to use the map based navigation system of <strong>1320</strong> <strong>Legends</strong>. This section also outlines the growth path of<br />

moving from city to city and what that means to your tuning needs. Understanding how to get around and where<br />

to find what you need can help you build your car the right way.<br />

Funds<br />

The economy of this game can get confusing. This section will help answer any questions you may have about<br />

earning, spending, and winning money.<br />

Customizing<br />

Want to know what you can do to your ride? Learn the possibilites and how to make it happen here. Your car is a<br />

reflection of you, so you better make sure you understand how to customize it.<br />

Tuning<br />

Being competitive will depend on your tuning knowledge. Only the racers that truely understand how parts work<br />

together will make the most power. This section will help you unlock the secrets of tuning.<br />

Teams<br />

Leaders, owners, dealers, members, funds, street credit, racing, deposits, withdrawals, ownership percentages,<br />

ranking members, applications,... Teams can be complicated. Find out what all this means in here.<br />

Racing<br />

That's what it's all about right? This section will outline all there is to know about race tracks, live online racing,<br />

and how to get into the action.<br />

Street Credit<br />

This could be the most important aspect of who you are in this game. How do you earn it? How do you lose it?<br />

Find out what it all means in this section.<br />

Points<br />

Looking for an advantage? Learn how points can get you the parts, cars and other game assets you want when<br />

you want them.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Viewer<br />

NIM<br />

Email<br />

In game email<br />

Common tools are docked within the game window at all times. These tools do not close, only minimize for quick<br />

and easy access. They dock at the upper right corner of the game screen. Common tools are the easiest way to<br />

communicate and find other players within the game.<br />

Tool Docking Area - Clicking any of these tools will open the tool. Clicking the minimize button on any<br />

open tool will dock it back to this location.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Navigation<br />

Home Location<br />

Neighborhoods<br />

Shopping<br />

Learn your way around<br />

It’s a big place. There are a lot of shops, dealerships, and potential places to call home. If you plan to get ahead<br />

in this game you must understand the map and everything in it. Learn how to navigate and what to expect once<br />

you get there.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Prize Money<br />

Betting<br />

Shopping<br />

Money makes the world go round. You have to earn it, win it, and spend it to get ahead. The player with the most<br />

money won’t necessarily be the best, the player that knows how to spend it will.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Dealerships<br />

Part Shops<br />

Paint Shops<br />

License Registration<br />

Part of being in a community is identifying yourself. There are several ways to customize your vehicles to ensure<br />

you stand out in the crowd. You can also strive to be the best tuner by swapping in and out performance parts<br />

that will squeeze the most power out of your engine while racing.<br />

FAQ Privacy Policy Terms of Use<br />

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Flow<br />

Synchronizing<br />

Air Fuel Ratio<br />

Compression<br />

Risk<br />

Damage<br />

Dyno<br />

Tuning your car is not just buying the biggest most expensive parts you can find. To be the fastest you must learn<br />

to build your ride with the right parts. Anyone can throw parts on a car, but only the tuner that truly understands<br />

how the parts work together will manage to unlock their engine’s full potential.<br />

Squeezing out every bit power possible will require you to understand your engine’s air flow needs, have the<br />

correct compression levels, and balance your air and fuel all while managing the risk of damage.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Structure<br />

Creating Teams<br />

Joining Teams<br />

Funds<br />

Racing<br />

Strength in numbers<br />

No man stands alone for too long. Sooner or later you may need someone to back you up. Teams can offer the<br />

support you may not be able to find on your own. Being part of the right team can take your game to a whole new<br />

level.<br />

There really is strength in numbers.<br />

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Race Track<br />

Rivals Tracks<br />

KOTH Tracks<br />

Tournaments<br />

Bracket Racing<br />

H2H Racing<br />

How to Drive<br />

Running a Race<br />

This is live online drag racing. Face off against other real players that are working just as hard to beat you as you<br />

are to beat them. Then watch others do the same. Do your best because it's live and everyone is watching!<br />

Real people, real pressure<br />

The pressure is on. You are staging and everyone at the track is wondering if you have what it takes. The crowd<br />

boos and cheers flow through your head as you try to focus on the lights. There are only seconds between you<br />

and possible public ridicule or fame. Do you have what it takes?<br />

FAQ Privacy Policy Terms of Use<br />

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Levels<br />

Racing<br />

Crowd Effects<br />

Badges<br />

This is a world where you are defined by your actions. It all comes down to what happens on the track. Money<br />

can buy fancy cars and parts. But in the end, RESPECT is the ultimate currency.<br />

* Team Street Credit will now be based off the last 2 weeks. This means that we're only counting the Street<br />

Credit earned in the last 14 days. For example, if a team earns 1,000 SC on day 1, that 1,000 SC will be<br />

removed from the team's SC on the 15th day.<br />

So if your team wants to stay on top, you’ll have to work hard to keep your rank!<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Using Points<br />

Acquiring Points<br />

Need to get that certain part or car now but don’t have the funds? Points are your ticket to get the things<br />

you want in the game when you want them! Points can give you the advantage you need over your<br />

opponents.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Viewer<br />

NIM<br />

Email<br />

The Viewer Controls<br />

The Viewer is the best way to get to know other players in the game. It allows you to search for racers or teams<br />

and view their profiles once you find them. The viewer has a built in set of tools that offer even more interaction<br />

with other players.<br />

Search Box - Type in the name of any racer or team here to find their profile. Pressing the “racers” or the<br />

“teams” button will perform the search for the name you entered.<br />

Search Buttons - You can search for either individual racers or team profiles. Be sure to click the button of<br />

the category you wish to search. Individuals and teams are listed separately.<br />

Action Buttons - Use these controls to interact with someone once you find them.<br />

NIM - Let’s chat! Clicking this button will open a conversation in your NIM with the person you<br />

are viewing. The person must be online in order chat.<br />

Email - Drop them a line. Clicking this button will open an email draft addressed to the person<br />

you are viewing. This is the best way to contact someone that is not currently online.<br />

Buddy Request - Want to be friends? Clicking this button will send a buddy request to the<br />

person you are viewing.<br />

Give a Remark - If you are buddies with the person you are viewing you will have the option to leave them<br />

a remark by clicking this button.<br />

Profiles<br />

You can learn a lot about a racer or team by checking out their profile. Know what to look for and where to find it<br />

by understanding the profile layout below.


Avatar- A player’s personal persona in the game. Each player has the opportunity to upload a personal<br />

image.<br />

Warning: Any inappropriate avatars will be pulled by admins and game staff, and the account will reviewed<br />

for a ban.<br />

Badges- Badges are earned based on game play, status in the game, appointed positions, and levels. The<br />

more you play, the better your chances are for earning badges.<br />

Street Credit- The total street credit score earned by racing and accumulating experience within the game.<br />

Garage and Profile tabs - These tabs toggle between a player’s profile information as shown above and<br />

their garage in which you can see all the cars they own along with important performance specs.<br />

Remarks - See what others have to say about the person you are viewing. You must be buddies with the<br />

player you are viewing to leave them a remark.<br />

Buddies- Buddies are friends within the game. Players can add and remove buddies through the NIM, and<br />

through the Viewer. Players may have up to 100 active buddies.<br />

Garages<br />

Want to know what you’re up against? Check out any racer’s garage too see what cars they own and get details<br />

that can help you figure out how fast they really are.<br />

Car List - this is the list of all the cars this player owns. Click on any of these cars to see it up close and<br />

review its details.<br />

Car Details - The car details include license plates, money invested into the car, and average ET run with<br />

that car.<br />

Front and Back buttons - Click these buttons to change the view of the selected car.<br />

Selected Car - This is the close up view of the selected car.


Viewer<br />

NIM<br />

Email<br />

What is NIM?<br />

<strong>Nitto</strong> Instant Messenger (NIM) is an instant messenger system used to communicate with other players anywhere<br />

in the game. Know when your buddies are online and stay connected with them.<br />

Conversation List - Multiple conversations are all managed through one window. Each icon that appears is<br />

a different person. The color of the icon indicates the status of that conversation.<br />

Conversation<br />

Inactive<br />

Unread Message<br />

Offline Player<br />

Name of Player - The name of the person you are currently talking to will appear in this area.<br />

Status - This will display where this player is within the game. It will also serve as a link to join that player<br />

if they are in a communal area of the game.<br />

Close Conversation - Click this button to close the conversation with the person your are currently chatting<br />

with and clear it from your conversation list.<br />

Avatar - This is the personal avatar of the person you are currently chatting with. The avatar will dim if this<br />

person signs out.<br />

Tool Bar - more quick links to interact with this person other ways such as:<br />

Profile - While you’re chatting, you can view anyone’s profile. This tells you where that player<br />

lives, who he/she is buddies with, and their status in the game.<br />

Email - Want to leave a message for someone who is not online? Just send an email, and the<br />

message will be left in the inbox of that person.<br />

Garage - See how many parking spots a person has, what types of vehicles he/she owns,<br />

overviews of vehicles, what types of plates they have, and more.


Buddy Request - Made a new friend and want to keep in touch? Send this person a buddy<br />

request by clicking this icon.<br />

Block User- If you’re sick of someone’s rants, use the Block User icon to block incoming<br />

messages from someone. Once someone is blocked, they will have to be unblocked to<br />

continue sending messages.<br />

1. A blocked user cannot send messages to the player who blocked.<br />

2. A blocked user cannot send emails to the player who blocked.<br />

3. A blocked user can not add the player who blocked him/her as a buddy.<br />

4. A blocked buddy remains a buddy, but will be blocked.<br />

Conversation Window - This is where your chat transcript appears.<br />

Input Box - This is where you type your message and hit enter to send.<br />

Buddy List<br />

Keep track of your friends with your buddy list. Clicking the buddy list button on your NIM will flip it over to show<br />

your buddy list. This list lets you see who is online and who isn’t at a glance.<br />

Buddies and Requests tabs - All buddy requests, incoming and outgoing can be managed from the<br />

requests section.<br />

<strong>Online</strong> Buddies - Buddies that are online will appear at the top of the list in alphabetical order. Clicking on<br />

a buddy will flip the NIM over and open a chat with that buddy.<br />

Offline Buddies - These buddies are listed after the online buddies and appear dimmed.<br />

Trash - Clicking and dragging a buddy to the trash can will remove that person from your buddy list. You<br />

will also be removed from that person’s buddy list.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Viewer<br />

NIM<br />

Email<br />

In-game email<br />

Email anyone in the game (as long as the player is not blocked). In the player tools, the email tab can be clicked<br />

to see the inbox. The inbox holds all incoming messages.<br />

Any incoming message can be replied to, forwarded, or deleted by hitting the appropriate buttons within that<br />

message.<br />

A new message can also be created by hitting the New button.<br />

Email tools - These are the buttons you will use to create new, reply to, forward, and delete emails.<br />

Inbox - New emails will appear in this area. Clicking on an item from this box will open the email and show<br />

the full message in the area to the right.<br />

Email Detail - Clicking on an email from the inbox will open the full email and display it in this area.<br />

New email window<br />

Send Button - Once you are done, click this button to send the final email.


To and Subject Line - Emails can be addressed by hand by typing in the correct username of the player<br />

you wish to send the email to. The subject field is not required.<br />

Message - Type your message in this area.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Navigation<br />

Home Location<br />

Neighborhoods<br />

Shopping<br />

Your World<br />

The map is the main navigation for <strong>1320</strong> <strong>Legends</strong>. The default view is of all cities. The map view is customized for<br />

each player. You see where you live, where you can shop, what’s for sale that you can afford, as well as the race<br />

tracks, dealerships, team headquarters, and other shopping areas.<br />

The red compass icon is the back one step button, or back to map button. No matter where you are<br />

in the game, you can click this button, and it will take you back a step, and eventually back to the<br />

default map view.<br />

Home - This icon shows your where your home is. It can be in any of the four neighborhoods. Click<br />

on this button will take you to your home.<br />

Race Track - When your ready to race or just feel like checking out the competition, this is where it<br />

all happens. Click this button to go to the race track.<br />

Shop - Here you find parts, repair service, dyno, paint, and license and registration. If you need to fix<br />

up your car, you’ll need to visit a shop. There’s one in every neighborhood.<br />

Dealership - Need a new car? Looking to trade one in? The dealership is where you go when you<br />

are looking for a new ride. Different neighborhoods have different inventory so make sure you look<br />

around.<br />

For Sale - A for sale sign in red indicates a new home for sale in the next neighborhood. Click this<br />

button when you’re ready to move on up.<br />

Home Downgrade - A for sale sign in black is a home in a neighborhood lower than the one you are<br />

currently living in. If the rent is getting too steep for you, you might consider giving this a click and


moving back.<br />

Team HQ - Once you become part of a team you will be able to join your team in their head<br />

quarters by clicking this button. This icon will only become active once you are on a team.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Navigation<br />

Home Location<br />

Neighborhoods<br />

Shopping<br />

Language: Español English<br />

Where do you live?<br />

The home icon indicates where you live.<br />

Every player starts out living in Toreno with no rent. As you earn money, you be able to move into<br />

better neighborhoods and gain access to other shopping areas. You have to earn your way up in the<br />

world, so keep racing, and earning money, and someday you’ll reap the benefits of living in better<br />

areas.<br />

Beware! If you move into a more expensive neighborhood, and can’t pay the rent and expenses due<br />

to your spending ways, then you will automatically be kicked out and sent down a level. So watch<br />

your pennies.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Navigation<br />

Home Location<br />

Neighborhoods<br />

Shopping<br />

The Hood<br />

Neighborhoods are where players in the game live and shop. Each neighborhood has its benefits, but moving up<br />

opens many doors…but at a premium price.<br />

If you can no longer afford to live in a neighborhood, you will be forced to move down, and your vehicles will be<br />

impounded until you can afford to take them out, or move up.<br />

Every neighborhood also has a color code. This code is used throughout the game to signify where players are<br />

from. It is also a permanent badge for every player.<br />

Toreno<br />

Every player starts out living in Toreno.<br />

Players have one parking space available and are limited to own one vehicle.<br />

To buy an additional new vehicle, you must move, or sell your existing vehicle.<br />

Shopping for parts, paint, and license plates is allowed in this neighborhood only.<br />

Toreno license plates and Toreno custom plates are available.<br />

Newburge<br />

The fourth best neighborhood.<br />

It costs $500 to move in.<br />

Players have three parking spaces available and are limited to own three vehicles.<br />

There are no premium vehicles in Newburge.<br />

Shopping for parts, paint, and license plates is allowed in this neighborhood as well as Toreno.<br />

Newburge license plates and Newburge custom plates are available.<br />

Creekside<br />

The third best neighborhood.<br />

It costs $15,000 to move in.<br />

Players have seven parking spaces available.<br />

There are premium vehicles in Creek Side.<br />

Shopping for parts, paint, and license plates is allowed in this neighborhood as well as Newburge,<br />

and Toreno.<br />

Vista Heights<br />

The second best neighborhood.<br />

It costs $50,000 to move in.<br />

Players have 15 parking spaces available.<br />

There are premium vehicles in Vista Heights.<br />

Shopping for parts, paint, and license plates is allowed in all neighborhoods.<br />

Diamond Point<br />

The best neighborhood.<br />

It costs $500,000 to move in.<br />

Players have 100 parking spaces available.<br />

There are premium vehicles in Diamond Point.<br />

Shopping for parts, paint, and license plates is allowed in all neighborhoods.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Navigation<br />

Home Location<br />

Neighborhoods<br />

Shopping<br />

Spending that hard earned money<br />

Now just because you earned the money doesn’t mean that you can spend it anywhere you want. This map has<br />

restrictions on where you can shop based on where you live. That’s right, these stores only service the racers that<br />

live in their neighborhood or higher.<br />

Shops and dealerships are always open to browse, but when it comes time to buy they will only sell<br />

to players that live in their neighborhood or better. This also applies to the repair shop, dyno, paint<br />

shop and license and registration shops.<br />

The widest selection of service, parts, and cars will only be available to the racers that are<br />

generating enough income to live in Vista Heights. It’s not cheap. Being the best never is.<br />

FAQ Privacy Policy Terms of Use<br />

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Prize Money<br />

Betting<br />

Shopping<br />

Money doesn't grow on trees, but it does come from winning. Getting good at winning tournaments will definitely<br />

fatten your pocket book.<br />

Bringing home the bacon<br />

Tournaments offer prize money. There are several types of tournaments. The primary method for earning money<br />

as a rookie is to play against the computer which is called an Anytime or 24/7 Tournament. It consists of a<br />

multiple rounds, and for every round won, players earn prize money. There is also prize money for winning the<br />

entire tournament.<br />

There are also specific tournaments of varying types. There may be city tournaments, invitationals, and<br />

weekly/monthly/annual tournaments occurring where players earn money for placing. Most tournaments consist of<br />

qualifiers, where interested participants complete runs that qualify them for entry into the tournament. If it’s worth<br />

the entry fee, it’s worth a chance to earn big money and bragging rights throughout the year!<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Prize Money<br />

Betting<br />

Shopping<br />

It’s not just money, it’s the other racer’s money! Nothing makes a race more interesting than having large sums<br />

of money hang in the balance. Don’t just beat your challenger, take their money too.<br />

Put your money where your mouth is<br />

Test your opponent’s confidence by making them put their money on the line. A wager can be made before any<br />

race. There are three different types of wagers you can choose from.<br />

Friendly Match - You can select this option if you do not wish to wager any money. Sometimes<br />

bragging rights are worth more.<br />

Funds - Select this option and fill in the amount of money you wish to put on the line. You can not<br />

bet more than you have in your account.<br />

Pink Slips - The ultimate bet. You win and you take your opponent’s car! You lose and you walk<br />

home. You must own at least two cars to make this bet.<br />

Restrictions<br />

Betting Restrictions: The maximum bet possible for accounts younger than 14 days and Street Credit lower than<br />

5000 is $999. You can lift this restriction now by becoming a member! Being a member in <strong>Nitto</strong> <strong>1320</strong> <strong>Legends</strong><br />

gives many fun benefits, plus it removes all restrictions placed on Betting, Pink Slip Racing, and Team formation.<br />

Pink Slip Restrictions:Accounts younger than 14 days and with Street Credit lower than 5000 may not<br />

participate in Pink Slip races. You can lift this restriction now by becoming a member! Being a member in <strong>Nitto</strong><br />

<strong>1320</strong> <strong>Legends</strong> gives many fun benefits, plus it removes all restrictions placed on Betting, Pink Slip Racing, and<br />

Team formation.Become a member today!<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Prize Money<br />

Betting<br />

Shopping<br />

Ready to spend some of that hard earned cash? Investing your money back into your ride is the way to stay on<br />

top. Knowing where to put your money and when can make all the difference in building your car.<br />

Spending Money<br />

There’s no use earning money, if you have nowhere to spend it. That’s why there are plenty of places to spend<br />

cash, and show what you’re worth.<br />

As you earn money and purchase points, you can use those funds to shop in the game. There are several<br />

shopping areas such as:<br />

Dealerships<br />

Time to upgrade your ride? Stop into a dealership and browse their selection. Remember, you can browse<br />

another dealership's fleet, but you can only buy withinor below your own neighborhood. You gotta move up to<br />

shop up!<br />

Part Shops<br />

Once you buy a car, it’s time to fix it up. Enter the parts shop to browse performance parts as well as aesthetic<br />

parts in all categories including:<br />

Accessories<br />

Drivetrain<br />

Electrical and Ignition<br />

Fuel system<br />

Exhaust<br />

Exterior Appearance<br />

Forced Induction<br />

Intake<br />

Nitious Oxide<br />

Safety<br />

Chasis and Suspension<br />

Tires<br />

Wheels<br />

Engines<br />

Paint Shops<br />

Not happy with your stock paint job? That’s fine, because the paint shop offers full paint jobs, as well as individual<br />

body panel paint options. We won’t fault you if you like a colorful ride. Each neighborhood has its own assortment<br />

of colors.<br />

License and Registration<br />

A default plate is issued for any vehicle purchased in the neighborhood where a player lives. In Toreno, there is<br />

only one plate style available. Other neighborhoods have their own plates, as well as an offering of Japanese and<br />

European plates with styles and colors corresponding to that neighborhood.<br />

All neighborhoods offer custom/vanity plates in the style for that neighborhood.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Dealerships<br />

Part Shops<br />

Paint Shops<br />

License Registration<br />

Language: Español English<br />

Getting a new ride<br />

Every neighborhood has a dealership. Players can shop within their own neighborhood and below, but not up.<br />

Premium cars are not available in all neighborhoods.<br />

Once you enter a dealership, select to browse OE or Premium Cars.<br />

Select a make and model to view.<br />

Once a vehicle is chosen, the stock vehicle specifications are listed, as well as a front/back view of the vehicle<br />

and how much it costs to buy with points or cash.<br />

Select any of the available color swatches to review the vehicle in that color.<br />

New vehicle purchases are only allowed if there is room in the garage. If the garage is full, you either need to sell<br />

the existing car, or move to a neighborhood that allows more parking spaces.<br />

Note: Premium cars come with their own parking space, so regardless if the garage is full, a premium car will<br />

always be added.<br />

FAQ Privacy Policy Terms of Use<br />

All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners.


Dealerships<br />

Part Shops<br />

Paint Shops<br />

License Registration<br />

Language: Español English<br />

Picking a Part<br />

The parts shop is where all performance parts and aesthetic parts are purchased. Each neighborhood has its own<br />

parts shop, and unique parts.<br />

Parts are an essential part of vehicle performance during races. Players can fine tune their cars with combinations<br />

of the right parts. By swapping parts in and out in a certain way, players will find they gain a competitive edge.<br />

See tuning for more information.<br />

To buy parts, select the car for which parts will be bought. Then, simply go to the map, and click into the shop in<br />

your neighborhood. You may purchase parts from shops in neighborhoods below yours, but you may not shop up.<br />

You may window shop in other parts shops.<br />

Not all parts are available for all vehicles. Parts categories that are available for the selected vehicle are<br />

highlighted in the Parts Categories menu. Select an active category, then a specific part category, and finally the<br />

part.<br />

That part will appear on-screen with pertinent performance or physical attributes. Purchase your part with cash or<br />

points.<br />

If there is no conflict with existing parts on your vehicle, the part will automatically be installed.<br />

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Dealerships<br />

Part Shops<br />

Paint Shops<br />

License Registration<br />

Language: Español English<br />

Shades of excellence<br />

Not happy with your stock paint job? That’s fine, because the paint shop offers full paint jobs, as well as individual<br />

body panel paint options. We won’t fault you if you like a colorful ride. Each neighborhood has its own assortment<br />

of colors.<br />

The paint shops can be found at the shop locations.<br />

Tip: A word of warning when mixing and matching paints, if you decide not to re-paint your entire car, to a new<br />

color after experimenting, you may end up with body panels that are slightly off in color. Sometimes it pays to put<br />

up the money to get the complete paint job.<br />

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Dealerships<br />

Part Shops<br />

Paint Shops<br />

License Registration<br />

License to stand out<br />

Visiting the license and registration building in the shop area will present you with the option of buying a new plate<br />

or customizing the plate you currently own.<br />

A default plate is issued for any vehicle purchased in the neighborhood where a player lives. In Toreno, there is<br />

only one plate style available.<br />

Other neighborhoods have their own plates, as well as an offering of Japanese and European plates with styles<br />

and colors corresponding to that neighborhood.<br />

All neighborhoods offer custom/vanity plates in the style for that neighborhood.<br />

Toreno Standard Issue:<br />

Newburge Standard Issue:<br />

Creekside Standard Issue:<br />

Vista Heights Standard Issue:<br />

Creekside specialty plates:<br />

Vista Heights specialty plates:<br />

Vista Heights premium plates:<br />

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Flow<br />

Synchronizing<br />

Air Fuel Ratio<br />

Compression<br />

Risk<br />

Damage<br />

Dyno<br />

Flow is the measurement of how much air your engine is pushing through at a time. The higher the flow rating,<br />

the more air is being used. The air system of a car must be looked at as a whole. Because of this, you must take<br />

every part into consideration when building your system. All the parts work together and can effect the power<br />

potential of each other.<br />

Engine Air Needs<br />

Different engines will have different air flow needs. It is important to build the air systems to match the engine’s air<br />

needs for optimal power output. Other products will effect the engine’s air needs, such as turbos, superchargers,<br />

and various engine internals. Be aware that increasing the engine's operating level by increasing its air flow also<br />

increases its stress levels.<br />

The right parts for the job<br />

More power usually requires more air. Adding products that increase the engines air flow can increase the<br />

engines power potential but may not yield immediate power results. Why? The rest of the intake and exhaust<br />

system may not match the new air flow needs. This is why careful planing must take place to maximize power<br />

gains while building your system. The engines that make the most power will be the ones with the best<br />

synchronization.<br />

Note: The information on this site is strictly game theory and should not be applied to your real car. <strong>Nitto</strong> is not<br />

responsible for what you do to your own car.<br />

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Flow<br />

Synchronizing<br />

Air Fuel Ratio<br />

Compression<br />

Risk<br />

Damage<br />

Dyno<br />

Getting the most power from your engine will require you to perfectly synchronize the entire air system.<br />

Synchronizing happens by installing parts that match the air flow needs of your engine. The more closely they<br />

match, the more power they will unlock.<br />

Size matters<br />

Bigger is not always better. Intake and exhaust parts come in a variety of sizes and manufacturing methods.<br />

These attributes are your indications of how well they will match your system’s air flow needs. It will be up to you<br />

to find out what products work the best on your system. The catch is, your system can continue to change as you<br />

upgrade other areas of your engine. Only the best tuners will master the engine building techniques and produce<br />

the most power.<br />

Making the most power<br />

Aside from how well a part will synchronize with your engine, some products will have higher power potentials.<br />

Picking products that match your systems air needs is still very important, but you will also have to shop around to<br />

make sure you have the product with the highest power potential, not just the right size.<br />

Note: The information on this site is strictly game theory and should not be applied to your real car. <strong>Nitto</strong> is not<br />

responsible for what you do to your own car.<br />

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Flow<br />

Synchronizing<br />

Air Fuel Ratio<br />

Compression<br />

Risk<br />

Damage<br />

Dyno<br />

How much air vs. fuel are you burning? The air fuel ratio is an important factor in the power and risk levels of your<br />

engine. The air fuel ratio of your engine can be your key to unlock precious extra power or the formula for<br />

disaster.<br />

Controlling AF ratios<br />

The air fuel ratios for your engine are controlled by the car’s ECU. A factory ECU will maintain safe air fuel ratios<br />

whenever possible. ECU products can be purchased to adjust your air fuel ratios. ECU chips are available in a<br />

variety of AF ratios settings. Products such as EMS allow you to adjust your AF ratios via a controller. These<br />

products and your factory ECU will keep the air fuel levels at the designated setting as long as the fuel system<br />

can support the fuel needs.<br />

Fuel System<br />

Fuel demands go hand in hand with increased air needs. As your system pushes more and more air it will require<br />

more and more fuel. Be sure to monitor your AF ratios with the use of an AF meter to make sure your fuel system<br />

is supporting the fuel needs of your system. It is important to plan your fuel system upgrades along with the rest of<br />

your engine building. If your fuel system can not support the fuel flow needs your engine will lean out and can be<br />

cause for severe engine stress and damage.<br />

Rich<br />

Rich is a mixture with more fuel than air. This is normally a safer system. Factory ECUs are set to a rich AF ratio.<br />

More fuel keeps the engine stress level low but does not maximize power output.<br />

Lean<br />

A mixture of more air than fuel is called lean. Pushing the AF ratio in this direction can yield more power at a<br />

higher risk. The leaner you go the more risk is incurred. There is always point in which the risk of damage will<br />

surpass the power gains.<br />

Neutral<br />

A neutral ratio is an even mix of air and fuel. This is still safe setting for operation and will produce better power<br />

than a richer setting.<br />

Note: The information on this site is strictly game theory and should not be applied to your real car. <strong>Nitto</strong> is not<br />

responsible for what you do to your own car.<br />

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Flow<br />

Synchronizing<br />

Air Fuel Ratio<br />

Compression<br />

Risk<br />

Damage<br />

Dyno<br />

Engine compression levels can positively or negatively affect power. It is important to understand compression<br />

and how it works with or against a particular engine system. Compression also has a direct effect on engine<br />

stress levels.<br />

High Compression<br />

Higher compression levels typically result in more power but at a higher risk. This is a good way to squeeze more<br />

power out of normally aspirated engine. Inversely, higher compressions are not suitable for forced induction<br />

systems as they will compound already high risk levels tied to boost.<br />

Low Compression<br />

Low compression pistons are made for forced induction applications. They are meant to relieve the engine stress<br />

that boost causes. Boost is required to compensate for the loss of compression. For this reason, low<br />

compressions will result in power losses on normally aspirated engines.<br />

Tip<br />

Select a compression setting based on your level of boost. Higher boost levels will require lower compression<br />

levels. Being accurate will make better power.<br />

Note: The information on this site is strictly game theory and should not be applied to your real car. <strong>Nitto</strong> is not<br />

responsible for what you do to your own car.<br />

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Flow<br />

Synchronizing<br />

Air Fuel Ratio<br />

Compression<br />

Risk<br />

Damage<br />

Dyno<br />

Engine risk is a combination of engine stress levels, part durability, and operating levels. The best tuners will<br />

learn to manage their risk to get the most power at the right times with out blowing their engine.<br />

Operating Level<br />

The engine’s operating level is closely tied to how much damage occurs when something goes wrong. If you have<br />

a small safe engine you probably wont break to many parts if something triggers a spike in engine stress. On the<br />

other hand, if you are running a maxed-out turbo charged engine, you can expect some significant damage if<br />

something goes wrong. The more horsepower you’re making, the higher the stress levels are.<br />

Stress Management<br />

There are many things that can cause a spike in engine stress and lead to damage. Below is a list of things to<br />

keep a close eye on.<br />

High engine compression relative to boost<br />

Air fuel ratio leans out significantly<br />

High nitrous levels relative to engine internal part strength<br />

General internal part strength<br />

Over revving the engine<br />

Bullet Proofing<br />

Keeping the components listed above within safe tolerances will reduce the risk of severe engine damage. Pay<br />

close attention to part specs when purchasing to make sure it will work well with your engine and other parts.<br />

Jumping to excessive levels of boost or nitrous without the proper fuel and internals can result in quick damage.<br />

1. Always keep track of your engine flow levels<br />

2. Make sure your fuel system can support the air flow of your engine<br />

3. See that your engine internals have the strength to handle your engine’s operating level<br />

4. Do not use nitrous systems that are more than your engine internals can tolerate<br />

5. Monitor your air fuel ratios closely with an AF meter<br />

6. Avoid using high compression pistons for forced induction applications<br />

Note: The information on this site is strictly game theory and should not be applied to your real car. <strong>Nitto</strong> is not<br />

responsible for what you do to your own car.<br />

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Flow<br />

Synchronizing<br />

Air Fuel Ratio<br />

Compression<br />

Risk<br />

Damage<br />

Dyno<br />

The check engine light is your way of knowing something is broken in your engine. It could be something minor or<br />

it could be something big. When the check engine light comes on you will probably feel a change in power. It is<br />

important to take note of everything when you throw a check engine light. Anything could be a clue as to what<br />

went wrong. RPM, Boost Levels, AF ratios, Nitrous use.<br />

Check engine<br />

The check engine light is your way of knowing something is broken in your engine. It could be something minor or<br />

it could be something big. When the check engine light comes on you will probably feel a change in power. It is<br />

important to take note of everything when you throw a check engine light. Anything could be a clue as to what<br />

went wrong. RPM, Boost Levels, AF ratios, Nitrous use.<br />

Self Diagnosis<br />

Like to do it yourself? You can check all the parts on your car in your garage. You can check to see if a part is<br />

damaged by selecting it from the menu. This can take time but it can avoid the cost of getting a diagnosis from<br />

the repair shop. Damaged parts can be replaced by installing undamaged parts from your spare parts bin or<br />

purchasing new parts from the part shop.<br />

The drawback is that if any one part of a set is broken you will have to shop for a new entire set on your own. The<br />

part shop does not sell parts that come in sets as single items. This can only be done by the repair shop. In most<br />

cases it will be cheaper to let the repair shop diagnose the problem and have it fixed with them.<br />

Repair Shop<br />

Repair shops can diagnose your cars problems and provide you with an<br />

itemized list of things that need to be fixed and recommendations. Visiting a<br />

repair shop can be very useful because they can warn you of parts with<br />

significant wear that may be close to failing. This information could be very<br />

important if you are preparing for a big race or tournament event.<br />

Different Repair shops will have different pricing for diagnosis and may or<br />

may not be able to service your car. Some repair shops in the lower level<br />

cities can not diagnose and service cars from higher level cities.<br />

Once you get the diagnosis from the repair shop you can select which item<br />

you would like the shop to fix. The price of diagnosing the problem is always<br />

applied to the cost of fixing it.<br />

Note: The information on this site is strictly game theory and should not be applied to your real car. <strong>Nitto</strong> is not<br />

responsible for what you do to your own car.<br />

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Flow<br />

Synchronizing<br />

Air Fuel Ratio<br />

Compression<br />

Risk<br />

Damage<br />

Dyno<br />

Go to the Dyno Garage to test your part’s setup and tune your engine to perfection.<br />

Where to find the Dyno<br />

The Dyno is located within the shop section. It doesn’t matter which city you live in, all shops have a Dyno<br />

Garage.<br />

What a Dyno Shows<br />

The dyno will show how much horsepower and torque your car outputs and displays a graph with the power<br />

curves. You can save and load your runs as a text file so you can compare your previous setups.<br />

Note: The information on this site is strictly game theory and should not be applied to your real car. <strong>Nitto</strong> is not<br />

responsible for what you do to your own car.


Structure<br />

Creating Teams<br />

Joining Teams<br />

Funds<br />

Racing<br />

Know your role. Teams are all about structure and depend on the members that make it up. Teams with strong<br />

members in the right places will go far.<br />

Working together<br />

There are many checks and balances built in to the teams. Leaders are the most powerful members of a team but<br />

even so are not immune to the collective say of the group. All of the different officers and members must learn to<br />

work together to form a strong team that can stand against others. Dysfunctional teams will only hurt themselves<br />

and their chances of winning when the time comes.<br />

The Leader<br />

This is the Person responsible for the entire team. The leader can accept or decline membership<br />

applications. He or she can appoint or remove dealers as necessary and also has control over the team<br />

funds. The leader can make disbursements anyone on the team from the communal team funds,<br />

including him or herself. When it comes to being in a race track and betting, the team leader is always<br />

the ranking member and has the authority to bet as much of the team funds as necessary.<br />

Co-Leader<br />

Co-Leaders have all the powers of a Leader except for unassigning co-leaders. They can<br />

assign/unassign unlimited dealers, change a dealer's maximum authorized bet amount,<br />

accept/decline/kick a member, and disburse team money.<br />

Dealers<br />

Dealers are appointed by the team leader and are the ranking team members when the leader and<br />

owner are not around. They are empowered by the leader to negotiate bets on behalf of the team with<br />

up to 50% of the teams money. This allows teams to run races even when the leader can not attend.<br />

Dealers will have seniority over each other based on their contribution level to the team.<br />

Members<br />

Members make up the rest of the team. They have no power like the rest of the officers, but they can<br />

still handle a team race in the absence of any team officer. If there are enough members at a track and<br />

a challenge presents itself, the member with the largest team ownership will be empowered to<br />

negotiate a race. The difference between a member and a dealer doing this is that the member will only<br />

be able to negotiate an amount up to the combined ownership value of the members currently present<br />

at the track.<br />

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Structure<br />

Creating Teams<br />

Joining Teams<br />

Funds<br />

Racing<br />

Can't find a team that suits your needs? Maybe you don't see yourself racing for someone else. Creating your<br />

own team is an option. If you've proven yourself as an individual then you can start your own team and lead<br />

others to victory.<br />

A New Team<br />

To start the process of creating your own team, go to your Home. Then select the “Profile” tab and you will have<br />

options to the left, select “Team Status”.<br />

To the right of this section you will find the option to create a team. All you need to do is give it a name. After that<br />

you can upload your avatar and set your application requirements.<br />

All alone?<br />

Once you've created a new team you are the only member. It's up to you to get other racers to apply to your<br />

team. This is the only way to grow your team. Because you created the team, you are the leader and have the


power to accept and decline member applications. It's important to select members carefuly. Strength will not<br />

necessarily come with numbers, it will come from the quality of it's members.<br />

Restrictions<br />

Accounts younger than 14 days and with Street Credit lower than 5000 may not create teams. You must also be<br />

a Member to create a team. Being a member in <strong>Nitto</strong> <strong>1320</strong> <strong>Legends</strong> gives many fun benefits, plus it removes all<br />

restrictions placed on Betting and Pink Slip Racing.Become a member today!<br />

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Structure<br />

Creating Teams<br />

Joining Teams<br />

Funds<br />

Racing<br />

Finding a Team<br />

You can search and browse teams with the Viewer. If a racer is on a team, their team avatar will appear as part<br />

of their personal avatar cluster. Team avatars can also be seen at the race tracks. Clicking on a team avatar from<br />

anywhere in the game will launch that team’s profile in viewer. Reviewing a team’s profile in the Viewer will give<br />

you all the necessary info you’ll need to make your application decisions.<br />

Applying to a Team<br />

Clicking the join button will begin your team application process. This will prompt you to enter a brief<br />

message to the team leader. This is your opportunity to let him or her know why you should be a part<br />

of the team. You always have the option to leave it blank and let your reputation speak for itself.<br />

Application management<br />

All of your applications can be monitored from the team HQ. You may have applications out to many<br />

different teams. All of your applications will appear here. From here you can choose to cancel pending<br />

applications, clear declined responses, and select to join a team from the list of accepted responses.<br />

Once you click to join a team this section will then become the team HQ of the team you joined.<br />

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Structure<br />

Creating Teams<br />

Joining Teams<br />

Funds<br />

Racing<br />

The team account<br />

Every team has a communal bank account. All team members can deposit and withdraw funds from this account.<br />

Its purpose is so that the the team can benefit from the strength of its members. The collective financial power of<br />

the team may help everyone grow faster than they would individually. The money can be used to bet in races<br />

against other teams and to financially aid members in their growth.<br />

Contributions and ownership<br />

Any amount of money a member deposits into the team account is considered a contribution and will earn them<br />

an ownership share of the team. This allows the member to have a vested stake in the team and also<br />

independently withdraw funds from their share. If any member’s contribution level reaches more than 50%<br />

percent, that member becomes the team owner. Your percent ownership of the team is relative to the amount<br />

contributed by the rest of the team members. This means that your share could go up or down as a result of<br />

more members depositing and withdrawing money. Your percent ownership will decrease as more money is<br />

infused. Rest assured that this extra money also increases the value of your share so that even though your<br />

percentage is lower, the money value remains the same.<br />

NOTE: Team Owner cannot own any part of the team no matter how much money they put into the team<br />

account. The role of the Team Owner is to manage the money and organize races.<br />

Withdrawals<br />

Any member of the team can withdraw up to their share of the team funds at any time. For example, if the team<br />

has $100 in their team account and member A owns 10%, that member can withdraw up to $10 at any time. If the<br />

team should win a race and double their money to $200, that same member can now withdraw up to $20.<br />

Team Betting<br />

Because every member of the team has access to their share of the team funds, any four members of a team will<br />

be able to negotiate a team race with a bet. The catch is they can not bet more than their collective share of the<br />

team funds. So, if these four members all own 5% of the team and the team has $100 in the team funds, They<br />

can bet up to $20 of the team money. If there is a team dealer present, the dealer will be the ranking team<br />

member and be authorized to bet up to 50% of the team funds regardless of everyone’s collective ownership<br />

value. The team dealer will also choose the members that will compete if there are more than four members<br />

available.<br />

Account transaction history<br />

The team account transaction history is available to every team member in the funds section of the Team HQ.<br />

This is a detailed list of any funds entering or leaving the team along with the name of the member and date. This<br />

allows everyone to keep track of the team’s money and any member’s activity related to the team funds.<br />

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Structure<br />

Creating Teams<br />

Joining Teams<br />

Funds<br />

Racing<br />

more info coming soon...<br />

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Race Track<br />

Rivals Tracks<br />

KOTH Tracks<br />

Tournaments<br />

Bracket Racing<br />

H2H Racing<br />

How to Drive<br />

Running a Race<br />

This is where it all happens, posers get smoked and heros rise from the fumes. The track is where everyone<br />

meets to chat, see what the competition looks like, and show them what competition really is.<br />

Navigating the Track Map<br />

The Spectator Arena is where you can go during live tournaments and watch all the action while chatting<br />

with other players.<br />

The Practice Track is where you can test your car and hone your racing skills free of charge.<br />

These are the leaderboards which shows the top ranking racers by: Street Credit, Ballers, KOTH streaks,<br />

and Fastest Cars.<br />

These are the track types. Clicking on any of these except the tournament strip will open a menu of tracks<br />

that you can enter. Clicking the tournament strip will take you to the tournament menu.<br />

This is the list of tracks available in the track type you have selected. Clicking on one of these will take you<br />

to that track.<br />

At the Track


The race queue. This is where racers line up to race. In a rivals room, your incoming and outgoing<br />

challanges can be managed from this area.<br />

Team members in the room. If two or more members of the same team enter a track they appear together<br />

along with their team avatar in this list. The teams list alphabetically.<br />

Individual racers in the room. All individual racers and team members that are alone in the room are listed<br />

here. This list is alphabetical.<br />

This is the chat window for the track . This is where the room conversation appears. Everyone in the room<br />

can chat in this window. It can be moved and sized.<br />

The display area is where the racing happens. avatars at the bottom show who is who and cheer meters at<br />

the top show who is getting cheered and booed. Winners and match ups are also announced in this area<br />

so it's important to pay attention.<br />

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Race Track<br />

Rivals Tracks<br />

KOTH Tracks<br />

Tournaments<br />

Bracket Racing<br />

H2H Racing<br />

How to Drive<br />

Running a Race<br />

Most races aren't against just anyone. Opponents are carefully researched and sought out. When it comes time to<br />

face off against a specific racer, the rivals track is where you take it.<br />

Couples only<br />

The rivals track is where you go to set up challenges with specific racers. When two racers agree on a challenge<br />

they will enter the race queue together. The pair will then line up to race together when it is their turn.<br />

Creating a challenge<br />

You can begin to create a challenge by clicking on the challenge button in the race<br />

queue area of the race screen.<br />

The first step is to select a racer from the room to race.<br />

You will then select your opponents car. The default car that appears will be the car<br />

your opponent prefers to use, but you have the option to browse their garage and<br />

select a different car for your challenge.<br />

After selecting your opponent's car you will select your own car.<br />

Once the cars are selected you will designate what type of race this is. You can<br />

select bracket racing if the race needs a handicap, or you can select to race heads<br />

up.<br />

The last step is to set a wager. You can bet nothing all the way up to your pink slip<br />

if you wish. You must own a second car to race for pinks so that you are left with<br />

something to drive in the event you lose your car.<br />

If everything looks good you can click ok and send this challenge to your designated<br />

opponent.<br />

If your opponent accepts your challenge you will both be entered into the race queue. You can send out multiple<br />

challenges at once, but once a challenge is accepted all your other challenges will be cancelled.<br />

Incoming challenges<br />

This is where you will see all the challenges other people have sent you. Accepting an incoming challenge will<br />

place you and your challenger in the race queue. All other incoming challenges will remain in your incoming<br />

challenge area until you either respond to them or the challenger cancels the challenge.<br />

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Race Track<br />

Rivals Tracks<br />

KOTH Tracks<br />

Tournaments<br />

Bracket Racing<br />

H2H Racing<br />

How to Drive<br />

Running a Race<br />

Are you ready to own the track and race any challenger to keep it that way? You'll have to race any racer, any<br />

car, with any mods. Some may get to sit at the throne, only the best will stay there.<br />

Own the track<br />

The fastest racer stays on the track. It's as simple as that. The king must race against any challenger to defend<br />

the title. It is a true test of skill, endurance, and tuning strategy. If you have what it takes to continue undefeated<br />

you will truly own the room as you will have the ultimate bragging right.<br />

way.<br />

Line up to race<br />

You can have your shot at the title by clicking the "line up to race" button in the race<br />

queue area. Racers line up and race one at a time. If you win you will become the king<br />

and go on to race against the rest of the racers in line. If you lose, you get out of the<br />

Betting<br />

Because there is no time for the king to negotiate bets before every race, the betting is handled a little differently<br />

on the KOTH track.<br />

The king has control over the betting. Upon becoming the king you will be required to set a bet limit. This bet limit<br />

is the maximum bet that you are will to accept from a challenger while you are king. This can be any amount you<br />

can afford. It can be set to 0 if you do not wish to accept bet. Once it is set it can not be changed until you lose<br />

and become king again.<br />

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Race Track<br />

Rivals Tracks<br />

KOTH Tracks<br />

Tournaments<br />

Bracket Racing<br />

H2H Racing<br />

How to Drive<br />

Running a Race<br />

Want to know who has the fastest four cylinder? Need to prove your city has the fastest racers? Or maybe you<br />

would like to see imports face off against domestics. Tournaments are here to make it all happen.<br />

Anytime tournaments<br />

These are tournaments that are open around the clock. They are also unique in their payout structure. The<br />

anytime tournament pays prize money for every round you successfully pass in addition to a first place purse. All<br />

other tournaments only have prize money for first and second place.<br />

Scheduled events<br />

Many different tournaments will be scheduled through out the year. Some tournaments will be weekly, some<br />

monthly, and some quarterly. The most important events will be held once a year, which leaves the winner plenty<br />

of time to gloat.<br />

The anatomy of a tournament<br />

Step 1. Qualifying will open<br />

Once qualifying opens, eligible racers will be able to pay the entrance fee and join the tournament. The duration<br />

of the qualifying period may vary depending on the tournament so it is important to arrive promptly at the opening<br />

time.<br />

Step 2. Make your qualifying pass.<br />

Once in, you can make your qualifying run. Every racer will have only one chance to make their qualifying run.<br />

You have to be ready. There won’t be any second chances. Trying to leave and re-enter the tournament in an<br />

attempt to re-qualify won’t work. Don’t waste any time either. If you don’t cross the finish line of your qualifying run<br />

by the time the qualifying period ends your run will not be counted.<br />

Step 3. Qualifying closes.<br />

When the qualifying period ends the ranks will be adjusted one last time. At this point the top 30 qualifiers will be<br />

confirmed and the wild card selection will begin.<br />

It is important to stay and wait until this process ends if you did not qualify. Two wild cards are selected from all of<br />

the participants that did not qualify and let in to the final tournament list.<br />

Once the 32 competitors have been selected, the room will close for everyone else and the tournament will begin.<br />

Step 4. First round matches.<br />

All the first round matches are run at the same time. Your match will be announced to you on your screen and<br />

then you will proceed to your race. Once you finish your race you will be able to see the tournament bracket and<br />

watch as others finish their first round matches.<br />

Step 5. Second round matches and on.<br />

Once all the first round matches are finished the tournament will proceed one race at a time. Each race will be<br />

broadcast live to everyone in the tournament. Everyone will watch the matches as they are run. This will continue<br />

until the final match is run and there is a winner. The tournament is then over. The competitors can then remain in<br />

the room to discuss the event if they wish.<br />

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Race Track<br />

Rivals Tracks<br />

KOTH Tracks<br />

Tournaments<br />

Bracket Racing<br />

H2H Racing<br />

How to Drive<br />

Running a Race<br />

This type of racing puts an emphasis on accuracy and consistency instead of sheer speed. Any<br />

racer in any car has a chance to win. It comes down to the driver.<br />

Dial-in times<br />

It doesn't matter how fast or slow your car is. Bracket racing is designed to create a fair race regardless of the<br />

overall speed of the cars involved. Each racer will choose a dial-in time before the race. The dial-in time is the<br />

racer's estimate of what his or her elapsed time will be. The difference between the two racer's dial-in times will<br />

be the head start time the slower car will receive. According to this method, both racers should reach the finish<br />

line at exactly the same time if they both ran a perfect race.<br />

Breaking out<br />

If either racer runs an ET faster than their dial-in time it will result in a disqualification. This is called a break out.<br />

If both racers break out then the winner will be the racer who ran closer to their dial-in time.<br />

Sand bagging<br />

Some racers may consider posting a slower dial-in time than they are capable of in order to reduce the amount of<br />

head start given to their opponent. This is called sand bagging. There is technically no advantage in this technique<br />

since you can not run faster than your dial-in time anyway.<br />

The importance of reaction time<br />

Even though your ET is the only number compared to your dial-in to check for a break out, your reaction time<br />

(RT) is still a very important part of the equation. This is the amount of time it takes a racer to leave the start after<br />

a green light. Since the elapsed time doesn’t start ticking until you leave the line, your reaction time can be your<br />

biggest disadvantage. The longer it takes for your to react the less time you’ve left yourself to reach the finish<br />

before your opponent without breaking out.<br />

Who won?<br />

Bracket races can be confusing at times. Here is the easy way to figure out who the winner is.<br />

Step 1. Did anyone break out? If no, proceed to step 4. If yes, go to step 2.<br />

Step 2. If both racers broke out go to step 3. If only one racer broke out the racer that did not break out is the<br />

winner.<br />

Step 3. When both racers break out the winner is the racer with the ET closest to their Dial-in.<br />

Step 4. If neither racer broke out, the winner is the racer with the lowest time after adding their RT and ET.<br />

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Race Track<br />

Rivals Tracks<br />

KOTH Tracks<br />

Tournaments<br />

Bracket Racing<br />

H2H Racing<br />

How to Drive<br />

Running a Race<br />

This is racing is its purist form. No handicaps, head starts, dial-ins, or fancy math needed to see<br />

who won. The first one to the finish line wins.<br />

No handicaps<br />

Head to head racing, or heads up racing as it is sometimes referred to is a no handicap race. Both racers get the<br />

green light at the same time.<br />

The winner is the first racer to cross the finish line without fouling. It’s as simple as that.<br />

Racers will select this format when they feel they have a good match with another racer. If you want to know who<br />

the fastest is, H2H racing is for you.<br />

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Race Track<br />

Rivals Tracks<br />

KOTH Tracks<br />

Tournaments<br />

Bracket Racing<br />

H2H Racing<br />

How to Drive<br />

Running a Race<br />

Know the controls<br />

Driving in <strong>1320</strong> <strong>Legends</strong> can be a little tricky. There is no steering. You don’t need it since you’re only going<br />

straight. It all revolves around your pedal work and shifting. Maintaining your traction during a launch will be the<br />

key to good ETs. Understanding all the controls will help you mater launching and running good times.<br />

The Pedals<br />

Clutch<br />

The clutch pedal is located on the far left. This is a pedal you only have to set once before the<br />

race. It will determine how fast you want the clutch pedal released on your launch. A high setting<br />

will give you a quick and harsh clutch release. A low setting will provide a smoother but slower<br />

clutch release. Your best setting for low times and good traction will depend on your horsepower<br />

and driving style.<br />

Brake<br />

The brake is all on or all off. Press and hold the brake pedal to slow your car down and stop. Use<br />

the brake to stage accurately and to slow your car down in a bracket race if you’re going too fast.<br />

Accelerator<br />

This is an analog pedal. <strong>Drag</strong>ging the slider inside the pedal will give you varying amounts of gas.<br />

This allows you to control your car with great accuracy. <strong>Drag</strong>ging the slider half way will give you<br />

50% throttle. <strong>Drag</strong> the slider all the way up to floor it.<br />

Shifting<br />

Use the arrow keys to shift up and down through the gears. Press and release the up arrow to<br />

shift up one gear. Press and release the down arrow to shift down one gear. The car starts in<br />

neutral. Pressing the up arrow from neutral will shift the car into first gear. Pressing the down<br />

arrow from neutral will shift the car into reverse.<br />

Your gauges<br />

Your gauges will appear on the left or right of your screen to correspond with the lane you are driving in. Pay<br />

close attention to these. Taking your eye away for too long could spell disaster.<br />

Tachometer - This will tell you what your engine RPM is.<br />

Digital Speedometer- This provides you with a digital display of your speed in mile per hour.<br />

Nitrous Gauge - This gauges will let you know how much nitrous you have left in your tank.<br />

Boost Pressure - This gauges reads your boost pressure in PSI.<br />

Gear - This displays the gear you are in. It will show and "N" for neutral and an "R" for reverse.<br />

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Race Track<br />

Rivals Tracks<br />

KOTH Tracks<br />

Tournaments<br />

Bracket Racing<br />

H2H Racing<br />

How to Drive<br />

Running a Race<br />

Step 1. Set your clutch<br />

Step 2. Stage your car<br />

Step 3. Launching<br />

First things first, set your clutch engagement. Using the clutch pedal (the leftmost pedal),<br />

click and drag to set the clutch engagement. A setting at or near the bottom of the pedal will<br />

result in a soft clutch engagement (more slip) as you launch, allowing you to launch with<br />

more power without spinning your tires. A higher setting will result in a quicker clutch<br />

engagement that will allow you to more quickly get power to the ground, but may result in<br />

more tire spin than desired if you launch with too much power. The trick is to find a good<br />

combination of clutch engagement and launch RPM for each vehicle and modification level.<br />

To stage, first shift your car into first gear by hitting the up arrow key on your keyboard. Then<br />

slowly hit the gas. You hit the gas by clicking and dragging on the gas pedal with your<br />

mouse. If you click at or near the bottom, you will barely give the car any gas. If you click at<br />

or near the top of the pedal, you will be using the maximum amount of gas (full throttle).<br />

Don’t worry; you don’t have to buy your own gas.<br />

As your car begins to move forward, keep an eye on your progress using staging meter on<br />

the left hand side of your screen. Your car is represented by a triangle indicator. As you<br />

move forward, you will notice that this indicator moves as well. Your goal is to move the<br />

indicator into the green area on the staging meter.<br />

Once your car is close to where you want it, you should shift back to neutral using the down<br />

arrow key, and apply the brake to bring your car to a stop. If you overshoot the staging area,<br />

you can shift your car into reverse by pressing and releasing the down arrow again (if you are<br />

already in neutral).<br />

Once your car is completely in the staging area, the both staging lights in the middle of the<br />

screen will turn on to let you know you are successfully staged.<br />

It’s time to race! Now that you have staged the tree will activate and you will have to be ready<br />

to go when that green light turns on.<br />

While waiting for the light to turn green, hold your engine RPM at a certain level to get a<br />

good launch when you drop it into gear on green. Be careful though, if you launch too high in<br />

the RPM range, you will spin your tires and run a poor time. The trick is to find the right RPM<br />

for your vehicle (and modification level) that gives you just the right amount of wheel spin to<br />

get down the track as fast as possible. This will take some practice.<br />

Once the last light turns green, you should start down the track as soon as possible. The time<br />

it takes you to leave the starting line after the last light turns green is your reaction time. The<br />

game uses an amateur tree, which means the best reaction time you can get without fouling<br />

is 0.500 seconds. If your reaction time is less than 0.500 seconds, this will be considered a<br />

foul or "red light".<br />

Step 4. Getting down the track<br />

Your final task is to get your car all the way down the track, past the finish line.<br />

Once you have launched, you shift the gears by pressing and releasing the up arrow on your<br />

keyboard for an up shift (higher gear), and the down arrow on your keyboard for a down shift<br />

(lower gear). If everything goes well, you should never need to downshift during the race. With<br />

most cars, it is best to shift as the engine RPM approaches redline. Your engine RPM is<br />

displayed both on your car’s dashboard, as well as on the virtual tachometer superimposed<br />

over the race screen.<br />

The time it takes for you to cross the finish line from the starting line is your elapsed time, or<br />

ET. After a lot of practice, you should be able to run fairly consistent elapsed times for a given<br />

vehicle and modification level.<br />

At the end of your three runs, your reaction times and elapsed times are averaged, then added<br />

together to get your average total race time. This number is used to determine your standing<br />

against other players.


Levels<br />

Racing<br />

Crowd Effects<br />

Badges<br />

Your street credit level shows how you stack up. Money and cars are one thing, but you can’t buy respect. You<br />

have to earn your recognition and your titles. The more street credit you earn, the higher your level goes, and the<br />

more you distinguish yourself from the rest.<br />

Stages and Levels<br />

Every street credit level consists of four stages. Your stage will go up as you accumulate more street credit. Once<br />

you have passed four stages, your indicator color will change and you will advance to the next street credit level.<br />

The amount of street credit necessary to reach a new stage will vary depending on the levels.<br />

Your first step<br />

Everyone starts the game with 0 street credit. You are new and have to prove yourself. This first level is a special<br />

stage, Stage 0. Once you earn enough street credit to reach stage 1 you enter the first real street credit level and<br />

you move up from the short but embarrassing first level of the game.<br />

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Levels<br />

Racing<br />

Crowd Effects<br />

Badges<br />

Street credit is won and lost on the track. Racers spend hours and sometimes days preparing their car for battle.<br />

They know that every race counts. When you show up to the track, you better be ready.<br />

Winning and losing street credit<br />

Most of the street credit you receive from a win is taken away from the opponent you beat. Because of this, your<br />

street credit is always at stake. Regardless of how much money you decide to bet your reputation is always on<br />

the line. The amount of street credit at stake is based on a variety of factors such as your opponents level,<br />

number of people watching your race, your bet, and the amount of booing or cheering you get.<br />

Matching up<br />

The amount of street credit you stand to win or lose is based on the difference between your level and your<br />

opponent’s. If you face off against an opponent with a much higher street credit level, you are the underdog.<br />

Based on your street credit, your opponent should beat you. Because of this, you stand to win more than your<br />

opponent would. You can not afford to lose to lower level racers.<br />

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Levels<br />

Racing<br />

Crowd Effects<br />

Badges<br />

Beating beginners in private matches won’t help your standing in the rest of the racer community. Earning<br />

recognition on the streets only happens if someone sees you win.<br />

Everyone is watching<br />

The amount of people watching your race has a big effect on the amount of street credit you could stand to win or<br />

lose. If nobody is around to see you win then you don’t get much credit for it. On the other hand, if you manage to<br />

beat your opponent with the pressure of a huge crowd looking on, then you just just earned yourself a good<br />

chunk of street credit. Losing in front of everyone has a similar negative effect on your street credit. It’s best to not<br />

be the loser when everyone is watching.<br />

Crowd Favorite?<br />

Getting the crowd on your side is always a safe bet. Cheers in your favor can reduce the amount of street credit<br />

you stand to lose if you should fail. The extra cheering also generates some more street credit if you can pull off<br />

the win.<br />

Where's the love?<br />

If the people don’t think you belong on the track, they’ll let you know! Getting booed can not only get in your head<br />

it puts your street credit at risk! A hostile crowd will increase the amount of street credit you stand to lose. But<br />

there is hope. You can throw all that booing back in the crowd’s face and turn that potential street credit loss into<br />

your gain if you win. Prove yourself and take your rewards.<br />

Raise the stakes<br />

You can’t buy street credit, but the amount of money you put on a race will effect the amount of street credit you<br />

stand to win or lose. The more you wager the more street credit is at stake. There is a lot of pride that goes along<br />

with racing for pinks. You can be sure that losing your car in a race will ruin your street credit.<br />

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Levels<br />

Racing<br />

Crowd Effects<br />

Badges<br />

Language: Español English<br />

In addition to earning street credit, you can earn badges that denote specific accomplishments or status. These<br />

icons will be another way for other racers to know what they are up against.<br />

Where to find badges<br />

The are many different badges for many different accomplishments and status levels. A racer's badges will all<br />

appear in his or her avatar cluster as shown below.<br />

Know your badges<br />

Some badges will denote a users status and some will denote accomplishments.<br />

Status badges<br />

Location<br />

Moderator<br />

Admin<br />

Accomplishment badges<br />

Trophy<br />

Perfect RT<br />

Baller<br />

Everyone will have a location badge that denote where they live. The color of the dot<br />

in the center corresponds with city they live in.<br />

This badge denotes Moderator status. A moderator is a member of the game capable<br />

of helping users and moderating their use of the game.<br />

Administrators are the developers of the game. Admin focus on higher level game<br />

issues and also govern moderators.<br />

Trophy badges denote tournament wins. Gold trophies are first place wins and silver<br />

are second place. There can be a number next to the icon to show the number of<br />

trophies if there are more than one.<br />

Win this badge by getting a perfect reaction time in competition. Private races will not<br />

count.<br />

Do you have the funds to get this badge? A fat account balance will win you this<br />

status symbol.<br />

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Using Points<br />

Acquiring Points<br />

What are points?<br />

Points can be used to buy a variety of assets within the game. They are non transferable and can not be bet or<br />

moved to another account. If you need a way to get the parts you want when you want them, points are the<br />

answer.<br />

Buying with points<br />

Many of the items and assets in the game are available with points as well as game funds. Some special items<br />

are only available with points.<br />

Items with this icon displayed are available with points. the Points purchase price will be displayed next to<br />

the icon.<br />

Selecting this option will deduct the applicable number of points from your account and give you the item you are<br />

purchasing. Points are separate from funds, so you do not need any funds to make purchase with points.<br />

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Using Points<br />

Acquiring Points<br />

How do you get points?<br />

Points can be purchased with a credit card from the <strong>1320</strong> shop on this website. Points are offered in a a variety of<br />

value packages so be sure to visit the <strong>1320</strong> shop to get the points package thats right for you. The points you<br />

purchase can automatically be redeemed by inputting in a code to associate the purchase to your accounts. The<br />

points will then be available to use in the game immediately.<br />

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