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cerebral design - Barber Osgerby

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<strong>design</strong><br />

text : : sylvia khan<br />

visuals : : barberosgerby.com<br />

universal<strong>design</strong>studio.com<br />

lee mawdsley<br />

sony<br />

barberosgerby:<br />

<strong>cerebral</strong> <strong>design</strong><br />

skilled and sophisticated, the <strong>design</strong> partners edward barber and jay osgerby<br />

defy stereotyping with broad spectrum <strong>design</strong> across product and space<br />

definitions<br />

Edward <strong>Barber</strong> and<br />

Jay <strong>Osgerby</strong><br />

were both born in England and are urban<br />

citizens, having studied interior <strong>design</strong> at Leeds Polytechnic<br />

and product <strong>design</strong> at Ravensbourne College of Art in London,<br />

respectively. They met in the mid-1990s during a postgraduate<br />

course in architecture at the Royal College of Art, where their<br />

friendship developed into a professional collaboration that<br />

resulted almost immediately in commercial success. This was<br />

the Loop Table, which was actually a reject of the restaurant<br />

project they were commissioned, manufactured by Isokon,<br />

and quickly snapped up for commercial production by<br />

Cappellini after the Milan 1996 exhibit. This relationship<br />

blossomed, and a series of products were developed bringing<br />

early international acclaim to the studio. The Loop Table, went<br />

on to a place in the permanent collection of the Victoria and<br />

Albert Museum in London and the Metropolitan Museum of<br />

Art in New York and <strong>Barber</strong><strong>Osgerby</strong> to being one of the hottest<br />

new names in <strong>design</strong>. Perhaps it is this sort of experience that<br />

inspires them to say to young <strong>design</strong>ers, “Go for it! If you have<br />

an idea that is good, then do something with it !”<br />

The <strong>design</strong>ing duo’s portfolio spans furniture, incidentals<br />

and lighting, and their more recently instituted architecture<br />

and <strong>design</strong> practice Universal Design Studio takes this<br />

forward to space, such as Stella McCartney’s retail outlets<br />

in London and New York; Damien Hirst’s erstwhile<br />

Pharmacy bar and the H&M store on the Sunset Strip in<br />

Los Angeles.<br />

iris<br />

saturn stools<br />

lanterne marine<br />

JULY - AUGUST 2010 IGNITE | DESIGN


Combining the sensitive and the <strong>cerebral</strong>, the<br />

work of <strong>Barber</strong><strong>Osgerby</strong> may be seen in important<br />

centers such as the De La Warr Pavilion, a<br />

landmarked Modernist arts center, where they<br />

were commissioned to <strong>design</strong> furniture for outdoor<br />

and indoor use, that replaced the original Alvar<br />

Aalto <strong>design</strong>ed pieces. They show a rare degree<br />

of practicality, using materials and technology<br />

with care, fearing useless and expensive<br />

showpieces with little use, and preferring instead<br />

to create objects that people will use, and cherish,<br />

over time.<br />

They’ve done several commissioned pieces for<br />

companies like big boys Established & Sons (see<br />

IFJ vol:06, issue :06, 2009), Magis, Cappellini and<br />

Flos, but also for brands like Coca Cola, Levi’s,<br />

Pantone, Swarovski and Sony. . Royal Institute of<br />

British Architects and the St. Thomas Cathedral in<br />

Portsmouth, England, and sculptural pieces for<br />

public spaces including Greenwich Park.<br />

<strong>Barber</strong><strong>Osgerby</strong>’s <strong>design</strong>s can be found in the<br />

permanent collections of the Victoria & Albert<br />

Museum in London, the Art Institute of Chicago,<br />

and the Metropolitan Museum of Art in New York<br />

Their exhibit space for Sony at the Milan<br />

Design Week, 2010, pushed out frontiers in a<br />

uniquely adventurous way. The exhibit called<br />

“Contemplating Monolithic Design” explores<br />

the integration of electronics with furniture and<br />

architectural <strong>design</strong>, offering visitors a conceptual<br />

glimpse of how living rooms of the future could<br />

possibly look, and was based in an anechoic<br />

chamber; filled with sound absorbing cones to<br />

create a noiseless space.<br />

Speaking of this space, Edward <strong>Barber</strong> and Jay<br />

<strong>Osgerby</strong> said, “Our thinking was to create abstract<br />

objects for the everyday living environment, to<br />

show suggestions of how the Sony technologies<br />

might appear in our lives. We found it most<br />

interesting to explore abstracted, pure forms,<br />

each one representing a different area of the<br />

living space. We have used simple raw materials,<br />

since these seemed a strong partner for the great<br />

complexity of the micro-technology that they<br />

were paired with.” IFJ had the pleasure of catching the <strong>design</strong>ers in an<br />

informal Q n A . . .<br />

alu shell chair<br />

JULY - AUGUST 2010<br />

riba desk<br />

birds on a wire<br />

<strong>Barber</strong><strong>Osgerby</strong><br />

IFJ : Is there something you could point to as an “early influence” . . . something that could have<br />

inspired you to choose <strong>design</strong>, over say, engineering or hairdressing ?<br />

B-O : We have always been greatly inspired by functional, crafted objects created for performance in<br />

nautical and aeronautical engineering. And growing up, these are the things that fascinated us – boats<br />

and aeroplanes. There was no ‘eureka’ moment for us, we have always liked working with our hands<br />

making things, drawing, and solving problems so it was a natural progression.<br />

IFJ : There are some <strong>design</strong>ers who one almost ‘slots’ in one’s mind as “the furniture guys” or the<br />

“lighting guys” . . . this wasn’t possible with your work . . What sort of work really excites you ? Do you<br />

have a favourite thing to do ?<br />

B-O : It is true that lots of areas are exciting to us. We find in particular that the challenge of working to<br />

a tight brief is actually really exciting and produces amazing results.<br />

IFJ : The great thing about doing your job in the 21st century is you have this amazing palette of<br />

“playthings” . . . technology offers you material and new ways in which to treat it. How has this<br />

affected your offerings ?<br />

B-O : We still work by hand, sketching and making full scale 3D models of every <strong>design</strong> in foam or card,<br />

otherwise there is no way to really test the results - when you make models from a sketch they often<br />

develop quite different personalities to the initial ideas we intended. We now only finish a <strong>design</strong> on the<br />

computer.<br />

IFJ : Some <strong>design</strong>ers seem to prefer a particular material<br />

over the others . . . is yours aluminium ? Is there something<br />

intrinsic in aluminium as a material, that you find particularly<br />

interesting ?<br />

B-O : Aluminium has definitely been a theme with products such<br />

as Iris, Shell and Zero-in, but our original core material was<br />

plywood (Loop). We still make models in white card, a material<br />

that we have used since our architectural studies. Aluminium is<br />

great in this sense [environmental responsibility] as it can easily<br />

be recycled by simply melting it down and reusing it.<br />

RAPID RORSCHAK<br />

poppins<br />

EDWARD BARBER JAY OSGERBY<br />

If I weren’t a <strong>design</strong>er I’d be. . . .<br />

A boat-builder A sculptor<br />

My favourite place to be creative. . .<br />

Looking at the sea Wherever the idea comes.<br />

Lazing on the beach. . . or walking through the woods ?<br />

Walking on the beach The woods<br />

All children must be taught. . . .<br />

To respect others To be kind<br />

blue table<br />

sony milan 2010<br />

IFJ : How would you say you do your bit for the<br />

environment or sustainability ? Does this depend<br />

just on you / your decisions, or do other people<br />

have a bit to do with this ?<br />

B-O : Of course, we are always of aware of the<br />

environmental impact of our work, especially<br />

with temporary installations such as the Sony<br />

exhibition. We actually recycled the foam used to<br />

build the show for Sony by sending it to Sheffield<br />

University so that they could build their own<br />

anechoic chambers.<br />

IFJ : The Sony 2010 Project at the Salone was<br />

something completely out of the expected. How<br />

did you actualize the concept?<br />

B-O : Sony approached us because they loved our<br />

work at <strong>Barber</strong><strong>Osgerby</strong> and wanted to work with<br />

us somehow during the Milan Salone. So together<br />

we built what turned out to be a really unique,<br />

experiential installation. It was also a chance<br />

for us to work together with our architectural<br />

company Universal Design Studio. We also got to<br />

go behind the scenes at the Sony research labs and<br />

glimpse new sound technologies in development<br />

which provided the inspiration for the basis of<br />

our prototype <strong>design</strong>s that were on show. This<br />

really paid off as over 10,000 visitors came to the<br />

exhibition which is three times more than anyone<br />

had forecast.<br />

IFJ : You are both highly trained and skilled at<br />

your craft . . . how has the fact of having a formal<br />

education affected your work, your thinking ?<br />

and how important do you think it is to have that<br />

structured and formal education ?<br />

B-O : We met whilst studying architecture at<br />

the Royal College of Art, however what really<br />

inspires us was working with clients rather than<br />

studying, so we quickly set up a studio together. Of<br />

course, our education provided the basis for our<br />

practice and without it Universal Design Studio,<br />

our architectural practice, would not exist, but<br />

by far the best education, we think, is through<br />

experience.<br />

IFJ : If you could <strong>design</strong> absolutely anything . . .<br />

cost apart . . . what would it be ?<br />

<strong>Barber</strong> : A boat<br />

<strong>Osgerby</strong> : A bridge<br />

IGNITE | DESIGN

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