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3D graphics eBook - Course Materials Repository

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High dynamic range rendering 64<br />

• List of video games supporting HDR (http:/ / www. uvlist. net/ groups/ info/ hdrlighting)<br />

• Examples of high dynamic range photography (http:/ / www. hdr-photography. org/ )<br />

• Examples of high dynamic range 360-degree panoramic photography (http:/ / www. hdrsource. com/ )<br />

Image-based lighting<br />

Image-based lighting (IBL) is a <strong>3D</strong> rendering technique which involves plotting an image onto a dome or sphere<br />

that contains the primary subject. The lighting characteristics of the surrounding surface are then taken into account<br />

when rendering the scene, using the modeling techniques of global illumination. This is in contrast to light sources<br />

such as a computer-simulated sun or light bulb, which are more localized.<br />

Image-based lighting generally uses high dynamic range imaging for greater realism, though this is not universal.<br />

Almost all modern rendering software offers some type of image-based lighting, though the exact terminology used<br />

in the system may vary.<br />

Image-based lighting is also starting to show up in video games as video game consoles and personal computers start<br />

to have the computational resources to render scenes in real time using this technique. This technique is used in<br />

Forza Motorsport 4, and by the Chameleon engine used in Need for Speed: Hot Pursuit.<br />

References<br />

• Tutorial [1]<br />

External links<br />

• Real-Time HDR Image-Based Lighting Demo [2]<br />

References<br />

[1] http:/ / ict. usc. edu/ publications/ ibl-tutorial-cga2002. pdf<br />

[2] http:/ / www. daionet. gr. jp/ ~masa/ rthdribl/

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