Generation Y and the Workplace Annual Report 2010 - Haworth
Generation Y and the Workplace Annual Report 2010 - Haworth
Generation Y and the Workplace Annual Report 2010 - Haworth
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Global WorkPlace Innovation<br />
Br<strong>and</strong>ocracy<br />
When iDEA was approached to produce an online<br />
survey we had a very open brief: design <strong>the</strong> survey<br />
to be mainly image-based, work around <strong>the</strong><br />
journey of <strong>the</strong> respondent to <strong>and</strong> through work.<br />
iDEA worked with <strong>the</strong>ir predominantly<br />
<strong>Generation</strong> Y design team to produce an<br />
engaging interactive experience, one that<br />
provided as well as collected information.<br />
The <strong>Generation</strong> Y is not only web savvy but also<br />
has an unwritten set of rules on how <strong>and</strong> when<br />
to share personal information. Taking this into<br />
account, our early recommendations were to<br />
create a st<strong>and</strong>-alone non-corporate br<strong>and</strong> <strong>and</strong><br />
invite participates through viral campaigning.<br />
The main survey has been designed using<br />
Flash to enable <strong>the</strong> user to interact <strong>and</strong> travel<br />
through <strong>the</strong> survey in more of an online gaming<br />
/ learning style than that of a traditional tick box<br />
questionnaire. Whilst still maintaining a structured<br />
backend database to allow for dynamic online<br />
survey interrogation, <strong>the</strong> survey projects a ligh<strong>the</strong>arted<br />
quirky style to encouraging users to<br />
engage with <strong>the</strong> project.<br />
The <strong>Generation</strong> Y<br />
don’t just adapt to new<br />
ways of doing things in<br />
<strong>the</strong> digital realm, <strong>the</strong>y<br />
internalize <strong>the</strong>m <strong>and</strong><br />
make <strong>the</strong>m <strong>the</strong>ir own.<br />
Copyright © <strong>2010</strong>, Johnson Controls. Confidential. All Rights Reserved.<br />
Intellectual Property Johnson Controls, <strong>Haworth</strong> <strong>and</strong> iDEA.<br />
As many from our target audience are unfamiliar<br />
with <strong>Workplace</strong> terminology <strong>and</strong> may have never<br />
experienced an office environment, much of <strong>the</strong><br />
questioning has been formatted to illustrate <strong>the</strong><br />
terminology used.<br />
The survey experience visually builds <strong>the</strong> user’s<br />
perfect office as <strong>the</strong>y progress through <strong>the</strong> survey.<br />
At <strong>the</strong> end of <strong>the</strong> survey, <strong>the</strong>y are presented with<br />
<strong>the</strong>ir office profile in a format <strong>the</strong>y can share with<br />
friends on <strong>the</strong>ir own social network site.<br />
We agreed, to a certain extent, to hide <strong>the</strong> corporate<br />
br<strong>and</strong> <strong>and</strong> develop <strong>the</strong> Oxygenz identity. In<br />
addition to <strong>the</strong> main survey, a Facebook game <strong>and</strong><br />
several social group applications were developed.<br />
Supportive gorilla campaigning added to <strong>the</strong> non<br />
corporate br<strong>and</strong> image with world l<strong>and</strong>mark stickers<br />
being shared on Facebook <strong>and</strong> Flickr.<br />
By linking <strong>and</strong> sharing related collateral to <strong>the</strong>se<br />
social sites, we introduced an element of br<strong>and</strong><br />
comfort <strong>and</strong> familiarity. It was essential to create a<br />
network of Oxygenzers <strong>and</strong> maintain <strong>the</strong>ir level of<br />
engagement throughout <strong>the</strong> period of <strong>the</strong> study.<br />
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