Copyright & Disclaimer Information - Illinois Institute of Technology

Copyright & Disclaimer Information - Illinois Institute of Technology Copyright & Disclaimer Information - Illinois Institute of Technology

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Illinois Institute of Technology Computer Science CS 100 Introduction to the Profession I An introduction to science and engineering as a profession. Examines the problem-solving process used in engineering and science. Emphasizes the interdisciplinary and international nature of problem-solving and the need to evaluate solutions in terms of a variety of constraints: computational, financial and social. (1-2-2) (C) CS 101 Introduction to the Profession II An introduction to contemporary areas of research and practice in computer science. Examines the context in which projects evolve, the problems confronted, how theory becomes practice in their solution, and the role of computer scientists in research and industry. Prerequisite: CS 100 or equivalent. (0-4-2) (C) CS 105 Introduction to Computer Programming I Introduces the use of a high-level programming language (C/C++) as a problem-solving tool, including basic data structures and algorithms, structured programming techniques, and software documentation. Designed for students who have had little or no prior experience with computer programming. (2-1-2) CS 106 Introduction to Computer Programming II Continuation of CS 105. Introduces more advanced elements of C++ programming, including pointers, recursion, classes and object-oriented programming techniques. Pre-requisite: CS 105 or consent of instructor. (2-1-2) CS 200 Introduction to C++ Programming Problem-solving and program design using C++. Introduces a variety of programming techniques, algorithms and basic data structures, including an introduction to object-oriented programming. Prerequisite: Experience using another programming language (Pascal, BASIC, etc.). (2-2-3) Copyright & Disclaimer Information: Copyright © 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007. CollegeSource®, Inc. and Career Guidance Foundation. CollegeSource® digital catalogs are derivative works owned and copyrighted by CollegeSource®, Inc. and Career Guidance Foundation. Catalog content is owned and copyrighted by the appropriate school. While CollegeSource®, Inc. and Career Guidance Foundation provides information as a service to the public, copyright is retained on all digital catalogs. Copyright & Disclaimer Information: Copyright © 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007. CollegeSource®, Inc. and Career Guidance Foundation. CollegeSource® digital catalogs are derivative works owned and copyrighted by CollegeSource®, Inc. and Career Guidance Foundation. Catalog content is owned and copyrighted by the appropriate school. While CollegeSource®, Inc. and Career Guidance Foundation provides information as a service to the public, copyright is retained on all digital catalogs. CS 330 Discrete Structures Introduction to the use of formal mathematical structures to represent problems and computational processes. Topics covered include Boolean algebra, first-order logic, recursive structures, graphs and abstract language models. Prerequisite: CS 106 or CS 200. (3-0-3) CS 331 Data Structures and Algorithms Implementation and application of the essential data structures used in computer science. Analysis of basic sorting and searching algorithms and their relationship to these data structures. Particular emphasis is given to the use of object-oriented design and data abstraction in the creation and application of data structures. Prerequisite: CS 106 or CS 200. (2-2-3) CS 350 Computer Organization and Assembly Language Programming Introduction to the internal architecture of computer systems, including micro-, mini- and mainframe computer architectures. Focuses on the relationship among a computer’s hardware, its native instruction set, and the implementation of high-level languages on that machine. Uses a set of assembly language programming exercises to explore and analyze a microcomputer architecture. Prerequisite: CS 106 or CS 200. (2-2-3) (C) CS 351 Systems Programming Examines the components of sophisticated multilayer software systems, including device drivers, systems software, applications interfaces, and user interfaces. Explores the design and development of interrupt-driven and event-driven software. Prerequisites: CS 331, CS 350. (2-2-3) CS 397 Special Projects Prerequisite: Written consent of instructor. (Credit: Variable) CS 411 Computer Graphics Overview of display devices and applications. Vector graphics in two and three Course Descriptions dimensions. Image generation, representation and manipulation. Homogeneous coordinates. Modeling and hidden line elimination. Introduction to raster graphics. Perspective and parallel projections. Prerequisites: CS 331, CS 350. (3-0-3) (T) CS 425 Database Organization Overview of database architectures, including the Relational, Hierarchical, Network, and Object Models. Database interfaces, including the SQL query language. Database design using the Entity-Relationship Model. Issues such as security, integrity and query optimization. Prerequisite: CS 106 or CS 200 or CS 325. (3-0-3) (T) (C) CS 426 Introduction to Databases II Investigation of architectural strategies for deploying database applications. Continuation of topic covered in CS 425, including a review of the relational database architecture and the SQL query language. Emphasis will be placed on active, object/relational and object-oriented database architectures. Develop familiarity with modeling, design and implementation techniques used in the construction of database applications. Prerequisite: CS 425 or database experience. CS 430 Introduction to Algorithms Introduction to the design, behavior and analysis of computer algorithms. Searching, sorting and combinatorial algorithms are emphasized. Worst case and average bounds on time and space usage. Prerequisites: CS 330, CS 331. (3-0-3) (T) CS 440 Programming Languages and Translators Study of commonly used computer programming languages with an emphasis on precision of definition and facility in use. Scanning, parsing and introduction to compiler design. Use of compiler generating tools. Prerequisite: CS 351. (3-0-3) (T) IIT Undergraduate Bulletin 1999-2001 131

Course Descriptions CS 441 Current Topics in Programming Languages New topics in programming language design such as concepts of concurrent and distributed programming, communicating sequential processes, and functional programming. System development tools and language features for programming. Introduction to programming language semantics. Prerequisite: CS 440. (3-0-3) (T) CS 445 Object-Oriented Design and Programming Introduction to methodologies for object-oriented design and programming. Examines the object model and how it is realized in various objectoriented languages. Focuses on methods for developing and implementing object-oriented systems. Prerequisite: CS 331. (3-0-3) (T) CS 450 Operating Systems Introduction to operating system concepts, including system organization for uniprocessors and multiprocessors, scheduling algorithms, process management, deadlocks, paging and segmentation, files and protection, and process coordination and communication. Prerequisites: CS 331, CS 350 or ECE 242. (3-0-3) (T) CS 451 UNIX Systems Programming Introduction to systems programming using the UNIX operating system. Includes shells and shell script programming, use of systems calls in C/C++ programs, process control, interprocess communication, and basic system administration. Prerequisites: CS 351, CS 450. (3-0-3) (T) CS 455 Data Communications Introduction to data communication concepts and facilities with an emphasis on protocols and interface specifications. Focuses on the lower four layers of the ISO-OSI reference model. Prerequisite: CS 450. (3-0-3) (T) Copyright & Disclaimer Information: Copyright © 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007. CollegeSource®, Inc. and Career Guidance Foundation. CollegeSource® digital catalogs are derivative works owned and copyrighted by CollegeSource®, Inc. and Career Guidance Foundation. Catalog content is owned and copyrighted by the appropriate school. While CollegeSource®, Inc. and Career Guidance Foundation provides information as a service to the public, copyright is retained on all digital catalogs. Copyright & Disclaimer Information: Copyright © 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007. CollegeSource®, Inc. and Career Guidance Foundation. CollegeSource® digital catalogs are derivative works owned and copyrighted by CollegeSource®, Inc. and Career Guidance Foundation. Catalog content is owned and copyrighted by the appropriate school. While CollegeSource®, Inc. and Career Guidance Foundation provides information as a service to the public, copyright is retained on all digital catalogs. CS 460 Fundamentals of Multimedia Introduction to computer-based multimedia, including desktop publishing, hypermedia, presentation media, graphics, animation, sound, video, and integrated authoring techniques. Prerequisite: CS 105 or consent of instructor. (2-2-3) (C) CS 451 Practicum in Teaching and Training Using Multimedia Study and practical experience in teaching and training using computerbased multimedia. Introduction to the pedagogy and application of instructional methodologies. Prerequisite: CS 460. (3-0-3) CS 470 Computer Architecture Introduction to the functional elements and structures of digital computers. Detailed study of specific machines at the register transfer level illustrates arithmetic, memory, I/O and instruction processing. Prerequisites: CS 350, ECE 218. (2-2-3) (C) (T) CS 471 Design of Computer Processors Further study of the internal design and organization of computer architectures. Methods of interconnecting devices: bus structures, independent channels, interrupt-driven controllers, synchronous and asynchronous devices. Survey of current microprocessors and microcomputer systems, including hardware/ software interfacing and application of these systems. Hands-on experience in the construction of a microcomputer system. Prerequisites: CS 350, ECE 218. (2-2-3) (C) (T) CS 480 Artificial Intelligence Styles of programming and software engineering with applications to artificial intelligence and to the creation of good programming environments through the use of key ingredients of these styles. These include techniques of search, data-driven programming, demons, frames, object-oriented programming, production-rule systems, logic programming, and code that constructs code-including IIT Undergraduate Bulletin 1999-2001 language-extension through macros. Prerequisite: CS 331. (3-0-3) (T) CS 485 Computers and Society Discussion of the impact of computer technology on present and future society. Historical development of the computer. Social issues raised by cybernetics. Prerequisites: CS 105 and at least junior standing. (3-0-3) (C) CS 487 Software Engineering I Study of the principles and practices of software engineering. Topics include software quality concepts, process models, software requirements analysis, design methodologies, software testing, and software maintenance. Hands-on experience building a software system using the waterfall life cycle model. Students work in teams to develop all life cycle deliverables: requirements document, specification and design documents, system code, test plan, and user manuals. Prerequisite: CS 351. (3-0-3) (C) (T) CS 488 Software Engineering II Study of advanced principles and practices in software engineering-including evolutionary software development, software prototyping, object-oriented analysis and design, software system architectures, software project management, software testing, software metrics and measurement, software quality assurance, software reuse, software maintenance, reverse engineering, and computer-aided software engineering. Prerequisite: CS 487. (3-0-3) (T) CS 491 Undergraduate Research Prerequisite: Written consent of instructor. (Credit: Variable) CS 493 Senior Design Project I First part of a two-semester practicum in the design of software products. Emphasizes the relationship between users and designers, especially the need for effective communications between these groups during the design process. Offered fall semester only. Prerequisite: CS 351. (0-2-1) (C)

<strong>Illinois</strong> <strong>Institute</strong> <strong>of</strong> <strong>Technology</strong><br />

Computer Science<br />

CS 100<br />

Introduction to the Pr<strong>of</strong>ession I<br />

An introduction to science and engineering<br />

as a pr<strong>of</strong>ession. Examines<br />

the problem-solving process used in<br />

engineering and science. Emphasizes<br />

the interdisciplinary and international<br />

nature <strong>of</strong> problem-solving and the<br />

need to evaluate solutions in terms<br />

<strong>of</strong> a variety <strong>of</strong> constraints: computational,<br />

financial and social. (1-2-2) (C)<br />

CS 101<br />

Introduction to the Pr<strong>of</strong>ession II<br />

An introduction to contemporary areas<br />

<strong>of</strong> research and practice in computer<br />

science. Examines the context in which<br />

projects evolve, the problems confronted,<br />

how theory becomes practice in their<br />

solution, and the role <strong>of</strong> computer<br />

scientists in research and industry.<br />

Prerequisite: CS 100 or equivalent.<br />

(0-4-2) (C)<br />

CS 105<br />

Introduction to Computer<br />

Programming I<br />

Introduces the use <strong>of</strong> a high-level programming<br />

language (C/C++) as a<br />

problem-solving tool, including basic<br />

data structures and algorithms, structured<br />

programming techniques, and<br />

s<strong>of</strong>tware documentation. Designed<br />

for students who have had little or no<br />

prior experience with computer programming.<br />

(2-1-2)<br />

CS 106<br />

Introduction to Computer<br />

Programming II<br />

Continuation <strong>of</strong> CS 105. Introduces<br />

more advanced elements <strong>of</strong> C++ programming,<br />

including pointers, recursion,<br />

classes and object-oriented programming<br />

techniques. Pre-requisite: CS 105 or<br />

consent <strong>of</strong> instructor. (2-1-2)<br />

CS 200<br />

Introduction to C++ Programming<br />

Problem-solving and program design<br />

using C++. Introduces a variety <strong>of</strong> programming<br />

techniques, algorithms and<br />

basic data structures, including an introduction<br />

to object-oriented programming.<br />

Prerequisite: Experience using another<br />

programming language (Pascal, BASIC,<br />

etc.). (2-2-3)<br />

<strong>Copyright</strong> & <strong>Disclaimer</strong> <strong>Information</strong>: <strong>Copyright</strong> © 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007. CollegeSource®, Inc. and Career Guidance Foundation. CollegeSource® digital catalogs are derivative works owned and copyrighted by CollegeSource®, Inc. and Career Guidance Foundation. Catalog content is owned and copyrighted by the appropriate school. While CollegeSource®, Inc. and Career Guidance Foundation provides information as a service to the public, copyright is retained on all digital catalogs.<br />

<strong>Copyright</strong> & <strong>Disclaimer</strong> <strong>Information</strong>: <strong>Copyright</strong> © 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007. CollegeSource®, Inc. and Career Guidance Foundation. CollegeSource® digital catalogs are derivative works owned and copyrighted by CollegeSource®, Inc. and Career Guidance Foundation. Catalog content is owned and copyrighted by the appropriate school. While CollegeSource®, Inc. and Career Guidance Foundation provides information as a service to the public, copyright is retained on all digital catalogs.<br />

CS 330<br />

Discrete Structures<br />

Introduction to the use <strong>of</strong> formal mathematical<br />

structures to represent problems<br />

and computational processes. Topics<br />

covered include Boolean algebra,<br />

first-order logic, recursive structures,<br />

graphs and abstract language models.<br />

Prerequisite: CS 106 or CS 200. (3-0-3)<br />

CS 331<br />

Data Structures and Algorithms<br />

Implementation and application <strong>of</strong> the<br />

essential data structures used in computer<br />

science. Analysis <strong>of</strong> basic sorting<br />

and searching algorithms and their relationship<br />

to these data structures.<br />

Particular emphasis is given to the use<br />

<strong>of</strong> object-oriented design and data<br />

abstraction in the creation and application<br />

<strong>of</strong> data structures. Prerequisite:<br />

CS 106 or CS 200. (2-2-3)<br />

CS 350<br />

Computer Organization and<br />

Assembly Language Programming<br />

Introduction to the internal architecture<br />

<strong>of</strong> computer systems, including micro-,<br />

mini- and mainframe computer architectures.<br />

Focuses on the relationship<br />

among a computer’s hardware,<br />

its native instruction set, and the implementation<br />

<strong>of</strong> high-level languages<br />

on that machine. Uses a set <strong>of</strong> assembly<br />

language programming exercises to<br />

explore and analyze a microcomputer<br />

architecture. Prerequisite: CS 106<br />

or CS 200. (2-2-3) (C)<br />

CS 351<br />

Systems Programming<br />

Examines the components <strong>of</strong> sophisticated<br />

multilayer s<strong>of</strong>tware systems,<br />

including device drivers, systems s<strong>of</strong>tware,<br />

applications interfaces, and user<br />

interfaces. Explores the design and<br />

development <strong>of</strong> interrupt-driven and<br />

event-driven s<strong>of</strong>tware. Prerequisites:<br />

CS 331, CS 350. (2-2-3)<br />

CS 397<br />

Special Projects<br />

Prerequisite: Written consent <strong>of</strong><br />

instructor. (Credit: Variable)<br />

CS 411<br />

Computer Graphics<br />

Overview <strong>of</strong> display devices and applications.<br />

Vector graphics in two and three<br />

Course Descriptions<br />

dimensions. Image generation, representation<br />

and manipulation. Homogeneous<br />

coordinates. Modeling and hidden<br />

line elimination. Introduction to raster<br />

graphics. Perspective and parallel<br />

projections. Prerequisites: CS 331,<br />

CS 350. (3-0-3) (T)<br />

CS 425<br />

Database Organization<br />

Overview <strong>of</strong> database architectures,<br />

including the Relational, Hierarchical,<br />

Network, and Object Models. Database<br />

interfaces, including the SQL query<br />

language. Database design using the<br />

Entity-Relationship Model. Issues<br />

such as security, integrity and query<br />

optimization. Prerequisite: CS 106<br />

or CS 200 or CS 325. (3-0-3) (T) (C)<br />

CS 426<br />

Introduction to Databases II<br />

Investigation <strong>of</strong> architectural strategies<br />

for deploying database applications.<br />

Continuation <strong>of</strong> topic covered in<br />

CS 425, including a review <strong>of</strong> the relational<br />

database architecture and the<br />

SQL query language. Emphasis will be<br />

placed on active, object/relational and<br />

object-oriented database architectures.<br />

Develop familiarity with modeling,<br />

design and implementation techniques<br />

used in the construction <strong>of</strong> database<br />

applications. Prerequisite: CS 425 or<br />

database experience.<br />

CS 430<br />

Introduction to Algorithms<br />

Introduction to the design, behavior<br />

and analysis <strong>of</strong> computer algorithms.<br />

Searching, sorting and combinatorial<br />

algorithms are emphasized. Worst<br />

case and average bounds on time and<br />

space usage. Prerequisites: CS 330,<br />

CS 331. (3-0-3) (T)<br />

CS 440<br />

Programming Languages<br />

and Translators<br />

Study <strong>of</strong> commonly used computer programming<br />

languages with an emphasis<br />

on precision <strong>of</strong> definition and facility<br />

in use. Scanning, parsing and introduction<br />

to compiler design. Use <strong>of</strong><br />

compiler generating tools. Prerequisite:<br />

CS 351. (3-0-3) (T)<br />

IIT Undergraduate Bulletin 1999-2001 131

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