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3D graphics eBook - Course Materials Repository

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High dynamic range rendering 63<br />

[7] Paul E. Debevec (1998). "Rendering synthetic objects into real scenes: bridging traditional and image-based <strong>graphics</strong> with global illumination<br />

and high dynamic range photography" (http:/ / www. debevec. org/ Research/ IBL/ ). Siggraph. .<br />

[8] Forcade, Tim (February 1998). "Unraveling Riven". Computer Graphics World.<br />

[9] Valve (2003). "Source DirectX 9.0 Effects Trailer" (http:/ / www. fileplanet. com/ 130227/ 130000/ fileinfo/ Source-DirectX-9.<br />

0-Effects-Trailer) (exe (Bink Movie)). File Planet. .<br />

[10] http:/ / www. hometheaterhifi. com/ volume_13_2/ feature-article-contrast-ratio-5-2006-part-1. html<br />

[11] http:/ / www. lge. com/ about/ press_release/ detail/ PRO%7CNEWS%5EPRE%7CMENU_20075_PRE%7CMENU. jhtml<br />

[12] http:/ / www. dolby. com/ promo/ hdr/ technology. html<br />

[13] http:/ / www. engadget. com/ 2007/ 02/ 01/ samsungs-15-4-30-and-40-inch-led-backlit-lcds/<br />

[14] "ATI Radeon 2400 Series – GPU Specifications" (http:/ / ati. amd. com/ products/ radeonhd2400/ specs. html). radeon series. . Retrieved<br />

2007-09-10.<br />

[15] "ATI Radeon HD 4800 Series – Overview" (http:/ / ati. amd. com/ products/ radeonhd4800/ index. html). radeon series. . Retrieved<br />

2008-07-01.<br />

[16] "Geforce 8800 Technical Specifications" (http:/ / www. nvidia. com/ page/ 8800_tech_specs. html). Geforce 8 Series. . Retrieved<br />

2006-11-20.<br />

[17] "NVIDIA Geforce 9800 GX2" (http:/ / www. nvidia. com/ object/ geforce_9800gx2. html). Geforce 9 Series. . Retrieved 2008-07-01.<br />

[18] "Geforce GTX 285 Technical Specifications" (http:/ / www. nvidia. com/ object/ product_geforce_gtx_285_us. html). Geforce 200 Series. .<br />

Retrieved 2010-06-22.<br />

[19] "ATI Radeon HD 5000 Series – Overview" (http:/ / www. amd. com/ us/ products/ desktop/ <strong>graphics</strong>/ ati-radeon-hd-5000/ Pages/<br />

ati-radeon-hd-5000. aspx). radeon series. . Retrieved 2011-03-29.<br />

[20] "AMD Radeon HD 6000 Series - Overview" (http:/ / www. amd. com/ us/ products/ desktop/ <strong>graphics</strong>/ amd-radeon-hd-6000/ Pages/<br />

amd-radeon-hd-6000. aspx). Radeon Series. . Retrieved 2011-03-29.<br />

[21] "Geforce GTX 480 Technical Specifications" (http:/ / www. nvidia. com/ object/ product_geforce_gtx_480_us. html). Geforce 400 Series. .<br />

Retrieved 2010-06-22.<br />

[22] "Geforce GTX 580 Specifications" (http:/ / www. nvidia. com/ object/ product-geforce-gtx-580-us. html). Geforce 500 Series. . Retrieved<br />

2011-03-29.<br />

[23] "Rendering - Features - Unreal Technology" (http:/ / www. unrealengine. com/ features/ rendering/ ). Epic Games. 2006. . Retrieved<br />

2011-03-15.<br />

[24] "SOURCE - RENDERING SYSTEM" (http:/ / source. valvesoftware. com/ rendering. php). Valve Corporation. 2007. . Retrieved<br />

2011-03-15.<br />

[25] "FarCry 1.3: Crytek’s Last Play Brings HDR and <strong>3D</strong>c for the First Time" (http:/ / www. xbitlabs. com/ articles/ video/ display/ farcry13.<br />

html). X-bit Labs. 2004. . Retrieved 2011-03-15.<br />

[26] "CryEngine 2 - Overview" (http:/ / crytek. com/ cryengine/ cryengine2/ overview). CryTek. 2011. . Retrieved 2011-03-15.<br />

[27] "Unigine Engine - Unigine (advanced <strong>3D</strong> engine for multi-platform games and virtual reality systems)" (http:/ / unigine. com/ products/<br />

unigine/ ). Unigine Corp.. 2011. . Retrieved 2011-03-15.<br />

External links<br />

• NVIDIA's HDRR technical summary (http:/ / download. nvidia. com/ developer/ presentations/ 2004/<br />

6800_Leagues/ 6800_Leagues_HDR. pdf) (PDF)<br />

• A HDRR Implementation with OpenGL 2.0 (http:/ / www. gsulinux. org/ ~plq)<br />

• OpenGL HDRR Implementation (http:/ / www. smetz. fr/ ?page_id=83)<br />

• High Dynamic Range Rendering in OpenGL (http:/ / transporter-game. googlecode. com/ files/<br />

HDRRenderingInOpenGL. pdf) (PDF)<br />

• High Dynamic Range Imaging environments for Image Based Lighting (http:/ / www. hdrsource. com/ )<br />

• Microsoft's technical brief on SM3.0 in comparison with SM2.0 (http:/ / www. microsoft. com/ whdc/ winhec/<br />

partners/ shadermodel30_NVIDIA. mspx)<br />

• Tom's Hardware: New Graphics Card Features of 2006 (http:/ / www. tomshardware. com/ 2006/ 01/ 13/<br />

new_3d_<strong>graphics</strong>_card_features_in_2006/ )<br />

• List of GPU's compiled by Chris Hare (http:/ / users. erols. com/ chare/ video. htm)<br />

• techPowerUp! GPU Database (http:/ / www. techpowerup. com/ gpudb/ )<br />

• Understanding Contrast Ratios in Video Display Devices (http:/ / www. hometheaterhifi. com/ volume_13_2/<br />

feature-article-contrast-ratio-5-2006-part-1. html)<br />

• Requiem by TBL, featuring real-time HDR rendering in software (http:/ / demoscene. tv/ page. php?id=172&<br />

lang=uk& vsmaction=view_prod& id_prod=12561)

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