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3D graphics eBook - Course Materials Repository

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False radiosity 44<br />

False radiosity<br />

False Radiosity is a <strong>3D</strong> computer <strong>graphics</strong> technique used to create texture mapping for objects that emulates patch<br />

interaction algorithms in radiosity rendering. Though practiced in some form since the late 1990s, the term was<br />

coined around 2002 by architect Andrew Hartness, then head of <strong>3D</strong> and real-time design at Ateliers Jean Nouvel.<br />

During the period of nascent commercial enthusiasm for radiosity-enhanced imagery, but prior to the<br />

democratization of powerful computational hardware, architects and graphic artists experimented with time-saving<br />

<strong>3D</strong> rendering techniques. By darkening areas of texture maps corresponding to corners, joints and recesses, and<br />

applying maps via self-illumination or diffuse mapping in a <strong>3D</strong> program, a radiosity-like effect of patch interaction<br />

could be created with a standard scan-line renderer. Successful emulation of radiosity required a theoretical<br />

understanding and graphic application of patch view factors, path tracing and global illumination algorithms. Texture<br />

maps were usually produced with image editing software, such as Adobe Photoshop. The advantage of this method is<br />

decreased rendering time and easily modifiable overall lighting strategies.<br />

Another common approach similar to false radiosity is the manual placement of standard omni-type lights with<br />

limited attenuation in places in the <strong>3D</strong> scene where the artist would expect radiosity reflections to occur. This<br />

method uses many lights and can require an advanced light-grouping system, depending on what assigned<br />

materials/objects are illuminated, how many surfaces require false radiosity treatment, and to what extent it is<br />

anticipated that lighting strategies be set up for frequent changes.<br />

References<br />

• Autodesk interview with Hartness about False Radiosity and real-time design [1]<br />

References<br />

[1] http:/ / usa. autodesk. com/ adsk/ servlet/ item?siteID=123112& id=5549510& linkID=10371177

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