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Generation Y and the Workplace Annual Report 2010 - Haworth

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44<br />

Global WorkPlace Innovation<br />

Br<strong>and</strong>ocracy<br />

When iDEA was approached to produce an online<br />

survey we had a very open brief: design <strong>the</strong> survey<br />

to be mainly image-based, work around <strong>the</strong><br />

journey of <strong>the</strong> respondent to <strong>and</strong> through work.<br />

iDEA worked with <strong>the</strong>ir predominantly<br />

<strong>Generation</strong> Y design team to produce an<br />

engaging interactive experience, one that<br />

provided as well as collected information.<br />

The <strong>Generation</strong> Y is not only web savvy but also<br />

has an unwritten set of rules on how <strong>and</strong> when<br />

to share personal information. Taking this into<br />

account, our early recommendations were to<br />

create a st<strong>and</strong>-alone non-corporate br<strong>and</strong> <strong>and</strong><br />

invite participates through viral campaigning.<br />

The main survey has been designed using<br />

Flash to enable <strong>the</strong> user to interact <strong>and</strong> travel<br />

through <strong>the</strong> survey in more of an online gaming<br />

/ learning style than that of a traditional tick box<br />

questionnaire. Whilst still maintaining a structured<br />

backend database to allow for dynamic online<br />

survey interrogation, <strong>the</strong> survey projects a ligh<strong>the</strong>arted<br />

quirky style to encouraging users to<br />

engage with <strong>the</strong> project.<br />

The <strong>Generation</strong> Y<br />

don’t just adapt to new<br />

ways of doing things in<br />

<strong>the</strong> digital realm, <strong>the</strong>y<br />

internalize <strong>the</strong>m <strong>and</strong><br />

make <strong>the</strong>m <strong>the</strong>ir own.<br />

Copyright © <strong>2010</strong>, Johnson Controls. Confidential. All Rights Reserved.<br />

Intellectual Property Johnson Controls, <strong>Haworth</strong> <strong>and</strong> iDEA.<br />

As many from our target audience are unfamiliar<br />

with <strong>Workplace</strong> terminology <strong>and</strong> may have never<br />

experienced an office environment, much of <strong>the</strong><br />

questioning has been formatted to illustrate <strong>the</strong><br />

terminology used.<br />

The survey experience visually builds <strong>the</strong> user’s<br />

perfect office as <strong>the</strong>y progress through <strong>the</strong> survey.<br />

At <strong>the</strong> end of <strong>the</strong> survey, <strong>the</strong>y are presented with<br />

<strong>the</strong>ir office profile in a format <strong>the</strong>y can share with<br />

friends on <strong>the</strong>ir own social network site.<br />

We agreed, to a certain extent, to hide <strong>the</strong> corporate<br />

br<strong>and</strong> <strong>and</strong> develop <strong>the</strong> Oxygenz identity. In<br />

addition to <strong>the</strong> main survey, a Facebook game <strong>and</strong><br />

several social group applications were developed.<br />

Supportive gorilla campaigning added to <strong>the</strong> non<br />

corporate br<strong>and</strong> image with world l<strong>and</strong>mark stickers<br />

being shared on Facebook <strong>and</strong> Flickr.<br />

By linking <strong>and</strong> sharing related collateral to <strong>the</strong>se<br />

social sites, we introduced an element of br<strong>and</strong><br />

comfort <strong>and</strong> familiarity. It was essential to create a<br />

network of Oxygenzers <strong>and</strong> maintain <strong>the</strong>ir level of<br />

engagement throughout <strong>the</strong> period of <strong>the</strong> study.<br />

45

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